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Thread: [Gen 6] Tier Guide: LC

  1. #1
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    Default [Gen 6] Tier Guide: LC

    Introduction

    Little Cup is undeniably the most unique tier of all, allowing you to use (most) of your favorite cutemons without getting 6-0'd by Talonflame or OHKO'd by big bad Kyurem-B. From the EV's to the extremely fast paced Level-5 metagame, this one is truly like no other. It originated in DPP, where Life Orb offensive powerhouses were everywhere, but BW took a turn to a more bulky offensive meta with the introduction of the ever present Eviolite. Now in XY, many thing have changed. Formerly broken items have been unbanned, Pokemon deemed OP in the past now run amuck in the tier, and new threats have emerged. We'll begin by discussing the rules of the tier!

    Da Rules

    Sleep Clause: Only one Pokémon can be put to sleep at a time
    Self-KO Clause: This never really comes up, but if you KO the opponent and in that same turn your Pokémon dies, you lose
    OHKO Clause: Similar to the Self-KO Clause, it never comes up, but moves like Sheer Cold are banned
    Evasion Clause: Double Team is banned, as well as any evasion increasing move
    Species Clause: no team can have more than one Pokémon of the same species, i.e. two Mienfoos
    Pokémon must be Level 5
    Pokémon must have a next-stage evolution
    Pokémon must be in its “baby” form – First Stage Evolution

    Banlist

    Dragon Rage
    Sonicboom
    Moody
    Scyther
    Sneasel
    Tangela
    Yanma


    Teambuilding Tips: A Quick How-To on LC EV's, What Items to Use, and Good Filler Moves

    In LC, it is never best to just dump 252 in your offensive stat and speed then call it a day. Thanks to being at Level-5, you're always wasting EV's that could be used to increase your bulk. Now, usually determining how many EV's you need requires a few minutes of guess-work or using a complex mathematical formula that no one wants to do. So, below is a quick guide to EV's in LC!



    Life Orb - This item gives you more wallbreaking power, and really should only be used on wallbreakers. Sweepers would rather hold Berry Juice or Eviolite.
    Eviolite - This items boost both defensive stats, and is good for Pokemon that will be switching in a lot, but who lack the bulk to do so consistently without it. It is also great for Pokemon that already have reliable recovery.
    Berry Juice - Deemed broken last generation, this item recovers 20 HP when the Pokemon holding it drops below half. This is great for set-up sweepers who are bulky enough to live a hit, set-up, then hit back. It also works great on bulky Pokemon without reliable recovery, and on Sturdy users.
    Choice Scarf - Thanks to all the tier's speed stats being close together, attaching a scarf to something with 11 speed or more guarantees it will outrun the entire unboosted tier.
    Do not under any circumstances use Leftovers and Sitrus Berry in LC, or Oran Berry while Berry Juice remains unbanned.

    Knock Off - With the damage buff and the amount of reliance Pokemon put on their items in LC, Knock Off has become a great move to just throw on a Pokemon if you have nothing else to put.
    Hidden Power Ice or Icy Wind - With the popularity of Gligar, just throwing an Ice move on something that normally can't touch it will almost always grant or a KO or severely weaken the opposing Gligar.
    Haze - Thanks to the amount of Swirlix and Shell Smashers out there, removing their boosts with Haze when they try to set-up is always a great trick.
    U-Turn - U-Turn is just great for grabbing momentum, and should almost always be at the top of the list with Knock Off when considering filler moves.

    Playstyles and Tips for Playing in LC

    The main playstyles you will see in the current LC meta are bulky offense and offense. These playstyles are popular due to the greater amount of wall breakers and set-up sweepers compared to the lesser amount of good walls in the tier. Balance is quite common as well, but usually consists of Pokemon with heavy offensive pressence and pivots, rather than walls, so in my opinion, these teams fall under the bulky offense category. In addition, the majority of the walls in LC are set-up bait for sweepers, making stall a not impossible, but very difficult playstyle to use. The key to playing in LC is keeping pressure on your opponent, whether that be offensive pressure or threatening them with status conditions. If you control the momentum, you control the game. In addition, hazards are much less useful in LC than in OU. This is partly due to the fact there aren't as many threats here that are weak to them, but it is also due to the fact that you lose valuable momentum by setting them up. At the moment, the only hazard worth using is Stealth Rocks, which has the niche of disrupting the common, and rather OP, Sturdy + Berry Juice strategy, as well as hampering LO Murkrow's longevity. In LC, the most common speed tier is 19, which a multitude of common threats listed below hit. It is always recommended that if a Pokemon can hit 19 speed, you EV it to do so. A few lesser seen playstyles are Sticky Web and Sandstorm. Sticky Web teams usually contain slower, but powerful threats like Meditite and Bunnelby, but due to the multitude of big threats in LC either being airborn or having priority, these teams are much less common. However, they can still pose a massive threat to you if the majority of your Pokemon are grounded, so a Defoger is nice to have if that's the case. Sandstorm teams are much much less common with the weather nerf, but Drilbur under sand is still a big threat if you lose your priority users. However, this nerf has really made Sand not worth using. On that note, priority is another key to LC, as it provides a way to revenge kill without relying on winning a speed tie.

    Sample Teams for Beginners

    Below are a few teams highlighting the playstyles above that beginners can use to get a grasp on the metagame. They aren't flawless or the best, but they're solid enough to get lots of wins.

        Spoiler:- Offense:

        Spoiler:- Bulky Offense:

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    Threatlist Continued

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    User Submitted Cores, Sets, and RMT's

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    Aight First core Spark

    Dwebble @ Berry Juice
    Trait: Sturdy
    EVs: 4 HP / 252 Att / 252 Spe
    Adamant
    - Shell Smash
    - Rock Slide
    - X-Scissor
    - Earthquake

    Tirtouga @ Berry Juice
    Trait: Sturdy
    EVs: 4 HP / 252 Att / 252 Spe
    Adamant
    - Shell Smash
    - Waterfall
    - Earthquake / Stone Edge
    - Aqua Jet

    It's not hard to see why these two would make a good core. Berry Juice with Sturdy will guarantee both of them a Shell Smash Boost. Both of them are super-strong Physical counters that can wear down each other's counters through sheer offensive power.

    EDIT: Just so you know, I don't now jack crap about EV'ing in LC, so if you can optimize the EVs Spark, go ahead and do that.
    Last edited by Eaglehawk; 31st January 2014 at 3:42 PM.
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        Spoiler:- In Memoriam:


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  6. #6
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        Spoiler:- Defensive Cores:


        Spoiler:- Balanced Cores:


        Spoiler:- Offensive Cores:


    That's it for today. All these are decent cores. Sorry if descriptions are lacking. Also, in your sample team, remove BD Swirlix's 24 HP EVs so its HP goes down by 1. ATM, BDing won't activate your BJ, allowing you to be outsped and RK'd much more easily.

  7. #7

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    swirlix + gligar banned so say gbye to them
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    Add Assault Vest as a not to use thing.

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