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Thread: Pokémon Picross General Discussion & Discussion of Serebii's Discoveries Thread

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    Default Pokémon Picross General Discussion & Discussion of Serebii's Discoveries Thread

    Discuss all of Serebii's discoveries here, as well as general discussion of your playthrough

    Main thread: http://www.serebiiforums.com/showthr...scovery-Thread

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    While the primary F2P aspect can be neutered, the gating of areas sounds like it will be very annoying unless the daily challenges (?) let you reap picrates

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    I'm also very curious about picrates. Is there a way to earn them easily? I hope so

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    So... including the first purchase discount, 600 Picrites is about Ł4? seems doable. I assume you have to upgrade the gauge in steps of 100?
    Last edited by cassius335; 2nd December 2015 at 8:44 PM.


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    Guys quick question: Is the release date on the eShop saying 02/27/2016 for you guys as well?

    In honor of Mystica
    3DS FC: 3926-5714-3675
    Y: Tempus | OR: Chronos

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    Shouldn't be, I just downloaded my copy.

    Speaking of which: I don't think my brain has entirely wrapped itself around these yet, at least not to "within 5 minutes" standard. Gonna redo Oshawott once Evee & Oddish come off cooldown.


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    I don't get what Squirtle's ability does at all. What advantage do the blue numbers give?
    Proof of getting shiny Xerneas/Yveltal http://i.imgur.com/hSP74uR.webm
        Spoiler:- LF:

    X/AS 0602-7374-3204 (Elegant Vivillon) Y/OR 4527-8721-8292 (Monsoon Vivillon)

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    Quote Originally Posted by alakazam^ View Post
    I don't get what Squirtle's ability does at all. What advantage do the blue numbers give?
    blue numbers tell you that you can make marks without any sort of careful guesswork, that you can basically just use math to see that, oh, this 1 5 1 row can have a dot without needing to mark things down or focus on another row


    also

    I disagree with serebii's advice of upgrading the energy meter to get rid of the F2P aspect
    picrites are pretty stingy and prices for areas increase dramatically. The 5-6 you can earn from missions are going to run thin fast, especially since you'll start needing additional slots and future pokemon
    I suggested upgrading twice then saving the remainder for areas or pokemon. I've already seen a few people wasted all their picrites on the meter and then get stuck in area 1
    Last edited by R_N; 3rd December 2015 at 8:25 PM.

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    Do you think this means a new Pokemon Ranger is in the works? Many sprites are crops of old Pokemon Ranger sprites, and they apparently had to make new ones for new Pokemon and megas in that style. Here's hoping...


    Some look like Pokemon Pinball R & S sprites too (like ludicolo), too lazy right now to make direct comparisons.
    Last edited by Silversea; 3rd December 2015 at 8:29 PM.
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    Quote Originally Posted by Silversea View Post
    Do you think this means a new Pokemon Ranger is in the works? Many sprites are crops of old Pokemon Ranger sprites, and they apparently had to make new ones for new Pokemon and megas in that style. Here's hoping...
    while there could always be a new ranger in the works, I doubt Jupiter using their sprites as a base means much.
    also i'm not sure how many of these are actual crops and not just coincidental due to needing a good pixelated pose

    wingull's doesnt quite match, for example

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    I noticed how some double-typed Pokemon are given their single typing by using their secondary type, instead of having all primary types used like in Battle Trozei with the exception of dual Normal types). It makes me wonder how they determine the typings in this game, maybe just to make it feel more diverse aesthetically?
    Last edited by Sceptrigon; 3rd December 2015 at 8:35 PM.

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    Quote Originally Posted by Sceptrigon View Post
    I noticed how some double-typed Pokemon are given their single typing by using their secondary type, instead of having all primary types used like in Battle Trozei (except dualNormal types). It makes me wonder how they determine the typings in this game, maybe just to make it feel more diverse aesthetically?
    Almost definitely diversity and probably balance reasons since ability is tied to type

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    Quote Originally Posted by R_N View Post
    blue numbers tell you that you can make marks without any sort of careful guesswork, that you can basically just use math to see that, oh, this 1 5 1 row can have a dot without needing to mark things down or focus on another row
    I'm terribly sorry but I didn't understand what you meant to say...

    Let's use your example. A row with a 1 5 1 in blue. Ok, what does this tell me? I know the numbers turn black if I tap in a certain place, does it mean I shouldn't have tapped there? What would you do in my place?

