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#21
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That's because I never signed up. By the time I saw the signup, it was nearly full. This was on my search for my second RP ever, a long time ago. Anyway, I couldn't post an SU earlier because I attended a wedding. Anyway, now it's up, and I've been feeling quite...creative recently, after being Kingdom Hearts-addicted (The Doctor's RP example was shocking, as you could guess.). I was supposed to at first make a sweet-shooting cannon in honor of a story I wrote, but then I realized it'd be a bit common. The for some reason I thought about Roxas'/Sora's/Xion's Keyblade (hitting people with huge keys?!), then I dismissed the thought. (Unoriginal.) Then I remembered a friend of mine. Perfect. I hope this will do:
User: Name: Mabel Taylor Username: White Crow, just Crow for short. Age: 14 Gender: Female. She is straight, though in the Nonsense game she is oftentimes mistaken as a boy. Description: Normally, in the human world, she’d be a plain, average looking girl with long, messy black hair and sky blue eyes. Thin and frail as well, since she is a bit sickly and doesn’t stay out much. Mabel is just another person passing by; nothing much to look at. Her daily wardrobe also consists of normal things—t-shirts and jeans, and the likes of such. However, upon entering the Nonsense game, Crow is a very different person from Mabel. Shoulder-length hair more blue than black, slightly obscuring eyes a dazzling silvery green, a slight tan and a sweet smile, Crow would surely pass for attractive. The only problem is, though, her appearance in the nonsense game is quite masculine compared to in real-life, with not so much of a curve and small breasts. That plus her shy not-so-obvious-as-a-girl personality and her not-so-female username gets her mistaken for a boy multiple times. She just accepts this and doesn’t blurt out, “I’m a girl, stupid,” because she’s not the sort who does that. Being the most obvious change is her cat ears and tail. They’re fairly easy to hide, those grey tabby cat features, though still she prefers not to hide them since she finds them making no difference since the Nonsense Game was full of nonsense in the first place. She also has slight fangs and sharper fingernails akin to claws. Crow believes these features come from her love of cats as Mabel. These aren’t the only cat-oriented changes in her, though. If Crow blushes for any reason, embarrassment, anger, or anything else, she will turn completely into a cat, for reason unknown to even her companion. In this form, Crow is a grey tabby she-cat, no matter the irony, with a black-and-red neckerchief similar to her shirt in human form and red bells dangling off her tail. Crow can still talk normally in cat form. Eventually, after awhile (the time intervals always vary), Crow will turn back. In the Nonsense Game, Crow wears a black t-shirt with three red stripes that look like claw marks with a contradicting white long-sleeved shirt underneath. Her pants are loose and grey, and she walks barefooted, the reason why is unclear. Crow rarely even tries sneaking up on people, because of the bell tied around her neck with a black band as well as the bells tied around her tail with black and white ribbon. These are said to be attributed to the way cats always seem to have bells around their necks. Crow also wears a black belt bag where she stores her belongings. Personality: Mabel is a shy girl, period. There’s not really much to it. She spaces out a lot, but is quite smart in school and in common sense, though since she’s so quiet, she is underappreciated. Mabel has several hidden talents, including drawing, writing and practically anything that doesn’t involve self-expression in public. In fact, you’d be surprised by the amount of doodles in her math notebook and the length of her diary entries. Other than that, though, like her looks, Mabel is plain and average. Although, despite these imperfections, Mabel is friendly when approached, and in this manner she has made a few friends; usually, these friends are those girls who like to know absolutely everyone they come across, because these sorts of people are those who speak up first. Eventually they discover Mabel’s soft side; the loyal friend side of Mabel. As you can imagine from a shy girl, though, Mabel does not speak up or act to defend herself. She is often picked on because of this. It doesn’t go without notice, though, if the bullies threaten her friends. If this happens, Mabel usually wishes she’d be brave enough to fight back herself, but will instead report it to a teacher or another higher power. When it’s an emergency, though, Mabel is willing to and has stood up for her friends on the spot. Because seeing the quiet girl fight back is surprising (even if it has never been through physical assault), this always causes a large commotion therefore nobody is ever hurt in these incidents, since teachers always get there before the bullies get to do anything. But generally Mabel would pick telling a teacher any day rather than fighting back. However, seeing her friend picked on has seeded an inner hatred towards those who think they are higher than anyone else. Once more, in the Nonsense game, the shy girl with hidden skills isn’t quite her role. She is still generally secretive and prefers to keep to herself (except to Fen whom she knows understands), but there is more to Crow than that. Crow has quite a split personality, grown from Mabel’s bravery to stand up for her friends. When an outside force threatens or outright hurts a friend, Crow is known to go berserk. Not the insane kind of berserk, but rather the I-shall-kill-you-all berserk. Her eyes even turn red as she glares menacingly at her foes. With this personality, she is known to mercilessly annihilate those who have harmed her comrade. After which, her expression is often something like…oops. Crow doesn’t feel guilty about it, though, because she knows those she has killed are simply threats to her friends. In this way she is alike to the original inner Mabel—holding cold hatred towards those who hurt her friends. Crow generally abides strictly to rules and regulations, but if it concerns friends (as usual), she’s prepared to smash them all to bits. Origins: Mabel is half-Chinese on the mother’s side and American on the other side. She was born in Beijing, but seeking a more quiet life, not quite country but with more peace than a major city like Beijing, she and her family moved to Kyoto, Japan. There she learned a little Japanese, honorifics mostly, but with all the Mandarin and English speakers in the world, Mabel didn’t need to grow fluent in it. Her fluency lies in English and Mandarin, although when the situation calls for it, she can speak a little Japanese. Mabel seems to be awfully “average” in everything she is, and her history is no exception. Her family is middle class, neither rich nor poor, but with enough money to supply a computer and DSL. Mabel is thrifty, much to her parents’ delight, so the family need not worry for expenses on her. Weapon/Magic: Crow wields a rubber band shooter named Sleim, an odd weapon, though owning it was none of Mabel’s choice in the first place. It doesn’t shoot ordinary rubber bands, though. Sleim shoots elemental rubber bands. Its appearance is somewhat that of a silver-and-black gun without a hole, but with a large silver rod with a thin tip stemming out of the main body. On this rod there are about fifty white rubber bands, which can be reloaded with the rubber bands in Crow’s belt bag. In front of the rod, there is what appears to be a white tube. It is shorter than the rod, and is powered by Crow’s emotions. The element it fires depends on Crow’s mood. For example, if Crow is angry, it will power the rubber bands with fire power, light power if she is happy, water power if she feels tranquil…and so on so forth. Her signature element is darkness, which is used whenever Crow is in her ever-so-popular I-will-kill-you-all mood. It is used by pulling back the rubber band on top then letting go like how young children fire rubber bands, which sends the band soaring over the tube which will quickly charge it with elemental power before it flies toward the foe. Weaponry becomes a problem, though, when Crow is in cat form. Sleim, usually stored in her belt bag, will disappear completely and only come back when transformation ceases. And even if she were to be given a weapon, she would not be able to use it, being a cat and all. Her only means of protection as a cat are tooth and claw, which she would rather not use unless in an emergency. Other: Mabel loves eating, but she never grows fat. So does Crow. They both love chocolate the best. Companion: Name: Fennix Age: Fen is not human and his age is unsure, but he is a bit immature and can be attributed to a nine or ten-year-old. Gender: Male Description: Fennix displays a likeness to ferrets; a thin, slender agile body with smooth, slick fur, curious round eyes and rows of small sharp teeth. However, for starters, Fennix has twelve long tails. Also, his ears are long and can be compared to those of a rabbit’s, and two small wings sprout from his back, allowing a small amount of flight. His dozen tails each come in a different color scheme representing an emotion. One of the tails is always longer and thicker, this tail being the representative of Fennix’s current mood. These twelve moods are namely happy, sad, angry, infatuated (in the in-love way), in pain, defensive (whether on hidden secrets or hidden chocolates), worried, mischievous (whether in planting a whoopee cushion or planting a nuclear bomb), curious (being clueless also fits under this category), calm, proud and indifferent. This, however, makes Fennix easier to read and is oftentimes a disadvantage. Fennix’s entire color scheme changes depending on the dominant tail. Personality: Fennix has what you would like to call a bad case of split personality. Generally, Fennix is a carefree, immature brat who knows lots about the Nonsense Game but practically nothing about the real world. This causes him to have already a second personality—the amazingly clueless personality. It seems as though he is smart and stupid at the same time. Fennix however, mostly displays the same personality as the emotion Crow is feeling but hiding due to his origins, except he isn’t afraid to show it. For example, if Crow is exceptionally annoyed by someone but is still trying to be nice, Fennix will sense her emotions buried within fake interest and will switch to his “angry” tail, and will not be afraid or reluctant to snap back to this annoying person with as many insults as he can muster, or simply through physical attack, much to Crow’s