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Thread: A hypothetical Gen 6 PMD game

  1. #1
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    Default A hypothetical Gen 6 PMD game

    We don't know when we'll get a 6th Gen Mystery Dungeon game, or if we ever will get one. Apparently, GTI's sales weren't very good, which means we might not see another for a while, not to mention that GTI was released near the end of Gen 5. But if we do get one, well... share your ideas here!

    For starters, my main problems with Gates to Infinity were:
    1) There were hardly any Pokémon.
    2) The Pokémon didn't really fit the dungeons you found them in.
    3) The music, while nice, usually didn't really go with the given dungeon. (*cough* Stony Cave *cough*)
    I actually didn't really like this game much until things started escalating near the end. I'll give it credit for putting in some new mechanics to make the gameplay more interesting, and making selecting moves easier.

    So, for a hypothetical Gen 6 PMD, I'd like to see:
    • All Pokémon, or at least most of them.
    • The return of the personality quiz. I find repeatedly doing it and seeing what I get fun.
    • The paradise thing from GTI was an interesting concept, and seeing it return would be good.

    Will this happen? Will this not happen? Who knows. But in the meantime, ideas away!
    ...Or something. =P Please don't make me feel stupid for making this thread...
    Last edited by Sunset Star; 28th August 2014 at 5:05 PM.

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    I'd like it but it would have to be an actual Pokemon Mystery Dungeon game. The Gen 5 one on 3DS fell short on far too many levels, but a lot of its problems related with Gen 5 in general. (poor Pokemon selection, little post-game content, etc. (B/W2 were terrible with this. You had an entire half of Unova to explore and nothing to do in said places. No more gyms or important battles or anything. Just random trainers with things like Caterpie and other such lower-tier Pokemon.))

    To be more on-topic though...
    + All or most Pokemon. GTI was far, far too small and PMD really only works best when you have a big roster.
    + Actual post-game content. Time/Darkness were great with this. Sky was excellent. GTI had almost no post-game content.
    + A competent AI that doesn't leave itself open for constant cheap shots/kills. (the AI in GTI was incredibly poor.)
    + Actual balancing of the enemies you fight proportionate to how high of a level you are. (GTI had you fighting evolved Pokemon VERY early... thankfully the AI was bad.)
    + Download content is a very bad idea for PMD. Aside from the fact that it requires no effort on their part to make (due to dungeons ALWAYS being randomly generated), playable Pokemon should not be locked behind a microtransaction-filled paywall.

    I loved the GBA ones and when I got Sky I played that game a ton. One of my favorite games of all time so when I got GTI... it was pretty jarring.

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    The AI in GTI was bad? The ally AI certainly seems to have improved. They don't keep spamming the same move and don't keep getting lost.

    Anyhow, I agree with you on the post-game content thing. Explorers pacing would be best, though it doesn't necessarily have to continue from the main plot. Rescue Team's aftergame was really annoying; it took forever and a half to activate events.

    On a non-gameplay note, PMD2's plot was the best thing ever to my younger self, but when you're older you'll realize that the plot is riddled with holes due to time travel. So no time travel again, Chunsoft, please. Time travel always makes things complicated. /ramble

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    Hm. Sorry if this is old (Only by a few weeks anyway...)

    I would love

    The return of Wondermails JOBS
    More legends (GTI didn't have much)
    I miss the friend areas in Blue & Red Rescue team... So maybe this :/
    Legend bosses through the storyline (Didn't like JUST Kyurem)
    More Pokemons
    Team attacks
    & the idea of Pokemons staying behind still gets EXP, I like this lol

    That's all I can think of lol (But yeah I LOVE PMD XD)
    I'm all about cuteness XD

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    Sigh, GTI looks really bad. It's such a shame. Anyway, here are my suggestions.

    Revamped Personality Quiz

    We all love picking Pikachu, Eevee, Riolu, and other different pokemon besides starters right? The problem is the abundance of more and more starters are cluttering the personality spaces. The suggestions to fix this would be, 1. Have more personalities to fit new pokemon or 2. have a suggestion whether you want to pick a traditional starter or some other pokemon. New pokemon that can fit the odd starters would be

    - Pancham
    - Litleo
    - Skiddo
    - Espurr

    - More varied dungeons like in the first one
    - Bring back Outlaw missions
    - Bring back ability to rescue others from dungeons
    - Good AI
    - Tons of post game content including special dungeons, legends only found in the post game, plus more

    Other than that, and from what other people said, all I need is good story and good music, but that's a given.
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    Yeah... the AI in PMD kind of sucks. Pokémon keep spamming self-afflicting status moves over and over when an enemy is nearby but they can't attack it.
    Also, the starters suggestion thing sounds good, but how would it actually work?

