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  #921  
Old 3rd November 2009, 2:56 PM
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Quote:
Originally Posted by GolemGuy View Post
Hey, how good do you think this concept would work?

Altaria @ Life Orb
Nature: Timid
EVs: 252 Speed, summut HP, enough to ensure a DM/Flamethrower KO Sp. A
Moveset:
Draco Meteor
Power Swap
Flamethrower
Earthquake
Other information: 0 ATK IV, high enough a Sp. Atk IV

How it works:

A Pokemon of mine gets killed, I send out Altaria and revenge kill it with Draco Meteor. The opponent sends out a revenge killer of his own, I use Power Swap. Because they were just swapped with assumably mediocre stats, they panic and switch out again. I then sweep. Draco Meteor is to lower Sp. Atk and ensure a KO. Flamethrower is to counter Scizor. Earthquake is to be a Physical Attack.

This is probably bad, but I wanted to make a Power Swap set. So yeah.
Altaria@Leftovers
Jolly/Natural Cure
40 HP/236 Att/232 Spe/16 Sp.Att
-Dragon Dance
-Outrage
-EQ
-Roost/Flamethrower
Quote:
Originally Posted by dpdude View Post
how is my set for a lead aerodactyl?

Aerodactyl
Jolly
EV's:252hp,252spe,4atk
roar
taunt
stealth rock
EQ/stone edge

i dont know if i should go with stone edge or earthquake, since stone edge can hit everything and gets stab. anyway, tell me how it is!
Aerodactyl@Focus Sash
Jolly/Pressure
252 Spe/ 252 Att/4 HP
-Taunt
-Stealth Rock
-EQ/Ice Fang
-Rock Slide
Quote:
Originally Posted by Almighty Zard View Post
Anyone wanna give me a rating on this Breloom?
Breloom@Toxic Orb
Ability:Poison Heal
Evs: 44 hp, 252 Atk, 212 spe
Nature: Adamant(+Atk, -SpA)
Seed Bomb
Mach Punch
Spore
Facade/Stone Edge

I was thinking of trying this breloom out, so what do you think?
Breloom@Toxic Orb
Jolly/Poison Heal
40 HP/232 Att/252 Spe
-Swords Dance
-Mach Punch
-Spore/Seed Bomb/Stone Edge
-Facade

Please rate these set remakes.
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  #922  
Old 3rd November 2009, 3:24 PM
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Quote:
Altaria@Leftovers
Jolly/Natural Cure
40 HP/236 Att/232 Spe/16 Sp.Att
-Dragon Dance
-Outrage
-EQ
-Roost/Flamethrower
With 70 Base Atk and SAtk stats, Altaria shouldn't be Mixed. It's better to just focus on the physical side of things as that gets boosted by DD. I would probably run just a 252 Atk/252 Spd just for offensive purposes, but also because I don't play UU and don't have the knowledge on what to shoot for in terms of Spd, but there's a thread on in the Serebii Guide section(which no one reads) that has a thread on UU speed points so you could find what you're looking for in that thread. Plus, the Guide also has a thread on making EV spreads among other goodies.

The Aero set is standard besides Rock Slide>Stone Edge.

For Breloom, use Life Orb > Toxic Orb as it allows Breloom to hit and Atk stat of 1000+ with SD. Since the set is now focused on an SD set, Spore is a good option because it lets you get the SD up. Facade is rather useless now without Toxic Orb so use either Seed Bomb for STAB or Stone Edge to hit fliers.
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  #923  
Old 3rd November 2009, 5:04 PM
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Toxic Orb is better than life orb because it protects you from other statuses(slp,par and mostly BURN).Breloom is resistant to ground-rock combo, so having anything to recover its HP is a nice thing and lets breloom have a quasi-free switch in.Sorry for incorrect spelling.
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  #924  
Old 3rd November 2009, 6:45 PM
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Quote:
Breloom is resistant to ground-rock combo, so having anything to recover its HP is a nice thing and lets breloom have a quasi-free switch in
What does this mean?