    The reason I'm confused is because, from my way of reading its explanation, it seems the skill just tells you how many squares I should tap in that row but that's what the numbers do anyway! It's frustrating because the game seems to force that skill a lot and I can't use it xD
    Proof of getting shiny Xerneas/Yveltal http://i.imgur.com/hSP74uR.webm
        Spoiler:- LF:

    X/AS 0602-7374-3204 (Elegant Vivillon) Y/OR 4527-8721-8292 (Monsoon Vivillon)

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    Quote Originally Posted by alakazam^ View Post
    I'm terribly sorry but I didn't understand what you meant to say...

    Let's use your example. A row with a 1 5 1 in blue. Ok, what does this tell me? I know the numbers turn black if I tap in a certain place, does it mean I shouldn't have tapped there? What would you do in my place?

    The reason I'm confused is because, from my way of reading its explanation, it seems the skill just tells you how many squares I should tap in that row but that's what the numbers do anyway! It's frustrating because the game seems to force that skill a lot and I can't use it xD
    alright so, i'm bad with words so i'll try to break down what i mean and hopefully it makes sense that way

    Let's go back to my 1 5 1 example

    Let's pretend thats in a 15x15 and not 10x10, since it'd be harder to figure out.
    How would you figure it out normally? Maybe count it out, use some other rows, things like that right?
    In an empty 15 x 15, it'd be easy to look at it and realize you don't have enough to go on and maybe you'll come back later. But it's harder to see at a glance if there's more you can do there once you've messed with other parts of the puzzle.

    Blue means that you can make at least one move in there without guess work. If it was blue but turned black, that means you either found the spot(s) or you accidentally entered the wrong spot (I usually do this when i forget to switch from fill to X)

    e: To put it another way, if you activate blues you'll see at a glance what rows you can do SOMETHING in. Any black rows are a waste of time in that instance
    Last edited by R_N; 3rd December 2015 at 9:42 PM.

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    Ok, I kinda figured it out, it does help after all.
    Proof of getting shiny Xerneas/Yveltal http://i.imgur.com/hSP74uR.webm
        Spoiler:- LF:

    X/AS 0602-7374-3204 (Elegant Vivillon) Y/OR 4527-8721-8292 (Monsoon Vivillon)

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    i was looking through the medals and it is really dumb how ALL the rewards are 3 picrites

    also there's a set of medals for clearing a puzzle with pairs of related pokemon. So like, all the pikaclones, Latias & Latios, things like that. But then one of these is...Luvdisc & Sudowoodo
    what

    Clear a puzle with the following pokemon: Talonflame, Landorus, Garchomp, Mega Kangaskhan
    hahahahahahahha
    Last edited by R_N; 3rd December 2015 at 10:14 PM.

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    Quote Originally Posted by R_N View Post
    while there could always be a new ranger in the works, I doubt Jupiter using their sprites as a base means much.
    also i'm not sure how many of these are actual crops and not just coincidental due to needing a good pixelated pose

    wingull's doesnt quite match, for example
    I think you might be right now I've seen a few. Some are close but slightly altered, perhaps to make sure the puzzles aren't impossible without skills.
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    played for a little bit. It seems liks a lot of fun. It doesn't really look like it is possible to play through this game as easily as say shuffle without paying anything (more like rumble world I guess...). I assume there is no easy way to grind picrites? Even if you maxed your energy gauge, that would only allow you to get 6 picrites by just playing already completed stages over and over (or do you not get more picrites for beating the challenges again?)
    So basically, do people think it is worth buying some picrites, and if so, how many? I don't know if I really want to spend ~AUD$40 on it to get 5k picrites...

    Trading stuff:
        Spoiler:- Friend codes::

    3DS: 3523-3147-6204 - Friend safari: Electric; Dedenne, pikachu, galvantula

    RNG'd shinies for trade: * (x2) (x2) (x2) * Mild nature and IV's: 22/16/27/31/31/30 (UT but not lvl 1) except *'s
    Want: any shinys I don't have (I don't care about nature, moves, IV's etc, just shinyness :P)

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    Missions reward their picrite reward only once, so the only source seems the daily challenges. Looks like a very slow progression unless you pay.

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    Quote Originally Posted by Silvertail View Post
    Missions reward their picrite reward only once, so the only source seems the daily challenges. Looks like a very slow progression unless you pay.
    Someone made a calculation that it will take a bit more than a year to unlock everything if you don't want to pay and if you complete a daily challenge everyday.

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    So there's only 300 or so puzzles + 300 (?) alternate world mega variants, right?

