Talonflame can be played around. Like all Pokemon it has its share of checks and counters. Tyranitar actually works really good to counter Talonflame. U-Turn is the only thing that inflicts damage really on Tyranitar and that is a 3HKO. Rotom-W also walls it very nicely. It also doesn't have the greatest for defenses so any Pokemon that is reasonably bulky and survives Brave Bird should be able to KO it back. I would doubt they would seriously consider making Talonflame uber. Its good, but not broken.
Not to mention Stealth Rock remains a perpetual thorn in Talonflame's side due to the rocks stripping Talonflame of 50% of its HP, and the fact that Talonflame exists on a timer since Brave Bird and Flare Blitz both inflict recoil damage. Priority Roost can offset this to an extent, but Talonflame's got enough flaws to prevent itself from ever going uber.
but yeah, talonflame isn't going anywhere. it has so many counters that any well-built team is likely going to have at least one of them. one could go the centralization route I guess, but rotom-w, heatran, and tyranitar most certainly have OU uses outside of countering birdy.
I've noticed that Talonflame's starting to see a decrease in usage. It's still good and a great wallbreaker+revenger, but the metagame really has adapted to its presence and brought it down a notch.
Last edited by Archangel; 20th March 2014 at 2:17 AM.
That's no surprise when it's walled by CorsolaTo be perfectly honest, the hyped up threats of Gen 6 seem to have fallen out of the extreme hype at this point. A lot of Talonflame's usage from a typical player comes down to spamming Brave Bird on anything that doesn't resist it, using Flare Blitz on anything else, U-turning on stuff that resists both, or Roosting the recoil damage away. It was only a matter of time before people adapted to that. Every other team using Rotom-W or even Rotom-H helps bring down its threat level too. And Stealth Rock, I guess...
...Although with Rotom-H never really seeing above 2% usage, I'm not sure it played a huge role in the decrease of Talonflame usage, but I do get what you're saying, given it has the same bulk as Rotom-W and resists both of Talonflame's STABs as well. But I digress.
Talonflame may be good at what it does (the most powerful priority in the game is no joke), but it's pretty predictable. Barring rare surprise moves like Will-o-Wisp or Tailwind, of course.
252 HP Leftovers Talonflame can always switch in to a weak attacker, take in SR damage, and heal off with Roost and then set-up with Swords Dance.
The sudden power of Banded Talonflame is awesome, but in my opinion, bulky Talonflame is the way to go. It can even be neutral to any Rotom's Volt Switch after a +1 Roost and take the hit quite well.
Not to necessarily address why it should or shouldn't be considered uber, but coming back to a question earlier: is it being considered by smogon at all?
Overheat + power swap
I'm showing this to make a point because you would have to waste two move slots to make it viable and it's not that good of a strategy anyway
Always watching. Always waiting. Never truly at peace in a realm of its own.
Giratina will return....someday.
Credit to Astral Shadow of the Under
But Talonflame has enough counters and checks to keep it from ever going Uber. The 4x weakness to Stealth Rock strips it of half its HP for switching in, which, when combined with its best attacks having Recoil damage, really limits its longevity and the number of times it can switch in. Pokemon like Rotom-W, Heatran, Tyranitar, and almost any other rock type can wall it entirely, and Talonflame has difficulty breaking through physically bulky Pokemon like Gliscor and Hippowdon. It can screw a lot of its counters by packing Will-o-Wisp, or certain mixed sets acting as lures (which are few and far between, mostly utilizing things like HP Ground to deal with Heatran), but overall, it's unlikely to ever move up from its current tier. It's good, but it's not that good, nor is it particularly overcentralizing the way Mega Lucario was.
Don't forget bulky electric types/paralysis in general. With speed being its one good stat, a stray t'wave or glare can make it a lot more managable.
~Currently own all gen 6 games, Old-school DS: (4597-0364-2569) New-school/Battlin' DS: (4055-5677-3071), current 6th gen UU record: 56W/0L/4D
NXT fan, RU/NU supporter, "Shop" Owner, Steam Pillager, and Spawn-Camper-Beater-Upper.
Spoiler:- Current Gen 6 shinies:
talonflame isn't broken at all. in fact, if it wasn't for gale wings, it wouldn't even be good in ou at all. its attack stat is only 81, which isn't terribly impressive. in fact, i'd go so far as to say it's pretty weak by the standards of ou. having such a powerful priority move thanks to brave bird is a really good thing, but that just makes it a good utility mon to check random offensive things, and it doesn't make it a broken offensive threat.
it's not that i have bad grammar, it's just that the shift keys on my laptop don't always work, so it's easier to just not capitalize stuff. sorry if that makes my posts hard to read.
I used a Talonflame when I played through Y. I would trade for one after game though instead because as a Fletchinder...well...it's movepool is HORRIBLE.