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    I actually kind of forgot for a secon that GTI was made before Gen 6 was released likely due to the fact that it was on the 3DS and Gen 5 started on the DS while Gen 6 started on the 3DS.

    Anyways, I'm all for another PMD game. I didn't like GTI much compared to Explorers of Time/Darkness/Sky. Those games were amazing and Red & Blue Rescue Team were great as well. Hopefully they make another one like PMD2 in the near future in this generation. Maybe they could even put it on Wii U.

    What I want from it is probably pretty obvious and likely the same as what most people want. Lots of Pokémon, possibly all of them. Great story, return of the personality quiz, decent amount of Pokémon to choose from as hero/partner, good local (and possibly online) play, etc.

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    I really only had an issue with the low amount of post-game content/Pokemon and slow text speed. If they can just improve on those two aspects, I'll be glad.

    Having more starters would be nice, but as long as everything is being done in 3D, I'm not really expecting it, since having to animate so many different Pokemon for all of the cutscenes is probably too time consuming.

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    I have a feeling that the series is either dead or not coming back for a while thanks to GtI, normally when a game ****s up that badly nowadays they don't get another one. But for the sake of not derailing this topic, I'll just assume that that's not the case.

    Anyway, this is what I'd like to see in a 6th gen Mystery Dungeon game:

    Starters: Bring back the personality quiz and have lots of starters again. I don't think that they'll keep all of the starters anymore because it's just getting to be too many, but they can still give us a decent variety. Here's what I think the starter list should be:

        Spoiler:


    -All of the 5th gen Pokemon that weren't in GtI and all of the 6th gen Pokemon need to show up in this game.
    -All of the legendary Pokemon that haven't been recruitable be recruitable in this game. That includes Victini, Reshiram, Zekrom, Kyurem, Genesect, Diancie, and Hoopa and Volcanion if they're revealed by that point.
    -Mega Evolutions should feature prominently in this game. As for how they would work, it would probably be best if it worked off a special meter that charges up as you walk around. Bosses would also use Mega Evolutions, which they would automatically trigger when their HP gets low.
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    Despite being considered mediocre by a lot of people, the sales figures were about the same as the other PMD titles, if not better, which is the main thing that matters, not the reception.

    So unless Spike Chunsoft ends up being super busy with other projects, I'd say we're pretty much guaranteed to get another one.

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    Rakurai, I almost completely forgot about the incredibly slow text speed in GTI until I read your post. X3 Yeah, the text speed needs to be improved, urgently. I always dreaded a Pokémon levelling up in GTI because of the slow stat update thing. I seriously don't get why Chunsoft thought making the text speed slow and impossible to change was a good idea...

    A minor quibble I had with Gates was that it still used the headshots. I understand that there are a lot of different Pokémon in a lot of different shapes, but if the DS Zelda games, with polygons sharp enough to give you papercuts, can give their characters actual animated facial expressions, there's no excuse for a 3DS game not being able to do so.

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    Hmm... Let's see... I think a 6th Gen PMD game should:

    - Have all the Pokémon in it.
    - Bring back the ability to do multiple missions in a mystery dungeon at once.
    - Bring back the genders.
    - Bring back the ability to gain eggs from missions.
    - Have an on/off option of sorts as to whether you want Pokémon not in the party to gain experience or not.
    - Keep the leveling up attacks thing from Gates to Infinity, because I kind of liked that. If not that, then bring back the ability to link attacks together.
    - More starters to choose from, and possibly bring back the personality quiz.
    - Bringing back individual IQ skills.
    - Finding a way to incorporate Mega Evolution, although I'd be surprised if they didn't do that.
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    Quote Originally Posted by Sunset Star View Post
    A minor quibble I had with Gates was that it still used the headshots. I understand that there are a lot of different Pokémon in a lot of different shapes, but if the DS Zelda games, with polygons sharp enough to give you papercuts, can give their characters actual animated facial expressions, there's no excuse for a 3DS game not being able to do so.
    It honestly wouldn't feel like a PMD game without the headshots.

    At least they did actually bother giving the Pokemon some visible emotion outside of those this time.

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    Quote Originally Posted by Rakurai View Post
    Despite being considered mediocre by a lot of people, the sales figures were about the same as the other PMD titles, if not better, which is the main thing that matters, not the reception.

    So unless Spike Chunsoft ends up being super busy with other projects, I'd say we're pretty much guaranteed to get another one.
    Well I can't seem to find reliable sales data on GtI, but it doesn't look it sold more than 1-2 million. The other games sold 3-4 million. I'd be a little worried about that.
    Quote Originally Posted by LizardonX View Post
    Tabitha has really let himself go, just how many lava cookies did he eat in the last 11 years?

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    Did the past games seriously sell that many copies?

    I was under the impression the spin-off titles in general struggled to sell more then a million copies.

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    Quote Originally Posted by Rakurai View Post
    Did the past games seriously sell that many copies?

