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Thread: Mega Evolution Guide

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    Default Mega Evolution Guide

    With the birth of mega pokemon in X and Y, people can forget the previous forms of these pokemon, or think of them as outclassed. However, this isn’t true in most cases, as most normal forms excel at different roles than their mega forms, a prime example of this is scizor, while others outclass their megas, ex gyarados. However, there are megas the make their previous forms outclassed, doing what they do better, and often other things as well, charizard is a prime example of this. Overall, its important to know why you’re using a mega over its other form when you’re teambuilding.

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    Abomasnow vs Mega Abomasnow

    Abomasnow is known as the worse weather inducer, second to ninetales, but lower bst. With X and Y abomasnow gained a mega form, dropping its speed, and increasing its offensive and defensive stats, making it finally able to stand with the other weather inducers, but fails in comparison to the other mega weather inducers. Really abomasnow has no major niche over its mega form, only thing is it can hold an icy rock, increasing hails duration which is good for hail focused teams, but with the birth of a new hail inducer aurorus, its not a major niche.

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    Absol vs Mega Absol

    Absol is a prime example of a pokemon that is outclassed by its mega form, having to low defenses to do defensive, as well as no ability that separates it enough to be used over mega absol as mega absol has an arguably better ability, allowing it to block status moves such as spore and will o wisp, while having more offensive power and pressure than its prior form. The only drawback to using mega absol is you get less crits without super lucky, but with the critical hit nerf (down to a 1.5 boost instead of 2), makes this minor. Overall, mega absol is one of those megas that improves off its normal form.

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    Aerodactyl vs Mega Aerodactyl

    Aerodactyl has been known as a lead since it the dawn of hazards, having access to taunt to shut down other leads, as well as stealth rocks after 4th gen. With X and Y, aerodactyl got a mega form, but it struggles to surpass its normal form, losing its focus sash making it easy to stop with a priority move or a faster threat, gaining an ability it can’t successfully abuse as it lacks moves that make direct contact outside of the elemental fangs, fly, wing attack, and double edge, all which aren’t good in competitive play, the later now giving a recoil. Despite its stat increases, mega aerodactyl lives in the shadow of its normal form, failing to set itself apart as anything worth your mega slot.

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    Aggron vs Mega Aggron

    Aggron has always been known for its high defense, and X and Y capitalized on it, giving mega aggron the new highest base stat outside of hps with 230 base defense, dropping aggron’s rock type, and giving it a new ability filter, reducing super effective moves power by 25%. Because of this mega aggron outshines aggron as a defensive pivot, but falls short as a rock polish sweeper like normal aggron due to losing rock head and a stab to head smash, but can still pull one off, yet is inferior to normal aggron with its lack of power.

    Aggron sets itself apart from its mega form with its offensive sets, having access to stab head smashes without a recoil. Despite the increase to mega aggron’s attack, normal aggron is generally superior as 30 base attack increase with an 80 base power stab isn’t enough to offset a 150 base power stab. Aggron also has access to a choice band as an item, giving it more attack than mega aggron, allowing it to function as a wall breaker or trick room sweeper. Aggron’s main downfall is its typing, having quad weaknesses to ground and fighting moves, the biggest threat being mach punch, stopping aggron after a rock polish. Aggron is also weak to more special moves, vulnerable to water and loses its resistance to grass and fire giving it a harder time staying in and setting up.

    Mega aggron surpasses aggron with its defensive abilities, gaining 50 more defense and 20 more special defense and changing to steel typing, giving it more resistances. This is further aided by filter, making it hard to OHKO mega aggron outside of a fire move or boosting. Mega aggron works well with defensive pokemon such as rotom wash and florges, resisting their weaknesses, while they can pivot to strong special attacks such as waters and fires that would cripple mega aggron, while laying down stealth rocks for them and, in florges’s case, provide wish and aromatherapy support. Mega aggron can put on offensive pressure, but overall fails to do it like aggron, but still can. That said, mega aggron prefers more supporting attacks such as dragon tail to stop from being set up on.

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    Alakazam vs Mega Alakazam

    Alakazam earned its spot in OU last generation with its dream world ability magic guard, allowing it to evade hazard damage as well as weather and status damage, making it an excellent user of a focus sash. With X and Y, alakazam gained a mega form, gaining a speed and special attack boost, and a much enjoyed defense boost. However, it gets trace as an ability, a decent ability in competitive play, but not as good as magic guard. Because of this, mega alakazam and alakazam are two completely different play styles, the later still acting as a revenger, while mega alakazam acts more as a sweeper or offensive pivot.

