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Thread: Community POTW #015

  1. #26

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    Heliolisk is an interesting Pokemon. It's as if Game Freak wanted the perfect Water Pokemon counter, and they bring up this. Immunity to Water type moves whilst boasting Electric STAB essentially makes it a Water type's worst nightmare. Adding insult to injury Starmie and Greninja are perhaps the only Water types that outspeed it in standard; courtesy of it's odd and signature 109 Speed in standard (it only shares this speed with Durant, which is not common) not even Keldeo can outpace it. Heliolisk can also be multi-weather dependent due to Solar Power which essentially gives a Life Orb boost except that it has the same boost as +1 Special Attack. It's also got sweet coverage moves it Surf, Grass Knot and Focus Blast, and a coveted Ghost immunity is also an edgy perk. It's notable flaws are it's extremely pitiful defense and a crippling Fighting and Ground weakness, two common physically based attacks. It's still a very good Pokemon, though, so if your team has problems with Water types Heliolisk is a pretty good pick.

    Lightspeed
    Heliolisk @ Choice Scarf
    Ability: Dry Skin
    EVs: 4 HP/252 Special Attack/252 Speed
    Nature: Timid

    Volt Switch
    Thunderbolt/Thunder
    Surf/Grass Knot
    Hidden Power Ice/Focus Blast

    A blistering 522 Speed makes Heliolisk an extremely potent revenge killer capable of outpacing Choice Scarf 108s such as Terrakion and Keldeo. Volt Switch works well in tandem with it's speed to gain early momentum. Thunderbolt is primary hard hitting STAB etc, but use Thunder on a Rain Team. Speaking of Rain use Surf on Rain teams to nail Ground types such as Gliscor and Hippowdon. Grass Knot helps against Gastrodon and maybe Quagsire that otherwise may be a problem. Hidden Power Ice dents things like Garchomp and Dragonite. Focus Blast doesn't help as much as HP Ice does but it's still an option. It notably hits Mega Lucario (although ExtremeSpeed and Vaccum Wave are a problem) and Magnezone,

    Stallisk
    Heliolisk @ Leftovers
    Ability: Dry Skin
    EVs: 252 HP/4 Special Attack/252 Speed
    Nature: Timid

    Substitute
    Toxic
    Parabolic Charge/Thunderbolt/Thunder
    Hidden Power Ice/Surf/Protect

    This only works in the rain where Heliolisk can stall the living daylights out of things with a Sub up. Sub blocks fatal hits/gives a shield etc. Toxic cripples most things, and helps with your Stall. Parabolic Charge may sound weird in competitive sets but extra recovery on a stall set isn't really bad. Thunderbolt is for consistent, strong STAB while Thunder is the strongest but will miss unless you're in rain (which you always should be). Hidden Power Ice rounds up pseudo BoltBeam coverage, although if things like Garchomp aren't your concern Surf is stronger. Protect helps with stall, again.
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  2. #27
    Join Date
    Jan 2014
    Posts
    4

    Default

    I have found Heliolisk to be a great addition to my sun team. By having the ability solar power, you get a 1.5x special attack boost to its 109 base special attack, which is quite nice and puts a big hurting on the water types that would otherwise stop your sun team. Here is a possible set up.

    Don't wait for the UV rays to kill the enemy

    Heliolisk
    Choice Scarf
    Solar Powered
    Timid (+Spe, -Att)
    EVs: 252 SpA, 252 Spe, 4 HP

    -Volt Switch
    -Parabolic Charge/Thunderbolt
    -Dark Pulse/Grass Knot
    -Hyper Beam/Thunder

    The idea of this set is to attack before anyone else, faint the enemy, and get out of there. Choice scarf will increase Heliolisk's base 109 speed enough to be faster than anything under a base 150 speed (only Deoxys-speed and Ninjask naturally outspeed it). Solar power will make you hit very hard. Volt switch allows a one-turn STAB hit, so that you can then switch to another pokemon that won't die in one hit. Parabolic charge is to kill off a weakened enemy and heal your solar-power damage; thunderbolt can be used just for more power. The third move is for a coverage move to hit anything that resists electric attacks. Dark pulse just adds extra coverage and grass-knot can help against dangerous ground types. The final move is for raw suicidal power. Thunder can be used if you want to gamble with 70% accuracy by default to get major damage with solar powered STAB, or it can be your ace-in-the-hole against competing rain teams who think ending your sun will end your reign. Hyper beam is for an almost guaranteed KO, since you have solar power and STAB increasing this move's power; however, the recharge will pretty much guarantee that Heliolisk gets killed by the next switch-in, so use it as a last resort.