    I was under the impression the spin-off titles in general struggled to sell more then a million copies.
    Yes, but the handheld series and the console fighters tended to double that amount.

    Though since GtI was a download title, we can't know the real sales unless Nintendo tells us.

    But for the topic at hand, I'm pretty sure the reason we haven't heard of a PMD game so far is less because GtI's reception, and more because the generation is not fully revealed yet. The alternate forme(s) of Zygarde and a bunch of Mega Evolutions are still in the pipeline. This has been the case for other PMD games that weren't Time and Darkness, so I don't see why things will be different here.
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    In the plot department, the only thing I want to know is what happened to the humans? Gates to Infinity looked as if it would give us an answer. It didn't. And then there's PMD2's plot twist that raises so many questions...

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    That's really something I'd like them to actually bother touching on in one of the games. It's strongly implied that humans lived in the world of each game at some point, but they never actually go anywhere with it.

    I'm glad they at least explained why they needed a human to save the world this time around, rather then just going with the generic chosen one stuff.

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    Ouch, I'm certainly not one to sing praises for Gates but I think that by no means does it deserve the crap it gets. That's probably a mix of nostalgia and emotional attachment speaking, but it's still a PMD game, dammit. I love this series almost unconditionally, and I honestly think that they'd have to mess up bad for me to lose faith in PMD.

    As for changes...

    - Hunger mechanic. Keeps things at least a little fresh and not just mindless walking around.
    - Personality quiz. Maybe having to do with the Myers-Briggs test, which would be neat, but any form of it would do.
    - Text speed settings
    - Multiple missions at once

    I don't have any beef with the amount of recruitables, I tend not to worry (or care) about that kind of thing. And, having fallen for the new graphics I thought I'd never get used to, I'd love for that to continue as well. Keep up the great music (especially the tearjerker tracks the composers are so good at) and come up with a fresh story with good characters, and I'm ready and raring to go. And, well, I admit I've already started thinking up teams, names, and team names...

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    Quote Originally Posted by Rakurai View Post
    Did the past games seriously sell that many copies?

    I was under the impression the spin-off titles in general struggled to sell more then a million copies.
    Okay, well if a million-ish is considered good, then there's no problem.

    VGChartz is not a reliable source for sales because they tend to estimate sales figures. Or so I'm told.

    Quote Originally Posted by Trainer Yusuf View Post
    Though since GtI was a download title, we can't know the real sales unless Nintendo tells us.
    No it wasn't, and that seems to be the only reliable source for sales data anyway.

    Quote Originally Posted by Trainer Yusuf View Post
    But for the topic at hand, I'm pretty sure the reason we haven't heard of a PMD game so far is less because GtI's reception, and more because the generation is not fully revealed yet. The alternate forme(s) of Zygarde and a bunch of Mega Evolutions are still in the pipeline. This has been the case for other PMD games that weren't Time and Darkness, so I don't see why things will be different here.
    By that logic we won't be getting it until the end of this gen, which is an awfully long time to wait. We didn't get Arceus in 4th gen, and I don't think GtI came out before Genesect was revealed, so I don't expect them to wait until every single Pokemon is officially revealed for 6th gen. 2015ish would be as good a time as any for a Mystery Dungeon game, maybe by then we'll have Hoopa and then the only things missing would be Zygarde's new forms, Volcanion, and whatever Mega Evolutions they release in Z/XY2. I'd say that's good enough.
    Quote Originally Posted by LizardonX View Post
    Tabitha has really let himself go, just how many lava cookies did he eat in the last 11 years?

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    When people talk about the Pokemon Mystery Dungeon games, and what they want to see, they usually go for things I, personally, find obvious: "all the pokemon, improved AI, better music, personality quizzes, a game closer to Sky than GTI, etc."

    But, something that I've been thinking about: why not delve a bit deeper and make the games more true to their Mystery Dungeon roots?

    I'm a huuuuuge fan of Rogue-Likes, so it was no surprise that I fell in love with this series, but truth be told...the PMD games are bit on the simplistic side, as far as games in the genre go. Now, I know, I know. It's because it's Pokemon, but imagine the potential.

    -Berries found on the ground are simply labeled "berry" until you eat one. Then for the rest of the dungeon, all berries of that type are automatically identified for you. And, of course, any that you get out of the dungeon stay identified forever. Once your IQ becomes high enough, you get "berry master" which allows your character to be able to identify berries just by picking them up. This kind of system is a call back to the classic Rogue, by far. You would find random potions, some good, some bad, and until you drank it, you would have no idea what that color of potion did. Was that red potion a Potion of Healing, or was it a Potion of Blindness? This rule, of course, applies for ALL items, not just berries. You just found a scarf on the ground. Is it a pecha scarf? A power band? Or is it a dreaded whiff scarf. More on this in the next.