    600 puzzles isn't terrible but considering the amount needed to get rid of the F2P elements (5000 picrites) i feel you could just buy, like...the picross e games. Picross e6 does the same thing, just with 150 puzzles (so 300 total) for ~$6-7

    maybe the game will get additional updates with more pokemon in the future to make it more worthwhile, since they count the pokemon by pokedex number which is kind of nonsensical considering the gaps

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    I accidentally bought a 3rd party slot (I did not expect the yes/no buttons to be reversed), so that's that for free play if I don't want to wait several hundreds of days.
    1547-5713-0450

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    Quote Originally Posted by R_N View Post
    alright so, i'm bad with words so i'll try to break down what i mean and hopefully it makes sense that way

    Let's go back to my 1 5 1 example

    Let's pretend thats in a 15x15 and not 10x10, since it'd be harder to figure out.
    How would you figure it out normally? Maybe count it out, use some other rows, things like that right?
    In an empty 15 x 15, it'd be easy to look at it and realize you don't have enough to go on and maybe you'll come back later. But it's harder to see at a glance if there's more you can do there once you've messed with other parts of the puzzle.

    Blue means that you can make at least one move in there without guess work. If it was blue but turned black, that means you either found the spot(s) or you accidentally entered the wrong spot (I usually do this when i forget to switch from fill to X)

    e: To put it another way, if you activate blues you'll see at a glance what rows you can do SOMETHING in. Any black rows are a waste of time in that instance
    Any other examples? I've read like dozens of examples for this ability and I still don't understand how it works in the slightest. You still have to guess where everything goes and it doesn't narrow down where there is or isn't a black square or an X in any way that I can see.

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    Quote Originally Posted by HylianGlaceon View Post
    Any other examples? I've read like dozens of examples for this ability and I still don't understand how it works in the slightest. You still have to guess where everything goes and it doesn't narrow down where there is or isn't a black square or an X in any way that I can see.

    okay lets say we could use the Blue power on this puzzle

    if you used it right now, every row & column would be blue except for the 1 1 row
    This means that you can use your usual tricks (for instance, you know for a fact that you can place a dot in the middle of each 3 row, you can count out the tiles to determine that you can place a dot in the 2 1 column, etc) in the blue columns
    But you do not have to bother with the 1 1 row. It's black in this case, which means that there is nothing there. There's no tile to fill in that you can figure out without just straight up guessing. When something happens to the row that allows you to figure out SOMETHING about it, it will highlight blue.

    Okay I hopped into Picross e4 for this example



    from this we can see that we can instantly figure out the 2 5 rows and the 1 1 3 1 column. There's assorted techniques to figure them out. The others are black. You can't figure those out without guessing at this point. In this case, we know we can fill in the middle 3 blocks of the 5 rows


    doing this will blacken their rows. But the 2 1 1 1 1 1 columns are now highlighted, because we can fill in some stuff. Like we can put in some X marks to mark areas we know we wont touch.


    skipping ahead a little, the 2 "2" columns are now blue because we can close off the bottom area. Once you do that, the columns will become black again. You're done there until later.
    Last edited by R_N; 4th December 2015 at 3:51 AM.

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    Quote Originally Posted by R_N View Post

    okay lets say we could use the Blue power on this puzzle

    if you used it right now, every row & column would be blue except for the 1 1 row
    This means that you can use your usual tricks (for instance, you know for a fact that you can place a dot in the middle of each 3 row, you can count out the tiles to determine that you can place a dot in the 2 1 column, etc) in the blue columns
    But you do not have to bother with the 1 1 row. It's black in this case, which means that there is nothing there. There's no tile to fill in that you can figure out without just straight up guessing. When something happens to the row that allows you to figure out SOMETHING about it, it will highlight blue.

    Okay I hopped into Picross e4 for this example



    from this we can see that we can instantly figure out the 2 5 rows and the 1 1 3 1 column. There's assorted techniques to figure them out. The others are black. You can't figure those out without guessing at this point. In this case, we know we can fill in the middle 3 blocks of the 5 rows


    doing this will blacken their rows. But the 2 1 1 1 1 1 columns are now highlighted, because we can fill in some stuff. Like we can put in some X marks to mark areas we know we wont touch.


    skipping ahead a little, the 2 "2" columns are now blue because we can close off the bottom area. Once you do that, the columns will become black again. You're done there until later.
    I kinda get what you mean, just I tried a stage with your example open and it just doesn't really match up in the game. There are blue rows that just don't have anything definite I can mark whatsoever until I do stuff with black rows to narrow down what it could possibly be. I guess this type of thing is just beyond me. I'm probably gonna be bailing on the game anyway. The Picrites and the Energy gauge are too ridiculous to do this without paying and I'm not really enjoying it in the end.

    Thanks for trying to explain it at least.

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