With Toxic Orb, you can still get statused before the end of your turn. Please tell how having 1000+ Atk is worse than recovering HP? Seriously, how many Pokemon actually have that kind of power in the OU metagame. Plus, Mach Punch gives Breloom priorty so the only pkmn who can possibly status you is a Ghost and Rotom-a fears a crit from SE. IMO, the power given by Life Orb is just too good to pass up.
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  #925  
Old 3rd November 2009, 6:50 PM
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Quote:
Originally Posted by arceus7 View Post
what should I use for my salamence instead of fly or earthquake then?
I need a rate for my lucarios
lucario Modest/rash nature leftovers,life orb, big root
dragon pulse
dark pulse
aura sphere
drain punch/water pulse/extreme speed
basically dragon pulse and dark pulse for type coverage and aura sphere for an never missing stab move. If you can get a non palcity lucario with water pulse which I doubt I will go with a rash nature with drain punch to help lucario regain some hp which also comes with the lower sp defense since most threats to lucario that aren’t special are usually fire punch or earthquake. Lucario might have problems with starmie though

Lucario@life orb,leftovers,big root
naughty nature/rash
Ev spread Atk 222 /Hp 86/ Spd 92/Sp Def 80/Sp Atk 30
extreme speed
aura sphere
drain punch
dark pulse/sword dance
since this lucario is a mix sweeper I was wondering whether to go with dark pulse and go for type coverage against ghosts or use sword dance to get more attacking power but lucario might not be bulky enough to go with this.
The Ev spread makes lucario a little more bulky since it already has a reduction of special defense its overall sp defense is overall higher if I ev train in that stat a bit
someone rate this set please?
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  #926  
Old 3rd November 2009, 7:37 PM
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Quote:
Originally Posted by zapper22001 View Post
With Toxic Orb, you can still get statused before the end of your turn. Please tell how having 1000+ Atk is worse than recovering HP? Seriously, how many Pokemon actually have that kind of power in the OU metagame. Plus, Mach Punch gives Breloom priorty so the only pkmn who can possibly status you is a Ghost and Rotom-a fears a crit from SE. IMO, the power given by Life Orb is just too good to pass up.
But you still have 70 speed.Or a move with 40 base power and typing resisted by a lot of pokes in OU.Toxic Orb just increases your endurance.
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  #927  
Old 3rd November 2009, 7:39 PM
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So basically i figured my Team needed a check to Heatran and Mixape, aswell as providing a way to beat bulky waters (vaporeon, swampert spring to mind), and all while still resisting sandstrom (ttar is a main element in my team) so waht about an Empoleon:

Empoleon@ Leftovers
Calm
Torrent

-Surf
-Grass Knot
-Stealth Rock
-Roar/ Yawn
252 Hp/4 speed (to outrun swapert) im not sure about the rest....

Surf is for STAb and Heatran/ ape while grass knot is for the waters, SR is because it would replace my SR user, bronzong, and i desparately need the support, and the last choice is a toss up between Roar and Yawn, roar for pseudo hazing and yawn to spread around sleep...im not great on EV's btw, opinions?
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well its only a theory. it could be that other farfecth'd would kill it if it didnt have the stick
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  #928  
Old 3rd November 2009, 8:54 PM
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Quote:
Originally Posted by Ditto_93 View Post
So basically i figured my Team needed a check to Heatran and Mixape, aswell as providing a way to beat bulky waters (vaporeon, swampert spring to mind), and all while still resisting sandstrom (ttar is a main element in my team) so waht about an Empoleon:

Empoleon@ Leftovers
Calm
Torrent

-Surf
-Grass Knot
-Stealth Rock
-Roar/ Yawn
252 Hp/4 speed (to outrun swapert) im not sure about the rest....

Surf is for STAb and Heatran/ ape while grass knot is for the waters, SR is because it would replace my SR user, bronzong, and i desparately need the support, and the last choice is a toss up between Roar and Yawn, roar for pseudo hazing and yawn to spread around sleep...im not great on EV's btw, opinions?
Have you even thought this set out at all. Gliscor can easily draw circles around Heatran and can survive Ape's CC and EQ them to death.

