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Thread: Normal Mono-Team

  1. #1
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    Post Normal Mono-Team

    Changes in ORANGE

    I made this team since my friends and I are making mono-type teams for a tournament we made, just for fun and just to do it. What would be some better replacements, if any, to the Pokémon I currently have?
    Note:No legendaries, please.



    Ambipom @ Normal Gem -- Anti-Lead/Fast physical attacker
    Technician
    Jolly
    4 HP / 252 Atk / 252 Spe

    ~ Fake Out
    ~ Return
    ~ Low Kick
    ~ Acrobatics

    Ambipomb is one of the most annoying anti-leads in the game thanks to his high Attack and Speed, great ability in Technician, and Fake Out. He also boasts solid coverage and utility moves such as Low Kick and U-Turn, which lets him keep momentum on his user's side.



    Kangaskan @ Silk Scarf -- Physical sweeper
    Scrappy
    Adamant
    252 Atk / 4 SpD / 252 Spe

    ~ Double-Edge
    ~ Drain Punch
    ~ Fake Out
    ~ Sucker Punch

    Kangaskhan is probably the best pure-normal Physical Sweeper. She has great stats, a good Physical moveset, and most importantly a very exclusive ability in Scrappy. This lets her forego a coverage move just for Ghosts since she can pound them with a mighty STAB Return. She also has access to a good priority move in Sucker Punch.



    Chansey @ Eviolite -- Special wall/support
    Natural Cure
    Bold
    252 HP / 252 Def / 4 Spe

    ~ Softboiled
    ~ Stealth Rock
    ~ Seismic Toss
    ~ Toxic

    Chansey is probably the most notable Normal type, and it serves a great purpose. Its massive Special bulk makes it one of the best walls in the game, and it provides incredible team support thanks to Wish and Stealth Rocks. Chansey has better overall bulk than Blissey, but both are fine choices for any team.



    Porygon-Z @ Choice Scarf -- Special attacker/sweeper
    Adaptability
    Timid
    4 HP / 252 SpA / 252 Spe

    ~ Tri Attack
    ~ Dark Pulse
    ~ Hidden Power Fighting
    ~ Trick

    Porygon-Z boasts some of the most powerful moves in the game thanks to his ridiculous Special Attack and amazing abilities in Adaptability and Download. He's easily the best special sweeper and wall breaker among the normals.



    Sawsbuck @ Life Orb -- Physical Attacker
    Sap Sipper
    Jolly
    4 HP / 252 Atk / 252 Spe

    ~ Return
    ~ Horn Leech
    ~ Nature Power
    ~ Wild Charge


    My strategy here is to just be an all-out attacker with Sawsbuck, but I'm unsure of DE/Return & WC/Megahorn. Sawsbuck is the only dual-typed Normals (besides Normal/Flying) that's actually usable. Thanks to two stellar abilities in Sap Sipper and Chlorophyll, he can potentially become a potent weapon against opposing weather. His grass typing gives him a resistance to Water, Sun teams must be weary of Chlorophyll, and Tyranitar fears his mighty Jump Kick.



    Smeargle @ Focus Sash -- Smash Passer
    Own Tempo
    Jolly
    4 HP / 252 Def / 252 Spe

    ~ Shell Smash
    ~ Baton Pass
    ~ Spore
    ~ Ingrain

    Smeargle is very strange and has horrible stats, but is notable because he learns basically every move in the game. This can lead to some awesome set ups, such as passing, Status spreading, or spiking. He is also the only Normal with access to Spikes or Toxic Spikes, making him a valuable asset to teams that require multiple hazards, although, this set is to use Shell Smash on my first turn, then Spore, then Ingrain. After that, I'll pass to either Kangaskhan or Sawsbuck.



    Thank-you.
    Last edited by waterise; 15th May 2013 at 10:12 PM.
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  2. #2
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    First thing I'll say is Porygon-Z dosen't have a 4x weakness to Bug.

    tbh Ambipom and Kangaskan do the same thing; they get similiar coverage. I'd drop Kangaskan for a Cinccino. Run Bullet Seed / Tail Slap / Rock Blast / Encore. You can get one in BW2 with Skill Link, so use that Ability. Spread should be 4 Hp / 252 Atk / 252 Spe.

