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Thread: The Pokémon Royal Rumble XII

  1. #1
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    Default The Pokémon Royal Rumble XII

    The Pokémon Royal Rumble II

    Table of Contents (1.0)
    1.0 Table of Contents
    2.0 Introduction
    3.0 History
    3.1 The Winners Archives
    4.0 Objective & How To Play
    4.1 The Ultimate Rumble
    5.0 Rules
    5.1 Punishment System
    5.2 The Banned List
    6.0 General Rumbling Rules
    7.0 Registration
    8.0 Themes
    8.1 How Themes Are Created
    9.0 Styles
    9.1 Current Types of Styles
    9.2 How Styles Are Created
    10.0 Attacks
    10.1 Stamina
    10.2 The Attackdex
    10.3 Super Effective/Not Very Effective Moves
    10.4 STAB
    10.5 Recovery
    10.6 Resting
    10.7 Protecting
    10.8 Move Limit
    10.9 Move Availability
    10.10 Chaining
    10.11 Fail-safing
    11.0 Abilities
    11.1 The Abilitydex
    11.2 Pokémon's Abilities
    12.0 Status Effects
    12.1 The Status Dex
    13.0 Stat Changes
    13.1 Speed
    14.0 Stages
    14.1 How Stages Are Created
    14.2 Stage Points
    14.3 Field Effects
    14.4 Weather Effects
    15.0 Items
    15.1 The Itemdex
    16.0 Refereeing
    16.1 Reffing Eligibility
    16.2 How To Become a Referee
    16.3 Certified Referees
    17.0 Current & Future Rounds
    17.1 Current Rounds
    17.2 Future Rounds
    18.0 Website
    18.1 Chatroom
    19.0 Outroduction

    To quickly get to the section that you wish to read, press ctrl + f and then type the number shown beside that section.

    Introduction (2.0)
    Howdy, Sigh! here, and welcome to The Pokémon Royal Rumble! (12th Man edition) This is a fantastic game where any Pokemon has a chance to shine on its own whether they have amazing stats or they are just a Magikarp! So are you ready to rumble!!

    If you feel this opening post is too long for you to read, feel free to click here for a shorter explanation of the game.

    History (3.0)
    1 2 3 4 5 VI VII VIII IX -2
        Spoiler:- The History:


    The Winners Archives (3.1)
    There have been many previous winners for the Pokémon Royal Rumble, thus it is important to keep a record of their victories. This list will be up to date, so whenever someone in this thread wins, it will be added to the archives. Due to the character limit, the archives are unable to be displayed in this post. However, if you wish to take a look click here.

    Objective & How To Play (4.0)
    The Pokémon Royal Rumble is a fantasy 10-12 way Pokémon battle with each Pokémon taking orders from a separate trainer (which are the members of SPPf). Each trainer will order attacks to the Pokémon they control to cause other Pokémon's HP to lower. There will then be a reffing to determine the outcome of everyone's commands (see sec. 16.0). When a Pokémon's HP gets down to 0, it faints. The rumble will then end once every Pokémon besides one has fainted, and the last one remaining will have won. Once they have won, the Pokémon and the trainer will be added to the winners archives (see sec 3.1), and they will be able to participate in the Ultimate Rumble.

    The Ultimate Rumble (4.1)
    The Ultimate Rumble is a royal rumble fought by the winners of the previous 10-12 rumbles and the Pokémon they won with. Once a winner has been determined, they will receive the title of "Ultimate Rumbler". If a member wins a round more than once between the previous Ultimate Rumble and the upcoming Ultimate Rumble, they will be able to control all the Pokémon they won with, and not just one.

    When the round just before the Ultimate Rumble is coming to a close, all participants will be privately messaged asking if they are able or willing to participate. If all members respond yes, then the Ultimate Rumble will take place immediately after. However:

    1.) If I notice that a participant has been inactive for awhile, the Ultimate Rumble will take place after the next round, and the next round's winner would replace them.
    2.) If I notice that a participant is banned, the runner up to the round that the member has won in will take their place, with the Pokémon they controlled.
    3.) I get a reply saying that a member will not be able to participate then but will in the distant future (like for example if they are going on vacation), then the Ultimate Rumble will take place after the next round. The winner of that round will not be added to the upcoming Ultimate Rumble, but the one after.
    4.) If I get a reply saying they do not wish to participate, the runner up to the round that the member has won in will take their place, with the Pokémon they controlled.


    Below are a list of the Ultimate Rumblers and their Pokémon:

    THE ULTIMATE RUMBLE I

    ground tamer


    THE ULTIMATE RUMBLE II

    ground tamer


    THE ULTIMATE RUMBLE III

    Silent Conversation


    THE ULTIMATE RUMBLE IV

    The Meddler


    THE ULTIMATE RUMBLE V

    Charze


    THE ULTIMATE RUMBLE VI

    Sigh!

    Rules (5.0)
    1.) Obey main forum and game section rules.
    2.) If you have an issue with ANYTHING to do with how this game is ran, please do not take it up in the thread. Instead either visitor message/privately message me, or talk to me on the chatroom (see sec. 18.1).
    3.) Do not complain if a reffing doesn't go your way. Politely private message or visitor message one of the referees and ask them why (insert complaint) happened.
    4.) No badgering referees for an update.
    5.) When a referee says "ceasefire" or "stop attacking", this means you may not command or attack anymore. Any others after this post will not be counted.
    6.) When a referee announces they are going to update, they may request a member to post a "filler". "Fillers" are an unproductive post a random member may make to prevent the referee from double posting when the reffing is complete. If this scenario occurs, only ONE member may post a filler, and other posts that do not have any productivity will be considered SPAM.
    7.) When claiming a reffing as a referee, you cannot say to "claim the reffing after" if someone has claimed the reffing for the current turn. It's first come first serve unless someone tries to ref twice in a row. Basically, you cannot claim in advance.
    8.) Do not ask for a reservation next round. You will not get one, deal with it.
    9.) NO ALTERNATE ACCOUNTS WHATSOEVER. I cannot stress this enough, if you are caught using an alt, during a rumble or not, you will be immediately removed from the rumble and reported to the mods. No warnings.


    The Punishment System (5.1)
    There is no determined punishment system for your actions, but you should know what you are doing wrong. I will warn you, but if you continue to disobey I will ban you for a time I see fit.