dismay. This only works without fail, however, if Crow and Fennix share physical contact. If Fennix is simply sitting beside Crow, he will still sense her emotions but it is up to him whether he would like to display these himself or not. The farther the distance between the partners, the less Fennix can sense Crow’s inner feelings. Origins: Fennix’s twelve tails concept is grown from the feelings that Mabel hides inside her and never lets out. Mabel is not the expressive type, as you can tell, and these bottled up feelings caused the birth of Fennix’s dozen different personalities. If Mabel let out her feelings more, she would probably be a lot like Fennix. What contributed most to Fennix’s creation, however, were Mabel’s strong wishes. All the time, Mabel wishes, hopes and prays that she will someday learn to express herself more, and Fennix’s main concept rose from these wishes. Fennix himself came from a doodle Mabel made when she was five. Mabel had just visited the zoo with her family, and Mabel absolutely loved the ferrets, and she couldn’t stop thinking about them for the next few days. She had countless papers scattered about in her room (Mabel was quite a litterbug back then) with crayon drawings of ferrets. The first one she drew had exceptionally long ears and Mabel’s memory was failing her on whether or not ferrets had tails, and she kept drawing and erasing tails, leaving twelve messy scribbles on her ferret. The name Fennix sprouted from the five-year-old’s messy handwriting and misspelling; the R’s tilting until becoming N’s, the T tilting as to becoming an X and the I was simply an awful misspelling. Mabel lost interest in ferrets after awhile, though, but the doodle still lies in her room somewhere, and became the Nonsense Game’s way of interpreting Mabel’s bottled emotions. Weapon/Magic: Although Fennix is small, he prefers physical assault, as in jump-into-someone’s-face-and-claw-their-eyes-out sort of thing, but Crow thinks that’s a careless move and tells him to use magic or something else with elemental value instead. Fennix’s powers also stem out from his mood. For example, if Fennix is feeling excited for a battle, his “happy” tail will be dominant and the corresponding element is light. He will be able to shoot beams of light, or perhaps, blind his foes or hit them with his dominant tail which will also be filled with light power, opposing to if he feels naughty, wherein he will harness the power of darkness and will be able to shoot beams of darkness, surround his foes in a dark haze, hit them with his tail…so on, so forth. Other: Fennix inherits the love of chocolate, but more in the I-am-hiding-chocolates-under-the-bed,-that-is-why-they-are-missing-from-the-fridge sort of way. He is also prone to outbursts of random statements such as blurting out, “My favorite ice cream flavors are chocolate and bubblegum, and I absolutely hate strawberry ice cream” in the middle of a battle against Noobs. RPG Sample: Spoiler:- Opening entry from a dead RP of mine:
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Marco says: Awesome sig under construction <3 Please do stand by~ (Yeah, for like how many weeks?)
Last edited by Hazel_Nut; 3rd January 2010 at 6:29 AM. |
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#22
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Just changed his name and editted a few things. I finally get to use the originals. Though accepted before, I'm wondering if I can actually improve it.
Name: Tyler Roud Username: Loup In Boots Age: 17 Gender: Male Description: At first, Dennis, or rather, Loup didn't know what to think when he found out that his whole body had been replaced for that of a...you guessed it, a dog. But no, not just any dog! To be specific, he has the basic looks of a black furred Labrador Retriever. Of course, he also has some rather weird features not natural for any dog...or animal, for that matter. Although you could probably tell, especially since he is a whole lot bigger than most, er, all dogs in general. In fact, he's a little over four feet and four inches when sitting. When he stands...let's just say he'd make quite an intimidating figure...if he could stay up long enough and didn't have peculiar non-intimidating features, anyway. Setting aside his height, let's start with the basics, shall we? Of course, he has his basic canine shape. The color of his fur, as stated before, is black, and it is shorter when compared to real-life Labradors. Like all Labs, he has long body with four lanky limbs, each ending with a paw. Unlike normal Labs, his two front paws are covered by a pair of ridiculously large, dark gray gloves. The gloves are the size of a normal human hand, except it contains four fingers rather than five. They somewhat resemble the hands of the world-famous Mickey Mouse. What's under them, no one knows; Loup has no intention of ever removing them in fear that he may encounter two hairy, four-fingered, hands. Strange thing is, although they're paws, he can stand on just three of them and use one of the front paws/hands to hold something close to his face; he can't run or make quick movements with just three paws, though, so he can't fight (or anything really useful for that matter) like that. They just have some similarities to human hands. Right exactly behind him is, predictably, his tail. Unpredictably, it's about three feet long, prehensile, and