TMs have evolved drastically since Pokemon's conception. From the sheer number of them to the fact that they can be used infinitely now to the fact that they are almost the only items found in the overworld that are distinguishable from other items. They have become such an integral part of the Pokemon world that traveling the regions without them sounds impossible. Some are even pseudo-HMs (such as Flash) that is heavily relied upon in certain areas but is readily removable if unneeded.
HMs, however, are almost the opposite. You literally can't travel the regions without them, even if you want to. These hidden machines have hardly evolved since day one in Kanto. Especially the main ones. Surf, Fly, Strength, and Cut will forever remain as integral parts of the storyline and have forever. Some new ones like Waterfall have joined that group but weren't around in the beginning. Then there's Rock Smash, which started out as unremovable from your attack list to optional and then back to unremovable. Add Dive and Defog to the group, HMs that are practically exclusive to their native regions.
But there are questions to be asked in regards to these systems and opinions to be had about them and I'm curious to hear yours.
My thoughts, for example:
-It seems as though they are finding ways around HMs in certain scenarios, such as Soaring. It is now unnecessary to have a Pokemon with Fly on your team to travel around the region. Granted, because of the cut scene, this process takes much longer and has a lot more to it than just flying back and forth to towns and routes. What do you think about it completely replacing Fly or your thoughts on Soaring in general?
-What are your thoughts about HMs that have changed status like Rock Smash? I, for one, found it very convenient to be able to delete the attack whenever I felt like it, but I also realize that it did not serve a storyline purpose in Kalos like it does in Hoenn (see: Rusturf Tunnel, Route 111). How did you feel about its changed status? Did it make you feel as though HMs really weren't necessary to be unremovable?
-TMs becoming of infinite use is one of the greatest upgrades in the game's history. However, in some ways, it accompanies the new Exp Share in the sense that it has made the game very much easier. For example, challenging the Elite Four was a daunting task before Unova. You had to make sure you had enough Elixirs and Ethers to replenish your PP before you made it through the Champion. Nowadays, however, you can easily and infinitely replace your PP by reteaching your Pokemon the same attack, thus making the Elite Four not as difficult. Just one situation off the top of my head, but there are more that exist. What are your thoughts on how the infinite TM system has positively and/or negatively affected your gameplay experience?
-My final thought for the moment is this: Is there a method to the TM numbering system? I personally have never heard a reason the TMs are numbered the way they are, but there must be something. And I would love to know. I am a stickler for organization, and I do love that I can reorder my TMs by number or name in my bag, but I want to know why they are not grouped alphabetically by default. They clearly aren't ordered by which ones you can find earliest and on. They aren't organized by type. They aren't organized in a physical/special manner. So, what is the case?
Anyways, ask your questions, voice your opinions, argue your cases, answer my questions if you have a valid/official response, etc. Discuss TMs and HMs.