    The Banned List (5.2)
    Bolded Name - Date the ban will be lifted

    The General Rumbling Rules (6.0)
    1.) This game is adapted from animé style so attacks don't work exactly the same as in the games. You may specify what you want the attack to do but it won’t always happen if the ref thinks it’s impossible. For an accurate description of how the move will work in the Pokémon Royal Rumble go to the Attackdex (see sec. 10.2)
    2.) Do not try to join in the middle of a round.
    3.) You may only attack THREE times per reffing. If you go over that amount you will get a 10 HP penalty (see sec. 10.8 for more details).
    4.) You may only use moves that are in your movepool (see sec. 10.9 for more details). If you use a move that is not in your movepool, you will receive a 5 HP penalty.
    5.) Never change a command once you have posted it. If the ref sees that you have edited a post that includes a command you will get a penalty depending on the ref. The minimum penalty you can get is a loss of 10 HP.
    6.) You may not command in the past. This means that you may not make a command that occurs before what you have already commanded. If you do so, it will not work. This is an exception if you are attacked before your most recent command or if the power of an attack that you did not block was altered. Under these exceptions you may command in the past in order to defend.
    7.) Unless there have been no other commands between the two, you may not make another post commanding your Pokémon to do something different to a previous command you made. It will not be counted. If someone is misinformed by the referee, they will be allowed to change their commands, but any other subsequent commands afterwards by other participants that are affected may also be changed.
    8.) When attacking, all attacks you use must be bolded and your Pokémon's name be present. If you fail to do either of these, it will not be counted.
    9.) When using an attack that targets only one other Pokémon, you must specify who you wish to target. If you do not, the attack will still be used, but it will not hit anyone. You cannot request to target randomly either.
    10.) If you are inactive for 3 reffings, you will be modkilled.
    11.) No alliances or truces unless otherwise stated. This means you cannot help another participant you are playing with get to the finals along with you or you cannot agree to not attack them if they do not attack you. If a referee or I discovers you are doing this, you will be modkilled.


    Registration (7.0)
    Due to how popular this game is, being able to sign up for an upcoming rumble will be tough. First you must state what Pokémon you would like to be and what ability (see sec. 11.2) you would like to use. If the Pokémon is not part of the theme you will not be permitted to join until you have changed your choice. In addition, if the sign-ups are full do not fret. Those who did not participate the previous round will get priority registration, so if sign-ups are full you may still join and replace a member who did play the last time. The one who will get booted is determined by whoever of them signed up for the current round the most recent. This is unless the round that someone was signing up is their third round in a row, then they will get booted first.

    This is an exception to those who came in second the previous round. The person who came in second place will automatically get a reservation for the next round, and they also may not be booted off the sign-ups. If the person who came in second place does not want to join the next round, the person who came in third place may take the reservation instead. If they do not want it either, the person who came in fourth will take it and the privilege will keep on going downwards if no one wants to take it.

    When the registration will close is determined by the referee who is doing the opening ref. They may call a "cease registering" which means no one may join anymore. However, if the list is already full with people who did not play the previous time, as well as whoever came in second place, this will not be necessary as sign-ups would already be closed.

    If multiple people sign up as the same Pokémon, they may each choose a nickname for their Pokémon. This nickname must be a combination of their username and their Pokémon’s name. However, if the nickname is not distinct enough to understand what Pokémon they are using, they must choose another. The participant must command (see sec. 6.0) their Pokémon with their new nickname and not with the Pokémon’s name or else it will not be counted. However, if all of the other identical Pokémon faint, the one remaining may start calling their Pokémon by their real name and drop the nickname by stating so in their first command after the reffing has taken place.

    Themes (8.0)
    Themes are a vital part of The Pokémon Royal Rumble. They determine the selection of Pokémon you can use for that rumble. It can be anything from water type Pokémon, to Pokémon found in Kanto, to Pokémon that are in Super Smash Bros. However, some rounds do not have to have a theme and a contestant can chose whichever Pokémon they want. For a list of themes that will be used in upcoming rounds, see sec. 17.2 to plan ahead of which Pokémon you would like to use.

    How Themes Are Created (8.1)
    All themes are determined in advance. However, every round decided after the next three are tentative so if you guys have any theme suggestions, feel free to either PM them to me or post it on our website (see sec. 18.0). If I like it enough, it may take place before some of the themes that are already planned

    Styles (9.0)
    Unlike themes, styles do not affect the selection of your Pokémon. Instead, it determines how the rumble is played. If you want a better understanding of them, see sec. 9.1.

    Current Types of Styles (9.1)
    The Alliance Style - With this style, 12 people participate and are divided into 4 teams of 3. The Pokémon remaining in the last team remaining face off against each other and a winner is determined.
    The Gangnam Style - With this style, everyone starts dancing the song this style is named afterwards, and whoever does the best performance wins the rumble.
    The INSANE Style - With this style, 20-25 people will participate instead of the normal 12. Participants have 400 stamina instead of 200, while 200 becomes their new stamina maximum instead of 120.
    The Tag Team Style -With this style, 12 people participate, but sign up with two Pokémon each, with 50 HP and 150 stamina. Only one Pokémon from each participant may be on the field at a time, but the participant may switch between Pokémon once per turn. The last Pokémon to not faint out of all 24 wins. Two Pokémon may win if they belong to the same participant. Signing up as two of the same Pokémon is not allowed.
    The Tournament Style - With this style, 16 people participate and are randomly divided into 4 blocks of 4. Once two Pokémon are eliminated from each block, the other two go on to the next round. The proceeding contestants of Block A take part in another 4 way rumble with the proceeding contestants of Block B, while the same is for Block C and Block D. Once two Pokémon are eliminated from each, the remaining four face off against each other. Each contestant will have 50 HP and 150 stamina, with the new 75 being the new maximum when gone under instead of 120.
    The Upgrade Style - With this style, there is no stamina. Instead, it is replaced with "EXP". All Pokémon will start off as un-evolved Pokémon (you may not choose your ability), and may only use attacks would consume 15 stamina or under (with the exception of Protect). By successfully doing damage to an opponent, that amount of damage done will be added to your EXP. By increasing your EXP unlocks usability of moves that would consume a higher amount of stamina, and enough will eventually allow you to evolve (there will be Everstones consistently scattered around all the stages, do you can grab them at any time if you wish to prevent yourself from evolving). To see the experience system, click here. My god this is a long description.

    How Styles Are Created (9.2)
    Styles are not nearly as common as themes, and there will only be 1-2 between each Ultimate Rumble. In addition, we like to repeat them. Therefore, we do not need that many styles; however if you have an idea feel free to either PM it to me or post it on our website (see sec. 19.0). If it is good enough, it will be implemented into an upcoming round.
    Last edited by Sigh!; 9th April 2014 at 1:17 AM.
    II

    A fantastic battle royale between 12 pokemon!
    Will you be the next Ultimate Rumbler?!?!
    SIGN UPS ARE OPEN FOR ROUND 81 TOXIC WASTE (ALL POISON TYPES)

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    Attacks (10.0)
    In the Pokémon Royal Rumble, the way to get other's HP to 0 is to attack them with attacks. Each attack has a certain effect and does a certain amount of damage. Attacks work how they would in the anime, however some of the factors from the games are put into them while they were not in the anime.