Empoleon@Leftovers
Calm/Torrent
232 HP/248 Sp.Def/24 Def/4 Spe (sorry, don't have a calc handy with me. Mental Numbercrunching)
-Surf
-Grass Knot/Subsitute(yeah, i just felt it wuz right)
-Stealth Rock
-TOXIC
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  #929  
Old 3rd November 2009, 8:57 PM
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well yea ok my gliscor could do that, but one firebast from mixape kills it....

Toxic does seem like a better option thoughc cheers, also sub over grass knot? leaving me with only one offensive move and no boosting? vaporeon with rest walls it immeadiately
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Last edited by Ditto_93; 3rd November 2009 at 9:00 PM.
  #930  
Old 3rd November 2009, 9:06 PM
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@Ditto_93
If you want a Empoleon lead then use this set made by Calum. I'm sure he won't mind me refering you to it.
Quote:
Originally Posted by calum
Empoleon @ Wide Lens
Modest
Torrent

EVs: 192 HP / 208 SpAtk / 108 Spe

Stealth Rock
Hydro Pump
Grass Knot
Aqua Jet

My lead Empoleon has definitely lost some effectiveness since Smogon found and popularised it. Still, it does its job. Wide Lens looks quite stupid although I believe it is crucial in increasing Hydro Pumps chances of 2HKOing Meta before it 2HKOes me. Now everyone expects this set, but before it was more like “what? noob” until they lost their lead. Grass Knot always OHKOes 252 HP Swampert as well as HPump always 2HKOing Meta. Aqua Jet finishes off things like Azelf before they can explode. The EVs provide a jump point and enough Spe to outrun 24 Spe Metagross.
This is the standard for lead Empoleons and the set description is by Calum from one of his recent RMT's.
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  #931  
Old 4th November 2009, 6:22 AM
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A physical Azelf purely for the Battle Tower. I do not have Wi-fi in my home, but thanks for helping.

Azelf@Chioce Band/Life Orb/Muscle Band
Timid Nature (EDIT: Whoops, It's actually Jolly DX)

-Explosion
-Zen Headbutt
-U-turn
-Fire Punch

I'm not sure about which item to use. Ideas, anyone?
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  #932  
Old 4th November 2009, 3:32 PM
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Timd Nature?If you have a nature for spec.sweeping, don't try choice band.NEVER.
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  #933  
Old 4th November 2009, 4:14 PM
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Quote:
Originally Posted by Silverninetails View Post
A physical Azelf purely for the Battle Tower. I do not have Wi-fi in my home, but thanks for helping.

Azelf@Chioce Band/Life Orb/Muscle Band
Timid Nature

-Explosion
-Zen Headbutt
-U-turn
-Fire Punch

I'm not sure about which item to use. Ideas, anyone?
Well, it's Physical, so use Jolly > Timid; Timid lowers Atk :P
As for your moveset, I like it a lot. It covers Azelf's weaknesses very well, plus Zen Headbutt gives good STAB. I would use the Life Orb here, since if you need to suddenly Explode, and you are locked into another move, then you will have to switch out and then back in again, giving the opponent two free attacks. Btw, you do not need Wi-Fi to battle competitively.
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  #934  
Old 4th November 2009, 10:38 PM
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hi guys im a little new here and I need advices about my future dugtrio as a revenge killer

dugtrio @choice band
252 atk/252spe/6hp
adamant or jolly: I really your opinion about which is better.... not to be outspeed by starmie or to OHKO bulky pokemon, i want to know which nature is better, thats why I´m posting here
-EQ
-stone edge
-sucker punch
-i dont really know, maybe aerial ace or pursuit?
If you haven´t noticed its a trap-killer, yes it is its for my gyarados and to kill the super annooying blissey, the best aromatheraphier and one of the best wishers
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salamence is uber, kingdra/alakazam are UU....not an OU team like this....
  #935  
Old 4th November 2009, 11:13 PM
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I've got a Battle Tower Milotic, who may turn into a competitive team if I make one.

