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Thread: Shadow of Infinity Spoiler

  1. #1
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    Default Shadow of Infinity Spoiler

    Spoiler courtesy of Spike and Baron's.

    SOI-JP001
    Divine Flame Emperor - Uria
    Fire/Pyro/10/0/0
    This card cannot be Normal Summon. This card cannot be special summon other than sending 3
    face-up Trap cards from your field to Graveyard. This card's attack strength would be
    increase by 1000 for each Continuous Trap cards in your Graveyard. Once per turn, you may
    destroy a Magic/Trap card that is set on opponent's field. The effect of that Magic/Trap
    card cannot be activate.
    Ultra/Ultimate Rare

    SOI-JP002
    Descending Thunder Emperor - Hamon
    Light/Thunder/10/4000/4000
    This card cannot be Normal Summon. This card cannot be special summon other than sending 3
    Continuous Magic cards from your field to Graveyard. When this card destroy an opponent's
    monster and it's send to Graveyard, do 1000 damages to opponent's lifepoints. When this
    card is on your field in face-up defense mode, opponent cannot choose other monsters as
    target of attack.
    Ultra/Ultimate Rare

    SOI-JP003
    Phantom Emperor - Ravel
    Dark/Demon/10/4000/4000
    This card cannot be Normal Summon. This card cannot be special summon other than by sacrifice
    3 Demon sub-type monsters on your field. Whenever opponent summons a monster, special summon
    a "Phantom Token" (Dark/Demon/1/1000/1000) to your field. The tokens cannot declare attack.
    Once during your turn, you may sacrifice a monster on your field, this card's attack
    strength would be increase by the original attack of that monster until the End Phase of
    the turn.
    Ultra/Ultimate Rare

    SOI-JP004
    E-Hero Bubbleman Neo
    Water/Warrior/4/800/1200
    This card cannot be Normal Summon. This card can only be special summon by sending a
    [E-Hero Bubbleman] on your field and a [Metamorphosis] in your hand to Graveyard. When this
    card is face-up on the field, this card have the name [E-Hero Bubbleman]. Destroy the
    opponent's monster battling with this card at the end of Damage Step.

    SOI-JP005
    Hero Kids
    Earth/Warrior/2/300/600
    When this card is successfully special summon, you may special summon any number of
    [Hero Kids] from your deck to the field.

    SOI-JP006
    Cyber Barrier Dragon
    Light/Machine/6/800/2800
    This card cannot be Normal Summon. This card can only be special summon by the effect of
    [Attack Reflector Unit]. When this card is in face-up attack mode, once per turn you can
    negate the attack of one of opponent's monster.
    Super/Ultimate Rare

    SOI-JP007
    Cyber Laser Dragon
    Light/Machine/7/2400/1800
    This card cannot be Normal Summon. This card can only be special summon by the effect of
    [Photon Generator Unit]. Once during your Main Phase, you can choose and destroy a monster
    on opponent's field with attack or defense strength higher than this card's.
    Ultra/Ultimate Rare

    SOI-JP008
    Antique Gear
    Earth/Machine/2/100/800
    When [Antique Gear] is face-up on your field, you may special summon this card in your hand
    to the field in attack mode.

    SOI-JP009
    Antique Gear Cannon
    Earth/Machine/2/500/500
    Sacrifice this card, do 500 damages to opponent's lifepoints. During this turn's battle
    phase no player can activate Trap cards.

    SOI-JP010
    Proto Cyber Dragon
    Light/Machine/3/1100/600
    When this card is face-up on the field, the name of this card is treated as [Cyber Dragon]
    Rare

    SOI-JP011
    Instantaneous Bomber
    Wind/Machine/3/1000/1000
    When this card is attacked by opponent's monster when in face-down defense mode,
    damage calculation would not be deal and this card would become an equipment card onto the
    attacking monster. During the next opponent's Standby Phase, destroyed the equipped monster.
    Rare

    SOI-JP012
    Machine King - Prototype
    Earth/Machine/3/1600/1500
    The attack and defense strength of this card is increased by 100 for each Machine sub-type
    monsters on the field other than this card.

