This is my OU team. New to this IV/EV breeding/training business and it's time to get serious. RMT. Don't be lenient. tell me how I can make it better.
Not really good at explaining each pokemon's purpose.
Swampert @ Leftovers
Ability : Torrent
EVs: 4 SpD / 252 Atk / 252 HP
Swampert is one of my main leads. His bulkiness allows for an easy set up on SR. His purpose as lead is to cause a switch out with his many type coverages.
Waterfall acts as his main move for STAB damage and the flinches. Ice punch allows him to deal with pesky dragon types who's main damage is from outrage. He is allowed to stand one outrage and maybe KO a squishy dragon who even may get the freeze on it.
Earthquake is his next STAB move that covers electric/poision types. His resistance to electric attacks allow for easy switch ins against electric types.
Ferrothorn @ leftovers
EVs: 4 Atk / 252 Def / 252 HP
Ferrothorn is here, mainly to set up Entry hazards and Leech seed. I switch into Ferrothorn into any pokemon that cannot destroy him which is basically but fire types. This allows for enough time for set up of spikes. He can also leech seed onto leftovers users/sweeps to prevent a little healing. His protect is used to basically stall time for the leech seed to drain a next pokemon to zero. His protect can also allow him to scout moves and for a sure leftovers heal. Power whip is to hit water types hard and other slow pokemon.
Sableye @ leftovers
Ability : Prankster
EVs: 4 Atk / 252 HP / 252 Def
Sableye is my main staller. His prankster ability allows for the easy and quick use of toxic/confuse ray and recover. The use of toxic is self explanatory. The confuse ray set up is to set up for foul play, sableye's only way of damage. Recover is there to easily wait out a poisoned opponent. Sableye allows for an easy switch in against Fighting pokemon that are choice banded.
Salamence @ Lum Berry
Ability : Moxie
EVs: 4 HP / 252 Atk / 252 Spd
Salamence is my main late game sweeper. He goes for revenge kills, as it goes hand in hand with his Moxie ability. Outrage hit any pokemon that doesn't resist it hard, going for a OHKO or 2HKO Earthquake is for coverage against Jirachis/Heatrans. Also Earthquake hit aggrons/T-tars very hard.
Fire blast is to cover those Ferrothorns/Skarmories/Forretress that are trying to set up entry hazards. And Dragon dance is for those who are silly enough to let him set it up
Landorus-I @ Life Orb
Ability : Sheer Force
EVs: 4 HP / 252 SAtk / 252 Spd
Landorus is my main special sweeper. Utilizing U-turn to scout, landorus is one of my openers.
His DW ability - Sheer force, allows for a boost in power also negating Life Orb damage.
The STAB earth power is for those pokemon Salamence couldn't take out with his Earthquake. Psychic allows for sure OHKO's against many fighting types. Focus blasts are for those dark types/Skarmories who try to enter the ring against this Landorus .
Jolteon @ Life Orb
Ability : Volt Absorb
EVs: 4 HP / 252 SAtk / 252 Spd
Hidden Power Ice
Jolteon's speed allows for a great revenge killer also. Volt switch is used against many water types and allows for a switch out when super necessary. Thunder is his stab move if you're feeling super lucky or against those pesky rain teams. Shadow balls hit Psychic/Ghost sweepers super hard since it basically outspeeds many of them. HP ice to OHKO most dragon types and maybe a Gliscor with the addition of Life Orb damage. Once Jolteon is in his zone. No one should be able to stop him
Thanks everyone for their future suggestions