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Thread: Community POTW #141

  1. #1
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    Default Community POTW #141

    Time for the next Pokémon and the first of our annual movie tie-in

    This week, it's a simple option...Zygarde 50% Forme



    Unfortunately, Gen VI doesn't allow Zygarde to reach its full potential, but it can still do a lot

    http://www.serebii.net/pokedex-xy/718.shtml

    Go nuts

  2. #2

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    Ah! Squishie's 50% forme! it is the form that we all know since the beginning of Gen 6. I wonder if Pokémon Z will be coming one day... since the first letter of Zygarde is Z, and games almost always have a 3rd game (like Crystal, Yellow, Platinum, Emerald) it is a probability... and also, it is always a better version of the two predessecing games.

    It has the same typing as Garchomp and Flygon, too, except Flygon has Levitate.

    Ability:

    Aura Break: The effects of Aura Abilities are reversed. If Xerneas or Yveltal are not in combat, this ability is as useless as Run Away or Illuminate in battle! Too bad!!!! and it is the only one...

    Moveset:

    - Coil/Dragon Dance/Glare
    - Outrage/Dragon Tail
    - Earthquake/Land's Wrath*
    - Stone Edge

    -Use Coil if you want to raise atk, def and acc., whish is really good, or Dragon Dance to increase Atk and spd. of it you want, you can use Glare to paralyse, and since this generetion it has 100% accuracy, which is so good that is is like a normal type Thunder Wave! So good!!! Anyway, choose one of the 3 moves according to what you prefer, or on the nature of your Zygarde.

    - Outrage or Dragon Tail as its second move. Since they are the only Dragon Physical STAB move, and the take advantage of Coil or Dragon Dance, you will be choosing one of the two (Except for Dragon Tail, you'll be choosing Coil, coz it ignores speed and will have a increaed accuracy!). Too bad bad it can't learn Dragon Claw, which is a better alternative if you dont want to be locked in a move and confused after, or you dont want to attack directly after your enemy....

    - Earthquake as its 3rd move. second STAB move and physical. By the way, Land,s wrath is just a weaker version of Earthquake. I dont why that move exist, but according to its desc., it does the same effect as Earthquake, but with less power. Stay with Earthquake so!

    - Stone Edge coz its take advages of Coil with acc boost and atk. Used to hit Flying typee! avoids to be a Shedinja bait too.

    Other options:

    - Bulldoze lowers speed and could replace Earthquake, and if you are using Coil, it can compansate, since you dont increase speed.
    - Extremespeed is a very good priority move, but it is hard to make a place for it..., unless you give up the stat boosting move.
    - Iron Tail takes advantage of Coil, and is unsed to hit Ice types and Fairy types very hard, since those two are counters for Zygarde, especially Ice type who can lauch 4x sup.eff. attaks against Zygarde! Ouch!

    Finally, Special attacks are not very usable at all on Zygarde, so c'est déconseillé!

  3. #3
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    Just for those who don't know.. Land's Wrath is the strongest Ground-type move that hits multiple opponents in doubles/triples, that does not damage your allies as opposed to Earthquake, which is stronger but hurts your side as well..

    So Land's Wrath is only an option for Doubles/Triples.
    Last edited by Locormus; 3rd July 2016 at 5:42 PM.
    Answer to all the bad things in the world: Give up on trying to make everything better. Hence, accepting it for what it is. YOLO! <- Click the link and daw.. -.-

    "If I had my way in DP, Ash would've hit the league with: Pikachu, Ambipom (his to keep), Torterra (Grass/Starter), Lucario (Ace), Chingling (Cute), Bidoof (Water-type) and Heatran (Fire-type)."


        Spoiler:- GenVII Starter names speculation:


    The second line is meant to be sarcastic.. Though there was a random trainer with a Heatran at the Sinnoh League..

  4. #4

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    Ah, poor Zygarde...a good typing, decent all-around stats, an ability that...well, it's kind of annoying for Xerneas and Yveltal anyway. Alas, Zygarde found itself in a bad spot in gen 6, what with Garchomp being faster, hitting harder, getting Stealth Rocks, and having a more useful ability. Zygarde is still somewhat viable in higher tiers of play, but only by virtue of its support movepool. Getting Coil and Dragon Dance means that Zygarde can set up in two different ways, either of which might put your opponent in a bad spot. If you don't want to set up, Glare can cripple a foe's team, and wiht Zygarde's defenses, it should get a few of them off before fainting. Other than that, it's basically Garchomp, so just do with your remaining moveslots what Garchomp would do.

    It's pretty much safe to say that Garchomp's checks and counters closely mirror Zygarde's, but on the off chance anyone doesn't know how to counter a Garchomp here's what to do.
    Ice - A 4x weakness to Ice will bypass Zygarde's bulk. Without boosting, you might survive an Ice Shard, that's about it.
    Unaware - Quagsire and to a greater extent Clefable laugh at setup Zygarde sets. Clefable also has that STAB Moonblast and immunity to Dragon Tail to worry about.
    Status - Any variety of status is a death sentence to Zygarde, and it's too slow to avoid them a lot of the time. Zygarde has a Substitute set, but you have to get the Substitute up before getting hit.
    Bulky Flying Types / Levitate Users - Skarmory can have a field day going up against a Zygarde. Landorus-Therian and Gliscor don't mind it much either. Other Flying types may have to watch out for boosted Stone Edge, though, especially with Coil's accuracy boost.
    Garchomp - If you thought your Garchomp had problems with other Garchomp, try running a Zygarde against one. Zygarde underspeeds it every time without boosting, and doesn't have Rough Skin to deter physical attacks as much.

    All this being said, I'm still kinda excited for Mega Zygarde in Gen VII, even if we don't get a separate game for it (RIP Pokémon Z).
    The risk I took was calculated, but man, am I bad at math.

  5. #5
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    Zygarde @ Leftovers
    Ability: Aura Break
    EVs: 200 HP / 252 SpD / 56 Spe
    Careful Nature
    ~Substitute
    ~Coil
    ~Earthquake
    ~Dragon Tail

    This set excels against defensive teams.

    Usage: Set-up Substitute on defensive Pokémon, Coil up, and proceed to wear down the opposition as well as Zygarde's Checks and Counters.

    :]
    I've Got All The Answers!
    Credit: Jethunder

  6. #6
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    Quote Originally Posted by Locormus View Post
    Just for those who don't know.. Land's Wrath is the strongest Ground-type move that hits multiple opponents in doubles/triples, that does not damage your allies as opposed to Earthquake, which is stronger but hurts your side as well..

    So Land's Wrath is only an option for Doubles/Triples.
    You forget about Groudon's Precipice blades. But you raise a good point all the same - Zygarde has a ground type spread move that does not hit your ally,so you can use the spread move whenever you need to,without needing protect/levitate or a flying ally. So less restriction on teambuilding than you would have using flygon or garchomp, or any other earthquake user.

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