    SOI-JP013
    Giant Battleship - Covered Core
    Earth/Machine/7/2500/800
    When this card is Normal Summon put two counters on this card. This card cannot be destroy
    as result of battle. When this card battle, at the end of Damage Step flip a coin. If
    it's head, remove a counter from this card. When this card do not have counters on it and
    battle, destroy it at the end of Damage Step.
    Super/Ultimate Rare

    SOI-JP014
    Guide to Another Dimension
    Dark/Warrior/4/1400/1000
    When this card is successfully Normal Summon, give control of this card to opponent. During
    each End Phase, opponent chooses a card in this card's controller's Graveyard and removes
    it from the game.

    SOI-JP015
    Chain Slasher
    Wind/Warrior/4/1000/600
    In additional to the normal attack, this card can attack another time during Battle Phase
    for each [Chain Slasher] in your Graveyard.

    SOI-JP016
    Successor of Magic Sealing
    Light/Warrior/4/1700/800
    When this card is successfully summon, reversed summon, or special summon, for each
    [Successor of Magic Sealing] in your Graveyard, name a main-type. When this card attack
    monsters with the named main-type, destroy them without going into damage calculation.

    SOI-JP017
    Tenkabito Shien ("Conqueror of Heaven - Shien")
    Fire/Pyro/4/1500/1000
    This card is not affect by effect of Trap cards.

    SOI-JP018
    Parasitic Tick
    Earth/Insect/1/?/?
    This card attack and defense strength is equal to the number of token monsters on the
    field x500.

    SOI-JP019
    Gokipon
    Earth/Insect/2/800/800
    When this card is destroy in battle and sends to Graveyard, add a Insect sub-type monster
    with attack strength of 1500 or less from your deck to hand.

    SOI-JP020
    Silent Insect
    Earth/Insect/2/200/300
    When this card is successfully Normal Summoned or Reverse Summoned put it in defense mode.
    When this card is face-up on the field, negate the effects of all Continuous Magic and
    Continuous Trap cards.

    SOI-JP021
    Chainsaw Insect
    Earth/Insect/4/2400/0
    Whenever this card battle, at the end of that Damage Step opponent draw a card.
    Rare

    SOI-JP022
    Ooarikuikuiari ("Giant Anteater Eating Ant")
    Earth/Insect/5/2000/500
    This card cannot be Normal Summon. This card cannot be special summon other than by
    sending two Magic/Trap cards on your field to Graveyard. Instead of this card attacking,
    you can destroy a Magic/Trap card on opponent's field.

    SOI-JP023
    Saber Beetle
    Earth/Insect/6/2400/600
    When this card attack a monster in defense mode, and the attack strength is higher than
    the defense strength, do battle damages to opponent equal to the difference.

    SOI-JP024
    Devildozer
    Earth/Insect/8/2800/2600
    This card cannot be Normal Summon. This card cannot be special summon other than by
    removing 2 Insect sub-type monsters from your Graveyard. When this card does battle
    damages to opponent, send the top card from opponent's deck to Graveyard.
    Rare

    SOI-JP025
    Yomigaeru ("Yomi Frog")
    Water/Aqua/1/100/100
    When this card is in your Graveyard at your Standby Phase, and you don't have Magic/Trap
    cards on your field, you can special summon this card to your field. This effect
    cannot be activate if a [Yomigaeru] is face-up on your field.
    Rare

    SOI-JP026
    Devil Frog
    Water/Aqua/3/1200/800
    This card's attack strength is increase by number of [Tadpole] in your Graveyard * 300.

