Won't be around for the next two weeks, so here's my Submission for our CCAT!
Archeops @ Flying Gem
EVs: 4 HP / 252 Atk / 252 Spe
- Knock Off / Roost
This set is a means to provide fast support for the team.
STAB and boosted Acrobatics is a powerful move to have on Archeops.
Using Acrobatics first makes it less prone to Knock Off's from enemies like Hariyama.
Defog clears up entry hazards, improving the longevity of teammates in battle.
U-turn can be used to bring teammates in safely.
Knock Off is SE on Support Mesprit and Uxie, and is a must, seeing as the rest of the team lacks this move.
Roost is an option to improve longevity of Archeops, and while Knock Off is superior, Roost does have merits in keeping Archeops alive against lesser offensive mons.
Defeatist sucks obviously, but Defog users are priceless for any metagame.
Jolly is the only nature you need on this bird.
This guy hates mostly everybody at NU High, 'cause they all got s#it on him.
Archeops ability to clear the field and safely usher in teammates makes it a very good offensiv support mon.
Archeops Hates Water mons and Ice mons, which it has Seismitoad/Sawsbuck and Camerupt respectively.
Granbull's T-Wave works well with Archeops' ability to clear the field of any hazards.
Seismitoad can easily come back and sponge Rock moves from the likes of Crustle, Carracosta, and Barbaracle, and the latter two can even restore Google's health with Water moves.
Liepard can be a problem with STAB Sucker Punch since that interferes with Archeops' U-turn, so switch out to the pink Pitbull.
If I can't get back by then, then I wish all of you a Happy and Safe (and hopefuly very tipsy) New Years' Day.