    Alakazam sets itself apart from its mega form with its ability to hold an item, preferable a focus sash, making alakazam an excellent revenger. With its naturally high speed, alakazam can outpace most threats without a choice scarf, including low speed scarfers such as tyranitar, while the ones it can’t, it lives the hit with its focus sash and KOes it back with either its powerful stab psyshock, or its coverage moves, focus blast, signal beam, shadow ball, hidden power fire, hidden power ice, giving it wide coverage, but often leaves it open to a small group of threats it lacks the power to muscle through, such as dragons without hp ice. Alakazam isn’t without downfalls, its low defenses, as well as its dependents on keeping its focus sash intact makes it hard to switch in outside a slow u turn/volt switch or when something goes down. Alakazam’s low defenses also makes it vulnerable to priority moves, even mach punch as well as the fact its outpaced my common scarf users, u turners being especially hard for alakazam. New threats such as aegislash and assault vest tyranitar make it harder on alakazam to do its job as its easy to revenge, as both live its hits and KO it back, namely aegislash.

    Mega alakazam excels in some areas alakazam fails in, namely switch ins. With trace, mega alakazam can come in easier, copying the ability of the active pokemon which lets it beat threats like heatran. or makes it more offensive by coping abilities such as protean, or defensive copying sturdy. Alakazam becomes more offensive as well gaining a large sp attack and speed boost, allowing to outrun more threats with timid, or run modest and have similar speed to normal alakazam, increasing its special attack further, allowing it to score more OHKOs, while it gets a defensive boost, allowing it to avoid some OHKOs from priority moves. Mega alakazam misses magic guard a lot, as now it can be worn down by hazard, making it easier to revenge, and still has trouble coming in, despite its defense boosts. Mega alakazam uses the same moveset as normal alakazam, making no real difference between the 2 sets, tho this gives it an edge as it can fight as normal alakazam, minus a focus sash, which helps it against teams that have a lot of hazards/focus on status and weather.

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    Ampharos vs Mega Ampharos

    Mega Ampharos was the butt of many jokes with its glorious flowing locks and its now dragon electric typing, but shines with its increased bulk and special attack. Because of this, ampharos is now outclassed but mega ampharos, having superior bulk, a 40 special attack increase, and better typing. While it gained 3 new weaknesses, but new resistances, increasing mega ampharos’s ability to come in on threats and pressure threats with its immense coverage with bolt beam and gain dragon pulse in X and Y, giving it a second stab to abuse its new type, as well as mold breaker, allowing it to negate abilities that interfere with damage, basically making it a far slower special attack version of zekrom.

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    Banette vs Mega Banette

    Banette has always been a low tier ghost, being slow and frail, banette could only suicide and set up trick room. Mega banette isn’t much better as far as being frail, but has a better ability to do what it does best, suicide. With prankster, mega banette full out crushes any role banette may have, doing it better, as well as spreading status and taunting. Overall Mega banette is one of those megas that outclasses its normal form in every way..

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    Blastoise vs Mega Blastoise

    Blastoise was know in UU as a top tier spinner, being a mini tentacruel to say, running basically the same set, passing on protect for roar or dragon tail which often gave it a niche in OU on stall teams, but its lack of poison typing let it down. With X and Y blastoise got a new role as a bulky sweeper with its new ability mega launcher, backed by new moves to make use of it.

    Blastoise is still an excellent spinner, but is currently outclassed in the madhouse that OU is by excadrill. Blastoise took a hit with the weather nerf, losing its major form of recovery rain dish, making it harder for blastoise to stay in the game for a while. Blastoise remains largely unchanged from BW, using the same set, doing the same thing, which separates it from mega blastoise who acts as a sweeper or a wall breaker. Blastoise’s downfall to mega blastoise is its easy to set up on, and if mega blastoise wanted to, it could run the same set and do better with its superior bulk, but misses the leftovers that normal blastoise can use.
    Mega Blastoise is a powerhouse, having access to all the moves mega launcher increases in power, allowing it to make use of its ability unlike some pokemon. This further aids mega blastoise as it has strong coverage with a water stab, namely hydro pump, followed by aura sphere, dark pulse, and dragon pulse gives it unresisted coverage, all moves being over 130 base power after factoring in mega launcher and stab. All this backed by 130 special defense, as well as strong defenses makes mega blastoise excellent on a bulk offensive team, being able to take hits and return damage back hard. Mega blastoise has trouble with longevity compared to other bulky sweepers, as well as a boosting move, forcing it to use modest, limiting its sweeping potential and limits how aggressively you can play blastoise, as compared to its defensive normal form.

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    Blaziken vs Mega Blaziken

    With BW, blaziken got access to speed boost, fixing its low speed and launched it from dpp uu to ubers, and with X and Y it got a further boost with its mega evolution. However, mega blaziken fully outclasses blaziken, having better stats and the same ability, making it do what mega blaziken did, but better. With superior bulk, mega blaziken is harder to revenge, as well as increases its chances of getting a swords dance, making it not care that it no longer has a life orb as an item. Overall, with mega blaziken, there really is no reason to use normal blaziken unless you really need another mega.

