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Thread: [OU] I spit fire like a Charizard!

  1. #1
    Join Date
    Feb 2013
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    Default [OU] I spit fire like a Charizard!

    Hey everyone, Pyrromanis here and this is my first RMT in this forum. I'm bringing you an OU team, although I beleive that the current OU metagame is very unstable with pokemon like Greninja, Tapu Lele and Zygarde running around and ruling the metagame!I wanted to build a fun team that is not filled with common standard mons but at the same time be somewhat competitiv. So I asked the help of a friend to build a team and even before I say anything he said "I'll help only if the team has Charizard Y"! And so our horible teambuilding skills were combined to bring you this RMT!



    Teambuilding Process:
    Step 1:
    As I said, my friend insisted to build around Zard Y so why not? It's a solid mega, a very good wallbreaker and one of my favorite pokemon! Gen 7 didn't bring anything new for everyone's beloved starter but that doesn't make it any less threatening!
    Step 2:
    While Zard is very powerful, it has a very exploitable weakness called Stealth Rock. That's why the team needs a way to remove rocks from my side. We decided that Excardill is the way to go since it can take rock and electric moves for Charizard and overall they synergize very well.
    Step 3:
    Of course, if this team didn't have an underrated pokemon from a lower tier it wouldn't be a team of mine! I like Jellicent as a partner for Excadrill cause it is immune to two of the most common weakness Exca has and also resisting the third of its 4 weakness.
    Step 4:
    Fourth pick had to be something that can deal with top competitive threats like both Protean and Ash-Greninja and Tapu Lele. Magearna can eat hits from these mons while also offering good offensive options against them. Honestly, you would rarely see me not use Magerna in any team in the current OU!
    Step 5:
    For the next pick I wanted to use a Pursuit trapper, but my friend wanted to use Tyranitar. While I do think is the best option I didn't want to run the so overused core of Zard-Ttar-Exca from back of ORAS! So I wanted to use something good but also underrated at the same time, since I am tired of watching always the same pokemon on the ladder. This generation unfortunately brought a lot of troubles for Weavile with the plethora of Tapus and fairies in general and dropped it in no man's land called BL. However it's still quite usable and helps the team with revenge killing Landorus and Zygarde wich both are huge threats in my team!
    Step 6:
    Last mon had to be a Stealth Rock user, cause hazzards are always good! Heatran was my friend's choice cause the team was hella weak to Volcarona with not a single switch into it! But let's be realistic, what team isn't weak to Volcarona this generation? Tbh, Heatran doesn't count as a Volcarona check, but I got some heat techs for it :]

    In-depth Analysis:

    Trevor (Charizard-Mega-Y) (M) Charizardite Y charizarditey.png
    Ability: Drought
    Shiny: Yes
    EVs: 252 SpA / 4 SpD / 252 Spe
    Timid Nature
    IVs: 0 Atk
    - Fire Blast
    - Solar Beam
    - Focus Blast
    - Roost
    Charizard is the star of the team and is here to punch holes in any team! Originally it had Flamethrower cause if you are like me you would probably miss 9 out of 8 Fire Blasts in a game! But the sheer power of Fire Blast can't be ignored when it can secure the OHKO on offensive Landorus-T and defensive Lando after rocks. Solarbeam helps to deal with water types that might want to take your fire stab and thanks to Mega Charizard's ability Drought it doesn't need any charge turn! Focus Blast is here for Heatran and Tyranitar that both can wall Charizard. Last move is Roost which can help Charizard stay healthy if you are kinda get forced switch in Stealth Rock and hopefully you can get rid of them later on. Max Speed Timid is necessary to at least speed tie with other base 100 speed pokemon and max Sp. Att for as much damage output as possible.

