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Thread: Community POTW #023

  1. #1
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    Default Community POTW #023

    Time for the next Pokémon of the Week and the generator has spat out another awesome Pokémon



    It's Ampharos, the beloved Electric-type Pokémon that evolved from a sheep.

    http://www.serebii.net/pokedex-xy/181.shtml

    Go nuts




    In addition to this, we also have the Mega Corner article to come with it



    Ampharos received a Mega Evolution, with a type change and significant stat increases.

  2. #2
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    Ampharos:
    Ability: Static
    Rain Dance
    Thunder
    Hidden Power (water)
    Signal Beam/Dragon Pulse/Power Gem
    Item: Damp Rock
    Nature: Modest
    EV: 252 Sp. Atk, 252 Speed, 4 HP

    Mega Ampharos:
    Ability: Mold Breaker
    Rain Dance
    Thunder
    Hidden Power (steel)
    Dragon Pulse
    Nature: Modest
    EV: 252 Sp. Atk, 253 Speed, 4 HP
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  3. #3
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    Aah… Ampharos, the beloved electric type of many Johto trainers, and Jasmine.

    Ampharos is odd for an Electric type. It is not very fast, but actually a bit bulky (above average HP and defenses). An excellent SATK tops it all and secures the label bulky sweeper… just not a very good one

    I See the Light…house
    Ampharos@Static
    Item: Choice Specs
    -Thunderbolt
    -Dragon Pulse
    -Focus Blast/Hidden Power Grass/Ice
    -Volt Switch/Focus Blast
    Nature: Modest (+SATK, -ATK) or Quiet (+SATK, -SPD)
    252 HP/252 SATK/ 4 Def

    The premise is simple, suck a hit then lay waste with Specs boosted attacks. Works better in Trick Room where Ampharos isn’t as likely to eat a hit.

    Ampharos was also one of the lucky pokemon to be gifted with a Mega-Evolution this generation, something that it badly needed. Mega-Ampharos could almost be considered a special version of Zekrom, having incredibly high SATK, usable ATK, Good defenses and above average HP and both possessing a form of Mold Breaker. Mega-Amp is even slower than its normal counterpart, though so be warned.

    The Shining (Dragon)
    Ampharos@Static/Mold Breaker
    Item: Ampharosite
    -Thunderbolt
    -Dragon Pulse
    -Focus Blast/Heal Bell
    -Volt Switch/Hidden Power Grass/Ice/Heal Bell
    Nature: Modest (+SATK, -ATK) or Quiet (+SATK, -SPD)
    252 HP/252 SATK/ 4 Def

    Offensive Mega-Amp with a touch of Cleric. The best defense is an overwhelming offense that has good defenses. It lays waste to everything (and I do mean everything; Volt Absorb, and Motor Drive get blasted by Electric attacks regardless), while Heal Bell allows support for its allies and shields Mega-Amp from some status effects.

    Other Options
    Ampharos has a huge movepool and can viably fill a support roll

    -Cotton Guard + Eerie Impulse/Light Screen
    While defensive boosts are generally scorned, it is hard to turn away a 3-stage defense boost. Combine that with halving your opponent’s special attacks and Ampharos becomes stupidly hard to take down.

    -Thunderwave + Confuse Ray
    Because it bloody sucks being on the receiving end of Parafusion.

    -Power Gem
    One of the few special rock moves. Shame it doesn’t cover much that isn’t already hit hard by Thunderbolt or Dragon Pulse.

