Mon by mon:
Well, Explosion isn't gonna OHKO everything this gen what with the major nerf it got, especially off Forretress, even with Adamant. I'd drop that for Impish Nature and Rapid Spin, with either Stealth Rock or Volt Switch over Protect.
Forretress @ Sitrus Berry
EV's: 252 HP, 252 defense, 4 Attack
This is my experimental lead. I gave him tanky EV's but went with an Adamant nature because I plan to use him as a suicide lead. He comes out, sets as many layers of entry hazards as he can then BOOM! He explodes.
Golem is terrible in OU, especially given the prevalence of Rain. There isn't much I'd change about the set though, so if you are going to use it at least run Normal Gem to give Explosion more power, and possibly squeeze Sucker Punch over something. Explosion still won't OHKO everything like it did in Gen 4, but it will KO a fair bit and it will punch holes in whatever it doesn't. STAB EdgeQuake is nice but more often than not if you didn't Explode when you get hit the first time you will get KOed without having done anything useful. Golem's pretty good in NU, but it really should stay NU.
Golem @ Rocky Helmet
EV's: 252 HP, 252 Attack, 4 Defense
This is another experimental hazard setter that goes boom. The only difference between him and Forretress is that he can actually be used offensively. I don't know a good item to put on him so I just went with the Rocky Helmet for now *if you have any good ideas let me know *. He brings good bulk and attack and has two very good STAB attacks bringing the StoneQuake combo.
Pretty self-explanatory defensive Hippo here, the only thing I'd change is the EVs, to the standard 252 HP / 252 Def / 4 Atk. But if the spread you have works for you, more power to ya
Hippowdon @ Leftovers
Ability: Sand Stream
EV's: 252 Attack, 252 HP, 4 Defense
Lol? It's one of the best Special walls in RU. It's outclassed in OU, but usable if you really don't want a blob or Jellicent to take Sandstorm damage I guess. The blobs and Jellicent are much better though. I'll be suggesting Mon changes tomorrow, only have time to do the sets today.
Mandibuzz @ Leftovers
EV's: 252 HP, 252 Special Defense, 4 Defense
I really like this Mandibuzz as well. It's my special wall and it takes everything like a champ. Probably going to get rid of Toxic on this set as well and put in Whirlwind instead. These are my most traditional EV set and it's probably the star of this set just because it can stall so hard.
Scarfed? Timid. And give it Magnet Pull and HP Fire, VASTLY superior to what you have. For that matter, I'd recommend Sub+3 attacks, since it sets up easily and removes Skarmory for you, which walls the entire team bar Magnezone with no trouble, and disregarding Excadrill because it is banned in OU.
Magnezone @ Choice Scarf
EV's: 252 Special Attack, 252 Speed, 4 HP
-Hidden Power: Flying
I went with a Bold nature just to have some more added physical bulk that Magnezone brings. I'm sure it would be better to run Modest or Timid but this is just what I've been using. He's Choice Scarfed with Flash Cannon and Thunderbolt to take care of the Water and Ice types that would typically plague this team.
Magnezone @ Air Balloon
Trait: Magnet Pull
EVs: 36 HP / 252 SpA / 220 Spe
- Charge Beam
- Hidden Power Fire
Come in on a Steel choice-locked into something that can't touch you like Banded Scizor locked into Bullet Punch, or on a Steel you completely wall, like Skarmory. Sub in their face. Charge Beam to +6. Sweep. I know it's a stall team. But full stall is dead in BW2. You need at least something with power. I wouldn't really recommend this be your only real offense though, since it can only really set up on Steels, but it's extremely useful. I've never regretted using this thing. You can run Lefties over Air Balloon but I find the Ground immunity really helpful sometimes. Both work fine, take your pick.
Scarf Magnezone works fine. Magneton is usually preferred due to the higher Spe, but Scarf Magnezone works fine. Just sayin'. Scarfed Timid reaches 360, outspeeding positive-nature Base 110s.
Put leftovers on magnezone, gives more bulk as scarf doesn't help its speed much.
Illegal in OU. Will post Scizor set tomorrow.
Excadrill @ Life Orb
Ability: Sand Rush
EV's: 252 Attack, 252 Speed, 4 HP
Excadrill acts as my insurance policy in case the stall fails. He can come in and pull of a sweep whenever I need him to. Not sure about the Swords Dance since he is running Life Orb *if someone could help me there I would appreciate it.* Also, his forth move is X-Scissor for Psychic, Dark and Grass types and it's worked fine for me *don't know what everyone thinks of that so let me know.*
I agree with removing Golem for a spinblocker but do not use Golurk. Jellicent and Gengar are a thousand times better.
completely taking out Golem to put in Golurk just to have a Rapid Spin stopper, since removing entry hazards would be catastrophic to any stall team.
It looks like you've locked yourself into the mindset that the only Pokemon that should be on a Sand team are Pokemon immune to it. Not true. Jellicent does excellently in Sand. So do Latias, Rotom-W, Celebi, Blissey, Slowbro and Tentacruel, to name a few. There are lots more. Trust me, I've been running Sand a looooong, long time. Taking Sand damage isn't a huge concern. What matters is checking threats to the team as a whole.
Last edited by loco1234; 20th March 2013 at 7:05 PM.
"Whether Castform the Weather Pokemon can weather the weather is dependent on whether the weather that it's weathering is the proper weather for it to weather. Whether the opponent can weather the weather is also subject to whether the weather that it's weathering is the right weather to weather. Whether Castform can weather the opponent is once again dictated by the weather and whether that weather is the favorable weather for weathering. But most importantly, you should know whether there will be weather to weather rather than what weather they will be weathering and whether they can weather that weather."
- Smogon's Castform analysis