    -Add "equipment." Now, I don't mean give Pokemon swords, and armor, and stuff. But consider what a Pokemon adventurer would wear, and remove that 1 hold item limit. Let's have our power bands, our x-ray specs; those crazy capes, and reintroduce the species items from TDS. With more "wearable" slots, you could make the items a bit more useful to have in the field, and thus, give them purpose. Of course, the identity would be a mystery until you equipped and used the item a bit. If it's an item that alters your stats, it automatically identifies itself when you wear it. If it's an item that activates under certain conditions (pecha scarf curing poison, whiff scarf making you miss thrown items), then it'll become identified when you activate its ability.

    -'Look-alike' items and the classic "cursed" item. Another classic of the genre is the cursed item, and it is what the look-alike items from sky were based off of. They were items that appeared as any other, but often with the opposite effect, and in the case of a piece of equipment, they become stuck to you until you could lift the curse. A cursed pecha scarf? Wear it and become poisoned on every floor until you can get it removed. A look-alike oran berry? Eat it and take damage. They add to the challenge and danger, and make you always ask the question when you find a new item, "Do I experiment now, or do I wait until I'm closer to heading back to town before trying it out?" Of course, there will be a pokemon in town who helps you remove these "cursed" items...by using knock-off on you. Savvy players would then realize that if they get a pokemon with knock-off, they can remove the items themselves in dungeons, at the cost of a painful hit.


    ~~~~~~

    Ultimately, these are just a few of the ideas that have popped into my head. But I would LOOOOOVE for the PMD series to introduce more of the "hardcore" mechanics that Rogue-Like games are known for. And in the end, I believe it could work.




    Oh, and make weather not completely crap like in Gates. Holy cow. People praised the weather mechanic because it replaced hunger, but they failed to realize that it made weather based teams completely worthless. Wow. Oh, my team that uses weather boosts to gain ability buffs and damage boosts? Hope you guys don't like health regen. Ever.

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    ^ Most of that stuff sounds a bit too difficult, but the second one sounds like a good idea, as long as it's not like Children of Mana where every piece of equipment is just a more powerful version of the previous one. Bringing back the trade items would also be an amazing idea.

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    Quote Originally Posted by Sunset Star View Post
    ^ Most of that stuff sounds a bit too difficult, but the second one sounds like a good idea, as long as it's not like Children of Mana where every piece of equipment is just a more powerful version of the previous one. Bringing back the trade items would also be an amazing idea.
    Fair enough. I could see how some of that stuff could get a bit out of hand, especially cursed items. It would certainly need balancing. But keep in mind - part of the goal of Mystery Dungeon games is to start small and build up stocks up items that you keep in the bank, so that when you go into the large dungeons you rely on the items you have, rather than the items you find, to get yourself through to the end. The items that you find along the way - items that would be "unidentified" would, then, be identified by the various shops around town, or even by yourself if your IQ skills are high enough to do so. It's not so much about being gung-ho and rushing about so much, but about coming into every dungeon prepared.


    But yeah, as for the equipment, I was thinking about keeping them more like how they currently are, rather than implementing a more "traditional" system. Rather than equipment being "more powerful versions of a previous tier piece of equipment," everything can be considered a side-grade - an item that is equal in potential value, but gives different benefits at different costs.

    The obvious analogy would be the power band versus the special band. One gives a nice bonus to your physical attacks, the other a nice bonus to to special attacks. Cut and dry. Then, of course, are your status immunity items, which don't give a stat boost, but that's the trade off for being immune to poison, or burn, or sleep. Of course, some can be seen as more powerful by some (I don't think anybody would disagree that X-Ray Specs are items of choice for end game play, and Mobile Scarves are great for backup), but even those have their drawbacks - the former gives no combat advantage other than knowledge of enemy locations, and the latter drains your belly as you traverse through walls. Of course, you probably remember all these, but I'm just reiterating why they already feel quite balanced, and there's no need to mess with the items too much, other than improving the stat buffing items.

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    Quote Originally Posted by DarkerShining View Post
    Hmm... Let's see... I think a 6th Gen PMD game should:

    - Have all the Pokémon in it.
    - Bring back the ability to do multiple missions in a mystery dungeon at once.
    - Bring back the genders.
    - Bring back the ability to gain eggs from missions.
    - Have an on/off option of sorts as to whether you want Pokémon not in the party to gain experience or not.
    - Keep the leveling up attacks thing from Gates to Infinity, because I kind of liked that. If not that, then bring back the ability to link attacks together.
    - More starters to choose from, and possibly bring back the personality quiz.
    - Bringing back individual IQ skills.
    - Finding a way to incorporate Mega Evolution, although I'd be surprised if they didn't do that.
    Pretty much all of these. Bolded the ones I liked the most. I'd personally like to see them make three games instead of two.
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