    -Ion Deluge + Hyper Beam
    Pure Gimmick, DON’T use this…

    -Physical Moves
    Mega-Amp can viably run a physical or mixed moveset. It just wastes its mythical SATK.
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    Fabiolous
    Modest, Mega Stone
    252 SpA, HP, 4 Df
    -Thunderbolt
    -Dragon Pulse
    -Focus Blast/Dazzling Gleam/Volt Switch
    -Focus Blast/Dazzling Gleam/Volt Switch

    Don't think this needs explaining

    Fashion Before Fabio
    Timid, Scarf
    252 Spd, SpA, 4 HP
    -Volt Switch
    -Dragon Pulse
    -Hidden Power Ice
    -ThunderBolt/Focus Blast
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    Ampharos
    Stats
    115 base SpAtk hits HARD, which creates opportunities in Trick Room, when combined with the awful 55 base Spd stat. The main issue is outside of Trick Room. It will likely take a hit before it can hit, and with 85 and 90 base Def and SpDef respectively, coupled with 90 HP, isn't great. Usable, but not in the long run. It can take a couple of hits. 75 base Atk isn't too handy, but no-one uses physical Amphy anyway.

    Movepool
    Special-based, Ampharos gets Thunder and Thunderbolt, as well as Volt Switch, Focus Blast, Signal Beam, Dragon Pulse and Power Gem. Zap cannon is possible, but inadvisable. 5 types that between them, deal neutral damage across the board. Physically, it gets a great movepool, which is a shame with that poor Atk. Fire Punch, Thunder Punch, Wild Charge, Brick Break, Bulldoze, Iron Tail and Outrage are all brilliant attacks, which would be useful, if not on Amphy's second weakest stat. Support-wise, it can set up with Cotton Guard, Ion Deluge, Confuse Ray and Magnet Rise. Heal Bell is an option for support.

    Abilities
    Static or Plus are your options here. Plus relies on either Minus or Magnetic Flux to be useful, so Static is better unless you run a Plus/Minus doubles team.

    Sets
    Ampharos@Life Orb
    Static
    252 SpAtk, 252 Spd, 4 HP
    -Thunderbolt/Volt Switch/Thunder
    -Cotton Guard
    -Focus Blast/Signal Beam/Power Gem/Dragon Pulse
    -Focus Blast/Signal Beam/Power Gem/Dragon Pulse

    This is a strictly non-mega set, which is rare. Just power, as Amphy isn't around for more than 3-4 turns, or 2 turns vs any EQ user. As such, it focuses on coverage, with a choice of 4 moves for 2 slots, plus Cotton Guard, which helps vs EQ and should be a staple move on any Ampharos. Which one is purely preference, but chances are you'll probably leave out the one you need for the next match. That's life, eh? Also, only run Thunder on a Rain Dance team!!!! It is too likely to miss otherwise.

    Countering Ampharos
    Earthquake, and a relatively fast user of it who can take a hit or two. Ampharos is rarely OHKOed in my experience, and will hurt on the turn in between, so be prepared, especially for Cotton Guard. One Cotton Guard raises the Defense to 212.5, and two gets it to 340 Def. That will take a Swords Dance or two to break down.

    Mega Ampharos
    Stats
    OK, wait up a second. Adding Dragon type just added 3 weaknesses and 3 resistances. Not good, as the new gen seems to be focused on downplaying Dragon types. On the plus side, however, it gets 165 base SpAtk, which is higher than all legendaries, aside from White Kyurem or mega Mewtwo Y, and on par with Mega Gardevoir. Wow. Also the defenses increase to 105 and 110 respectively. However, the HP is unaltered and the Spd actually drops to 45. Yeah, DROPS. The Atk boost to 95 is fairly useless, as it is overshadowed by that SpAtk.

    Ability
    Mold Breaker helps with various situational abilities, such as Volt Absorb, Battle Armor, Solid Rock and Wonder Guard, among others. Useful, in some situations, but not often.

    Sets
    Ampharos@Ampharosite
    Static>Mold Breaker
    252 SpAtk, 4 Def, 252 HP
    -Thunderbolt/Thunder/Volt Switch
    -Dragon Pulse
    -Cotton Guard
    -Power Gem/Signal Beam/Focus Blast

    Similar principles to above. Cotton Guard helps if you need to bulk up for an EQ, Dragon Pulse and your Electric move of choice for STAB and one of the rest for coverage.