    Sawsbuck isn't a very good Baton Pass user; I'd use Return > Baton Pass and stick to Double Dancing. Use Agility on faster Teams and Swords Dance on slower Teams.
    I'm feelin' electric tonight
    Cruising down the coast goin' 'bout 99
    Got my bad baby by my heavenly side
    I know if I go, I'll die happy tonight

  3. #3
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    Quote Originally Posted by Aura Sensai View Post
    First thing I'll say is Porygon-Z dosen't have a 4x weakness to Bug.

    tbh Ambipom and Kangaskan do the same thing; they get similiar coverage. I'd drop Kangaskan for a Cinccino. Run Bullet Seed / Tail Slap / Rock Blast / Encore. You can get one in BW2 with Skill Link, so use that Ability. Spread should be 4 Hp / 252 Atk / 252 Spe.

    Sawsbuck isn't a very good Baton Pass user; I'd use Return > Baton Pass and stick to Double Dancing. Use Agility on faster Teams and Swords Dance on slower Teams.
    I edited the OP with my changes and current team as of now.
    My team is really lacking defense, and Kangaskhan has better defense than Ambipom, so should I still replace Kangaskhan? If anything, I was gonna replace Kanga with Staraptor to cover Fighting weakness.

    Here's the Cinccino I'd use:


    Cinccino @ Life Orb / Choice Band
    Skill Link
    Jolly
    252 Atk / 4 SpD / 252 Spe

    ~ Tail Slap
    ~ Rock Blast
    ~ Bullet Seed
    ~ U-turn
    Last edited by waterise; 15th May 2013 at 10:21 PM.
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  4. #4
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    Normal Teams unfortunately will lack a good Physical Wall. You coudl use Intimdate Staraptor to soften Physical hits a bit however. Only problem is I don't see it fitting in that well, aside from reaplcing Kangaskan. In the end, it ;s your choice but Cinccino / Starptor is probably the best choice.

    As for that Cinccino, it's alright, but you could slash in Encore as it could be useful if a Pokemon has just used a setup move, to force a switch.
    I'm feelin' electric tonight
    Cruising down the coast goin' 'bout 99
    Got my bad baby by my heavenly side
    I know if I go, I'll die happy tonight

  5. #5
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    Quote Originally Posted by Aura Sensai View Post
    Normal Teams unfortunately will lack a good Physical Wall. You coudl use Intimdate Staraptor to soften Physical hits a bit however. Only problem is I don't see it fitting in that well, aside from reaplcing Kangaskan. In the end, it ;s your choice but Cinccino / Starptor is probably the best choice.

    As for that Cinccino, it's alright, but you could slash in Encore as it could be useful if a Pokemon has just used a setup move, to force a switch.
    Do you think Cinccino or Staraptor would benefit the team more? Staraptor is flying for those Fighting-types, which is crucial to my team.
    Although, on the other hand, I do like the Cinccino moveset & ability. The ability allows 125 damage for all 3 moves, which cover different types.
    Hmmm

    I basically have Kangaskhan because it can hit ghost-types really well, which I need.
    Last edited by waterise; 15th May 2013 at 10:35 PM.
    Pokémon White2:
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  6. #6
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    It would be easier if you could specify what Types your friends are using; if one of them is using Fighting, Staraptor would be smart, but if they're not then Cinccino may be better for it's wide type coverage.
    I'm feelin' electric tonight
    Cruising down the coast goin' 'bout 99
    Got my bad baby by my heavenly side
    I know if I go, I'll die happy tonight

  7. #7
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    Quote Originally Posted by Aura Sensai View Post
    It would be easier if you could specify what Types your friends are using; if one of them is using Fighting, Staraptor would be smart, but if they're not then Cinccino may be better for it's wide type coverage.
    That's the thing, though. We're all covering 1 type in the game and we're just gonna have a tournament against each other just for fun and to do it.
    My one friend has made an Electric & a Ground-type teams and is working on a dark team, so he'll be using one of those.
    My other friend wants to work on a Fighting team, but who knows if he'll even do it.
    Then, like I said, everybody else working on their mono-type teams.
    Pokémon White2:
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