    Stamina (10.1)
    Stamina is a VITAL part of the Pokémon Royal Rumble, as it includes another way you can faint. You start off with 200 stamina, but anytime you use an attack, your stamina drops by a certain amount depending on the attack (see sec. 10.2 for more details.). If you have equal or less stamina than how much the attack will consume, the attack will succeed, but you will faint afterwards. However if this attack will hit all remaining participants and they all block with an attack equal to or less than their remaining stamina, a special scenario will occur. All contestants' stamina will drop past 0 to a negative amount and the one with the lowest negative amount will win the rumble. However, the reffing will display the victors' final stamina as 0.

    When there are fewer participants left, they might find themselves both with barely any stamina and unable to attack each other without putting themselves in a disadvantage. That is why if both remaining participants agree, the referee will boost their stamina by an amount the two participants have agreed to along with the referee.

    The Attackdex (10.2)

    Click the picture to go to the page

    Upon rumbling, you should always refer to the attackdex. It gives you everything you need to know about the attack. Do note the attacks are sometimes inconsistent from the games, therefore some attacks that have the same base powers in the games may have completely different powers in the Pokémon Royal Rumble. However, as long as the amount of stamina consumed by the attack balances out the amount of damage it does, it will be fine. In addition, the attackdex is frequently being edited, and we will not always tell you this, so it is important to refer to it as frequently as you need to. The attackdex keeps a record of the type of each attack, its category (physical/special/status), how much damage it does, the amount of stamina consumed, the target range, and a brief description.

    Super Effective/Not Very Effective Moves (10.3)
    As with game mechanics, certain move types will do extra damage on other types (for example, water > rock). However, in the games these moves are doubled, but in the Pokémon Royal Rumble it increases by 5-10.

    The opposite to super effective is not very effective, where certain move types will do less damage on other types (for example, fire < water). Like super effective, it is different in the Pokémon Royal Rumble to the games. In the games, these moves are halved, but in the Pokémon Royal Rumble it decreases by 5-10

    If you would like to know which types are super effective and which types are not very effective, go here.

    STAB (10.4)
    STAB, short for same-type attack bonus, is the concept of attacks getting a bonus in power if they are of the same type as the Pokémon using it. Therefore in PRR attacks that are the same type as the user will do an extra 5 damage to the target(s).

    Recovery (10.5)
    "YOU MUST RECOVER!!!" says Masahiro Sakurai. This quote also reflects Pokémon Royal Rumble as it is a big element of the game. There are certain attacks that help you gain HP, so to see exactly how much it gains, refer to the attackdex. Once you have reached 120 HP, you may not gain anymore.

    Resting (10.6)
    Stamina can deplete at a rapid pace, that is why sometimes it is necessary to use the move "Rest". Rest has you regain 2 points of stamina from every hour you commanded the attack to when you wake up. This is an exception for when someone attacks you and you command to wake up following by avoiding or countering the attack. For this exception, the amount of stamina gained will be determined from every hour when you commanded the attack, to when the attacker attacked you.

    If you are above 120 stamina, the maximum amount of stamina you can have is 200. However, once you go below 120 stamina that is your new maximum. When you wake up, for the first moments you will be drowsy and sluggish, and therefore slower by 2 stages. So if you wake up as someone is attacking you, do not expect to successfully dodge the attack.

    Protecting (10.7)
    Another important move in the Pokémon Royal Royal Rumble is Protect. This guarantees that the opponent's attack will not do any damage to you, but yet they will still lose stamina. To limit the move from being overly used, there is a protect bar. Per each rumble, you are only allowed to use Protect 5 times.

    However, Protect can still be activated even if you are not attacked. If you do it this way, you will be given the status effect "protected". This allows the next move an opponent uses that would normally do damage to you, not do damage. If you have the motive of using Protect to stop an oncoming move, but that move is negated in a different way (for example if the attacker fainted before it can use the move), you will be "protected" instead.

    Move Limit (10.8)
    Between each reffing, you only are allowed to use THREE separate moves (as in attacks, not commands). Be warned as some attacks count as two moves. (For example, Hyper Beam, Giga Impact, Sky Attack, etc.). To see the penalty for disobeying, see sec. 6.0. You're probably wondering why we do this. It is mainly there to give a sense of strategy as you have to do the best with your limitation, but it is also to make it easier on the refs so something like this does not happen again.

    Move Availability (10.9)
    When you attack, you may only use moves that are available in your movepool. This includes every single move your Pokémon can possibly learn in the most recent Pokémon games. TM's, egg moves, move tutors, etc. It even includes moves that your Pokémon can learn in previous games but cannot anymore (besides the first and second generations). To see the penalty for using a move that is not apart of your movepool, see sec. 6.0.

    Chaining (10.10)
    Chains have slowly become an integral part of PRR. This is when a move that hits the entire stage, or parts of the stage, is used. In order to dodge these moves it is possible to “chain” the attack, which means using a similar attack which will add to a chain and protect the user from them. Examples of this nature include any wind attack and Hidden Power.

    However, if the same move is used more than once in a chain its base power decreases by 20% each time. For example, while a Hidden Power does 10-15 normally, if it is chained a second one would do 8-12 while a third one would do 6-10 and so on and so forth.

    Fail-safing (10.11)
    When you are unsure if a command will work, you may always ask a referee. However, if the ref is waiting on just you and you come online to ask a question, it will deem the reffing eligible (see 16.1). To prevent this, you may fail-safe.

    Fail-safing is the act of posting many different commands under different circumstances. You may say something along the lines of "use Flamethrower to stop the Ice Beam, but if that will not work just Protect it". However, you may not post fail-safe commands based on events that will happen in the future such as "use Rest at the end of the turn if there is at least one other person resting" or "use Ice Beam but do not if it freezes".

    You may be able to fail-safe based on how much damage and stamina an attack will consume that you are about to use, but this is dependent on the referee. So...enjoy your fail-safeception if you need to know!

    Abilities (11.0)
    Like in the games, Pokémon have abilities too. However, unlike the games, abilities do not automatically happen, but instead must be activated. Activating ability while asleep/resting is allowed.

    The Abillitydex (11.1)

    Click the picture to go to the page

    In the Pokémon Royal Rumble, a lot of abilities work differently than in the games. That is why when you use an ability, you should always refer to the abilitydex to see what it does.