    Excakil (Excadrill) (M) Choice Scarf
    Ability: Mold Breaker
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Earthquake
    - Iron Head
    - Rapid Spin
    - Rock Slide
    Scarf Excadrill is my way to get rid of hazzards and deal with very fast pokemon like Tapu Koko, Greninja, Mega Beedrill and Nihilego that outspeed and threaten my Charizard. Dual STAB + Rock Slide provide almost perfect coverage against everything in the tier and Rapid Spin is to remove those annoying rocks! Mold Breaker lets Exca hit levitating mons like Latios and Rotom-W very hard and also hit through Mimikyu's Disguise and Sturdy mons. Max Speed with Jolly nature to outspeed even the fastest pokemon in the tier which is Mega Alakazam and anything else that doesn't also wear a Scarf!

    Nihilego (Jellicent) (F) Leftovers
    Ability: Water Absorb
    Shiny: Yes
    EVs: 240 HP / 128 Def / 140 Spe
    Bold Nature
    IVs: 0 Atk
    - Scald
    - Hex
    - Will-O-Wisp
    - Recover
    Here we are at the "heat" part of the team! As I said, this wouldn't be a team of mine if it didn't had a weird pokemon, but also it wouldn't be mine if it didn't had weird EV spread! Move wise it is pretty standard: Recover is to keep myself healthy, Will-O-Wisp to cripple physical attackers without needing to rely on Scald burns, Scald is for water STAB and with also an amazing secondary effect and last Hex is the secondary STAB that hits harder if the opponent is inflicted with a status effect, which it shouldn't be hard to achieve with WoW and Scald. Leftovers is for longevity and Water Absorb is the prefered ability not only for even more recovery options but also for complete immunity to water moves instead of a simple resistance! On the EV spread now: 240 HP EVs gives me 401 HP stat which gives me the most of the Leftovers recovery (25 HP) without wasting more unecessary EVs. 140 Speed EVs let Jellicent reach 191 Speed stat which actually let me outspeed quite a few key pokemon! Uninvested Heatran, while is almost non-existant in current meta, has 190 Speed letting me Recover 1st before it Taunts me or just hitting it 1st with Scald and weaken it for the rest of my team. It also lets me outspeed max Speed Adamant Alola-Marowak and Scald it before it Shadow Bones me, it outspeeds bulky Mega Scizor and I can burn it with WoW before it Knocks me Off and it can outspeed anything uninvested with base 75 Speed like Mega Heracross and Tapu Bulu and various other mons like uninvested Ttar, 164 Speed Band Azu, Magearna etc. The rest of the EVs go to Defense with a Bold nature to take physical attacks as easier as possible.

    You cant Ball Like Me (Magearna) Assault Vest
    Ability: Soul-Heart
    EVs: 248 HP / 252 SpA / 4 SpD / 4 Spe
    Modest Nature
    IVs: 0 Atk
    - Fleur Cannon
    - Flash Cannon
    - Volt Switch
    - Aura Sphere
    Magearna was put in the team as an answer to Greninja and Tapu Lele and to do that it kinda needs the Assault Vest to boosts it's already amazing Sp. Defense by 1.5! For moves dual STAB hit extremely hard with the max Sp. Attack investment and the Modest nature. Volt Switch is for momentum since Magerna is used mostly as a pivot to attacks that the rest of the team can't take and Aura Sphere is for steel types, mainly Heatran. Max HP EVs is for overall bulk, 4 Speed EVs is to outspeed opposing Magernas and 4 Sp. Defense EVs are only so Porygon-Z/2 can't take the Sp. Attack boost (which I thought wouldn't work either way since AV boosts my Sp. Defense at a higher number than Defense, but it seems it just looks at the raw stat since I did happened to face a Download P2).