    SOI-JP027
    Princess - Pikeru
    Light/Spellcaster/4/2000/0
    This card cannot be Normal Summon. This card can only be special summon by the effect of
    [Ordeal of Princess]. During your Standby Phase, gain lifepoints equal to the number of
    monster on your field x800.
    Rare

    SOI-JP028
    Princess - Kuran
    Dark/Spellcaster/4/2000/0
    This card cannot be Normal summon. This card can only be special summon by the effect of
    [Ordeal of Princess]. During your Standby Phase, do damages to opponent's lifepoints equal
    to number of opponent's monsters on the field x600.
    Rare

    SOI-JP029
    Memory Crusher
    Dark/Demon/3/1000/600
    When this monster successfully direct attack opponent, do damage to opponent equal to
    number of monsters in opponent's Fusion deck x100.
    Rare

    SOI-JP030
    Amplified Malice
    Dark/Undead/4/700/1000
    When this card is face-up on the field, during Standby Phase of opponent's turn, send
    cards from the top of opponent's deck to Graveyard equal to number of [Amplified Malice]
    in your Graveyard.

    SOI-JP031
    Grass Phantom
    Water/Plant/3/1000/1000
    This card's attack strength is increase by number of [Grass Phantom] in your Graveyard
    * 500.

    SOI-JP032
    Sandmoth
    Earth/Rock/4/1000/2000
    When this card is destroy while in face-down defense mode other than by battle and send
    to Graveyard, special summon this card to your field with original attack and defense
    strength switch.

    SOI-JP033
    Divine Dragon - Excelion
    Light/Dragon/5/1500/900
    When this card is Normal Summoned, for each [Divine Dragon - Excelion] in your Graveyard,
    you get one of the following effect. You cannot get the same effect more than once.
    - Increase this card's attack strength by 1000.
    - When this card destroy an opponent's monster, this card can attack once more continuously
    - When this card destroy an opponent's monster and send it to Graveyard, do damage to
    opponent equal to the attack strength of the destroyed monster.
    Super/Ultimate Rare

    SOI-JP034
    Goddess of Extermination - Ruin
    Light/Angel - Ritual/8/2300/2000
    Descended by [End of the World]. You must sacrifice cards from your hand and/or field with
    total levels of 8. When this card would destroy an opponent's monster in battle, this
    card can continue to attack once again.
    Super/Ultimate Rare

    SOI-JP035
    King of the End - Demise
    Dark/Demon - Ritual/8/2400/2000
    Descended by [End of the World]. You must sacrifice cards from your hand and/or field with
    total levels of 8. Pay 2000 lifepoints, destroy all cards on the field except this card.
    Super/Ultimate Rare

    SOI-JP036
    Frog Sandeath
    Water/Aqua - Fusion/8/2500/2000
    [Death Frog] + [Death Frog] + [Death Frog]
    When this card is Fusion Summon, it can only be done by the above cards. This card's
    attack strength would be increase by 500 for each [Yomigaeru] in your Graveyard.

    SOI-JP037
    Hero Heart
    Magic - Normal
    This card can only be activate when you choose a face-up monster with [E-Hero] in its name
    on your field. Half the attack strength of the chosen monster, and it can attack two times
    during a battle phase.

    SOI-JP038
    Magnet Circle LV2
    Magic - Normal
    Special Summon a Machine sub-type monster from your hand with Level 2 or lower.

    SOI-JP039
    Antique Gear Factory
    Magic - Normal
    Choose a monster card with [Antique Gear] om its name in your hand. Remove from game cards
    with [Antique Gear] in their name from your Graveyard until the level of them is doubled of
    the chosen card. The chosen card, during this turn, can be summon without sacrifice.

    SOI-JP040
    Antique Gear Drill
    Magic - Normal
    This card can only be activate when there's a monster with [Antique Gear] in its name
    on your field and discard a card from your hand. Choose a Magic card from your deck, and
    set it onto your field. That Magic card cannot be activate during this turn.