    Countering Mega Ampharos
    More options here. Try to go Physical, but have Special moves ready in case of Cotton Guard. Ice Beam/Punch, Play Rough/Moonblast, Dragon Pulse/Outrage/Draco Meteor and EQ/Earth Power can help put it down fast. If they set even one Cotton Guard up, switch to Special moves. +3 boost to Defense equals 2.5 times its base Def, which is 262.5, which is similar to Shuckle's defense stat. Two Cotton Guards means 420 base Def, which isn't getting broken down anytime soon.

    Overall
    Yeah, not a great Pokemon. Good offensively, and with usable defenses, but slow as anything. The Physical movepool is a shame as well. The main redeeming factor is Cotton Guard, which can help it wall Physical hitters after 2 turns. By this time though, it will probably be on about half to two-thirds health.

    Also, this is the third pokemon in a row with poor/abysmal Spd for POTW. What's happening with that?
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  6. #6
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    Ampharos. Pretty much anyone who has played Gen II or the remakes has used this for their early Electric Type. Ampharos is not spectacular, but it's a lot more of a hassle than one would expect. Plus, it gets a fancy new Dragon-Type Mega Evolution

    Stats:
    -HP - Great - Base 90 shines bright for an Electric Type.
    -Attack - Below Average/Good-bordering-Great - Base 75 is depressing with that many Physical Move options and Base 95 can't compare to that Sp.Atk.
    -Defense - Slightly-Above Average/Great - Base 85 is oddly bulky for an Electric Type, but Base 105 is that much sweeter.
    -Sp.Atk - Great/Incredible - The main selling point of most Electric Types. Base 115 is huge as is, but Base 165...delicious...
    -Sp.Def - Good/Great - Did I mention "oddly bulky" before? Electric Types rarely boast decent defenses, but, Mega or not, Amparos is pretty tank-y.
    -Speed - Dead Zone/Good (Trick Room) - Base 55 just floats in the area where it's outrun by things both in and out of Trick Room. Going Mega rectifies that by nudging it over the Trick Room border.

    Abilities:
    -Static - Not bad, but not awesome. Electric Types don't care about being Paralyzed anymore and Earthquake and most Special Moves can bypass Contact.
    -Plus (Hidden, Available [Poké Transfer]) - Not the best Ability for Singles, but can be a surprise against an opposing Plus/Minus Ability Pokémon.
    -Mold Breaker - Mega-Ampharos has one of my favorite Abilities of all time. Sometimes, you just need to give a little more of a wake-up call and bypass Ability-given immunities. Especially when you deal with Sturdy.

    "Surprising" is the word I'd use for Ampharos. It has great potential, but lacks in many exploitable spots. The biggest reason I am fenced is the Mega Evolution quadrupling Ampharos's Weaknesses. Not many Pokémon can suffer that much from adding one Type.
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  7. #7

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    Yay Amphy!

    Having run mega ampharos for quite a while, I can attest to its prowess as a bulky sweeper, especially in doubles.

    Trick Room Tank
    Ampharos@Ampharosite
    -Discharge
    -Dragon Pulse
    -Signal Beam/Power Gem
    -Protect/Substitute
    Static
    Quiet
    252 spatk 252 hp 4 spdef

    This set is useful for soaking up hits and striking back hard. Discharge is handy in doubles, especially given the parahax. Dragon pulse is stab while the third slot is for coverage. Protect/sub is handy for endurance.



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    I only have one request: please oh please name one of the mega-sets "Amphabulous"

    Also in the doubles and triples section, it should also be mentioned that Dragon Pulse can hit any opponent pokemon in the field - very useful in picking off certain threatening pokemon under trickroom.

    While there were some new interesting electric moves eg magnetic flux, they are all incredibly situational so unless you feel like hedging your bets, its best just to ignore them. Shame really.
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    THE dragon of the west

    mega
    Dragon pulse
    thunder/ thunder bolt/ charge beam
    focus blast
    thunder wave

    also usable in doubles and triples

  10. #10
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    Amphabulous doesn't have a great number of moves so basically what's listed above. It's too bad...but let's try something completely different.

