I've been toying with sandstorm teams for a long time now but this team recently just fell into my lap. I started to make this team for fun to p*** off my friend who doesn't know as much about battling as I do and I really like this team now lol so here it is
Forretress @ Sitrus Berry
EV's: 252 HP, 252 defense, 4 Attack
This is my experimental lead. I gave him tanky EV's but went with an Adamant nature because I plan to use him as a suicide lead. He comes out, sets as many layers of entry hazards as he can then BOOM! He explodes.
Golem @ Rocky Helmet
EV's: 252 HP, 252 Attack, 4 Defense
This is another experimental hazard setter that goes boom. The only difference between him and Forretress is that he can actually be used offensively. I don't know a good item to put on him so I just went with the Rocky Helmet for now *if you have any good ideas let me know *. He brings good bulk and attack and has two very good STAB attacks bringing the StoneQuake combo.
Hippowdon @ Leftovers
Ability: Sand Stream
EV's: 252 Attack, 252 HP, 4 Defense
This is where the stall comes in. This might be odd EV's but I love my PowPow. He has insanely physical bulk and still dishes out a ton of damage. In all the games I have ever used him in, he has never met a physical move he couldn't take like a champ and laugh about it as he slacks it off. Most likely going to get rid of Toxic and put on Roar since I have a Toxic Spikes setter. Love my hippo xD
Mandibuzz @ Leftovers
EV's: 252 HP, 252 Special Defense, 4 Defense
I really like this Mandibuzz as well. It's my special wall and it takes everything like a champ. Probably going to get rid of Toxic on this set as well and put in Whirlwind instead. These are my most traditional EV set and it's probably the star of this set just because it can stall so hard.
Magnezone @ Choice Scarf
EV's: 252 Special Attack, 252 Speed, 4 HP
-Hidden Power: Flying
I went with a Bold nature just to have some more added physical bulk that Magnezone brings. I'm sure it would be better to run Modest or Timid but this is just what I've been using. He's Choice Scarfed with Flash Cannon and Thunderbolt to take care of the Water and Ice types that would typically plague this team.
Excadrill @ Life Orb
Ability: Sand Rush
EV's: 252 Attack, 252 Speed, 4 HP
Excadrill acts as my insurance policy in case the stall fails. He can come in and pull of a sweep whenever I need him to. Not sure about the Swords Dance since he is running Life Orb *if someone could help me there I would appreciate it.* Also, his forth move is X-Scissor for Psychic, Dark and Grass types and it's worked fine for me *don't know what everyone thinks of that so let me know.*
This is my team so far and I like it but any thoughts would be appreciated. I've been contemplating putting Stealth Rocks on Hippowdon and completely taking out Golem to put in Golurk just to have a Rapid Spin stopper, since removing entry hazards would be catastrophic to any stall team.