Milotic@Mystic Water
Nature: Modest
EVs: 4 HP, 154 Def, 252 SpA, 100 SpD
- Water Pulse (There for STAB and chance of confusion.)
- Recover/Aqua Ring (Not sure which?)
- Dragon Breath (Not using Dragon Pulse because I like the chance of para-hax.)
- ??? (Not sure for this. Was thinking Ice Beam, but its just plain old predictable.)
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  #936  
Old 5th November 2009, 12:43 AM
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Quote:
dugtrio @choice band
252 atk/252spe/6hp
adamant or jolly: I really your opinion about which is better.... not to be outspeed by starmie or to OHKO bulky pokemon, i want to know which nature is better, thats why I´m posting here
-EQ
-stone edge
-sucker punch
-i dont really know, maybe aerial ace or pursuit?
pretty good. if you have choice band, then jolly is for you, since you need speed to revenge kill, plus, you wont need that OHKO on bulky pokes since you will prob have a dent in them that the jolly dug can handle.

for the moves, i would go with pursuit. helps with trap killing (in need of prediction though). then you have coverage for a stat upper, pursuit for switches, and sucker punch for attackers. they have no choice if your good at predicting.

notice ive put a big emfacis on prediction for this set. if you are no good at that, then i advise against all of what i have said, but ive never used a revenger, so maybe prediction will be easy. but definitely test this before you train it for wifi (if you're gonna. if for shoddy only then just remove it from your team if you have bad prediction)
  #937  
Old 5th November 2009, 1:38 PM
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Quote:
Originally Posted by pkmtrainer View Post
hi guys im a little new here and I need advices about my future dugtrio as a revenge killer

dugtrio @choice band
252 atk/252spe/6hp
adamant or jolly: I really your opinion about which is better.... not to be outspeed by starmie or to OHKO bulky pokemon, i want to know which nature is better, thats why I´m posting here
-EQ
-stone edge
-sucker punch
-i dont really know, maybe aerial ace or pursuit?
If you haven´t noticed its a trap-killer, yes it is its for my gyarados and to kill the super annooying blissey, the best aromatheraphier and one of the best wishers
If I'm right it's a standard version of Dugtrio, and the only one that can work.If you think about natures, I think jolly is the only choice, because you probably still can't KO bulkies with adamant.
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  #938  
Old 5th November 2009, 2:03 PM
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Quote:
Originally Posted by pkmtrainer View Post
hi guys im a little new here and I need advices about my future dugtrio as a revenge killer

dugtrio @choice band
252 atk/252spe/6hp
adamant or jolly: I really your opinion about which is better.... not to be outspeed by starmie or to OHKO bulky pokemon, i want to know which nature is better, thats why I´m posting here
-EQ
-stone edge
-sucker punch
-i dont really know, maybe aerial ace or pursuit?
If you haven´t noticed its a trap-killer, yes it is its for my gyarados and to kill the super annooying blissey, the best aromatheraphier and one of the best wishers
Pursuit would be a better option.
Quote:
Originally Posted by AlexKZ View Post
I've got a Battle Tower Milotic, who may turn into a competitive team if I make one.

Milotic@Mystic Water
Nature: Modest
EVs: 4 HP, 154 Def, 252 SpA, 100 SpD
- Water Pulse (There for STAB and chance of confusion.)
- Recover/Aqua Ring (Not sure which?)
- Dragon Breath (Not using Dragon Pulse because I like the chance of para-hax.)
- ??? (Not sure for this. Was thinking Ice Beam, but its just plain old predictable.)
play competitively.

