As the title suggest, this is one of my better teams that i dedicate just for the ladder. this team functions more as a middle finger towards the meta whiles still being diverse enough to keep offensive momentum. at the moment i am 40-11 with this team pretty good if i say so myself. so please be nice and rate this team :]].
Tyranitar (M) @ Leftovers
Trait: Sand Stream
EVs: 248 HP / 212 SDef / 48 Spd
- Stealth Rock
- Fire Blast
Specially defensive ttar is always one of the pokemon i go for when making teams. playing a wall, ability to set up rocks and even trap threats such as latios and latias accordingly makes this pokemon shine in my team. Sand stream allows me to get rid of rain and sun since both of those weather have abusers that can put holes in my team. this pokemon ev spread is design to outspeed either bulky scizor or choice banded scizor with no speed ev's, this pokemon has a gentle nature so i dont have to lower my speed or weaken my fire blast.
Jirachi @ Leftovers
Trait: Serene Grace
EVs: 200 HP / 56 Def / 252 Spd
- Iron Head
- Fire Punch
This pokemon is probably weird to see in the metagame at this time. this old 4th gen / early 5th gen set is surprisingly well suited for this team of mines. wish to give my team some form of recovery and calm mind to help this pokemon go for late game sweeps. i gave it thunderbolt just to hit water types and to get neutral damage on to other steels, and it has psyshock to deal heavy damage to chansey and blissey, since they literally cannot touch this pokemon i can use them as the perfect setup fodder.
this pokemon is physically defensive only because i am going to be boosting my special defense all the time. this pokemon is also my wall towards dragons being a steel type with great bulk.
*This pokemon last set which was the bulky wish calm mind set with psyshock and t bolt actually didnt allow this team to remain momentum very well, so i took another approach to jirachi. I decided to make pretty much a brand new set where as it can still be bulky enough to take the hits i want it to , and be able to keep up momentum whiles still allowing to pass off wishes. Fire punch is mainly for scizor, since if the opponent only safe switch in to jirachi iron head is that .. it can potentially be 2hko, u-turn to allow me to go into appropriate counters if need be , ike predicting heatran switch ins and so on.*
Stoutland (M) @ Choice Band
Trait: Sand Rush
EVs: 80 HP / 252 Atk / 176 Spd
- Fire Fang
After a few calculations this stoutland set outpseeds the entire meta scarfed or not. this pokemon can outspeed scarf latios by a bear minimum whiles the sand is up. With the remaining evs i drop them towards hp which adds a small amount of bulk towards this pokemon. stoutland plays as my revenge killer and late game sweeper. i opt for pursuit to trap alakazam or gengar that fear the crunch, fire fang is mainly for ferrothorn so i dont have to resort to superpower lowering my atk and def everytime i use it.
Keldeo (Keldeo-Resolute) @ Choice Specs
EVs: 4 HP / 252 SAtk / 252 Spd
- Secret Sword
- Hydro Pump
- Hidden Power [Ghost]
Now this monster right here is a great pokemon to this team and is majority of the time hard counter towards rain team. dealing a miminum 52% to tentacruel from hydro pump in the rain is quite a feet, seeing that tentacruel is really bulky. keldeo is my wall breaker and technically another pseudo physical hitter sending out banded secret swords at my opponent and then being able to send specs special attacks when needed the most.
*Dropped HP Ice For Ghost since it still hits everything that needs to be hit. Also this team struggled with jellicent so this helps to cope with this.*
Celebi @ Leftovers
Trait: Natural Cure
EVs: 252 HP / 240 SDef / 16 Spd
- Baton Pass
- Hidden Power [Fire]
This pokemon plays a vital role in dealing with breloom and pretty much any rain team that stands in my way. once i send out a pokemon i deemed useless in the battle as sleep fodder i can safely send out my celebi to deal with it easily at anytime deal super effective damage to it no matter what i do. i carry the hp fire for steel types, and i chose baton pass over u-turn so i can dodge pursuits and still keep offensive momentum whiles doing so.
*After a bit of tinkering and the uprising of jolly loom, i have decided to change celebi evs and nature where it can speed creep jolly loom and still remain bulky. this set allows celebi to outpace it by 2 points.*
Landorus (M) @ Life Orb
Trait: Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
- Earth Power
- Focus Blast
- Hidden Power [Ice]
Last but not least sheer force landorus. the final power house behind this team legitimately destroying any team in the meta single handed, i run u-turn just for opposing celebis trying to swallow up the earth power or focus blast. u-turn also helps me to keep momentum in a match if i dont feel safe going for a earth power knowing they have counters like latias on their team. to be honest there isnt much i have to explain about this pokemon its pretty much a nidoking on steriods.
as i said earlier please rate this team if you have any suggestions on how to improve this team please tell me asap. to help you understand just a little bit more here is a battle i had on showdown (not the best, but better than nothing)