    SOI-JP041
    Martyr of Phantoms
    Magic - Normal
    This card can only be activate when your have two or more cards in your hand, and you have
    face-up [Divine Flame Emperor - Uria] or [Descending Thunder Emperor - Hamon] on your
    field. Send all cards from your hand to Graveyard, special summon 3 [Martyr of Phantoms
    Token] (Dark/Demon/1/0/0) in attack mode to your field.
    Rare

    SOI-JP042
    Cyclone Boomerang
    Magic - Equipment
    This card can only be equipped on [E-Hero Wildman]. Increase the attack strength of the
    equipped monster by 500. If the equipped monster is destroy by other cards' effect and
    send to Graveyard, destroy all Magic/Trap cards on the field. Do damages to opponent
    equal to number of destroyed Magic/Trap cards * 100.
    Rare

    SOI-JP043
    Seal of Succession
    Magic - Equipment
    This card can only be activate when you have 3 monsters with the same name in your
    Graveyard. Choose one of those monsters and special summon it on to your field, and
    equipped this card onto it. When this card is destroy, destroy the equipped monster.

    SOI-JP044
    Ordeal of Princess
    Magic - Equipment
    This card can only be equipped on a [White Magician - Pikeru] or [Black Magician - Kuran].
    The attack strength of the equipped monster is increased by 800. When the equipped monster
    destroy a monster with level of 5 or higher in battle, sacrifice the equipped monster, and
    special summon a [Princess - Pikeru] if this card is equipped on [White Magician - Pikeru],
    or [Princess - Kuran] if this card is equipped on [Black Magician - Kuran], from your
    hand or deck to the field.

    SOI-JP045
    Photon Generator Unit
    Magic - Quickplay
    This card can only be activate by sacrificing two [Cyber Dragon] on your field. Special
    Summon a [Cyber Laser Dragon] from your hand, deck, or Graveyard to the field.

    SOI-JP046
    End of the World
    Magic - Ritual
    This card is needed for descendance for [Goddess of Extermination - Ruin] and [King of the
    End - Demise]. From your hand and/or field, sacrifice monster cards with the total level
    same as the monster to be Ritual Summon.

    SOI-JP047
    Antique Gear Castle
    Magic - Continuous
    Increase the attack strength of all face-up monsters on the field with [Antique Gear] in its
    name by 300. Whenever a monster is Normal Summon, put a counter on this card. Whenever a
    monster with [Antique Gear] in its name would be sacrifice summoned, you may remove counters
    from this card equal to the number of sacrifices required instead of sacrifices.
    Super/Ultimate Rare

    SOI-JP048
    Reincarnation
    Magic - Continuous
    Monsters sacrifice for Ritual Summons would not goes into Graveyard, but owner's deck
    instead. Shuffle the deck afterward.

    SOI-JP049
    Super Junior Showdown!
    Trap - Normal
    This card can be activate when opponent's monster declare attack. Negate that battle,
    and a monster in face-up attack mode with attack strength lower than that monster on
    opponent's field and a monster in face-up defense mode with defense strength lower than
    that monster on your field would battle instead. At the end of that battle, Battle Phase
    would end.

    SOI-JP050
    Miracle Kids
    Trap - Normal
    Until End Phase of this turn, decrease the attack strength of an opponent's monster
    by number of [Hero Kids] in your Graveyard * 400.

    SOI-JP051
    Attack Reflector Unit
    Trap - Normal
    This card can only be activate by sacrificing a [Cyber Dragon] on your field. Special
    summon a [Cyber Barrier Dragon] from your hand or deck.

    SOI-JP052
    Damage Condenser
    Trap - Normal
    This card can only be activate when you receive battle damages, and discard a card from
    your hand. Special summon a monster from your deck to the field with attack strength
    lower than amount of battle damages received in face-up attack mode.
    Super/Ultimate Rare

    SOI-JP053
    Karma Cut
    Trap - Normal
    Discard a card from your hand. Remove a face-up monster on opponent's field from the
    game. If there're monsters card with the same name as the removed card in opponent's
    Graveyard, remove all of those cards from the game.
    Rare

    SOI-JP054
    Lost Next
    Trap - Normal
    Choose a face-up monster on your field. Send a monster with the same name as that monster
    from your deck into Graveyard.