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    Charizard vs Mega Charizard X vs Mega Charizard Y

    With X and Y, charizard went from the laughing stock of OU in BW, to having multiple roles in OU, having 2 different mega forms, charizard can do a lot different things, both megas having useful abilities, high stats, and amazing movepools to support its new stats. While charizard is now completely outclassed by its mega forms, its mega forms do different roles, making each requiring different support, as well as provide different support.

    Charizard X makes use of charizard’s egg moves, abusing dragon dance to increase its average speed and high attack, charizard X is one of the best dragon dancers. With its new ability tough claws, increases the attack power of moves that make direct contact, which charizard has stabs that can abuse tough claws (fire punch, flare blitz, dragon claw, and outrage) while having coverage moves, namely earthquake to beat heatran the only thing that resist charizard’s stab moves. Charizard has trouble with entry hazards, especially before it mega evolves, losing 50% from stealth rocks, and after it mega evolves it becomes vulnerable to spikes. Charizard also can’t use an item other than charizardite x which gives it trouble if it uses outrage and paralysis because it can’t use a lum berry, and needs to boost to really do damage because it can’t make use of a life orb.

    Charizard Y differs from charizard x as its special focused rather than physical, having more special defense and really high special attack. Charizard Y truly shines with with its ability drought, giving sun a second inducer, as well as a mega. Because of this, charizard Y is a staple to sun based teams, providing a stronger more resilient inducers that is capable of doing serious damage unlike ninetales, or act solo in a mini sun core with sweepers such as volcarona that like the sun boost. Outside of sun support, charizard Y can function independently, abusing the sun by itself with fire blast and solarbeam, allowing it to beat other weather inducers. Charizard Y doesn’t gain new typing, making it vulnerable to stealth rocks like normal charizard, which makes rapid spin or defog mandatory, but overall outclasses ninetales as a sun inducer. Charizard Y’s biggest difference to charizard x is that it provides team support rather than try to sweep, making it less common as it has to be on a sun based team.

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    Gardevoir vs Mega Gardevoir

    Gardevoir gained a new type in X and Y as well as a mega form, but with its mega form, gardevoir has no place on teams anymore. Mega gardevoir can do what gardevoir superior with its increased special attack, special defense, and speed, giving it superior power and sweeping potential. However the one boost mega gardevoir wanted it didn’t get, an increase to defense, especially with its change to fairy type making it vulnerable to steel moves, namely bullet punch making it easy to revenge and outpace with its average speed.

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    Garchomp vs Mega Garchomp

    Garchomp has always been a powerful sweeper since it was released, and with X and Y it gained a mega form, having stats to rival kyurem black. However, mega garchomp struggles to find a place on a team that isn’t a pure sand team as it functions the same as garchomp, as a wall breaker, but can’t pass garchomp in that as garchomp is faster. Garchomps ability to use another item gives it an edge over mega garchomp as it can work as a stealth rock lead and a sweeper as well, while mega garchomp only does one thing, and has trouble with moves as it often wants to use substitute so it can’t be revenged easily.

    Mega garchomp’s small niche, as stated above, is sand force, allowing its earthquakes to OHKO hippowdon at +2, but without permanent sand, mega garchomp has trouble fully abusing its ability as it loses 2 turns to come in and set up swords dance or a substitute. Overall, the one big edge over garchomp is its increased special attack, allowing it to punish landorus and gliscor on switchins with draco meteor. Finally, kyurem black gives mega garchomp competition for a spot on teams because of its better moves, having ice beam as a stab to hit physical walls hard, as well as leftovers, while mega garchomp is forced to use draco meteor or fire blast, but mega garchomp sets itself apart with its typing allowing it to come in on stealth rocks without care and is less weak to priority, especially common ones, which is further boosted with its increased defense.

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    Gengar vs Mega Gengar

    Gengar’s mega form is one of the most broken threats in the current meta, gaining shadow tag to allow it to trap threats, and actually has the offensive stats to back it. With its speed increase, mega gengar is hard to outpace making it very dangerous as a threat. That being said, gengar still has a role doing what it did best in BW, substituting and forcing threats out with disable, or burning them, doing it better than its mega form because of its access to recovery with black sludge.

    Gengar has a spot being able to cripple physical threats, namely scizor, as well as check breloom. Because of this, gengar works well with tyranitar, coming in on common threats to it and forces them out, or cripples them. Gengar has a new edge being able to beat fairies being part poison type. Gengar can also make use of disable over will o wisp to force out threats by disabling their move that can actually do damage to gengar, working well with hazard stackers. Gengar has some problems, namely its defenses, making it easy to revenge with priority and scarfers. Gengar also wishes it could run a 5th move to run sludge wave to hit fairies harder, as it can’t be used over will o wisp/disable as than its a weaker mega gengar.

    Mega gengar has an important role on most teams, namely offensive as it traps threats such as skarmory. Mega gengar often uses substitute to substitute on the switch out of a threat and than sweep behind its sub. Mega gengar does have a major let down compared to gengar, losing levitate. This makes it vulnerable to spikes as well as earthquake now, making it easy to wear down with hazards, and limits its switch in chances after it mega evolves.

