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Thread: gx packs

  1. #1
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    Default gx packs

    i didn't see a thread for it so meh

    anyway there are now meant to be gx packs coming out each pack contains 5 cards

    pic-

    http://img504.imageshack.us/img504/4...stpacks6tq.jpg

    and from dmcomet forums-

    ================Judai Edition
    DP1-JP001
    E-Hero Featherman
    Wind/Warrior/3/1000/1000
    Normal Monster

    DP1-JP002
    E-Hero Burst Lady
    Fire/Warrior/3/1200/800
    Normal Monster

    DP1-JP003
    E-Hero Clayman
    Earth/Warrior/4/800/2000
    Normal Monster

    DP1-JP004
    E-Hero Sparkman
    Light/Warrior/4/1600/1400
    Normal Monster

    DP1-JP005
    Hane Kuriboh
    Light/Angel/1/300/200
    This effect would be activate when this card is destroyed and sent to Graveyard from the
    field. After the activation, all battle damages done to this card's controller are reduced
    to zero until the end of turn.
    Rare

    DP1-JP006
    Hane Kuriboh LV10
    Light/Angel/10/300/200
    This card cannot be Normal Summon. This card can only be special summon by the effect of [Evolution
    Wings]. Sacrifice this face-up monster from your field, destroy all face-up monsters on opponent's
    field, and do damage to opponent equal to the total original attack of those monsters. This effect
    can only be activate during opponent's battle phase.
    Rare

    DP1-JP007
    Friend Dog
    Earth/Machine/3/800/1200
    When this card is destroy as a result of battle and would be sent to Graveyard, put a monster
    with [E-Hero] in its name and a [Fusion] card from your Graveyard into your hand.

    DP1-JP008
    Dark Catapaulter
    Earth/Machine/4/1000/1500
    During your Standby Phase, if this card is in defense mode, put a counter on this card. Remove
    the same number of card from your Graveyard equal to the number of counter on this card, destroy
    the same number of Magic/Trap cards on the field. Remove all counters from this card afterward.

    DP1-JP009
    E-Hero Bubbleman
    Water/Warrior/3/800/1200
    If this card is the only card in your hand, you may special summon this card. When this card is
    summon, reversed summon, or special summon, if you have no other cards on your field and hand,
    you may draw 2 cards from your deck.

    DP1-JP010
    E-Hero Flame Wingman
    Wind/Warrior - Fusion/6/2100/1200
    [E-Hero Featherman] + [E-Hero Burst Lady]
    This card can only be Special Summoned by Fusion Summon. When this card destroys and send
    opponent's monster to Graveyard, do lifepoint damages to your opponent equal to the attack
    strength of the destroyed monster.
    Super Rare

    DP1-JP011
    E-Hero Thunder Giant
    Light/Warrior - Fusion/6/2400/1500
    [E-Hero Sparkman] + [E-Hero Clayman]
    This card can only be special summoned by Fusion Summon. Discard a card from your hand, destroy
    a face-up monster with attack strength lower than this card. This effect can only be activate
    once per turn during your main phases.
    Rare

    DP1-JP012
    E-Hero Rampart Gunner
    Earth/Warrior - Fusion/6/2000/2500
    [E-Hero Burst Lady] + [E-Hero Clayman]
    This card can only be Special summon by Fusion Summon. When this card is in face-up defense mode,
    you can direct attack opponent while it's still in defense mode. If so, the battle damages done
    would be halved during Damage Calculation.
    Rare

    DP1-JP013
    E-Hero Steam Healer
    Water/Warrior - Fusion/5/1800/1000
    [E-Hero Burst Lady] + [E-Hero Bubbleman]
    This card can only be special summon by Fusion Summon. When this card destroy a monster
    as a result of battle and sent it to Graveyard, increase your lifepoint equal to the
    attack strength of the destroyed monster.
    Ultra Rare

    DP1-JP014
    Fusion
    Magic - Normal
    Choose Fusion material monsters from your hand and/or field and put them into Graveyard, special
    summon a Fusion monster from your Fusion deck.

    DP1-JP015
    Fusion Sage
    Magic - Normal
    Put a Magic card [Fusion] from your deck into your hand. Shuffle your deck afterward.

    DP1-JP016
    Warrior's Revival
    Magic - Normal
    Choose a Warrior sub-type monster in your Graveyard and add it to your hand.

    DP1-JP017
    Feather Shot
    Magic - Normal
    Choose a face-up [E-Hero Featherman] on your field to activate this card. During this
    turn, the selected card can attack up to the number of monsters on your field. If so, you
    cannot direct attack opponent, and all of your other monsters cannot attack.

    DP1-JP018
    Evolution Wing
    Magic - Quickplay
    Send a [Hane Kuriboh] from your field and 2 cards from your hand into Graveyard. Special Summon
    a [Hane Kuriboh LV10] from your hand or deck.