    SOI-JP055
    Generation Change
    Trap - Normal
    Destroy one face-up monster on your field. Add the card with the same name as the destroyed
    card from your deck to hand.

    SOI-JP056
    Full Burst
    Trap - Normal
    After this card is activate, send your entire hand to Graveyard. Do damages to
    opponent equal to number of cards send this way * 200.

    SOI-JP057
    Success Probability 0%
    Trap - Normal
    Randomly send two Fusion monsters from opponent's Fusion deck to Graveyard.

    SOI-JP058
    Option Hunter
    Trap - Normal
    This card can only be activate when a monster card on your field is destroy in battle
    and sent to Graveyard. Increase your lifepoints equal to the original attack strength of
    the destroyed monster.
    Rare

    SOI-JP059
    Goblin's Perfunctory Action
    Trap - Counter
    Pay 500 lifepoints, negate an activation of a Magic card, and return that Magic card back
    to owner's hand.
    Rare

    SOI-JP060
    Malfunction
    Trap - Counter
    Pay 500 lifepoints, negate an activation of a Trap card, and return it set.
    Rare
    Last edited by Phaedra; 15th November 2005 at 12:38 AM.
    THE INTERNET MAKES YOU STUPID

  2. #2
    Join Date
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    Default

    Oh man, I'm loving this booster.
    More Frogs, some Pikeru/Kuran support, and a handful of new Insects(and Machines).
    _
    X

  3. #3
    Join Date
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    This is what people have been waiting for. Love some of the cards in it...May build a frog deck of my own ^_^

  4. #4
    Join Date
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    Quote Originally Posted by Eon Chao
    This is what people have been waiting for. Love some of the cards in it...May build a frog deck of my own ^_^
    Yeah, that's what I was planning, though mine's going to be a Frog/Slime deck.
    (Revival Slime kicks arse if you use it the right way...)
    _
    X

  5. #5
    Join Date
    Mar 2005
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    Default

    SOI-JP029
    Memory Desturctor
    Dark/Demon/3/1000/600
    When this monster successfully direct attack opponent, do damage to opponent equal to
    number of monsters in opponent's Fusion deck x100.
    Rare


    0_o.

    This thing will KILL people who play morph and 8754716532785431764 card fusion decks.
    Props to MysticFlames for these!

    Remember the Beast Riders? THEY'RE BACK!!!
    Pokémon Origins Volume III: The War of Armageddon
    Finished, after 16 months!!

  6. #6
    Join Date
    Jun 2004
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    Battle Frontier.
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    Default

    I said the same thing, but...

    Now that I think about it, they'll just run Barrel.

    Im gonna pile up a 2095029809483093485 card fusion deck and triple barrel. For casual play, of course.

  7. #7
    Join Date
    Jan 2004
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    *Behind you* Boo
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    Sweet***! Some supports! And I didn't expected that the Three Legendary Demons will obtain their support like in the anime.

    A trap card that is like Thunder Dragon's effect that will help anyone bringing any monster with the same name.

    Proto Cyber Dragon, for once an actual Cyber Dragon support. I was getting sick of the anime only showing cards that also help other monsters. Looks like people won't be wasting their precious Cyber Dragon, instead they used its prototype as bait.

    I guess Kuran is actually a female, dang, I'm way behind.

    Excelion, meh, not that good, but more dragon boosters for REDD.

    Seal of Heritance will so help anyone using monsters with the same name.

  8. #8
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    The 2 ritual monsters were reveal

    SOI-JP034
    Goddess of Extermination - Ruin
    Light/Angel - Ritual/8/2300/2000
    Descended by [End of the World]. You must sacrifice cards from your hand and/or field with
    total levels of 8. When this card would destroy an opponent's monster in battle, this
    card can continue to attack once again.
    Super/Ultimate Rare

    SOI-JP035
    King of the End - Demise
    Dark/Demon - Ritual/8/2400/2000
    Descended by [End of the World]. You must sacrifice cards from your hand and/or field with
    total levels of 8. Pay 2000 lifepoints, destroy all cards on the field except this card.
    Super/Ultimate Rare

  9. #9
    Join Date
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    Full spoiler up in the first post.
    THE INTERNET MAKES YOU STUPID

  10. #10
    ~-=Mewtwo=-~ Guest

    Default

    Quote Originally Posted by ~RaikouRider243~
    SOI-JP029
    Memory Desturctor
    Dark/Demon/3/1000/600
    When this monster successfully direct attack opponent, do damage to opponent equal to
    number of monsters in opponent's Fusion deck x100.
    Rare


    0_o.