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    Gyarados vs Mega Gyarados

    Gyarados has been a top tier threat since it was introduced, but didn’t shine till DPP with the move change, giving it physical stabs. X and Y gave it a mega form, but with inferior typing, mega gyarados struggles to set itself apart from gyarados, despite having mold breaker. Gyarados has more resistances, especially to priority moves making it better as a dragon dancer, as its harder to revenge, while with its water dark typing, mega gyarados can be revenged easily with mach punch. This also allows gyarados to set up on more threats, a key example is in BW 2 OU, gyarados resisted keldeo's stabs and laughed at its coverage and sets up, other examples include scizor, breloom, ferrothorn to a degree, amoonguss, and lucario if gyarados uses intimidate, while mega gyarados fails to set up on them, as they all can hit it back with super effective stabs. The only thing mega gyarados can do better than normal gyarados is a rest talk set, which it struggles to find a spot on teams competing with mega aggron for a spot phasing, and suicune for sweeping.

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    Heracross vs Mega Heracross

    Heracross was one of the pokemon that could have gone without a mega stone, but doesn’t mind having one. Mega heracross doesn’t make an advancement onto heracross’s current role, but makes it excel at a different role, wall breaking. Because of this, the 2 heracrosses excel at doing different roles, and require different support, making both of them viable.

    Heracross’s main role is abusing its hidden ability, moxie, with a choice scarf, making it a faster revenger or a powerful sweeper, backed with powerful stabs close combat and megahorn, while having coverage moves such as earthquake and stone edge. Heracross can act as a wallbreaker with moxie and a choice band, but is general inferior to its choice scarf set as heracross’s low speed makes it easy to revenge. Heracross has some problems, namely it needs ghosts removed, and depending on its stab, its easy to stop. Its lack of flexibility is the major downfall of heracross, and thats where mega heracross shines.

    Mega heracross gaines skill link as an ability, allowing it to break sashes, substitutes, and multiscale, backed by new moves like rock blast, bullet seed, and arm thrust, with an increase in power to pin missile giving it multiple moves to use to abuse its new ability. Mega heracross takes a hit to its speed, but gains a lot of attack, having the second highest attack now at 185 so its not missed too much. Despite having skill link and its amazing attack, mega heracross has trouble dealing enough damage due to the low power of skill link moves, namely arm thrust at 15, making close combat superior. Mega heracross also has trouble with speed and is dependent on catching stuff on switch ins, a spot where normal heracross passes it.

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    Houndoom vs Mega Houndoom

    Houndoom was one of those that really needed a boost, having average offensive stats, terrible defense, and average speed, houndoom got a major blessing with its mega stone, fixing all its problems, while gaining a more offensive ability. Mega houndoom is superior to houndoom with its bulk alone, allowing it to live more hits so its not a glass cannon. However, normal houndoom has a very minor niche as a more defensive pokemon with flash fire, but is generally outclassed by arcanine as a defensive pivot. Overall, mega houndoom is superior to normal houndoom in basically every way, its main drawback is it has trouble fully abusing its power with the weather nerf.

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    Kangaskhan vs Mega Kangaskhan

    Mega Kangaskhan falls in the same group as mega absol, completely outclassing its normal form. Getting increases to all its stats, bar hps, mega kangaskhan is strong, faster, and has superior bulk, that alone would outclass its normal form, but its new ability, parental bond, allows it to hit twice with everything. This makes mega kangaskhan a deadly sweeper, having access to power-up punch and swords dance for attack boosting, sucker punch and fake out for priority, than return/frustration for a stab. Backed by coverage moves, namely earthquake, mega kangaskhan is hard to stop once it gets going, but struggles with substitute gengar.

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    Lucario vs Mega Lucario

    Lucario has always been known as a popular pokemon, so its no surprise it got a mega stone. Mega lucario is one of the most powerful sweepers currently, having adaptability, high speed, increased offensive stats, and 2 stab priorities, bullet punch and vacuum wave. Because of this, lucario struggles to gain a place on teams, as mega lucario does all normal lucario’s sets better. Lucario is still usable as its powerful on its own, but mega lucario is generally better.

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    Manectric vs Mega Manectric

    Manectric gain a mega form, opposite to houndoom, gaining similar improvements, increased bulk and offensive stats. Because of this, mega manectric overshadows manectric as an offensive pivot having superior bulk, speed, and a better supportive ability with intimidate. This also makes it harder to remove with priority moves as most are physical. Manectric can gain a niche over its mega form with its choiced switcheroo set, as well as its ability to absorb electric moves, however its generally inferior to mega manectric as mega manectric has similar sp attack and speed, but can change attacks.