    Amphabulous (No, seriously, name its Mega set this...no matter what it is)
    Ampharos@Ampharosite
    Ability: Static
    EVs: 4 HP / 252 SAtk / 252 Spd
    Modest/Timid Nature
    IVs: 0 Atk
    - Thunderbolt
    - Dragon Pulse
    - Focus Blast
    - Agility

    Okay. Seriously. What else is funnier than Ampharos cleaning up an opposing team without them being able to move? Ampharos with +2 speed is able to outpace anything without Choice Scarf with 122 or less speed no matter how it acts (crucial for clearing out Greninja). If you go with Timid nature, it'll outspeed anything with 135 or less speed. The critical numbers for Scarfed Pokemon are a much less appealing 76 and 88 speed. However, let's keep that aside as Scarf is only really prevalent in a couple Pokemon and those are typically counters to Ampharos and should be considered long before unleashing the beast.

    With the three pronged attack set up above, it can clear lots. Ampharos is probably one of the biggest threats to non-Scarfed sweepers since it's faster and typically goes for OHKOs. Either Charizard? Bye. Azumarill? Gone. It can eat a few Sucker Punches and still keep chugging, much unlike some of the other major sweepers. It can also destroy walls as needed though it will take massive damage in retaliation.

    What does stop the Amphabulous train though is Ground, Steel types. Both hurt lots since it'll typically take away a key attack and may force it to rely on the ever terrible Focus Blast. And when they get a return attack, typically in the form of Earthquake, it hurts. As such, if you're planning an Ampharos win condition, you better be paving the way before it comes in. Landorus-T is of particular concern.

    Also watch out for Scarfed Dragons. Garchomp and Salamence, when Scarfed, will OHKO with Outrage.

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    Static w/ Ampharosite/Assault Vest
    Quiet w/ 252 Sp Attack, 130 Sp Defense, 128 Defense
    Thunder/Thunderbolt
    Dragon Pulse
    Power Gem/Hidden Power [Fire/Flying/Ghost/Dark]
    Focus Blast

    Countering
    High Sp Defense with Ground/Ice/Dragon/Fairy-Type moves like Drill Run Escavalier, Earthquake Hitmonlee/Gallade, Tyranitar, Dusknoir, Goodra, Dragonite, or Hitmonchan.
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  12. #12

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    This is the one Pokemon that I wish it could learn parabolic charge, but nope! The move was given to those with very flimsy defenses.
    Imagine using parabolic charge with cotton guard and charge. Electric Fence!

    My favorites happen to be mid-evolved poison types.

  13. #13
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    Let's get physical!
    - Wild Charge/Thunder Punch
    - Outrage
    - Fire Punch/Brick Break/Iron Tail/Power-Up Punch/Thunderbolt/Bulldoze
    - Fire Punch/Brick Break/Iron Tail/Power-Up Punch/Thunderbolt/Bulldoze
    Item attached: Ampharosite
    Ability: Mold Breaker
    EVs: 252 Atk, 252 HP, 4 SpAtk/SpDef
    Nature Brave

    Its attack base power is 95, which is not that bad. If you're thinking I'm mad, well there is someone out there who is using a set with only special moves on MegaKangaskhan (which has 60 SpAtk...).
    Wild Charge and Thunder Punch are for STAB; Wild Charge has more power, but it has the recoil, while Thunder Punch has no recoil damage and can paralyse the oppenent, but it is less powerful. Outrage is also a STAB move, but you have to be careful of those Fairies. Iron Tail could be a solution, but it's very risky because of its low accuracy. Fire Punch and Brick Break work the same way: they both can be useful against Ice type Pokemon, Fire Punch can burn the oppenent (which could be helpful) and Brick Break can break the screens. Power-Up Punch is for boosting Ampharos' Attack, while Bulldoze is for Electric type opponents. You can use Thunderbolt as a "confusing" move: if the opponent sends against you a Blissey to tank your Thunderbolt, use one of your physical moves and you'll surprise your opponent!