about an inch and a half thick. It also ends in a light gray tuft similar to that of a lion's. He can actually use it to hold things, although he usually wraps it around his body to save him from tripping on it or anyone stepping on it. It's surprisingly strong for a tail. His head is normal as far as Labrador's go. It has the normal traits - the angular shape, the big, irresistibly cute light brown eyes (which he later learns to use to his advantage), the triangular, almost-perpetually wet black nose, the unbelievably sharp teeth (which he also later learns to use to his advantage), the floppy triangular ears, and the pink saliva-covered tongue that always seems to hang from his mouth whenever he's tired. But wait, there's more! As if to say that he's a step up from all the other wild dogs, he also has some accessories and clothes to go with his new body (much to his breaking-under-pressure understanding). Atop his head is a black musketeer hat with silver rims. Of course, it wouldn’t be complete without the red feather. His ears just flop visibly under the hat. Encircling his neck is a silver collar with spikes embedded on the upper half of it. The other half seems to have two small white bags where he can put things in. The bags aren't really that big; they're about the size of a full grown man's palm...and yet, he's able to fit a twenty-seven inch long tennis racquet inside. Things just somehow fit into it (although convenient, he always finds it bizarre). At the center of these bags, much to his chagrin, is a silver pendant with his username on it. The upper, er, front part of his body seems to have gained a scarlet red, open chest vest. On the back part of the best, visible to all, is the word "Dawg", much to his confusion. The letters are thickly outlined with silver, while the inside is jet black. And, of course, his hind legs are adorned with the brown boots of his namesake. They beat resemblance to the boots you usually see, yep, you got it right, on musketeers. Lastly, just before the tip of his tail are two silver rings that never seem to move from their spot. In fact, they hurt when pulled, as if it's directly attached to his tail. Personality: Loup is really friendly by nature. He can easily get along with even the most sarcastic of bad boys and the quietest of shy girls. He's also quite understanding of other people, allowing them to have their own ideals, even if they go against his own. Of course, it would then just be a taboo topic and neither of them will ever say anything about it again unless completely necessary or one of them forgets and causes Loup to cover his ears and start singing 'La la la. I can't hear you! la la la,' in seemingly unending cycles. He's not one for nervous fidgets or cautious and weary looks in new situations and places. He's more likely to start a monologue about what may happen in the situations (which he is somehow almost always correct). He's a very calm figure. He's never one to keep secrets, although it's more like he can't keep them. He always babbles in his monologues and is likely to blurt it out without noticing. He's very true to himself, and he almost always knows what he wants and likes. This leads him to be a very blunt character, although he can be tactful when he wants to be...emphasis on 'wants to be'. As stated, he doesn't like dishonesty; however, he does know that sometimes it is a must. Contradicting that, he's very good at telling false information. He can even complete them with realistic gestures. This makes him quite a good actor, given the chance. He doesn't like being in front of crowds or being the center of attention though. Well, just as long as they aren't looking at him. He doesn't care what they'd think of him, as prior said, but it just feels plain unnerving when everyone is anticipating his every word and action, like they're boring holes into his head, expecting him to do or say what they think he'd do or say (though he doesn't mind if they're anticipating his every word in a story; it's not him they're concentrating on…and he doesn’t seem to notice if they are paying him attention when he monologues). There are a couple of exceptions to the people he's willing to be patient with though - the extremely proud and the exaggeratedly arrogant. He can't stand people who think they can handle everything by themselves and not know their own faults. Nor can he handle those that think that they're above other people and always think they're right. Basically, they're those self-centered fatherless-sons that think that the world either revolves around them or is a better place simply because of them or know it all. This doesn't mean that he won't like them, though. He just wants them to realize that there are things beyond themselves. A strange thing is he tends to be sarcastic and a bit overreacting around such people. He's very creative and imaginative. He's also good at writing, and thus, he always finds himself writing many stories, whether they be fanfics or original works. This is a part of the reason why he’s so understanding; he had to understand and read about a lot of personalities and backgrounds in order to make himself a good writer. However, this leads him to be a 'bit' judgmental...okay, very judgmental. In fact, he actually puts people into various archetypes despite them acting completely opposite of the stereotype. How he remembers