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Thread: Veneno Oscuridad

  1. #4051
    Join Date
    Apr 2011
    somewhere waitin for me


    credits to Astral Shadow

    Quote Originally Posted by MegaMeganium

    Shuckle @ Leftovers/Mental Herb/Sitrus Berry
    Ability: Sturdy
    EVs: 252 HP / 4 Def / 252 SpD
    Bold Nature
    - Stealth Rock
    - Sticky Web
    - Power Split
    - Encore

    Power Split is to neuter sweepers who might try to take advantage of Shuckle before it can set up. Also, if they get to Alakazam after knocking out Shuckle, Alakazam has a higher chance of surviving. And Encore is for tanks and Pokemon who also try and set up. No explanation needed. Rocks are for Megadactyl, who threaten to speed tie with Megazam and also to rack up damage against other threats and thus be worn down for OHKO's and 2HKO's from Zams moves, and Sticky Web for Baton Passers and mons who rely on Scarf to outspeed Zam.
    Quote Originally Posted by Arcos View Post

    Bisharp @ Life Orb
    Ability: Defiant
    EVs: 4 HP / 252 Atk / 252 Spe
    Adamant Nature
    - Knock Off
    - Pursuit
    - Sucker Punch
    - Iron Head

    Picked Bisharp because I saw it on a Mega Alakazam team. It would do pretty good with ghosts, Latis especially, and take out threats like T-tar, pressure Clef and gives us priority for faster threats.
    Quote Originally Posted by Lugia-sama View Post

    Clefable @ Leftovers
    Ability: Magic Guard
    EVs: 252 HP / 252 Def / 4 SpA
    Bold Nature
    - Calm Mind
    - Soft-Boiled
    - Moonblast
    - Flamethrower

    Destroys Mega-Sableye which otherwise walls Mega-Alakazam and can tank hits from Mega-Lopunny, who we currently do not have a switch in for. Helps Keldeo fend off Weavile and works pretty well with Keldeo in general, with Keldeo hitting Heatran and spreading burns.

    Mons such as Serperior, Talonflame, Azumarill, and Excadrill still pose threats to our team though.
    Quote Originally Posted by meliekpi View Post

    Klefki @ Leftovers
    Ability: Prankster
    EVs: 252 HP / 4 Def / 252 SpD
    Careful Nature
    - Magnet Rise
    - Spikes
    - Play Rough
    - Thunder Wave

    Klefki, while being a defensive mon, keeps the team offensive focused rather than shifting to a balanced oriented playstyle.
    T wave/Spikes support. Great Keld support being able to switch in on Lati's, Heat Wave-less Torn-T, Mega Alt, and Gengar.
    Magnet Rise to set up on Lando and Garchomp. Play Rough to hit Sableye and 2hko Latis.

    And that's it for the suggesting for this round! Looks like things are going by a bit swimmingly so here are the suggestions. It's been done 100's of times before so you know the drill; just vote for the one you believe'll fit our needs best! They all do one thing or the other, but your 1 vote could change everything, so put it in! Zam and Keldeo are to be thought about.

        Spoiler:- Current Team:

    Voting ends Tuesday 12:00 PM GMT so there u go!
    Last edited by MetalSonic; Today at 6:05 AM.

    "i unno man im just a pawniard"

    vvv Lookie
    VO Clan/VO Xat/VO Battle Spreadsheet

  2. #4052
    Join Date
    Jun 2011
    Go away stalker


    Clefable is the best fit IMO.

    Current VO battle score: 99

    Credit for image goes to woebegonenick.

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