    Manyula (Weavile) (M) Life Orb
    Ability: Pickpocket
    EVs: 252 Atk / 4 SpD / 252 Spe
    Jolly Nature
    - Knock Off
    - Icicle Crash
    - Ice Shard
    - Pursuit
    Weavile was Choice Banded at the begining and was acting as my 2nd wallbreaker but from the physical side. After some suggestions and testing I know run LO since it gives me more flexibility to switch around moves, but the LO recoil was very notable making Weavile getting worn down faster. Knock Off and Icicle crash are my strongest STAB moves and Ice Shard is for priority that let me pick off low life targets that might be faster either naturally or due to a Choice Scarf. It also is my way to deal with dual dance Landorus-T and Zygarde. Pursuit is here for Latios that is a solid check to Mega Charizard Y, but it also lets me kill low life targets that the opponent might try to preserve them by switching out!

    Buck (Heatran) (F) Shuca Berry
    Ability: Flash Fire
    EVs: 248 HP / 8 Atk / 252 Spe
    Hasty Nature
    - Lava Plume
    - Rock Slide
    - Earth Power
    - Stealth Rock
    And here's my answer to Volcarona and any other fire type that half of my team is weak to lol! Let's start with the common stuff: Stealth Rock doesn't need any explanation, it chips away for free damage your opponent's team every time they switch. Originally I had Taunt over Earth Power that let me stop slower pokemon to set their own rocks or heal themselves with move like Recover, Softboiled etc. But for sometime I tried Taunt on Jellicent and Earth Power on Heatran, but I decided to return to my original Jellicent set while I kept Earth Power since it seemed to helped a lot more than Taunt. Lava Plume is STAB that it can also high have a great chance to burn the opponent and either cripple a physical attacker or slowly weaken an enemy that doesn't care about the physical attack nerf. Max Speed to outspeed stuff and max HP for overall bulk. Now let's go to the secret tech of this set. Rock Slide lets Heatran hit Volcarona and with the 8 Attack EVs it has a 50% chance to OHKO it which is huge! Stone Edge can guarantee the kill, but the higher accuracy of Rock Slide is very important to deal with as fast as possible with that threat! Even if I don't get the 50% Ice Shard from Weavile can pick it off easily! The Shuca Berry is also very important for this set cause most Volcaronas carry the HP Ground specifically for Heatran. With the max HP and the Shuca Berry unused it actually can live a Volcarona at +3 Sp. Attack if it had managed to set up that much with Quiver Dance!


    So this is the team! I know it's not a top tier team but I have a lot of fun using it and it is still somewhat usable.

    If I had to name the pokemons that this team has huge problems agaisnt I would say Dugtrio is the biggest one and Substitute Zygarde is coming second. Duggy can trap and kill half of my team and Zygarde can pretty much set up Sub against everything except Weavile, meaning I can't revenge kill it with Ice Shard Behind the Sub! Other notable threats are Mega Medicham, Mega Gyarados, Mega Sharpedo and other weather teams.

    Importable:
        Spoiler:

  2. #2
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    Default

    Band Zygarde does claim a mon when its sent out and it does either outspeed or live a hit from a good chunk of your team. Tried and true answer against this would be AV Tangrowth over Jelli. I know you said you use it to better deal with physical attackers and to be "weird" and stuff but Tangrowth is also very potent at that and deals well with the ground your team has troubles with as well as water spamming rain teams.

    Another change along with the aforementioned one would be scarf Lati w/Defog over Exca. You usually want Defog support with Charizard-Y as to ensure any unwanted rocks stay off. Also because ZardX at plus 1 eats your lunch after a bit of prior on Heatran so it'd be nice to have a revenger for that to.

    Though your whole team is a bit open to strong physial attackers as a whole such as Bisharp. Lum variants that can set up on a locked Dril/Lati, Weavile, and Jellicent. A decent check to this could be Jolly Bulu over Jellicent instead of Tangrowth as Bulus terrain really benefits your team. Though of course Bulu cant come in on Iron Head, but Bulu can still come in on Zygardes and Duggys STABs and threaten all of em with his coverage.

        Spoiler:- sets:


    Hope I helped, sorry if I was a lil incomprehensible. >.<
    Love pursuit trappers paired with Zard-Y!

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