    Pokémons' Abilities (11.2)
    When signing up (see sec. 7.0) you may select which ability you want your Pokémon to have. You may also select from hidden abilities, whether be released or not. If you do opt to use a hidden ability, you will not be limited to Pokémon's 5th Generation moveset, as that would be both limited and unfair and who really cares.

    However, all Pokémon still have default abilities which are the ones on this page. When a participant does not choose an ability they want to use, they will use the default one.

    Status Effects (12.0)
    In the Pokémon Royal Rumble, not only do the status effects in the game apply, but basically anything besides stat changes that last more than just the reffing are considered status effects.

    The Status Dex (12.1)

    Click the picture to go to the page

    Despite there being other types of status effects, the in-game effects are still in the Pokémon Royal Rumble. The status dex provides what they do, and how likely each status afflicting attack can cause them.

    Stat Changes (13.0)
    Stat changes are a rather simple idea. Certain attacks will either increase your attack, defense, special attack, or special defense by a certain amount, or decrease them, which normally lasts for 5 turns. However, speed changes will make you go faster or slower which will allow you to get away from attacks easier, or attack someone easier without giving them time to counter (for more details see sec. 13.1.

    However, just like in the games, there is a maximum that each stat can increase and decrease. The maximum your attack, defense, special attack, or special defense can be increased or decreased by is 30. As well, the maximum your speed can be increased or decreased by is six stages.

    Speed (13.1)
    Speed is probably the most important (and complicated) stat change, which is why it has its own section, and an important part to the outcome of a rumble. While attack, defense, special attack, and special defense affects the power of an attack, speed affects the outcome of the attack. If a Pokémon is at least two speeds faster than another (one speed ahead will only aid in dodging), their attacks will usually be able to hit before they can counter, but it really depends on the ref's discretion depending on what the attack they use. However, if the attack the targeted Pokémon has priority which meets the speed difference, it will work. To know which attacks have priority, see sec. 10.2.

    Stages (14.0)
    Stages is also one of the more vital things about the Pokémon Royal Rumble. This describes exactly the conditions of where the contestants are battling. Types of stages can range from a simple mountain which contestants will fight on, to a crazy castle in which you are randomly teleporting around, to a stage where all the fainted contestants will come back to attack you. They can play a minor to severe role in the outcome of the rumble, so it important to read and understand them.

    Most of the time, the stage will not remain there for the entire duration of the rumble, and it will usually change every time 3 or so contestants faint. The refs will notify you when there is something new by saying that the field has changed at the end of the description, and there will be a "(New!)" sign next to it. However, if the stage it has been changed to has already been used a (Returned!) sign will be put there instead.

    How Stages are Created (14.1)
    YDT is usually the one in charge of creating the stages, as he is PRR's official Stage Overlord. However, if you guys wish to help out and create your own stages submit your ideas to YDT and he will decide if it will be used in an upcoming round or not. However if YDT plans on partaking in the rumble you want to submit your stage for, send your ideas to me instead.

    Here are a few tips to create a good stage:
    -Try associate it with a theme of an upcoming rumble. If it has nothing to do with a theme, yet I like it, I will still not be able to find an appropriate place to put it.
    -Try to make it interesting, but not overly complicated. There only needs to be one of those stages, so if I get a bunch of them I will only approve one. Still, try to make it interesting.
    -Try to design the landscape in your head. Don't just put features, but actually make it a stage, not just a place where things will happen. That's why it is important to put those in, but don't randomly add it into the description. Think of it, and then put it on paper.


    Other than that, that's pretty much it. So be creative and have fun!

    Stage Points (14.2)
    This is a point system determined by YDT, who gives and takes away points to whom he sees fit. While a good majority of stage points will be rewarded by contributing to the assistance of stages, there are other minor ways to gain. Once you have enough points, you may use them to buy certain things. For a list of things you may purchase as well as a more detailed description of the system, go here.

    To see how many points each person has, go here.

    Field Effects (14.3)
    Field effects determine what the field currently looks like, and, if there are multiple areas, where each Pokémon is. It is important to look at this section to get an idea of what's going on with the stage.

    Weather Effects (14.4)
    Weather effects are triggered by certain attacks. To see exactly what they do, click here. When the stage changes, the weather effect subsides.

    Items (15.0)
    Items play a minor part of the Pokémon Royal Rumble. When there is a stage, items can be on it, and the stage description will describe what they do. In addition, whenever a ref feels like it, they also may make an item randomly appear on the stage (must be in-game items only) despite it not having been there before. If this is the case, the items column will explain what they do. Any person that is not participating in the current rumble, nor is planning to do the upcoming reffing, may spawn an item using stage points (see sec. 15.2).

    In addition, depending on what the item is, the users may hold it. Users may only hold one in-game item at a time, and they cannot dispose of the item without consumption, with exception of certain attacks or abilities.

    The Itemdex (15.1)

    Click the picture to go to the page

    Due to the different mechanics of The Pokémon Royal Rumble, some items work differently than in the game. While most are minor, some are drastic. The Itemdex provides a list of all items in any Pokémon game along with their Pokémon Royal Rumble effect.

    Refereeing (16.0)
    Upon when it is deemed suited (see sec. 16.1), the referee, "ref" for short, will declare the outcome of everyone's commands. He will first describe exactly what happens, including if anyone has fainted, followed by displaying how much HP and stamina each contestant has after the events. The following is a list of each section that is included in the reffing, plus a brief description of what they display:

    Participants - This will list all the members and their Pokémon who are participating in the current rumble that have not yet fainted.
    HP - This contains the current HP of all non-fainted Pokémon. It is ordered from highest to lowest.
    Stamina - This contains the current stamina of all non-fainted Pokémon. It is ordered from highest to lowest.
    Ranks - This shows the sum of the HP and half the stamina stamina of all non-fainted Pokémon. It is ordered from highest to lowest.
    Status Effects - This displays the current stat changes of all non-fainted Pokémon and how long until they expire.
    Ability Bar - This displays the abilities of all Pokémon. When the ability is bold, it shows that they are activated.
    Protect Bar - This displays the protect bar. For more details see sec. 10.7.
    Announcements - When something new has changed that relates to The Pokémon Royal Rumble, it will be said here.
    Current Stage - This displays the current stage.
    Items on the Field - This displays the items on the field, as well as how many of them there are and what they do if not specified in the stage description.
    Referee Comments - This section allows the ref to talk about the current situation of the battle. They may either talk in general, talk about each individual Pokémon and how they are doing, or both. If they have nothing to say, they put "N/A" under this section.
    Final Rankings - This displays the order of each contestant and their Pokémon that have fainted, and how they fainted.