    DP1-JP019
    Bubble Shuffle
    Magic - Quickplay
    This card can only be activate when [E-Hero Bubbleman] is face-up on the field. Change the mode of
    a [E-Hero Bubbleman] in face-up attack mode on your field and a monster on opponent's field in
    face-up attack mode to defense mode. Sacrifice a [E-Hero Bubbleman] in defense mode, special summon
    a monster with [E-Hero] in its name from your hand to the field.

    DP1-JP020
    Spark Gun
    Magic - Equipment
    This card can only be equipped on [E-Hero Sparkman]. During your Main Phase, you may choose to
    change the mode of a face-up monster on the field. After this effect is use 3 times, destroy
    this card.

    DP1-JP021
    Skyscraper
    Magic - Field
    When monsters with [E-Hero] in its name attack and the attack strength of the attacking monster
    is less than the attack strength of the attacking target monster, the attack strength of the
    attacking monster is increase by 1000 during Damage Calculation.
    Rare

    DP1-JP022
    Burst Return
    Magic - Normal
    THis card can only be activate when a [E-Hero Burst Lady] is face-up on your field. Return all
    monsters with [E-Hero] in its name except [E-Hero Burst Lady] into their owner's hand.
    Super Rare

    DP1-JP023
    Bubble Shot
    Magic - Equipment
    This card can only be equipped on [E-Hero Bubbleman]. Increase the equipped monster's
    attack strength by 800. If the equipped monster would be destroy as a result of battle,
    destroy this card instead, and damages done to the controller of the equipped monsters
    would become 0.
    Super Rare

    DP1-JP024
    Bubble Illusion
    Magic - Quickplay
    This card can only be activate when a [E-Hero Bubbleman] is face-up on your field. During this
    turn, you may activate a Trap card from your hand.
    Ultra Rare

    DP1-JP025
    Hero Emerge
    Trap - Normal
    When opponent declare attack, opponent player randomly choose a card in your hand. Special Summon
    the card to your field if it's a monster. Otherwise send it to Graveyard.

    DP1-JP026
    Drain Shield
    Trap - Normal
    Negate the attack of one opponent's monster, increase your lifepoints equal to the attack
    strength of that monster.

    DP1-JP027
    Attack Nullification
    Trap - Counter
    This card can only be activate when opponent's monster attack, negate the attack, and end the
    Battle Phase.
    Rare

    DP1-JP028
    Hero Signal
    Trap - Normal
    This card can only be activate when one of your monster on the field is destroyed as a result of
    battle. Special summon a monster with [E-Hero] in its name that is Level 4 or lower from your
    hand or deck.

    DP1-JP029
    Feather Wind
    Trap - Counter
    This card can only be activate when a [E-Hero Featherman] is on face-up your field. Negate
    an activation of a Magic/Trap card and destroy it.
    Rare

    DP1-JP030
    Clay Charge
    Trap - Normal
    This card can only be activate when a [E-Hero Clayman] on your field would be target of attack
    (If the chosen card would be set, this card is turned over and confirm). Destroy the attacking
    monster and the chosen [E-Hero Clayman], and do 800 damages to opponent's lifepoints.
    Super Rare
    ================Manjynome Edition
    DP2-JP001
    V - Tiger Jet
    Light/Machine/4/1600/1800
    Normal Monster

    DP2-JP002
    Ojama Green
    Light/Beast/2/0/1000
    Normal Monster

    DP2-JP003
    Ojama Yellow
    Light/Beast/2/0/1000
    Normal Monster

    DP2-JP004
    Ojama Black
    Light/Beast/2/0/1000
    Normal Monster

    DP2-JP005
    X - Head Cannon
    Light/Machine/4/1800/1500
    Normal Monster

    DP2-JP006
    Y - Dragon Head
    Light/Machine - Union/4/1500/1600
    Once per turn during your Main Phase, you may treat this card as an Equipment card
    and Equip it on 1 of your [X-Head Cannon], or remove it from being an Equipment card
    and place it in face-up attack mode. While this card effect is treated as an equipment
    card, increase the attack and defense strength of the Equipped Monster by 400. (A Monster
    can only have one Union Equipment card Equipped on it. If the Equipped Monster would be
    destroyed as a result of battle, this card would be destroyed instead).

    DP2-JP007
    Z - Metal Caterpillar
    Light/Machine - Union/4/1500/1300
    Once per turn during your Main Phase, you may treat this card as an Equipment card and
    Equip it on 1 of your [X-Head Cannon] or [Y-Dragon Head], or remove it from being an
    Equipment card and place it in face-up attack mode. While this card effect is treated
    as an equipment card, increase the Equipped Monster's attack and defense strengths by
    600. (A Monster can only have one Union Equipment card Equipped on it. If the Equipped
    Monster would be destroyed as a result of battle, this card would be destroyed instead).

