In an alternate dimension called Liestra, beings known as Pokemorphs exist. These are Pokemon that possess human like bodies and intelligence. They have forged civilizations that co-exist with nature. However, much like humans, they posses the capacity for good...and for evil.
Many centuries ago, a wicked sorcerer constructed a black spire that reached towards the heavens. The spire radiated dark energies, draining away the peoples' abilities to think and act for themselves, becoming slaves to the master of the spire. The sorcerer was gathering the darkness that lay inside the heart of men and using it to feed himself, seeking to become a God and overthrow Arceus himself.
However, though Arceus could not interfere directly, he blessed several individuals with the power to combat the growing darkness. They would be immune to the controlling magics of the dark spire. The trek was long, the climb perilous and fraught with danger, traps, puzzles and illusions to overcome. At the end, the group of heroes slew the sorcerer. However, they found that they could not find a means to destroy the tower. Instead, four of the five heroes made the ultimate sacrifice to cast Fremutius Halke, a forbidden spell that transported the tower into the realm of Giratina. Only Jonaleth Mewtwo, the group cleric, remained behind, surviving where the others did not. It was to this man that Arceus passed on the secret spell that Arceus himself used to protect the heroes.
Five hundred years have passed. King Matthias Mewtwo and his queen Amellia Mew have reigned over the kingdom of Fargasta, ensuring peace and order amongst the people. But exactly one month ago, the king's vizier Venat Alakazam vanished without a trace, along with the Princess Jasmine Mew. And two days later, massive dark clouds began to form in the horizon. In the neighboring kingdom of Karneet, the Dark Spire took form, appearing once more. The people of Karneet began going mad, as though all reason and shred of goodness had been stripped away from their souls.
King Matthias Mewtwo, descendant of Jonaleth Mewtwo, has sent out a call to arms, seeking to gather a small band of worthy heroes brave enough to enter the Dark Spire and find a way to destroy it once and for all.
1.> No Godmodding
2.> You are allowed 4 moves based on your species. They can only be level moves, tutored moves or egg moves. No TM/HMs.
3.> Keep things within PG 13. Romance is allowed, just keep it in check.
4.> Be active. No one likes having to wait on one person. If you're going to be gone for a little bit, let me know so I can use your absence to throw in a sidequest for the others.
5.> Put somewhere in your SU Vulpix rules all! so I know you've read the rules.
6.> Keep the cussing to a minimum.
7.> No spamming, trolling or flaming please.
8.> No Legendary Pokemon. You can only choose to play as a non-legendary anthro
9.> Obey all other Serebii rules
10.> During combat posts, your characters will *attempt* one attack. Once all involved in combat have made their attempts, I will post as the GM after rolling dice to determine whether you hit or not and how much damage your deal. I will also roll to determine if you are hit and how much damage you're dealt. If your HP reaches 0, you will be rendered unconscious until after battle, at which point you will have 1 HP until healed. If the entire group in battle is defeated, your teleportation stones will activate and send all involved back to the castle to be healed.
11.> At the beginning of each post, you will put this at the start as a header:
Pokemon Moves (Remaining uses per each/Max uses per each)
Spell Slots Available per spell level (Current/Max) (Only for casters)
Flare Blitz (2/2) Morning Sun (2/2) Extreme Speed (2/2) Close Combat (2/2)
Since Robert is not a caster, the spell slots part does not apply. However, if he were a caster, it would look like this:
Spell Level 1: 4/4
There are four varying strengths that you can assign to each Stat: Weak, Average, Strong, Powerful. You can only have a maximum of one Powerful stat and two Strong stats. If you choose to have two strong stats and one powerful stat, you must have one Weak stat. If you Choose to have 1 Powerful and 1 Strong, you can replace the Weak stat with Average. If you wish to forgo the Powerful stat, you can have a third Strong Stat in place of the Weak stat.
Weak: Not the most proficient in this area
Average: No better or worse than a normal Pokemorph
Strong: You are a bit more proficient with this stat than the normal Pokemorph
Powerful: You are at the peak of proficiency with this stat
Strength: This not only determines how hard you can hit physically, but also covers you for physical activities, such as swimming against the river current, climbing, attempts to ram down a door and so on.
Weak: +1 damage | Average: +2 damage | Strong: +4 damage | Powerful: +6 damage
Constitution: This is how much punishment you can take, and how strong your endurance is. The better this is, the longer you can last in fights and in strenuous tasks
Weak: 10 HP +1 per level | Average: 15 HP +1 per level | Strong: 20 HP +2 per Level | Powerful: 25 HP +2 per Level
Intelligence: This not only influences the power of your special attacks, but also in many other areas, such as deciphering ancient texts, being able to remember ancient lore. Also, for casters, this determines how many times you can cast spells of a certain spell tier before you have to rest and recharge.
Weak: 4 spell slots | Average: 5 spell slots | Strong: 7 spell slots | Powerful: 10 spell slots
Wisdom: This can also be considered willpower as well. It is not only your ability to resist spells/special moves, but also acts to alert you to hidden traps, lockpicking, disarming traps, the ability to determine someone else's motives or truth vs. lies, and helps in haggling prices. This also determines how many times you can use each Pokemon Move before you have to rest to recharge them.
Weak: Once per move | Average: Twice per move | Strong: Three times per move | Powerful: Four times per move
Speed: This stat determines how fast and nimble you are. However do take into consideration your armor, as anything heavier than leather will knock this stat down one peg (Chainmail will knock this down one rank and Platemail will knock it down two ranks). This along with your chosen weapon also determines how many times per turn you get to strike. Dual wielders (two one-handed weapons wielded) get to strike twice per round before bonuses, while unarmed combatants can strike 4 times per round before bonuses. The trade-off however is that those who dual wield and those who fight unarmed are generally going to take more damage from attacks, so weigh your options carefully.