    Reffing Eligibility (16.1)
    Referees cannot just ref whenever they want because if someone is attacked, the target should be given a chance to defend themselves. However, if the target has been online since the attack was ordered the ref no longer has to wait for them, unless their last activity was only less than 5 minutes after the time which the attack was ordered. Referees do not have to ref as soon as this happens, as some may be nice and wait a bit longer if there is a certain reason why they could not post then but it is up to their discretion. Those on invisible mode are not entitled to this privilege, as we cannot tell when their last activity was.

    If a referee deems the attack impossible to dodge for certain reasons (such as if the speed difference is too great or they are out of moves and the stage cannot help them), they do not have to wait for the participant. This is a bit of a grey area, but the refs that have been hired are trustworthy to make that judgement call. If I feel they made the wrong call though, they will be warned.

    The last way for a participant to lose their entitlement to have the referee wait for them is if they have been offline for more than 36 hours since they were online. This is because we do not want one person to slow down the game, so if they have been offline for that amount of time and we are only waiting on them, it is not fair to the others who are more active and want to play.

    When there are two remaining, referees may not ref immediately once there has been a defense. They must wait for the offender to come online again and attack once more.

    How to Become A Referee (16.2)
    Becoming a referee works differently than in previous games. Instead of privately messaging me a mock reffing, you will first tell me that you wish to audition to become a ref. You will then be required to do an actual reffing for a current ongoing rumble; either a main one or a side one on our forum (see sec. 18.0). Once posted, you may NOT edit your reffing until I see it. If I see if it has been edited without me having seen the first draft, you will instantly be disproved. The amount of mistakes noticed by anybody who reads your reffing will determine if you become a ref or not. If it is deemed that your reffing isn't good, it will be redone (unless all mistakes have been fixed, but you will still be disproved), and you will not become a ref

    Certified Referees (16.3)
    Burakoru
    Charze
    Completion
    Gryghaim
    Gryoine
    Mug
    octoboy
    Rayquaza is Green
    Recon
    Shazdar
    Sigh!
    Sir DJ
    The Meddler
    Will-powered Spriter
    YDT

    Current & Future Rounds (17.0)

    Current Round (17.1)
    Round 82
    Round Theme - Toxic Waste (All Poison Types)

    Future Rounds (17.2)
    Please note only the next three are definite while the rest are tentative. For more details on themes see sec. 8.1

        Spoiler:- Future Rounds:


    Website (18.0)
    The community of PRR isn't just limited to Sppf! We have a forum where you can talk with others about various games, suggest themes and stages, and even organize your very own side rumbles. Click here to be a part of our community!

    Chatroom (18.1)
    As well as a forum, we also have a chatroom for members to communicate to each to each other instantly. If you would like to talk to each other about the game and anything else, go here.

    Outroduction (19.0)
    People say if something happens twice , it's a tradition. So continuing the tradition of Outroductions which really is just a conclusion I wish you all luck and success in your future rumbles! I am sure that this will be the thread that perseveres and lasts even longer than the current longest PRR (X). Thanks and Gig 'Em.
    Last edited by Sigh!; 2nd April 2014 at 4:27 AM.
    II

    A fantastic battle royale between 12 pokemon!
    Will you be the next Ultimate Rumbler?!?!
    SIGN UPS ARE OPEN FOR ROUND 81 TOXIC WASTE (ALL POISON TYPES)

  3. #3
    Join Date
    Aug 2006
    Location
    Land of Hills and Inspiration
    Posts
    500

    Default

    Round 1

    ~*Myuu the Ryuu*~


    Round 2

    Silent Conversation


    Round 3

    Endoplasmic Reticulum


    Round 4

    i dont know 2 A.K.A. quilava lover


    Round 5

    The Benmeister


    Round 6

    pyroboi27


    Round 7
    Round Theme - Back to Beginnings: Part 1 (All 1st Gens)

    Endoplasmic Reticulum


    Round 8
    Round Theme - Johto Galore: Part 1 (All 2nd Gens)

    Chancellor Hivemind.


    Round 9
    Round Theme - A Walk Through Hoenn: Part 1 (All 3rd Gens)

    i dont know 2 A.K.A. quilava lover


    Round 10
    Round Theme - A Beautiful Contest (All Pokémon Classified as Beautiful)

    rotrum


    Round 11
    Round Theme - Double Trouble (All Dual Types)

    ground tamer


    Round 12
    THE ULTIMATE RUMBLE I
    3rd: Draco Malfoy with Swampert
    2nd: rotrum with Kyogre

    ground tamer


    Round 13

    snorlaxlife42


    Round 14
    Round Theme - Sinnoh Exclusive: Part 1 (All 4th Gens)

    ground tamer


    Round 15

    octoboy


    Round 16
    Round Theme - A Night Under the Ocean (All Water Types)

    Silent Conversation


    Round 17
    Round Theme - Back to Beginnings: Part 2 (All 1st Gens)

    Endoplasmic Reticulum


    Round 18 (Tag Team Style)
    Round Theme - Couple's Night Out (All Counterpart Pokémon)
    &
    ray2020


    Round 19
    Round Theme - You Never See the Weaklings (All NU Pokémon)

    Sigh!


    Round 20
    Round Theme - Johto Galore: Part 2 (All 2nd Gens)

    The Meddler


    Round 21
    Round Theme - Thunder & Lightning: Part 1 (All Legendaries)

    royo


    Round 22
    Round Theme - Heavy Metal (All Steel Types)

    ground tamer


    Round 23
    THE ULTIMATE RUMBLE II
    3rd: Silent Conversation with Wailord
    2nd: ray2020 with Magmortar

    ground tamer


    Round 24
    Round Theme – Adaption is for the Best (All Evolved Pokémon)

    Silent Conversation


    Round 25
    Round Theme – Battle of the Beasts: Part 1 (All Dragon Types)

    rotrum


    Round 26
    Round Theme - A Walk Through Hoenn: Part 2 (All 3rd Gens)

    Master Blastoise


    Round 27

    ground tamer


    Round 28
    Round Theme - Welcome to the Forest (All Forest Pokémon)

    pokemonmaster3.0


    Round 29
    Round Theme - Quadruplets (All Four-Legged Pokémon)

    Master Blastoise


    Round 30
    Round Theme - Following the Leaders (All Gym Leader + Elite 4 Pokémon)

    surfer treecko


    Round 31 (Tournament Style)
    Round Theme - Super Smash Bros. Rumble (All Pokémon in Super Smash Bros.)