    This thing will KILL people who play morph and 8754716532785431764 card fusion decks.
    Well I always have a full fusion deck just incase I get an exchanged metamorphisis... But mabe not now that this'll be sided in most decks...

  11. #11
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    Sep 2005
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    I love this booster so far... It yummy *chews on cards*

  12. #12
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    Reincarnation makes a deck full of rituals possible!

    Ruin does not impress me but Demise does, a card that will clear out the field and allow you to perform the finishing blow!

    Option Hunter has the same effect as Last Hope in the Orichalchos Saga, yes! Except it can only be activated when destroyed in battle.

    This booster rocks but it does not impress me enough as Elemental Energy, but at least it's better than Cybernetic Revolution. Here are my ratings of the boosters this year.
    Elemental Energy
    Shadow of Infinity
    Cybernetic Revolution
    Lost Millennium
    Flame of Eternity (The most lamest set of all.)

  13. #13
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    This pack is just- theres no word for it, but- Excellent! Although there ain't a god burn in there apart form Uria and Princess Curran and the Guide to DD, its just brill.

  14. #14
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    Holy crap.

    New Insects! *swoon*

    A ones that are actually good... I'm very, very impressed. I can see Chainsaw Insect being a very good card combined with Appropiate (Whenever the other player draws a card outside of his/her draw phase, you can draw two cards.) or Robbin' Zombie. Or both. >;D (You attack, they discard one card, draw one card, you draw two. <3)

    Devildozer is just... the best thing ever. 2800 Attack, and all you have to do is remove two Insects from the Graveyard from play. And as I'm sure you all know, most Insects decks benefit from Insects being sent to the Graveyard. ^^ (Pinch Hopper, Flying Kamakiri #1, Howling Insect.) And it even has a cool discard effect, which again, would work good with Robbin Zombie.

    *excited*

    Not to mention Saber Bettle which finally means we have an Insect with a Trample effect. Ooarikuikuiari would be useful too.

    *dance*

  15. #15
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    *giggles* Down boy. But I can't blame you; I'm sure Haga would be drooling at all the precious little creepy-crawlies he can add to his deck.

    -As I look at the three Demon Gods, I don't expect any of them to see any play, but I do think Uria would fit in my EDS deck if I ever got 3 Magic Thorns out...still, the chances of that happening are still extremely slim. All three are way too situational and hard to get out.

    -Chaos lives~! Well, not really; but Ruin and Demise are BLS and CED's inferior(re: non-broken) twins, except you need a ritual for these two. I'm sure these two will get semied before long.

    -What are the chances you'll ever get the Princesses out? I guess if you could fit Pikeru and Curran into a Maha Vailo/Equip deck, you'd survive long enough to use them...

    Revolution FC: 2620-9865-4149

  16. #16
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    Heh, I just realised how useful Chainsaw Insect will be. For Silent Magician Lv. 4 and Lv. 8!

    Get as many Chainsaws on the field, (High 2400 ATK walls out the common 1900 to ensure they don't get destroyed.) then summon Silent. Attack with each Chainsaw, which means 1-3 draws. Each draw means 1 Spell Counter for Silent, which translates to 1500 ATK if you have three.. Attack with Silent, your turn ends, the opponent draws a card and Silent's attack goes up by another 500.

    It would work better with Robbin' Zombie and Appropiate, of course. Each time you attack, they draw, discard, you draw two and you get the power boost.

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