Weak: 1 (D-2) (U-4) | Average 1 (D-2) (U-4) | Strong: 2 (D-4) (U-6) | Powerful: 3 (D-6) (U-8)
Unlike normal Pokemon games, Everyone starts out at Level 1, despite evolution. With every level, you gain HP according to your Constitution Stat. After 5 levels, you are able to rank up one stat to the next rank (Weak -> Average -> Strong -> Powerful). The moves you can know are -not- based off of level. Those who choose the mage staff or priest staff gain +1 Spell Slots for each caster level they can access.
Just as a reminder if the story has yet to convince you, the setting is medieval fantasy, so no one should be sporting guns or lightsabres. The weapon you choose will determine what skills and possibly spells are available to you. You can dual wield one-handed weapons, but weapons that require two hands cannot be dual wielded, nor can the wielder wear a shield. The types of weapons are: Two-handed sword, one-handed sword(s), Dagger(s), War Hammer, Bo Staff, Mage Staff, Priest Staff, Flail, Whip, Mace, Two-handed ax, One-handed ax, Unarmed (Martial Arts), Spear, Halberd, Bow, Crossbow, Shield
Strength and weapon choice will help to determine your armor.
Weak: Robes | Average: Leather | Strong: Chainmail | Powerful: Platemail
This isn't to say that if your Powerful that you have to go for something as heavy as Platemail. You could choose to be a beefy spellcaster wearing robes.
Obviously the lighter the weapon, the lighter you want to be in order to wield your weapon unencumbered. A fully plated warrior isn't going to be very nimble handling those daggers, and those wanting to channel arcane energy through a staff can't have anything breaking their focus, so only robes for whoever chooses to play with magic.
There are a number of spells that can be used, but all require the use of the mage staff or priest staff. Those choosing either of these will have a list of spells for their level that they can cast. Much like Pokemon Moves, they can only be used a certain number of times until you must rest and recharge them. However, for every level up you get, you gain 1 spell slot which you can dedicate to any one spell level. So if you can cast Level 1 and Level 2 spells and you gain a level, you must decide weather you get to add a spell slot to your spell level 1 section or spell level 2 section.
Spots available: 6
1.> Robert Arcanine (Zorupix)
2.> Arcelia Grovyle (Lunar1008)
Appearance: (picture is fine, must have at least 100 words of description regardless)
Personality: (At least 100 words minimum)
Chosen PKMN moves: (4 total)
History: (At least two full paragraphs)
Special Attack (INT):
Special Defense (WIS):
Items: Your carried items will go here. Everyone starts off with one weapon, armor/clothing, 2 minor potions (heals 10 HP when used) and a teleportation amulet.
Vulpix rules all!
Name: Robert Arcanine
Robert stands at a full 6 feet tall. His powerful form is well muscled, bringing him to a decent weight of 250 pounds without any gear or outfit. He has golden yellow eyes which accentuate his expressions and emotions quite well. His fur is mostly orange with black tiger stripes along the orange. His face and front are covered in a cream-colored fur. For clothing, he often wears thick training bracers made of metal, each with belt-like leather straps. He wears on his top a brown leather sleeveless jerkin, black and red leather pants, and a pair of black and gold leather boots.
Personality: Robert is a generally pleasant and compassionate guy. He is a Pokemorph who tries to help out those in need, but he doesn't give hand-outs unless it's an emergency need like food to the starving or a potion for those in need of healing. In combat, he's level headed. While most warriors suit themselves up with heavy armors that weigh them down, Robert prefers to be as nimble as a rogue, evading attacks rather than just soaking up the damage. He is a leader and a very loyal friend to all he befriends, as is characteristic for most Arcanines.
Chosen PKMN moves: Flare Blitz, Morning Sun, Extreme Speed, Close Combat
History: Robert was born in a mercenary camp. From an early age he learned how to fight from his father, the mercenary leader. Training was grueling, moreso than what new recruits were given as his father had much higher expectations of the boy As he grew, it was quite clear the boy was a prodigy, able to handle his own against a number of training partners. While other warriors rode atop their Rapidashes and lunged into battle, Robert fought on foot, using blazing speed and skill to hammer down his enemies. However, despite his father's desires for Robert to become the next leader of the mercenary group, the young Growlithe decided that he wanted to strike out on his own for a while and see the world beyond the kingdom's boarders.
Robert had been to all four of the world kingdoms and took with him all of the experiences. He had met many cultures in his journies and had pulled himself out of a number of hectic situations, often with the help of others. He never took on any job he thought to be immoral and always defended the innocent, often without even requesting pay before or afterwards. Because of this, he was loved by the many good people he came across, despite how many times he left with an empty wallet.
Upon arrival back into his homeland, Robert noticed something was greatly different about the land. The streets were nowhere near as lively as they once were, and an onimous shadow loomed over the land. Now with the re-appearance of the Dark Spire and the madness it has driven the people of Karneet into, Robert answered the summons of King Mewtwo to try and find a way to destroy the Dark Spire and find the whereabouts of the vizier and the princess. And perhaps by finding them, he could find a way to remove this evil from his homeland.
Attack (STR): Powerful
Defense (CON): Strong
Special Attack (INT): Weak
Special Defense (WIS): Average
Speed (DEX): Strong
Items: Curved Greatsword (2-Handed), Leather Armor, 2 minor potions, teleportation amulet.