Is it just
me or does dynamic punch not confuse anymore? My aerodactyl go hit by a gurrdurr's dynamic punch in the battle maison and it didn't get confused...also, those battle are COMPLETELY rigged...there was a rhydon with quick claw that had it work three times in a row taking out my whole team...also, is there a held item that block physical attacks because I also fought this golbat with a dragonite...dragon claw kept on missing nonstop but Ice beam hit every time...or are these glitches?
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Low sweep no longer receives the technician boost, but that buffed rock tomb does.
It does the same thing as low sweep; 60 BP, 95 accuracy, lowers speed 100% of the time on those hit. It can be a new toy for Breloom to play with on nailing fire, ice, bugs, and if lucky, flying types. Power-up punch is also an option.
I don' know how old this is, but Togekiss can;t learn Moonblast. I just found that out. I mean, what!? Why not!?
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Not sure if this is the right thread to ask this, but has anyone done any research on the pickup ability? currently slowly leveling a pickup pokemon to 100 to see if anything changed, but thought someone might have more info.
Sorry if wrong thread
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Has anyone tried checking the Pokemon movesets of the AI partners in the Battle Maison to see if they have any new egg moves?
This seems like it could potentially be a much faster method of figuring out what some new egg moves for certain Pokemon are then doing random guesswork while breeding.
Anyway, this might have been asked before, but what do you guys think about the competitive balancing so far? It probably needs a few adjustments here and there, but I think they did okay on it. It will probably bump some tiers around, that's for sure.
Steel types losing its resistances to ghost and dark types, but gaining an advantage against fairies. Metagross and Bronzong will have 2 more weaknesses to exploit. Excadrill will also lose some of his bulk because of this, but will be pretty good on killing fairies.
The popular dragons will lose some of their niche in OU and ubers. Steel and poison type attacks will be more prominent. Overall, there's a distinct pro and con on every Pokemon. But I suppose it's good like that because it seems to be more dependent on strategy and team building to cover each other's blind spots. Of course, there are still low base stat pokemon and moves, but those are probably there just for progression.
Espeon is still one of my top favorites. Magic bounce is still useful to prevent being statused or an opponent setting up hazards. But it seems less effective now because bouncing certain effects won't do much. Like for instance, grass types are immune to their own status moves, so bouncing back leech seed, stun/sleep/spore won't ultimately screw them over, oh well. But Espeon can learn Dazzling gleam from TM, so it gives it a pretty decent way to deal with dark and dragon types. Hydreigon is going to have to watch out for that.
As for the above points, it's interesting you point out Excadrill. With the much appreciated weather nerf, I feel like Excadrill won't be banned this time around. Without the endless sandstorms, I feel like he'll return to OU and stay there.
Seems as though there's only two possible movesets for each Pokemon, based on whether they're being used by a male or female partner respectively.
That kind of kills the chances of learning any interesting moves from this.
I saw an Aurorus with Snow Warning, so they can have their hidden abilities.
Out of curiosity, has anyone noticed Sweet Scent or the Honey just never brings up certain hordes?
I was trying to get the Tailow horde on Route 8 & the Plusle (+ Minun) horde on Route 5, but even after spamming both Honeys and Sweet Scent for probably well over an hour combined I never once saw either of them.
Is it just me? Do I seriously have that bad luck?
I have not been able to force out Plusle/Minun or Taillow hordes, either.
In fact I didn't even know Taillow was horde possible until looking it up for some other reason. >_>
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