Results 1 to 8 of 8

Thread: Community POTW #140

  1. #1
    Join Date
    Jan 2004
    Location
    Bournemouth, England
    Posts
    17,707

    Default Community POTW #140

    Time for the next Pokémon of the Week, and in an unusual coincidence, this week it's going to be Shaymin



    As such, we'll have it done in a similar way to Megas where there's two articles in one.

    http://www.serebii.net/pokedex-xy/492.shtml

    Go nuts

  2. #2
    Join Date
    Apr 2012
    Posts
    403

    Default

    I love this thing, seriously, its a tiny grass/flying type but it threatens Kyogre, that's how cool Shaymin is.

    Shaymin Sky:
    +Serene Grace pairs really well with Shayman's signature move, seed flare, giving an excellent chance to lower your opponents special defence by two stages
    + Stab Air Slash with 60% chance to flinch can really wear down slower opponents
    + A fantastic 127 base speed is enough to outspeed Greninja and Darkrai
    + 120 special attack is plenty to OHKO grennja. With a life orb it also OHKOs Darkrai after stealth rocks damage unless the darkrai has investment in defence, and Shaymin can sometimes OHKO bulky Kyogres.
    + 103 attack us decent, and it gets swords dance, but its too frail to set up and gets few physical moves
    + Access to several support moves, including healing wish, aromatherapy and tail wind
    - Several major weaknesses to ice, rock, fire and poison
    - 100/75/75 defences leave it vulnerable to most ubers
    - Easily to switch into what kind of grass type doesn't get sleep powder?
    - Can't really hit Lugia

    Grass Cannon
    Shaymin-Sky @ Life Orb
    Ability: Serene Grace
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Air Slash
    - Seed Flare
    - Dazzling Gleam/Earth Power/Hidden Power Rock
    - Healing Wish

    This Shaymin is designed to force the likes of kyogre and offensive darkrai with seed flare. Air slash can also stall out slower pokemon if you're desperate and whittle away their health. However this shaymin can be walled easily by Dialga, Ho-Oh and other bulky pokemon and only has room for one coverage slot. Earth Power is better for Dialga while dazzling gleam hits salamence harder and HP rock does better against Ho-Oh, but none of these are OHKOs. Shaymin is worn down quickly by life orb so when its nearing the end try to use healing wish to resurrect another pokemon before its picked off by something with a priority move such as from E Kiler Arceus.
    Last edited by Aduro; 26th June 2016 at 3:47 PM.

  3. #3
    Join Date
    Jul 2013
    Location
    Central U.S.
    Posts
    224

    Default

    Slaying Shaymin

    Normal Shaymin, while a big threat due to Seed Flare is not that difficult to revenge kill, even with its impressive (for a Sweeper) bulk. Mega Beedrill, Scarf Chandelure, Banded Crobat, Entei, Scarf Heracross and Scarf Darminitan, Scarf Rotom-H can all come in, eat a Seed Flare and then OHKO with one of their STAB moves. Note that none of these would like eating a Psychic, so good prediction or a free switch is a must. Paralyzing Shaymin can reduce its immediate threat, but as it will have Natural Cure, you are more likely than not going to provoke a switch. Walling Shaymin is unreliable, amazingly enough. While Seed Flare is inaccurate and has a piddling 8 PP, it makes up for it with a 40% -2 SDEF drop, which means a bout of bad luck for you can enable Shaymin to brute force past your sponge. But if you can exhaust Seed Flare or pray for good luck, Blissey can wall Shaymin all day and back without issue.

    In more inclusive formats, Shaymin's job becomes harder as new threats like Volcarona, Scarf Staraptor, Scolipede, Victini, Talonflame, Mega Pinsir, (Mega) Scizor, and Weavile (needs free switch) all join the list of prospective threats that all outspeed (except Scizor -it can be that bulky), and OHKO it while Chansey is another Sponge that can stop Shaymin cold. Heatran is another suggestion, with defensive sets taking laughable damage even from the mighty specs Shaymin.

    Sundering the Sky Shaymin
    Sky Form Shaymin is one of the games best abusers of Serene Grace. You thought Togekiss was bad? Give it a blistering base 127 Speed, keep the broken Air Slash and give Seed Flare which thanks to Serene Graces has an 80% chance to act like a Nasty Plot. Shaymin is what you get when you put Togekiss and Serperior together. So how to take out this pixie? Well the advent of Mega Evolution has not been kind to Shaymin. Even with its high base speed, faster threats have been steadily creeping into Ubers. Mega Gangar, Deoxys, Mewtwo and Mega Blaziken (after a speed boost or 2) can all easily outspeed and OHKO it with a STAB move. Priority moves are another effective way of dealing with Sky Shaymin. Arceus, Rayquaza (Extremespeed), Mega Mawile (Sucker Punch), and Mega Lucario (Bullet Punch) can all pick off a weakened (50%) Sky Shaymin due to its poor defenses for Ubers. Paralysis is another effective option -Sky Shaymin lacks its normal forms Natural Cure, so any paralysis inflicted on it is going to stick. Finally, Sky Shaymin is very much a clean up sweeper -if it can't kill or scare its opponent, it will likely die or be maimed to the resulting counter attack (note that slower options are at risk of being flinched to death). Specially defensive Dialga (when not carrying Earth Power), Ho-oh (when not carrying HP-Rock), and Lugia can all easily eat 3+ attacks and OHKO Shaymin with the appropriate move.
    Last edited by Mestorn; 26th June 2016 at 10:29 PM. Reason: Added Sky Shaymin
    I was once routed by a Gengar who critted 4 times in a row on my team. Morale of the story; Crits happen and Sucker Punch is good Gengar repellent.