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    Mawile vs Mega Mawile

    Mawile has always been a low tier pokemon, with laughable special defense and hps, below average attack and defense, X and Y gave mawile a second chance, raising all its stats but speed and hps and giving it huge power in its mega form, having above average bulk now, and monstrous attack, while having access to priorities via sucker punch, while having access to swords dance to boost its huge attack further, allowing it to muscle through physical walls with its wide coverage from move tutors, and with its new typing, mawile now has less weaknesses than before, weak to no priorities, tho its slow enough it`ll just get hit with normal moves.

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    Medicham vs Mega Medicham

    Medicham has always been known for its ability, pure power, as well as its sub par speed limiting its usability. With its mega stone, mega medicham finally gets the speed it wants, getting up to average speed at a base speed of 100, and gains an attack boost, giving it attack after pure power with adamant, 656 attack allowing it to sweep or wall break. Because of this, mega medicham does what medicham does better, only exception is medicham’s choiced scarf sweeper set, but with mega medicham’s boost overall, its generally superior.

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    Mewtwo vs Mega Mewtwo X vs Mega Mewtwo Y

    Mewtwo, the original uber, mewtwo is a dominating force in ubers, but with the rise of new threats like genesect and darkrai, mewtwo has slipped from its former glory. X and Y gave mewtwo 2 new mega forms, allowing the psychic pokemon to go physical or special, making mewtwo very versatile. However, with the stab and overall offensive switch for mewtwo x and no really moves to back it, its the lesser of the mewtwo forms, despite its massive attack. Overall tho, mewtwo can’t compete with its mega forms.

    Mewtwo X struggles to surpass mewtwo Y who has more speed, but less defense, the main advantage to mewtwo Y over mewtwo X is it can abuse its offensive stats. With a shallow physical movepool, mewtwo X has to turn to unorthodox sets to gain a niche, such as sub punch and stall sets. As far as pure offensive, mewtwo’s best stabs are psycho cut and brick break, followed with the elemental punches for coverage. Overall, mewtwo X has a few, small niches over its opposite mega form, but is generally inferior.

    Mewtwo Y has the highest special attack in the game now at 194 making it deadly no matter how well you resist it. Mewtwo Y has a major edge over its other forms with its wide special movepool, having moves like psystrike and aura sphere, allowing it to have flawless coverage, as well as access to calm mind to increase its boosted special defense and high special attack. This also lets mewtwo Y run a bulky calm mind set with its good bulk and high speed already, allowing it to outpace a lot of threats with no investments, same with its special attack, but has to be wary of revengers such as scizor, arceus, and giratini because of its average defense. The one spot that mewtwo can be used over mewtwo Y is as a revenger with a choice scarf, but with the huge special attack boost, as well as bulk, mewtwo Y is overall a superior choice.

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    Pinsir vs Mega Pinsir

    Pinsir gained a mega form opposite of heracross, but was in need of one more than the stag beetle. Sinking all the way to NU in BW, pinsir makes a return with its mega stone, giving it a much needed speed increase, placing it at 105 base speed with mienshao, allowing it to outpace a lot of threats. With its ability aerilate, pinsir now has a wide range of stab moves, the best being return and double edge, as well as access to swords dance, making it an excellent sweeper. Mega pinsir is interesting as it makes pinsir viable in higher tiers, while pinsir itself will remain where it is doing the same thing as before.

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    Scizor vs Mega Scizor

    Scizor was the 3rd bug to get a mega form and one of the last ones confirmed. While not really needing a mega form, mega scizor makes itself at home, claiming scizor’s swords dance set, doing it better than scizor ever could with its new bulk, making it hard to take down. However, scizor beats its mega still in the choiced area, having superior revenging abilities with the choice band boost, giving it a role outside of mega evolving.
    Scizor, as stated above, passes its mega form as a revenger, having similar attack to mega scizor, so the choice band give it a nice attack boost, allowing it to revenge threats more successfully. Because of this, scizor can still claim a spot on teams as a way to beat faster threats such as dragonite and zygard, as well as a spot on volt turn teams with its more powerful u turns. However, scizor has trouble taking hits, lacking the huge bulk of mega scizor, which limits its longevity, especially since mega scizor can run roost.

    Mega Scizor takes over scizor’s boosting sets, doing them better with its increased attack and fantastic bulk, allowing it to set up on powerful threats, or act as an offensive pivot with roost. Mega scizor maintains technician, allowing it to do what scizor does best, spam priority moves, which makes it a decent revenger, but is generally inferior to choice band scizor as a pure revenger. Mega scizor is one of the few megas that doesn’t lose its ability to recover hps which gives it an edge over other megas. Overall, mega scizor is an excellent pokemon to use on offensive teams with its impressive bulk and high attack.

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    Tyranitar vs Mega Tyranitar

    Tyranitar, the king of OU for years and the dominate weather inducer for 2 generations. BW messed with tyranitar and shoved it down the usage ladder in favor of mindless rain teams spearheaded by politoed. With the weather nerf, tyranitar returns to reclaim its former title with its immense supporting potential. However, X and Y wasn’t done with tyranitar there, giving it a mega form, allowing tyranitar to be more offensive them before.

