This is my first team that focuses on sweeping with Baton Pass boosts, so any advice/suggestions/etc. is appreciated!
Ability: Speed Boost
EV Spread: 248 HP / 236 Def / 24 Spe
This is my first Baton Passer. It would normally use Swords Dance instead of Hone Claws, but since I have Moody Smeargle, it needs to Accuracy boost to ensure that my entire team won't fall in accuracy from Moody. It's also useful for Mienshao with Stone Edge and Hi Jump Kick that would be grateful for an accuracy boost. SubProtect is here too, so I can stall for Speed Boost to take effect and pass on Substitute when it's ready.
Ability: Water Absorb
EV Spread: 252 HP / 200 SpA / 56 Spe
Acid Armor is my team's means of increasing Defense, since it lacks other means of increasing the Defense stat. Aqua Ring is a move similar to Ingrain (aside from preventing phazing) in that it restores HP gradually and can be Baton Passed. The Big Root increases HP restored by Aqua Ring (and Ingrain once it receives Ingrain) by 30%, making it more effective than Leftovers as an item. Surf is a damaging STAB move. Baton Pass is here, of course, to pass on it's boosts.
-Hi Jump Kick
EV Spread: 4 HP / 252 Atk / 252 Spe
It is my physical Sweeper for this team, and it can use Baton Pass to ensure that it's boosts don't go away when it needs to switch out. Knock Off is an odd choice, I know, but since I can't use U-Turn without ridding the team's stat boosts, it's Mienshao's only coverage over Psychic-types, but it also gives it the ability to knock off the opponents item, which is handy when the Pokemon relies on it's item. Stone Edge and Hi Jump Kick are there for coverage. Regenerator restores HP every time it switches out, which makes the Life Orb less risky.
EV Spread: 252 HP / 148 Def / 104 SpD
Ominous Wind would be used over Shadow Ball, because it may boost all the user's stats at once, and combined with Calm Mind Boosts which Espeon would pass it, it can be just as powerful. Thunderbolt is for coverage over Water-types, being that I seem to lack coverage over Water-types aside from this. Minimize is an extra boosting move which boosts evasion, which can get very annoying with no way to phaze (due to Ingrain) and it can make up for Evasion lost due to Smeargle's Moody. Unburden will double Speed if it uses it's Ghost Gem, which is another yet another stat boost to pass on. I feel like Drifblim must have been made for a passing team...
@Starf Berry/Focus Sash
EV Spread: 80 HP / 96 Def / 80 SpD / 252 Spe
Smeargle can act as a viable lead with this set. If I give it a Starf Berry, it is able to boost one of it's stats when it's HP is low, which is useful against more defensive teams, but an offensive Pokemon would tear it apart without a Focus Sash, which removes one of my possible leads. Anyways, Spore puts them to sleep with 100% accuracy, which gives me a turn to boost while the opposing Pokemon is sleeping or switches. Tail Glow is a +3 SpA boost, which is outstanding, but Iron Defense is more useful since my team currently lacks any Defense boosters. Ingrain is a nice healing move and it prevents me from being phazed and is passable with Baton Pass, so that's incredibly useful. Moody is arguable one of the best abilities in the game; it boosts 2 stats and lowers 1 (at random). This means While Ingrain and Iron Defense are being used, I'm also getting a boost from it's ability.
Ability: Magic Bounce
EV Spread: 248 HP / 252 Def / 8 SpD
With Magic Bounce it bounces back hazards, prevents Taunt from ruining it's chances at passing, and also prevents status moves from being used on it. Calm Mind is the boosting move, to either be passed to Magnezone or to another passer to create a chain. Stored Power will get extremely powerful after 2 boosts, which means it also has the option to fight before it passes on the Calm Mind boosts. Wish is there for Support if I need it.
So Please tell me what you think of this team I'm open to changing anything here, being that these are just ideas and not actually trained Pokemon yet (aside from Magnezone). So the team is focusing a lot on trying to get in an early sweep by using Baton Pass, and since my mentality is that I need to be slightly defensive, each Pokemon's weaknesses are resisted by others on the team, which is useful in any situation for switching out of an attack (if absolutely necessary).