    Pain is getting flinched 3 times in a row by an Aerodactyl.

    "Well, we're semi-trained quasi-professionals at any rate." -Roy Greenhilt


    FC: 5043-1767-3387

  4. #4

    Default

    Can't say I've used Shaymin competitively, but I have had one used against me. In my novice days, I was taken by surprise by an unusual Choice Scarf Shaymin. Turns out, it can revenge kill somewhat well. Said Shaymin had good synergy with Aerodactyl and Nidoqueen, so beating it wasn't easy. Moral of the story: if you're running hyper offense in UU, be prepared for a Shaymin that can outspeed most of your unboosted team. Choice Scarf is an OO, but it's not a bad one.
    The risk I took was calculated, but man, am I bad at math.

  5. #5
    Join Date
    Feb 2012
    Location
    Slowpoke Well
    Posts
    1,671

    Default

    Shaymin-S is still a good pokemon but each gen brings new threats and problems for it which make its life harder and it fights just for a place on a team now.

    60% chance to flinch with that amazing base 127 speed is great but one of shaymins biggest problems is that if it fails to get the flinch then it's easily killed on the following attack.

    Mega Kanga's sucker punch and other priority such as yveltals sucker punch can easily hurt/k.o it. In addition, it is outsped by a potent threat such as mewtwo and the likes of Dialga, Lugia & Ho-oh can easily asorb anything shaymin throws at them.
    It does outspeed the myriad of base 90's though as well as genesect, darkrai and the primals so whilst it may not ohko outright most things if it gets the flinch off then it can easily wear down opponents and k.o them before they even get an attack off.

    Credit to Sworn Metalhead for the amazing banner.


    Looking to trade for apricorn and rare ball pokemon I don't have!


    Quote Originally Posted by Inconspicuosaurus
    Dex Entry: "Alolan Raticate gained the Dark type and used it to beat up local Alakazam and steal their mustaches. This explains both the clean-shaven Alolan Alakazam, and the luxuriousness of Alolan Raticate's 'stache"

  6. #6
    Join Date
    Apr 2012
    Posts
    403

    Default

    No sets for regular Shaymin yet? Grass typing and middling speed aren't ideal but Shaymin is a great chance to get creative. Its got solid stats and a great defensive ability in natural cure. It can also switch into scalds and without worrying about burns.


    You Shay not pass!
    Shaymin @ Leftovers
    Ability: Natural Cure
    EVs: 240 HP / 16 Spe / 252 SpD
    Calm Nature
    IVs: 0 Atk
    - Rest
    - Giga Drain
    - Tailwind
    - Leech Seed/Grass Whistle

    This set is designed for support, tailwind helps you outspeed incoming sweepers while leech seed can weaken walls (although grass whistle helps with both, it has a high chance to miss). Giga Drain helps with longevity and has more PP than Seed Flare and leaf storm which is good for stall. The Celebi sets up tail wind or debilitates an opponent, then switches out, possibly taking advantage of rest and natural cure making shaymin easy to heal. 16 speed is enough to outspeed adamant mega swampert and jolly scrafty. Unfortunately this Shaymin does suffer spikes and toxic spikes and has poor defensive typing, so use carefully.

  7. #7
    Join Date
    Feb 2015
    Posts
    89

    Default

    Oh how I wish Shaymin Sky was allowed in VGC, Air Slash would be so broken with those free flinches, the fast speed stat to abuse it, Seed Flare would open holes in a +2 Xerneas and make it easier to kill, and with a high special attack stat, it would have been such a good addition to VGC

  8. #8
    Join Date
    Aug 2015
    Location
    Space
    Posts
    72

    Default

    Shaymin-Sky @ Leftovers
    Ability: Serene Grace
    EVs: 44 HP / 212 SpA / 252 Spe
    Timid Nature
    ~Substitute
    ~Leech Seed
    ~Air Slash
    ~Seed Flare

    This set functions as a stallbreaker.

    :]
    I've Got All The Answers!
    Credit: Jethunder

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •