Oh Dragonite. How you used to be so inferior to Salamence. Less speed, less offensive stats, no intimidate, and only a slightly better movepool with punching moves, superpower, heal bell, and thunderbolt. Gen 5 has been kind to Dragonite, giving it back its beloved Extremespeed it had back in Crystal, as well as giving it Multiscale. The prevalence of rain is also advantageous to Dragonite, who can take good advantage of it. Now Dragonite is one of the top threats of the OU game. Much more bulky than Salamence, a larger movepool, and getting Extremespeed as a priority move while Salamence gets no priority at all.
Ororo Dragonite @ Life Orb / Leftovers / Choice Specs / Choice Scarf
252 Sp. Atk, 252 Speed, 4 HP
-Dragon Pulse / Draco Meteor
-Roost / Surf
Thumbs up to you if you get the name. This Dragonite works in rain. Dragon Pulse is STAB, it can be replaced by Draco Meteor if you want. Thunder destroys water types that frequently carry ice beam, and Hurricane is powerful STAB that can cause confusion. Roost is recovery, while Surf is an additional offensive option that hits some pokémon like Terrakion for good damage and gets a rain boost so it's practically a third STAB move.
Only use Roost when not going choiced. Scarf can surprise foes expecting to be faster than you, like Salamence wanting to Outrage, Latios wanting to Draco Meteor, and Terrakion wanting to launch Stone Edge, while Specs comes with its usual benefits. Life Orb adds power but doesn't work too well in conjunction with Multiscale. Leftovers combined with Roost allows you to use Dragonite in a defensive way and take good advantage of Multiscale. I recommend Draco Meteor when using choice (it adds a lot of damage against the likes of Latios and Hydreigon) and Dragon Pulse on the Leftovers set.
Last edited by Sceptile Leaf Blade; 14th October 2013 at 7:59 PM.
Master balls are the cheapest thing ever invented. It's more fun catching everything with balls that can fail. 'caught Latios in the wild without master ball ftw'