    Will-powered Spriter


    Round 32
    Round Theme - Trademark (All Pokémon With Signature Moves/Abilities)

    TehBrawlGuy~


    Round 33

    Dittoman97


    Round 34
    Round Theme - A Season Spent in Unova: Part 1 (All 5th Gens)

    Silent Conversation


    Round 35
    Round Theme - All Blobs to the Arena: Part 1 (All Dittos That Randomly Transform)

    YDT


    Round 36
    Round theme - No Getting 120 HP This Time! (All Pokémon That Cannot Learn Healing Moves)

    KnightofRawr


    Round 37
    Round Theme - No Resting Allowed (All Pokémon That Do Not Learn Rest/All Pokémon With Abilities Vital Spirit or Insomnia)

    YDT


    Round 38 (Tournament Style)
    Round Theme - Thunder & Lighting: Part 2 (All Legendaries)

    The Meddler


    Round 39
    Round Theme - Ready, Set, Explode (All Pokémon That Learn Selfdestruct or Explosion)

    rotrum


    Round 40
    Round Theme - THE ULTIMATE RUMBLE III
    3rd: YDT with Lillipup
    2nd: Master Blastoise with Absol

    Silent Conversation


    Round 41
    Round Theme - A Winners' Admirers (All Pokémon That Have Won a Rumble)

    Rayquaza is Green


    Round 42
    Round Theme - Reffing the Choice (All Ref Chosen Pokémon)

    The Meddler


    Round 43
    Round Theme - Single File (All Pure Types)

    Charze


    Round 44
    Round Theme - Sinnoh Exclusive: Part 2 (All 4th Gens)

    Rotom310


    Round 45 (Alliance Style)
    Round Theme - Ladies and Gents (All Gender Exclusive Pokémon)

    Ace of Shades


    Round 46
    Round Theme - Shakin' 'n' Quakin' (All Ground Types)

    1ns3rtNameHere


    Round 47
    Round Theme - Look Ma, No Ground (All Pokémon With the Ability Levitate)

    Endoplasmic Reticulum


    Round 48
    Round Theme - Keep Dreaming (All Pokémon That Can Be Found in the Dream World)

    YDT


    Round 49

    HydroSwampert


    Round 50 (INSANE Style)
    Round Theme - Battle of the Beasts: Part 2 (All Dragon Types)

    Rayquaza is Green


    Round 51
    Round Theme - THE ULTIMATE RUMBLE IV
    3rd: HydroSwampert with Crawdaunt
    2nd: Ace of Shades with Mandibuzz

    The Meddler


    Round 52
    Round Theme - All Blobs to the Arena: Part 2 (All Dittos That Randomly Transform)

    HydroSwampert


    Round 53
    Round Theme - Mirror, Mirror (All Pokémon That Learn Counter or Mirror Coat)

    Charze


    Round 54

    Sir DJ


    Round 55
    Round Theme - It's Super Effective! (All Pokémon That Have 4x Weaknesses)

    Sigh!


    Round 56 (Upgrade Style)
    Round Theme - Nice N' Simple (All Pokémon That Evolve by Level Up)

    Burakoru


    Round 57
    Round Theme - A Ghost of a Chance (All Ghost Types)

    Endoplasmic Reticulum


    Round 58
    Round Theme - A Season Spent in Unova: Part 2 (All 5th Gens)

    Gryoine


    Round 59
    Round Theme - Stick to the Beat (All Pokémon That Learn Metronome)

    Charze


    Round 60
    Round Theme - Veterans Day (All Pokémon That Have Been Used by Veterans)

    Gryghaim


    Round 61
    Round Theme - Unoriginality – Unallowed (All Pokémon That Never Have Been Used)

    Gryoine


    Round 62
    Round Theme - THE ULTIMATE RUMBLE V
    3rd: Gryoine with Emolga
    2nd: Endoplasmic Reticulum with Dusknoir

    Charze


    Round 63 (Upgrade Style)
    Round Theme - Back to Beginnings: Part 3 (All 1st Gens)

    Sigh!


    Round 64 (Tournament Style)
    Round Theme - Johto Galore: Part 3 (All 2nd Gens)

    Sir DJ


    Round 65 (Tag Team Style)
    Round Theme - A Walk Through Hoenn: Part 3 (All 3rd Gens)
    &
    YDT


    Round 66 (Alliance Style)
    Round Theme - Sinnoh Exclusive: Part 3 (All 4th Gens)

    Mug


    Round 67 (INSANE Style)
    Round Theme - A Season Spent in Unova: Part 3 (All 5th Gens)

    Sigh!


    Round 68

    Gryghaim


    Round 69
    Round Theme - Slow and Steady (All Pokémon That Cannot Boost Their Speed)

    Recon


    Round 70
    Round Theme - Animé Desu Desu! (All Pokémon Used by Main Characters in the Animé)

    Captain Doctor Digi


    Round 71
    Round Theme - Normal Kombat (All Normal Types)

    Shazdar


    Round 72
    Round Theme - Only Human (All Human-Like Pokémon)

    octoboy


    Round 73
    Round Theme - THE ULTIMATE RUMBLE VI
    3rd: Sigh! with Audino
    2nd: Sir DJ with Xatu

    Sigh!


    Round 74
    Round Theme - Reffing the Choice: Part 2 (All Ref Chosen Pokémon)

    Gryoine


    Round 75
    Round Theme - A Losers' Redemption (All Pokémon That Have Come In Last Place)

    Rayquaza is Green


    Round 76 (INSANE Style)
    Round Theme - All Blobs to the Arena: Part 3 (All Dittos That Randomly Transform)

    Gryghaim


    Round 77
    Round Theme - Static Shock (All Electric Types)

    Completion


    Round 78

    Burakoru


    Round 79
    Round Theme - Reduce, Reuse, Recycle (All Pokémon That The Participant Has Used Before)

    Mug


    Round 80
    Round Theme - Owners Tribute (All Pokémon That Have Been Used By Owners)

    Burakoru


    Round 81
    Round Theme - You Must Recover! (All Pokémon That Know Recover)

    octoboy
    Last edited by Sigh!; 2nd April 2014 at 4:26 AM.
    II

    A fantastic battle royale between 12 pokemon!
    Will you be the next Ultimate Rumbler?!?!
    SIGN UPS ARE OPEN FOR ROUND 81 TOXIC WASTE (ALL POISON TYPES)

  4. #4
    Join Date
    Aug 2006
    Location
    Land of Hills and Inspiration
    Posts
    500

    Default

    Reserved Post
    II

    A fantastic battle royale between 12 pokemon!
    Will you be the next Ultimate Rumbler?!?!
    SIGN UPS ARE OPEN FOR ROUND 81 TOXIC WASTE (ALL POISON TYPES)

  5. #5
    Join Date
    Aug 2006
    Location
    Land of Hills and Inspiration
    Posts
    500

    Default

    ROUND 75
    Round Theme - A Loser's Redemption (All Pokémon That Have Come In Last Place)
    Additional Info: To see a list of all last placement Pokémon click here

    For sign-ups please just state you will be joining, and do not say the Pokemon you will be using

    And with that the thread is open!