  3. #28
    Join Date
    Apr 2010
    Location
    Somewhere in the Night
    Posts
    617

    Default

    I tried one once. Was disappointed. Never thought to use Damp Rock (face palm) Might give it another shot.
    My Favorite Pokemon
    Zangoose --- Moonlight_Tails --- November 22nd, 2013

  4. #29
    Join Date
    Dec 2013
    Posts
    16

    Default

    Heliolisk
    @Choice Specs
    Ability: Dry Skin
    Thunder
    Surf
    Focus Blast
    Dark Pulse

    Choice Specs are there to ramp up the Special Attack to rediculous hights. It's easier to have another pokemon set up rain for Helioisk. Thunder is the most powerful STAB move. Surf gets psudo-STAB from rain. Focus Blast is there for beating on Steel types. Dark Pulse exists simply to kill Metagross.
    Meet Tropius, the once good Grass type nerfed in X & Y

  5. #30
    Join Date
    Feb 2014
    Posts
    1

    Default

    Heliolisk is easily my favourite Pokémon in this generation. I use it comfortably in an OU rain team, and I find it's a solid as heck counter and or check to a lot of common Pokémon in the current standings (Azumarill, Greninja, Talonflame). However, I don't doubt that he's not without weakness, and I find Gastrodon is a great support for the lil electro-lizard.

    Photovoltaic!
    Item: Choice Specs
    Ability: Dry Skin
    Timid, 252 Spe / 252 SpA / 4 HP
    Thunder / Thunderbolt
    Surf
    Grass Knot
    Volt Switch / U-Turn

    I haven't tried Thunder, as it forces a lot more reliance on rain or U-Turn (didn't realise it was available), but he seems to cover a lot of options with this set. Switch in on a water move comfortably and threaten a switch or start sweeping with a good coverage of move types.

    As I mentioned, Gastrodon is a great partner, providing defensive bulk, recovery options and good rain support.

  6. #31
    Join Date
    May 2010
    Location
    USA
    Posts
    193

    Default

    One of my favorite Kalos pokemon.
    Rain-set
    Dry Skin w/ Leftovers/Power Herb
    Modest/Timid w/ 172 Sp. Attack, 170 Speed, 168 Sp Defense
    Thunder
    Razor Wind/Hyper Beam/Rain Dance/Hidden Power [Ice]
    Surf
    Dark Pulse

    Sunny-set
    Solar Power w/ Leftovers
    Modest/Timid w/ 172 Sp. Attack, 170 Speed, 168 Sp Defense
    Thunderbolt/Volt Switch
    Hidden Power [Fire/Psychic/Grass]
    Dark Pulse
    Focus Blast

    Countering
    High Attack and Sp Defense with Ground/Fighting-Type moves like Earthquake Tyranitar/Snorlax/Dragonite, Hitmonlee, Hitmonchan, Heracross, Drill Run Escavalier, Gallade, Brick Break Muk, and Bouffalant.
    Last edited by sbktdreed; 9th February 2014 at 2:55 AM.
    Got Pokémon X. Intend to get either Omega Ruby or Alpha Sapphire.
    No info about my Friend Safari.
    Vivillon Pattern: Polar
    Looking for nicknamed, shiny, and/or have a hidden ability in GTS and may battle at anytime.
    If interested, send a private message with your ID #.

  7. #32
    Join Date
    Feb 2014
    Location
    Astoria, Queens, New York, USA
    Posts
    1

    Default

    I would have chosen either Pinsir or Heracross to be the POTW for this week, given that it marks the 50th anniversary of the BEATLES' arrival in America! You know, because Pinsir and Heracross are beetle-based Pokemon.

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