    DP2-JP008
    W - Wing Catapult
    Light/Machine - Union/4/1300/1500
    Once during your Main Phase, you may treated this card as an equipment card and equip
    it on your [V - Tiger Jet], or remove it from being equipment and special summon it in
    face-up attack mode. Increase the equipped monster's attack and defense strength by
    400. (A Monster can only have one Union Equipment card Equipped on it. If the Equipped
    Monster would be destroyed as a result of battle, destroy this card instead.)

    DP2-JP009
    Flame Majin - Hell Burner
    Fire/Demon/6/2800/1800
    This card cannot be Normal Summoned other than by discard all cards in your hand other than this
    card into Graveyard and sacrifice a monster on your field with attack strength of 2000 or
    more. For each monster card on opponent's field, increase this card's attack strength by
    200. For each monster card on your field other than this card, decrease this card's attack
    strength by 500.
    Rare

    DP2-JP010
    Armed Dragon LV3
    Wind/Dragon/3/1200/900
    During your standby phase, you may put this face-up card into the Graveyard to special summoned
    a [Armed Dragon LV5] from your deck or hand.

    DP2-JP011
    Armed Dragon LV5
    Wind/Dragon/5/2400/1700
    Discard a monster card from your hand to the Graveyard to destroy a monster on your opponent's
    field with attack strength equal or below the attack strength of the monster discarded. During
    the End Phase of a turn that this card destroyed a monster as a result of battle, the controller of this card
    may put this card into the Graveyard to Special Summon a [Armed Dragon LV7] from his/her hand
    or deck.

    DP2-JP012
    Armed Dragon LV7
    Wind/Dragon/7/2800/1000
    This card cannot be Normal Summon. This card can only be special summon by the effect of
    [Armed Dragon LV5]. Discard a monster card from your hand, destroy all face-up monsters
    on opponent's field with attack strength lower than the discarded monster.
    Super Rare

    DP2-JP013
    Armed Dragon LV10
    Wind/Dragon/10/3000/2000
    This card cannot be Normal Summon. This card can only be special summon by sacrificing an
    [Armed Dragon LV7] on your field. Discard one card from your hand to destroy all face-up
    monsters on opponent's field.
    Ultra Rare

    DP2-JP014
    XYZ-Dragon Cannon
    Light/Machine - Fusion/8/2800/2600
    [X-Head Cannon] + [Y-Dragon Head] + [Z-Metal Caterpillar]
    This card is special summon by removing the above monsters on your field from the game (The
    Magic card [Fusion] is not required). This card cannot be special summon from Graveyard. Discard
    a card from your hand, destroy 1 of your opponent's card on the field.
    Rare

    DP2-JP015
    Ojama King
    Light/Beast - Fusion/6/0/3000
    [Ojama Green] + [Ojama Yellow] + [Ojama Black]
    When this card is face-up on the field, up to 3 opponent's monster space cannot be use.

    DP2-JP016
    VW - Tiger Catapult
    Light/Machine - Fusion/6/2000/1500
    [V - Tiger Jet] + [W - Wing Catapult]
    This card is special summon by removing the above monsters on your field from the
    game (The card [Fusion] is not required). Discard a card from your hand, change the mode
    of a monster on opponent's field (Reverse effects of reversed monsters are not activated).
    Rare

    DP2-JP017
    VWXYZ - Dragon Catapult Cannon
    Light/Machine - Fusion/8/3000/2800
    [VW - Tiger Catapult] + [XYZ - Dragon Cannon]
    This card is special summon by removing the above monster on your field from game
    (The card [Fusion] is not required). Once during your turn, you may remove a card on
    opponent's field from game. When this card attack, you may change the mode of the monster
    this card attack (Reverse effects of reversed monsters are not activated).
    Rare

    DP2-JP018
    Ojama Delta Hurricane!!
    Magic - Normal
    This card can only be activate when you have [Ojama Green], [Ojama Yellow] and [Ojama Black]
    face-up on your field. Destroy all cards on opponent's field.

    DP2-JP019
    Level Tuning
    Magic - Normal
    Your opponent draw 2 cards. Choose a monster with [LV] in its name from your Graveyard,
    special summon it and ignore the summoning condition. The monster special summon by this
    effect cannot attack, cannot activate effect, and effect would not be activate during that
    turn.
    Rare

    DP2-JP020
    Ojamagic
    Magic - Normal
    When this card is sent from your hand or field to Graveyard, add a [Ojama Green],
    [Ojama Yellow] and [Ojama Black] from your deck to your hand.
    Rare

    DP2-JP021
    Ojamuscle
    Magic - Normal
    Select a face-up [Ojama King] on the field. Other than the selected [Ojama King], destroy
    all monsters with [Ojama] in their name. Increase the attack strength of that [Ojama
    King] by 1000 for each monsters destroyed by this effect.
    Rare

    DP2-JP022
    Hell Alliance
    Magic - Equipment
    The attack strength of equipped monster would be increase by 800 for each monster with
    the same name as the equipped monster on the field.