    Imma Faboulous Guardian!
    - Cotton Guard
    - Light Screen/Charge
    - Toxic
    - Thunderbolt/Dragon Pulse/Rest/Protect
    Item Attached: Ampharosite
    EVs: 252 HP, 252 Def/SpDef, 4 SpAtk
    Nature Bold or Calm

    The aim of this set is to annoy the opponent. Toxic on the first turn, then use Cotton Guard and Light Screen/Charge to boost your defenses. Then Protect or attack until the opponent is K.O. Charge and Thunderbolt woks well as Charge boosts Ampharos' Special Defense and the following Electric Type move. Rest is for recovery, but it seems so hard to use it in a battle especially if Ampharos doesn't hold a Chesto Berry.

    ParaFlinch Ampharos?!?
    - Thunder Wave/Body Slam
    - Headbutt
    - Confuse Ray
    - Thunderbolt/Dragon Pulse/Body Slam
    Item attached: Ampharosite (Just to show that you are fabulous)/Muscle Band
    EVs: 252 HP, 232 Atk, 24 SpAtk
    Nature Brave

    This set is only for fun. Don't use it in a competitive battle. Thunder Wave the opponent, use Confuse Ray and then Headbutt as long as (Mega)Ampharos can. If your opponent is a Ground type Pokemon, Body Slam could be an alternative for the paralysis (but seriously: why would you keep an Ampharos against a Ground type?). Thunderbolt and Dragon Pulse are STAB moves.

    *dling-dling-dling* Dinner is ready!
    - Heal Bell
    - Light Screen
    - Thunder Wave/Toxic
    - Thunderbolt/Discharge/Dragon Pulse
    Item Attached: Ampharosite/Leftovers/Light Clay/Lum Berry
    EVs: 252 HP, 252 Def, 4 SpDef
    Nature Bold or Calm

    In this set Ampharos works as a support for its team. He can set up a Light Screen, can heal his team mates and he can also paralyze or poison the opponent. An alternative to Thunder Wave could be Discharge which has 30% chance of paralysing the opponent and it can also make a decent damage. You can attach to Ampharos its megastone if you want Ampharos to be more bulky (and to show how fabulous is this MegaPokemon), while Leftovers are useful for recovery especially for this Pokemon which has Rest as the only recovery move. If you want some extra turn of Light Screen then attach it a Light Clay, while Lum Berry is useful to not waste a turn for Heal Bell.

    Positives
    - MegaAmpharos is absolutely FABULOUS

    Negatives
    - MegaAmpharos is too fabulous too have negatives, so there are no negatives

    (just kidding ahah)

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    Unfortunately, when it mega evolves, it lowers its speed.....
    Superelectivire for the win!
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    Best Battler - Cloyster
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    Look at DAT HAIR! DA HAIR MAN! DA HAIR!

    Anyways, currently so far, in Smogon's tiering systems our AMPHABULOUS is C rank in OU and A rank in UU. Since everyone else shared the best sets already, ther are varying teams that our sheep can fit into.

    a. Bulky offense teams are a decent place for her to go if you want someone to deal with the fire / water / grass core that pops out in OU every now and then. Either use sets that let you tank and hit back. Or go for the surprise "Agility" sets. But she is famous with trick room teams: moreso with her mega. Personally, I am not sure if her modest nature is faster than a physically defensive Rotom Wash if both don't invest in speed.

    b. For showdown's other tiers, OU monotype gives her a decent edge against Mono Flying types. Too bad she can't be place in Mono dragons. But this is another category in Showdown to consider.

    c. If you are daring enough, in the possible future, she could be a viable player for trick room VGC sets thanks to her legenary level special attack. If she had draco meteor, oh my...

    d. If you still cling to the glory days of using rain spam, she could be a viable choice since she is Amphabulous. Really. Look at her majestic hair!

    For me, I suggest another naming idea for Ampharos. Give her shampoo labels as much as we could. Tresemme, Pantene, Garnier, Loreal Paris / Kalos. I got the naming idea from this picture.