all of them, no one doesn't really know, not even Loup himself. He just does...somehow. As a fighter and strategist, he's surprisingly good...that is, he would be, if it weren't for the inexperienced use of his body. He's quite adept with making plans and strategies out of thin air, and usually not noticed by him until he's finished off by his opponents. It's most probably due to his story-making abilities and mind-experienced scenarios. This allows him to somewhat predict the movements and effects of his opponents and their actions. Of course, this doesn't always ring true, which may sometimes stun Loup into a bewildered state. At times, he's reluctant to do or act out his plans and may ask (usually Mikhail or Arken) to do it for him. This isn't because he's scared; it's more because he's not sure whether he can do it in his current body...okay, so maybe he is a teensy bit scared, since his plans usually have a random outcome if it doesn't go right. As you can see, he isn’t always above using others. Now, like every other person and accomplished writer, he does have a nasty side to him. This comes out whenever he's patience is running thin or when he lacks sleep or energy - usually the former. Anyway, whenever he's really irritated, he'll smile no matter what happens. This is a false and creepy smile to anyone with eyes. Denseness, however, can usually overlook its strangeness factor. Physical pain is usually followed; usually by a 'friendly' shove or pat on the head...with added strength. If not that, then he'd somehow be able to cause the source of his irritation indirect pain. He's able to do more than that, given the chance, though. He employs his acting ability to the greatest extent, and he is able to convincingly come up with an innocence act. One tell-tale trait that he's in one of these moods is his tendency for morbid, - and usually painful to hear - monologues with an extremely bright and happy face. Luckily for the one getting the pain, this doesn't usually last long...usually…hopefully…just cross your fingers. Origins: Dennis, at the start of his elementary years, lived a partially hard life. After all, he really had to question the state of his family (two half-siblings, a mother who works abroad, and a dad that keeps on pestering him). Eventually, and surprisingly, he did get through it, becoming a bit more mature in the process. For most part, he's been reading and writing stories, along with a few other hobbies, namely running and badminton. It took him a while before actually deciding to see what reviews his stories will get. He put them on a forum he'd seen a lot of people putting stories in. Eventually, he started putting his stories in other sites and forums, too. He'd probably still be writing if he weren't curious enough to see what the strange PM he got was about. Weapon/Magic: Loup’s weapon is a pen. You got that right, a pen. But no, it’s not only a pen. It’s a black-inked, ball-point pen. With silver plating and small engravings. The engravings on it spell out: “Pen of Doom”. Much to Loup’s chagrin. It has two buttons on it. One just allows the point to pop up, allowing him to write. The other button turns the pen into a tennis racket. Yes, a tennis racket. Its length is at least 27 inches, but the extendable hilt allows it to reach 33 inches approximately. The hilt is the pen itself. The head is very much like normal; the difference is having metallic strings made out of an unknown black alloy. And for some strange reason, one can make out the words 'Racquet of Doom' if one looks closely enough at the topmost of the head. It's completed by the words 'Fear Me' at the lower part of the head. For most part, Loup tries to hide those. However, other than being extremely and impossibly durable, it does have one unique trait. The string alloy can strangely resist magic and can reflect it, given enough power in the swing, to redirect its course with the plus of added force. Other: (a lot more cannon fodder than I usually put >.>) Possibly as a side-effect from his changed body, he is prone to barking and tail wagging when excited. And as you may already know, he also tends to start random monologues (a side-effect from his constant writing), but never seems to stray into taboo topics. When he finds a new taboo topic, then he always says (or more like interupts), "That's now a taboo topic; never speak it to me again unless completely within reason or we have reached a mutual agreement asserting to said taboo topic...please, continue on." He doesn’t like the character Puss in Boots…for some reason or the other. Companion: Name: Arken / Mikhail Age: 49 (yes, Forty-Nine. And for them, this is barely their adolescent stage.) Gender: Male Description: Arken and Mikhail are two beings in one body. Like their father before them, their body has the figure of a red-furred, tiger/lion-like creature with slightly canine features. And for those that don't get it, their dad is Red XIII from the game of all time, Final Fantasy 7...supposedly. The basic shape is that of a lean and muscular body of a lion. The fur, as said before, is the color of scarlet red. In terms of size, his figure is a only a little bit shorter than Loup, being four feet and one inch when sitting. In terms of muscle size, they beat Loup hands down. In terms of proportion, their body is shorter than Loup's. However, underneath all the fur are