    Tyranitar has no trouble setting itself apart from its mega from with its supporting sets, being able to use leftovers, a smooth rock, or an assault vest to provide sand, hazards, and trapping with its massive bulk. Despite mega tyranitar’s increased bulk, tyranitar is generally better as a bulky support because of its access to leftovers, and the assault vest allowing it to withstand hits and retaliate back with stab moves, or trap threats such as gengar, and the uncommon lati twins. The main downside to tyranitar is the same as mega tyranitar, its typing making it weak to mach punch and bullet punch. Mega tyranitar passes tyranitar with its offensive pressure, having more attack and speed.

    Mega tyranitar gets a much needed speed boost, allowing it to run an old set, dragon dance. With a dragon dance, mega tyranitar can outpace the meta as well as a handful of scarfer, at +2 it needs to be checks with a priority. With an attack increase from normal tyranitar, mega tyranitar can hit harder, being 6 points off of kyurem black’s base attack, allowing it to rip through teams after boosting, or cripple threats without a boost. With the steel nerf, tyranitar suffers less from 4 move slot syndrome, being able to forgo earthquake or low kick to hit steels. While mega tyranitar can support, normal tyranitar is generally superior with its access to other items, allowing it to live more hits.

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    Venusaur vs Mega Venusaur

    Venusaur got bumped to OU in BW with its hidden ability, chlorophyll making it a corner of sun offensive, but fairly useless outside of that. X and Y gave venusaur, like the other kanto starters, a mega form, increasing its bulk immensely, making it an excellent pivot. With the weather nerf, venusaur’s role has fallen in usage as it lacks enough time to pull off a clean sweep while mega venusaur rises as a primer bulky grass. Generally mega venusaur is superior now to its previous form, mainly do to the weather nerf, but venusaur is an interesting case. Like alakazam, the 2 forms run similar moveset, this allows venusaur to act as a sweeper while the sun is up, and before it fades, mega evolve and act as a pivot to threats. This makes venusaur an interesting case as a mega as both its forms can function together to create different win situations without much of a drawback.
    Last edited by McDanger; 13th December 2013 at 5:34 AM.



  2. #2

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    After playing mcdanger twice now and having trouble with almost the exact same set each time, I can safely say that Mega Aggron is one of the most resilient things I've ever seen grace OU with its presence. Holy guacamole, this thing takes hits like they're nothing. Even though he was running a specially defensive set, my Adamant Talonflame's +2 STAB Flare Blitz was barely cutting 70% damage. It's not like it's weak on the offense either. Even without any investment, Aggron's base 140 Atk stat makes it about as powerful as a Timid Latias, which is a pretty solid place to be at. The change in sleep mechanics were a real relief for it since it needs to run RestTalk to have any form of decent recovery, and the lack of a sleep timer reset upon switching makes that far more reliable. When I first saw Mega Aggron, I thought it might be decent at best due to its lack of Leftovers and reliable recovery, but I really underestimated just how good a pure Steel-type with Filter and incredible 70/230/80 defenses would be. This thing looks to be a real staple on stall teams, so I'd consider it one of the better Mega forms. It's definitely worth using for your Mega slot, and it's absolutely worth using over Aggron.

  3. #3
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    This is a great guide! It pretty much covers all the points and could be very helpful to new players. I just have two minor nitpicks though-

    This also lets mewtwo Y run a bulky calm mind set with its good bulk and high speed already, allowing it to outpace a lot of threats with no investments
    Mewtwo Y's poor defense leaves it vulnerable to Physical revenge killers, (Scarfers and priority users like Ekiller Arceus, Giratina-O and Yveltal. Mega-Scizor and Aegislash are seeing some use in Ubers too) and this could cut your sweep short. IMO, Normal Mewtwo runs a bulky calm mind set better, while Mega Mewtwo-Y runs all-out attacking, sub+3 attacks and Sub CM sets better.

    While mega tyranitar can support, normal tyranitar is generally superior with its access to other items, allowing it to live more hits.
    You mean sweep :P

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    Quote Originally Posted by T-Bolt View Post
    This is a great guide! It pretty much covers all the points and could be very helpful to new players. I just have two minor nitpicks though-



    Mewtwo Y's poor defense leaves it vulnerable to Physical revenge killers, (Scarfers and priority users like Ekiller Arceus, Giratina-O and Yveltal. Mega-Scizor and Aegislash are seeing some use in Ubers too) and this could cut your sweep short. IMO, Normal Mewtwo runs a bulky calm mind set better, while Mega Mewtwo-Y runs all-out attacking, sub+3 attacks and Sub CM sets better.