    DP2-JP023
    Armed Changer
    Magic - Equipment
    Discard an Equipment card from your hand to activate. When the equipped monster destroy
    a monster as a result of battle, the controller of the equipped monster may add a monster
    with attack strength less than the equipped monster from his/her Graveyard to his/her hand.

    DP2-JP024
    Mallet of Luck
    Magic - Normal
    Shuffle any number of cards from your hand into your deck, draw from your deck that number of
    cards afterward.
    Super Rare

    DP2-JP025
    Reckless Summoning of Hell
    Magic - Quickplay
    This card can only be activate when opponent have a face-up monster on his/her field, and you
    successfully special summon a monster with attack strength of 1500 or less. Special Summon any
    number of monster cards that have the same name as the monster that was special summon from
    your your hand, deck, or Graveyard in attack mode. Afterward, opponent choose one of the
    monster on his/her field and he/she special summon any number of the chosen monster from
    his/her deck, hand, or Graveyard.
    Super Rare

    DP2-JP026
    Defense Ring
    Magic - Quickplay
    The damages as result from effect of Trap card would become 0.
    Ultra Rare

    DP2-JP027
    Ojama Trio
    Trap - Normal
    Special Summon 3 [Ojama Token] (Light/Beast/2/0/1000) on opponent's field in defense mode (they
    cannot be sacrifice as sacrifice summon). When a [Ojama Token] is destroy, do 300 damages to
    the controller of the token.

    DP2-JP028
    Hell Blast
    Trap - Normal
    This card can only be activated when a face-up monster on your field is destroyed and
    sent to Graveyard. Destroy the face-up monster with lowest attack strength on the field
    and each player would receive damage equal to half of the attack strength of the monster
    destroyed by this card's effect.

    DP2-JP029
    Hell Polymer
    Trap - Normal
    This card can only be activate when your opponent Fusion Summon a Fusion monster. Sacrifice a monster on your field to gain control of that Fusion monster.

    DP2-JP030
    Gravepit of Revival
    Trap - Normal
    This card can only be activate when you have a monster that is destroy as result of battle and sent to Graveyard. Both players choose a monster in their own Graveyard, and special summon them onto their field in face-up defense mode. The monsters special summon this way cannot change
    their mode.
    Super Rare

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  2. #2
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    Default

    they look good but its a shame its only 6 cards per pack

  3. #3
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    Is that the english cards or are still japanese?

    <Made by Flame Haze SnS>
    ~Reincarnated from Dark Absol to Flame Haze SnS~
    To become a Flame Haze, one must be a vessel for the Lord of the Crimson Realm
    Anime Character Bishie: Shana from Shakugan no Shana
    Currently playing: Pokemon - Omega Ruby (3DS XL) and Assassin's Creed - Rogue (X-Box 360 S)

  4. #4
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    Quote Originally Posted by Dark Absol
    Is that the english cards or are still japanese?
    DP*-JP*

    The "JP" means Japan.
    Yes they're Japanese, the English ones aren't out yet- it's just a cardlist saying what we can expect from the English release.
    _
    X

  5. #5
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    Wh00t, I'm going to get the Manjoume packs for the VWXYZ machines and Armed Dragons along with the Ojamas. =3 At least I won't be seeing those cards as zakos. Not sure about the Judai packs, I'm not sure if I can get the E-Heroes seeing their deck is impossible.

  6. #6
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    I would go all Judai. E-Heroes look like fun. I wanted to give them a try but my YVD wouldn't put the download on right. -.-

  7. #7
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    Hmm....Might make me play the E-Hero deck I have again....^_^

  8. #8
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    Ah, yep. Time to go make the shining flare wingman deck IRL. Well. Because all the other fusions are now apparently cheap. And tempester is crap so..

  9. #9
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    Quote Originally Posted by Shadow the Hedgehog
    I would go all Judai. E-Heroes look like fun.
    Don't do that. I personally think it's better to integrate the E-Heroes with other monsters and decktypes. There's not really much point to devoting an entire deck to what an animated character plays, especially since you generally don't see their entire deck.
    _
    X

  10. #10
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    yea, it's going to be..bland. =\

    <3 Lv10

    Tru

  11. #11
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    I'm definitely going to get alot of Judai packs. The only E-Heroes ive got now are Avian, Burstinatrix, Clayman, Sparkman, and Bladedge. I dont have any magic cards to help them either, which is want I try to aim for. I also dont have any of the fusions. I want an E-Hero deck so badly.

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