Oh lord. Carbink's defenses are astronomical. 150 each? Hell yeah! However, that's it for useful stats. 50 HP/Atk/SpAtk/Spd isn't great, but at least it can abuse Gyro Ball.
Setup-wise, there's Dual Screens, SR, Safeguard, Skill Swap and TR. Dammit, such a useful selection, and no Prankster. Specially, Moonblast, DGleam, Power Gem, Ancient Power and Psychic. OK, but it can't attack really. Physically, Gyro Ball, Rock Slide, Stone Edge and Explosion are the better(?) choices. Still, same issues as the special movepool. It's not got the stats to attack that well.
Clear Body and Sturdy are the choices. Clear Body is a bit meh, and with those weaknesses, getting at least SR up is useful. So use Sturdy.
Diamond in the rough.
252 HP, 128 Def, 128 SpDef
Simple lead set, open with SR and dual screening, then Gyro Ball to stop it Struggling under Taunt. Gyro Ball over other attacks because Gyro Ball relies on Carbink being slow, and that is kind of a given with Carbink.
Hit it on a weakness, Steel especially. It doesn't get Taunt, meaning Mega Scizor can SD all over it and OHKO with Bullet Punch at its leisure. It also only really has Rest for self-healing, so just keep hitting it and it will eventually keel over.
+Good setup movepool.
-All its other stats are poor.
-Can't really attack too much.
Last edited by Ironthunder1604; 13th July 2014 at 7:34 PM.
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