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    Ampharos @ Leftovers / Life Orb
    Nature: Timid / Modest
    Ability: Static
    EVs: 4 HP / 252 SpA / 252 Spe
    ~Agility
    ~Thunderbolt
    ~Focus Blast / Hidden Power (Ice)
    ~Substitute

    Ampharos @ Ampharosite
    Nature: Modest
    Ability: Static -> Mold Breaker
    EVs: 172 HP / 252 SpA / 84 Spe
    ~Volt Switch
    ~Dragon Pulse
    ~Thunderbolt / Focus Blast
    ~Heal Bell / Thunder Wave / Thunderbolt / Focus Blast

  17. #17
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    Quote Originally Posted by GirlKirbyZombie View Post
    This is the one Pokemon that I wish it could learn parabolic charge, but nope! The move was given to those with very flimsy defenses.
    Imagine using parabolic charge with cotton guard and charge. Electric Fence!
    Cotton Guard makes Earthquake less of an option against Ampharos and Mega-Ampharos (still hurts, but can help a bit). Buff (and Mega Evolve) on the first round it's out, then tank what you can. Highly recommended to Baton Pass an Aqua Ring and/or an Ingrain to help with that bulk. Charge can help Ampharos keep up with the damage output if you run Leftovers instead of Ampharosite. Not the most conventional use of an Electric Type, but Ampharos isn't exactly a conventional Electric Type to use.
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  18. #18

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    Quote Originally Posted by Kraleck View Post
    Cotton Guard makes Earthquake less of an option against Ampharos and Mega-Ampharos (still hurts, but can help a bit). Buff (and Mega Evolve) on the first round it's out, then tank what you can. Highly recommended to Baton Pass an Aqua Ring and/or an Ingrain to help with that bulk. Charge can help Ampharos keep up with the damage output if you run Leftovers instead of Ampharosite. Not the most conventional use of an Electric Type, but Ampharos isn't exactly a conventional Electric Type to use.
    With you mentioning a baton pass, the best one for that job would be Vaporeon. It can also use scald to get a helpful burn and then use wish to heal Amphy as it comes out.

    To everyone else: Here's MegaAmpharos' theme song. http://youtu.be/nBIfWt3uiZ8

    My favorites happen to be mid-evolved poison types.

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    Quote Originally Posted by GirlKirbyZombie View Post
    With you mentioning a baton pass, the best one for that job would be Vaporeon. It can also use scald to get a helpful burn and then use wish to heal Amphy as it comes out.

    To everyone else: Here's MegaAmpharos' theme song. http://youtu.be/nBIfWt3uiZ8
    Great amphy theme.

    For doubles, mega Ampharos is useful as a Trick room sweeper. It's powerful offensive typing, plus low speed is great. STAB thunderbolt can bypass manectric and others' lightning rods and other abilities. STAB Dragon pulse is nice too. HP fire can aid with pokemon like ferrothorn and others. It's a good pokemon to try.

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    Overall, Ampharos got the short end of the circuit among Electric Types on Speed, but I dare any non-Legendary Electric Type to take a Ground-Type hit and survive without an Item. Mega-Ampharos has a great output on power and defenses, but the sacrifice of an Item Slot must always be heavily weighed. Support from allies is key to Ampharos in a long-term Battle. Just beware of Toxic Poison, Sleep, Trick Room expiring, and opponents who can adapt to a diverse Moveset. The Dragon Type added through Mega Evolution makes Fairy Type a hassle, too.

    Recommended Allies: Aqua Ring + Baton Pass Vaporeon for setup, Steel Types for handling Fairy Types (Escavalier or Assault Vest Steelix, for examples), Anti-Earthquake-User Pokémon (usually Flying-Water or Flying-Grass Types like Gyarados, Pelipper, Tropius, etc.)
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    Oct 2013
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    London, UK
    Posts
    48

    Default

    Mega Ampharos eats souls after an Agility, either Baton Passed or self-set up on something it checks. It actually outspeeds a lot of base 90 Speed Pokemon after an Agility as a Timid Mega Ampharos, which has caught me offguard before. Beware the power of a Mega Ampharos on speed.

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