    You mean sweep :P
    Added a side note to that about priorities, and i ment support, mega tar has higher stats, close to tyranitars with an assault vest, but can use status moves such as stealth rocks unlike assault vest tyranitar

    Quote Originally Posted by jesusfreak94 View Post
    After playing mcdanger twice now and having trouble with almost the exact same set each time, I can safely say that Mega Aggron is one of the most resilient things I've ever seen grace OU with its presence. Holy guacamole, this thing takes hits like they're nothing. Even though he was running a specially defensive set, my Adamant Talonflame's +2 STAB Flare Blitz was barely cutting 70% damage. It's not like it's weak on the offense either. Even without any investment, Aggron's base 140 Atk stat makes it about as powerful as a Timid Latias, which is a pretty solid place to be at. The change in sleep mechanics were a real relief for it since it needs to run RestTalk to have any form of decent recovery, and the lack of a sleep timer reset upon switching makes that far more reliable. When I first saw Mega Aggron, I thought it might be decent at best due to its lack of Leftovers and reliable recovery, but I really underestimated just how good a pure Steel-type with Filter and incredible 70/230/80 defenses would be. This thing looks to be a real staple on stall teams, so I'd consider it one of the better Mega forms. It's definitely worth using for your Mega slot, and it's absolutely worth using over Aggron.
    of all the mega's i`ve used, mega aggron is easily my favorite just because its so hard to kill and does its job phasing so well



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    Personally, in terms of items in team building, I personally find mega evolution stones the great item I've been seeking for years. Why?

    Let's analyze the pros and cons of two popular offensive items: Choice items, and Life orb.

    Choice Scarf/Band/Specs: gives the user a one stage boost on a certain stat. But it cannot use any other moves unless it switches out.
    Life Orb: Powers up the strength of every attack moves t the cost of 10% HP in every turn.

    For me, the cons of those items overshadow the positives for my taste amidst their validity. But with Mega Stones, at the cost of not being able to hold anything else, said Pokemon's stats will be increased while possibly gaining a new type and/or ability. So personally, I prefer the mega pokemon in so many ways now unike those two items in the field of balanced teams. Especially choice items.
    Last edited by jireh the provider; 7th November 2013 at 6:00 AM.
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    This is definitely a helpful guide, and totally worth all the effort put into it. Just one thing:

    However, mega blaziken fully outclasses mega blaziken, having better stats and the same ability, making it do what mega blaziken did, but better.
    I'm assuming you only meant "Mega Blaziken" the first time. Just thought I'd point it out, unless it's supposed to be that way and I'm just missing something here.
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    Quote Originally Posted by gustavo 14 View Post
    This is definitely a helpful guide, and totally worth all the effort put into it. Just one thing:



    I'm assuming you only meant "Mega Blaziken" the first time. Just thought I'd point it out, unless it's supposed to be that way and I'm just missing something here.
    ya lol thanks for pointing it out



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    I don't really think Mega Lucario does better than a Lucario. Sure, its attacks are greatly boosted, but it's still pretty flimsy against a single Flamethrower-to-the-face with the lack of a Focus Sash. In fact, a Focus Sash Lucario against its Mega Evolution would easily result in the original destroying the monster before it.

    Maybe I'm really missing something here.

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    Quote Originally Posted by AuraChannelerChris View Post
    I don't really think Mega Lucario does better than a Lucario. Sure, its attacks are greatly boosted, but it's still pretty flimsy against a single Flamethrower-to-the-face with the lack of a Focus Sash. In fact, a Focus Sash Lucario against its Mega Evolution would easily result in the original destroying the monster before it.

    Maybe I'm really missing something here.
    Yes, sash Lucario beats Mega Lucario, but that's in 1v1. so it can't really be used as a valid argument as to why Lucario is better. Iirc, Adaptability and the higher base attack actually make a very large difference, and the power boost is the whole reason why Mega Lucario is better, since this allows it to sweep easier. Using the fact Focus Sash Lucario can take an SE hit and retaliate is a very flimsy argument, as Stealth Rocks and Spikes are still prevalent in the metagame, even with Defog's buff.

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    Quote Originally Posted by AuraChannelerChris View Post
    I don't really think Mega Lucario does better than a Lucario. Sure, its attacks are greatly boosted, but it's still pretty flimsy against a single Flamethrower-to-the-face with the lack of a Focus Sash. In fact, a Focus Sash Lucario against its Mega Evolution would easily result in the original destroying the monster before it.

    Maybe I'm really missing something here.
    The real question is, why would Lucario even want to run a Sash in the first place?

    Mega Lucario sweeps better due to higher offensive stats, a vastly superior speed tier, and Adaptability. It's not really that complicated. Base 112 speed vs. base 90 is what sold me over. Lessens Lucario's reliance on priority since it doesn't have to worry about falling short of the base 100 benchmark.
    I make no claim of being perfect or always right. Take everything I say with a grain of salt.

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    For me, something tells me that I wanna test out the possible roles that the Average Ampharos can perform compared to its Mega. While Mega Amphy excels herself as an offensive bulky pivot thanks to her improved defenses and godly Special attack, playing the role of support. Also, ones it has one cotton guard, she's a bit tough to beat on the physical side. Two however is a different story if one does not phaze it out or use Toxic / Will o Wisp. Not the best, but it makes me ponder if it has a niche to separate it from its Mega Hair form.

