So, how's my team while I'm getting to face the Elite Four? Any suggestions? Especially counter move ideas against different types much appreciated!
I really only have what the game can grant me since I haven't used WiFi with this save. I won't replace HMs in this save either -- sorry! It's all good as far as my team has them though; no matter who has.
Meganium, lvl. 44 (Miracle Seed; is BrightPowder any good? Any other ideas? His Petal Dance is strong enough as it is.)
- Synthesis (-> Aromatherapy)
- Petal Dance
- Iron Tail
My starter. Kinda don't like the Iron Tail as it certainly doesn't appear to be a base power 100 move at the hands (or, well, tail) of my Meganium. I had Natural Gift on that slot before, but that was kinda sucky too as it consumes so many berries and even the super effective moves weren't that miraculous. Nature is meh too; could be better.
Starmie, lvl. 42 (Magnet; will change to NeverMeltIce against Lance)
- Swift (-> Psychic as I'll get the TM)
- Ice Beam
So I know this is a kind of generic competitive Starmie build. Or at least it was years ago. I've never raised this kind (or any kind) of Starmie before, but it seems to absolutely rock in the game! It seems to OHKO almost everyone it faces, and it can live a super effective move as well. I wish it had a psychic type STAB move...
Pupitar, lvl. 41 (Soft Sand)
- Rock Slide
I'm tempted to teach EQ to him, but I think I'll spare the TM and wait for him to learn it by leveling up. Will take time though. Any suggestions? Should I replace Rock Slide with Stone Edge once he learns it? How about Thrash -> Strength when I get Rock Climb, so that Slave the Red Gyarados could forget Strength and learn the final HM?
Dragonair, lvl. 41 (Dragon Fang)
- Dragon Rush (-> Dragon Claw as it evolves; -> Outrage as it learns it)
- Waterfall (-> Draco Meteor? Something else? Will be Fly as it evolves, and I'll ditch Crobat from my party.)
So a brutal attacking Nite in the making. T-Wave's still there for the roaming dogs, basically. Any ideas for it? My whole party lacks a fire move, for example, and he doesn't really have an ice counter...
Crobat, lvl. 40 (BlackGlasses)
- Confuse Ray
- Poison Fang
Not a big fan of this move set, although it manages. Better ideas for it? I like this Pokémon though; at least it flies me around and always gets the first turn in battles... U-Turn to replace Bite? What good would that do since he already has a psychic type counter that might even flinch the opponent? That could give me a much-needed move to counter dark types, though, while Pupitar would still have his Crunch against psychics...
Gyarados, lvl. 40 (Shell Bell)
- Rock Smash
As you might imagine, my HM slave here. Still he's a brute fighter and endures some tough beating as well. Might have to teach her Rock Climb to replace Strength once I'll get it.
I'm most worried on how to deal with ice, dark and psychic types.