    Happy Rumblin
    Last edited by Sigh!; 26th October 2013 at 10:22 PM.
    II

    A fantastic battle royale between 12 pokemon!
    Will you be the next Ultimate Rumbler?!?!
    SIGN UPS ARE OPEN FOR ROUND 81 TOXIC WASTE (ALL POISON TYPES)

  6. #6
    Join Date
    Jun 2010
    Location
    that place
    Posts
    647

    Default

    YAHOOO NEW PRR!
    Can't wait till the round starts


  7. #7
    Join Date
    Jan 2011
    Location
    Unova, got an Isshu with that?
    Posts
    1,014

    Default

    Round 75
    Round Theme - A Losers' Redemption (All Pokemon Who Have Come in Last Place)
    Additional Info: To see a full list, follow this Link

    1.) Latios (Bullkid)
    2.)
    3.)
    4.)
    5.)
    6.)
    7.)
    8.)
    9.)
    10.)
    11.)
    12.)

    *Just a note for everyone, Gen VI will not be implemented until after UR 7; so you may not use any new pokemon, any pokemon that are retyped will not be part fairy, you may not use any of the new abilities, and you may not use any of the new moves.
    Last edited by Burakoru; 26th October 2013 at 7:06 AM.

  8. #8
    Join Date
    Jun 2010
    Location
    that place
    Posts
    647

    Default

    Xatu flies across the sky as a Raichu gazes out watching the bird disappear into the distance, the sun setting across the horizon. A Butterfree floats by dropping powder across an awfully fairy-like Mr.Mime who contorts in odd ways. A Delcatty paws at the mime only to be spooked by it's spasms, jolting away slamming into a bulky Empoleon who merely shrugs off the cat. A Kangakhan nurses an injured Clefable who just can't get it together. Meanwhile a Sneasel rides atop a Sawsbuck along with a Ditto disguising himself as a Poliwag, Sawsbuck not happy about this tries knocking them loose into a beautiful Altaria's wings. As the sun set's a Swoobat greets a Tyranitar to the bunch and floats off into the sky as a Solrock get's ready to sleep.


    Tyanitar with Sand Stream reporting for duty!
    Last edited by Sir DJ; 26th October 2013 at 7:16 AM.


  9. #9
    Join Date
    Apr 2011
    Location
    121 Grove Street, Belmont, MA
    Posts
    199

    Default

    STAGE POINTS
    Bekidding - 82
    Bugwarrior - 3
    Bullkid - 7
    Charze - 125
    Dialga something blah blah blah - -3
    Digipoke - 5
    Endoplasmic Reticulum - 227
    Gryffindor - 66
    Hoblaph - 38
    Infernal Blaze - 5
    Meddler - 80
    Mug - 1
    Nightfall_ - 1
    Octoboy - 25
    Psioniic - 1
    Sensei - 1
    Sir DJ - 1
    Shazdar - 2
    Souldialga - 5
    YDT - 45

    Stages Needed

    Round 81 - You Must Recover!
    Stage 2
    Stage 3

    Round 82 - Toxic Waste
    Stage 1
    Stage 2

    Round 83 - Pokémon Drama Rumble
    FULL

    Round 84 - THE ULTIMATE RUMBLE #7
    Stage 1
    Stage 2

    Round 85 - No Theme
    Stage 1
    Stage 2
    Stage 3

    Round 86 - Three Dimensions of Kalos (All 6th Gens)
    Stage 1
    Stage 2
    Stage 3

    Round 87 - Once Upon A Time... (All Fairy Types)
    Stage 1
    Stage 2
    Stage 3

    Round 88 - Mega Mayhem (All Mega Pokémon)
    Stage 1
    Stage 2
    Stage 3

    Round 89 - Cloudy With a Chance of Rumble (All Pokémon That Have Weather Related Abilities)
    Stage 1
    Stage 2
    Stage 3

    Round 90 - Finishing the Fight (All Pokémon That Were In Unfinished Rounds)
    Stage 1
    Stage 2
    Stage 3

    Round 91 - Overusing the Overexposed (All Pokémon That Have Been Used 5+ Times)
    Stage 1
    Stage 2
    Stage 3
    Last edited by YDT; 28th January 2014 at 4:49 AM.

  10. #10

    Default

    I want to join this, Can I be Excadrill with Sand Rush.

  11. #11
    Join Date
    Jul 2008
    Location
    In a Country that is Anti-War
    Posts
    1,231

    Default

    Sign me up
    Eevo Light
    Vapor Acid /\ Flare Burst /\ Jolt Shock
    ESP Power /\ Umbra Ray /\ Leaf Hurricane /\Glace Beam
    Sylva Dust

  12. #12

    Default

    Can I join?

    99% of teens like 1 directon... put this in ur sig if you dont (started by blazeing man)

  13. #13
    Join Date
    Feb 2008
    Location
    Canada
    Posts
    18

    Default

    @ShadowEeveelution: What Pokémon (and ability) do you want to sign up with?

    @RussellW.: Yes you can join, we only need to know the Pokémon (and ability) you want to join with.

    If you would like a quick run-down of the rules, check out my small version of the giant main post here.

    Round Theme - A Losers' Redemption (All Pokemon Who Have Come in Last Place)
    Additional Info: To see a full list, follow this link

    1.) Latios (Bullkid)
    2.) Tyranitar w/Sand Stream (Sir DJ)
    3.) Excadrill w/Sand Rush (Chandelurefan1)
    4.)
    5.)
    6.)
    7.)
    8.)
    9.)
    10.)
    11.)
    12.)

    *Just a note for everyone, Gen VI will not be implemented until after UR 7; so you may not use any new Pokemon, any Pokemon that are retyped will not be part fairy, you may not use any of the new abilities, and you may not use any of the new moves

    ~Gryoine
    Last edited by Gryoine; 26th October 2013 at 4:36 PM.

  14. #14

    Default

    Okay, I'll join with a Garchomp w/ Rough Skin.

    99% of teens like 1 directon... put this in ur sig if you dont (started by blazeing man)

  15. #15
    Join Date
    Jun 2013
    Location
    Geelong, Victoria, Australia!
    Posts
    1,074

    Default

    May I join with a Meganium w/ Overgrow?