    The closest that I could think of now is a set that involves physical stall via Leftovers and Cotton Guard. I'm not sure how niched it could be. But it's possible in OU I guess.

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    Mega Blastoise is a powerhouse, having access to all the moves mega launcher increases in power, allowing it to make use of its ability unlike some pokemon. This further aids mega blastoise as it has strong coverage with a water stab, namely hydro pump, followed by aura sphere, dark pulse, and dragon pulse gives it unresisted coverage, all moves being over 130 base power after factoring in mega launcher and stab.
    That would be wonderful if Blastoise could learn Aura Sphere or Dragon Pulse.
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    Quote Originally Posted by psyrose3 View Post
    That would be wonderful if Blastoise could learn Aura Sphere or Dragon Pulse.
    Oh, but he can! They're both new egg moves as of XY.

    http://www.smogon.com/forums/threads/blastoise.3489354/

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    You may want to update Mega Blaziken's section to account for the fact that Blaziken is now banned under Smogon's ruleset.

    Under Mega Abomasnow, an interesting mechanic is that Snow Warning will reactivate after Abomasnow Mega Evolves, meaning Abomasnow can set up hail for five turns, switch out, come back later, and Mega Evolve for five more turns of it. It may be worth making a note of it.

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    Quote Originally Posted by Excitable Boy View Post
    You may want to update Mega Blaziken's section to account for the fact that Blaziken is now banned under Smogon's ruleset.
    Oh darn, right when I get my own shiny super saiyan Mega Blaziken. Guess he's going on my Ubers team at some point.

    Because of this, mega medicham does what mega medicham does better
    Also, found another error here for Medicham. Same as the last one I pointed out, I assume that part I bolded is a mistake.
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    Quote Originally Posted by Excitable Boy View Post
    You may want to update Mega Blaziken's section to account for the fact that Blaziken is now banned under Smogon's ruleset.
    Question: I barely hear anything about the Smogon website, but do their rules and everything carry out outside their website and thus everyone in the internet shouldn't use the kicking fiery chicken in competitive battles?

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    Quote Originally Posted by AuraChannelerChris View Post
    Question: I barely hear anything about the Smogon website, but do their rules and everything carry out outside their website and thus everyone in the internet shouldn't use the kicking fiery chicken in competitive battles?
    mostly, yeah

    they're pretty much the largest influential authority in English-speaking countries in terms of competitive Pokemon, and a good majority of competitive players do abide by their rulesets

    something like that is at least worth a footnote or something
    Last edited by Excitable Boy; 15th November 2013 at 8:35 PM.

    Quote Originally Posted by R_N View Post
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    PO is the only differing ban list, having mega gengar banned instead, which is just as good its broken af



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    Quote Originally Posted by AuraChannelerChris View Post
    Question: I barely hear anything about the Smogon website, but do their rules and everything carry out outside their website and thus everyone in the internet shouldn't use the kicking fiery chicken in competitive battles?
    The only time you need to be worried about changes to Smogon's rulesets such as this is if you're playing by their rulesets. Serebii's competitive section tends to use Smogon's rulesets by default, but some people use Pokemon Online's rulesets, Nintendo's rulesets for Battle Spot and such, custom rulesets, or none at all. In those cases, whether or not you're allowed to use a certain Pokemon (Blaziken, in this case) depends on whether or not that particular ruleset allows it.

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    Quote Originally Posted by mcdanger View Post
    Pinsir gained a mega form opposite of heracross, but was in need of one more than the stag beetle.
    Excellent article, but Pinsir is the stag beetle. Heracross is a hercules beetle.
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    Quote Originally Posted by Nidokingu034 View Post
    Excellent article, but Pinsir is the stag beetle. Heracross is a hercules beetle.
    The point is that Pinser's Mega Stone is located in the same place as Heracross's. One is exclusive to Y and the other is exclusive to X.
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    Quote Originally Posted by AuraChannelerChris View Post
    Question: I barely hear anything about the Smogon website, but do their rules and everything carry out outside their website and thus everyone in the internet shouldn't use the kicking fiery chicken in competitive battles?
    Well, if you play on Showdown, then you do have to abide by their rule, but on PO, you have to use theirs. Of course, almost everyone in this competitive section goes by Smogon's, and so if you ask for a battle somewhere, expect Smogon rules, such as not using Mega Blaziken (or regular for that matter, I think) and on PO, no Mega Gengar

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    What I've found out recently about Mega Houndoom is that it's actually quite good in Double Battles. Having him go first along with a fast Pokemon that can set up Sunny Day can help eliminate major threats early, along with later threats too. Not to mention having the higher stats helps him tank it too making it all worthwhile. I have Alakazam setting up Sunny Day for him at the moment in the Battle Frontier and it's worked wonders.

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    updated the broken images and such



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    Helpful guide, thanks for putting the time into making it.
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