-Ditch Mystic Water for something else, like Flame Orb
-Hydro Pump>Water Pulse
-Recover
-Mirror Coat>Dragonbreath
-Ice Beam. It's standard.
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  #939  
Old 5th November 2009, 5:16 PM
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I have a Gastrodon, Relaxed Nature. Its Special Attack IV (About 29) is significantly higher than its Attack IV (15). Also, I have invested 44 EVs into the Special Attack Stat. Does this make Earth Power a better choice than Earthquake? Will Earthquake end up doing more damage in general anyway? Is it in my best interest to have a mixed attacker anyway to hit things with lower Defense?
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  #940  
Old 5th November 2009, 8:41 PM
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Default My Team

This is my single battle and in-game Platinum team. Sorrry if it's not very good, my strategy in battling seems to be making sure that the hit is super effective.

Porygon-Z Lv84
Ability: Download
Nature: Brave (bad choice I know)
Sp Atk-237, Spd-190
Item: Choice Scarf
Moves:
Thunderbolt
Ice Beam
Psychic
Hyper Beam

Porygon-Z serves as a good special sweeper + choice scarf + download (Sp Atk) makes it fairly formidable. Porygon-Z is the only Pokemon I would trust with Hyper Beam. Psychic gets rid of its weakness to fighting while Thunderbolt and Ice Beam are there for power and status.

Togekiss Lv84
Ability: Serene Grace
Nature: Rash (boosted Sp Atk)
Sp Atk-253, Sp Def-203, Spd-196
Item: Wise Glasses
Moves:
Aura Sphere
Fly (don't ask)
Air Slash
Fire Blast

I chose Wise Glasses to boost its already boosted special attack. Air Slash and Fire Blast + Serene Grace = boosted chance of burning or flinching. Aura Sphere and Fire Blast to deal with Rock and Ice types. Fly is only there because this is also my in-game team and I need something to get around on.

Rapidash Lv84
Ability: Flash Fire
Nature: Naive (incredibly fast)
Atk-204, Sp Atk-172, Spd-233
Item: Shell Bell
Moves:
Flare Blitz
Bounce
Megahorn
Attract/Toxic

Not my most powerful but it posesses strong moves and a brilliant speed stat. Flare Blitz+Flash Fire means stronger fire power (parden the pun) and Shell Bell restores at least half the recoil (usually). Bounce is there as an annoyance and to get away from possible Earthquakers, it has the potential to paralze. Megahorn deals with the many psychic types in the high tier. Attract really ann oys female pokemon/ Toxic gradually deals with any pokemon save poison types and there are'nt that many you see.

Leafeon Lv84
Ability: Leaf Guard
Nature: Gentle (it sometimes helps)
Atk-221, Def-223, Spd-223
Item: Wide Lens
Moves:
Grasswhistle
Swords Dance
Leaf Blade
Aerial Ace

Though it does'nt look it it's a formidable physical sweeper with great attack and defence and a fast speed to back it up. Wide Lens means that Grasswhistle hit more often than not and while they're asleep Leafeon can safely Swords Dance and then deal out a (high chance critical hit) Leaf Blade, or a (never miss) Aerial Ace.

Torterra Lv84
Ability: Overgrow
Nature: Relaxed (boosted defence, never mind speed)
HP-282, Atk-227, Def-224
Item: Leftovers
Moves:
Wood Hammer
Stone Edge
Earthquake (naturally)
Crunch

I've always liked Torterra, I've had it on Diamond as my only none legendary and it's a powerful platinum player. Wood Hammer + Overgrow = Strong hit, leftovers can be a life saver. Stone Edge for critical hit and the fact that it counters evveerryy single one of Torterra's weaknesses. Earthquake for STAB and Crunch to deal the annoying ghost types: Gengar and Dusknoir.

and finally....

Garchomp Lv84
Ability: Sand veil (helps when there's a sandstorm)
Nature: Careful (endures Ice beam and Blizzard)
HP-300, Atk-250, Sp Def-201, Spd-221
Item: Expert Belt

Moves:
Brick Break
Fire Fang (not fire blast because of poor Sp Atk)
Dragon Claw (for STAB)
Earthquake (POWER!)

Nothing to say. It's brilliant! Fire Fang sorts out Ice types, Dragon Claw rips open other dragons like Salamence and Dragonite. Brick Breaks Light Screen and Reflect and sorts out Blissey. Earthquake tears the ground and teams apart.
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