    "Well I'm walking by the red light
    Gonna find me all that I'm owed
    And I know where I'm gonna be then
    When the red light's gonna shine on me"

  16. #16
    Join Date
    Feb 2008
    Location
    Canada
    Posts
    18

    Default

    @WarriorRein: You need to use a Pokemon found in this link. which Meganium is not (sadly).

    Round Theme - A Losers' Redemption (All Pokemon Who Have Come in Last Place)
    Additional Info: To see a full list, follow this link

    ~Round 75 Sign-ups~
    1.) Latios (Bullkid)
    2.) Tyranitar w/Sand Stream (Sir DJ)**
    3.) Excadrill w/Sand Rush (Chandelurefan1)**
    4.) Garchomp w/Rough Skin (RussellW.)
    5.)
    6.)
    7.)
    8.)
    9.)
    10.)
    11.)
    12.)

    *Gen VI will not be implemented until after UR 7, so you may not use any new Pokemon, any Pokemon that are retyped will not be part Fairy, you may not use any of the new abilities, and you may not use any of the new moves

    **means played in the previous round and can be booted

    ~Gryoine
    Last edited by Gryoine; 26th October 2013 at 5:09 PM.

  17. #17
    Join Date
    Jun 2013
    Location
    Geelong, Victoria, Australia!
    Posts
    1,074

    Default

    I see.

    The may I join with an Espeon w/ Synchronize?

    "Well I'm walking by the red light
    Gonna find me all that I'm owed
    And I know where I'm gonna be then
    When the red light's gonna shine on me"

  18. #18
    Join Date
    Nov 2010
    Location
    Where I live.
    Posts
    1,357

    Default

    Been forever since I've played Royal Rumble. Might as well use the pokemon that I got onto the last place list, Mamortar. With Flame Body. Let's see how I do this time.

  19. #19
    Join Date
    Jan 2011
    Location
    Unova, got an Isshu with that?
    Posts
    1,014

    Default

    Round Theme - A Losers' Redemption (All Pokemon Who Have Come in Last Place)
    Additional Info: To see a full list, follow this link

    ~Round 75 Sign-ups~
    1.) Latios (Bullkid)
    2.) Tyranitar w/Sand Stream (Sir DJ)**
    3.) Excadrill w/Sand Rush (Chandelurefan1)**
    4.) Garchomp w/Rough Skin (RussellW.)
    5.) Espeon w/ Synchronize (HeroicRein)
    6.) Magmortar w/ Flame Body (CuriousHeartless)
    7.) Drifblim w/ Unburden (Ruby XIII) **
    8.)
    9.)
    10.)
    11.)
    12.)

    *Gen VI will not be implemented until after UR 7, so you may not use any new Pokemon, any Pokemon that are retyped will not be part Fairy, you may not use any of the new abilities, and you may not use any of the new moves

    **means played in the previous round and can be booted
    Last edited by Burakoru; 26th October 2013 at 5:59 PM.


    Never Give Up

  20. #20
    Join Date
    Feb 2013
    Posts
    9

    Default

    I'm stuck...

    The next person who joins picks if I am illuminate Starmie or Mold Breaker Pinsir

  21. #21
    Join Date
    Oct 2013
    Posts
    133

    Default

    Trevanant w/ Frisk plz

  22. #22
    Join Date
    Jan 2011
    Location
    Unova, got an Isshu with that?
    Posts
    1,014

    Default

    Quote Originally Posted by Connection View Post
    Trevanant w/ Frisk plz
    Em hem;

    "*Gen VI will not be implemented until after UR 7, so you may not use any new Pokemon, any Pokemon that are retyped will not be part Fairy, you may not use any of the new abilities, and you may not use any of the new moves"

    So I'm afraid you can't use Trevenant at this moment.

    Round Theme - A Losers' Redemption (All Pokemon Who Have Come in Last Place)
    Additional Info: To see a full list, follow this link

    ~Round 75 Sign-ups~
    1.) Latios (Bullkid)
    2.) Tyranitar w/Sand Stream (Sir DJ)**
    3.) Excadrill w/Sand Rush (Chandelurefan1)**
    4.) Garchomp w/Rough Skin (RussellW.)
    5.) Espeon w/ Synchronize (HeroicRein)
    6.) Magmortar w/ Flame Body (CuriousHeartless)
    7.) Drifblim w/ Unburden (Ruby XIII) **
    8.) (Starmie w/ Illuminate or Pinsir w/ Mold Breaker) (Grey Walrus)
    9.)
    10.)
    11.)
    12.)

    *Gen VI will not be implemented until after UR 7, so you may not use any new Pokemon, any Pokemon that are retyped will not be part Fairy, you may not use any of the new abilities, and you may not use any of the new moves

    **means played in the previous round and can be booted


    Never Give Up

  23. #23
    Join Date
    Sep 2007
    Location
    I'm on a blimp, mother****er.
    Posts
    382

    Default

    Joining with Blazike with Speed Boost.
    Last edited by Captain Doctor Digi; 26th October 2013 at 7:24 PM.

  24. #24
    Join Date
    Feb 2013
    Posts
    9

    Default

    Ignore what I said...

    IMO Starmie is easier to use and could win based its moves.

    Pinsir doesnt have bad moves as they can work to win but it wouldnt be as easy so thus I choose....


    PINSIR WITH MOLD BREAKER!

  25. #25
    Join Date
    Jan 2011
    Location
    Unova, got an Isshu with that?
    Posts
    1,014

    Default

    Round Theme - A Losers' Redemption (All Pokemon Who Have Come in Last Place)
    Additional Info: To see a full list, follow this link

    ~Round 75 Sign-ups~
    1.) Latios (Bullkid)
    2.) Tyranitar w/Sand Stream (Sir DJ)**
    3.) Excadrill w/Sand Rush (Chandelurefan1)**
    4.) Garchomp w/Rough Skin (RussellW.)
    5.) Espeon w/ Synchronize (HeroicRein)
    6.) Magmortar w/ Flame Body (CuriousHeartless)
    7.) Drifblim w/ Unburden (Ruby XIII) **
    8.) Pinsir w/ Mold Breaker (Grey Walrus)
    9.) Blaziken w/ Speed Boost (Digipoke) **
    10.)
    11.)
    12.)

    *Gen VI will not be implemented until after UR 7, so you may not use any new Pokemon, any Pokemon that are retyped will not be part Fairy, you may not use any of the new abilities, and you may not use any of the new moves

    **means played in the previous round and can be booted


    Never Give Up

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