strong muscles that allow them to face even the strongest of noobs. Their limbs are a bit stockier than a canines, having similarities to that of a tiger. Their paws are large and strong, each of their four fingers containing a long, sharp, ebony claw. As in all quadrupeds, the hind legs are considerably larger, and thus, stronger. Behind each of their knees is a tuft of dark red hair, darker than his fur. The tail is long and whip-like. Like their father before him, the tip of their tail has a single burning flame. Unlike Red XIII's, it's color is blue rather than red. The body also carries black tattoos, staining the scarlet red fur. They have two black bands that circumvent their right hind leg. Their left hind leg has a single, albeit thicker, band. The largest tattoo is that of a tribal bird on his back, its wings continuing onto the sides of their front legs, its tail reaching the base of their own tail, and the head reaching the base of their neck. The only other tattoo is the one on the head. Speaking of the head, it carries canine and feline features. It's more muscular than a dog's, but it's also leaner than a cat's. It mostly has features of a lion. Depending on who's dominant, the color of the eyes are different. Arken's eyes are the color of flashing lightning, and they can induce the same fear. Mikhail's eyes are the color of flowing water, featuring a cold kind of calmness. Their teeth are large, but well proportioned to the head. Below their right eye, right upon his cheek, is a diagonal scar that runs an inch from his eye to a few inches from the tip of his maw. It only appears, however, if Arken is in control. On their forehead is a tribal tattoo that vaguely looks like a third eye. At the base between their feline ears, running up to the head of the tribal bird tattoo is a horse's mane. The mane itself is a shade darker than his fur, like the tufts behind his knees. Personality: Arken and Mikhail, despite being identical twins, have quite contrasting personalities. It mainly stems from the brother's need to be different from the other, not really liking the fact of having someone identical to each other...or rather, Dennis wrote it as such. Thus, it may cause some internal conflict between the two when trying to come to a decision. Have you ever seen a red tiger-like creature argue and start hurting himself simply over which direction to go or what to eat? You will soon. To start it all off, Arken is the elder of the twins (by four whole minutes, he'd gloat). He's also the carefree one of the two, as well as the louder one. In fact, during a fight, he'd much rather just sit around and enjoy the mayhem caused by said fight. He may also break into a humorous commentary just to amuse himself. One'd even go as far as call him lazy, and he won't even care (possibly because it's true). In fact, he'd probably agree with it and flash his perpetually happy grin. However, this also makes him a tad reckless, and he may also cause more harm than good. That isn't to say he's not skilled; he definitely is. He just doesn't really pay attention to use it at its full potential. He isn't particularly stubborn about trying harder, though. He just finds it easier to do when he has a little incentive. Or at least when someone asks nicely. Although, that's only on trying harder. When he's completely set on something, usually something menial that'd cause a long-winded and somewhat idiotic conflict with his brother, then he's practically like a large, impenetrable boulder embedded hundreds of feet into the cold, hard ground... He tends to take everything in strides. He sees something, briefly contemplates it, and, unless significant or fascinating, passes onto the next thing he sees. This is actually because he doesn't care to be creative and thoughtful unless the situation forces him to, he is asked to, or he finds some sort of amusement from the situation. Amazingly, he tends to say the most humorous things when he goes into 'battle-that-I'm-supposed-to-be-fighting-in-but-I'd-rather-not-and-just-say-something-about-it' commentary mode. When one listens, though, one could really tell that he's quite observant and imaginative. He's also quite intelligent, although it doesn't really show much. Then again, he has always prefered to battle in the shadows of the sidelines. ("Like a ninja!" he'd say jovially.) When he gets angry, though, it comes off as a silent and lethal anger. This is sometimes accompanied by the sounds of pleas of 'Have mercy's and 'Ahhh! Get this demon of a lion/dog/whatever-comes-to-their-terrified-mind away from me's. He shows a cold demeanor and insightful cunningness that would surprise even his own brother. And when he's like this, he's not above scaring his source of anger witless using either through physical pain or flames in shape of giant bunnies chasing after them. Amazingly, he becomes far more adept and imaginative with his magic when he's like this; most likely due to his attention being solely on the recipient of his rage. And this is possibly the only time that his brother would be properly scared of him and admit it. In short, Arken fits the carefree/lazy occasional-powerhouse-when-angered archetype. Next up is Mikhail, the more serious (or rather, plain serious) one of the two. Obviously, he's also the younger (by three minutes and fifty-three seconds, he'd correct his brother) twin. He's also the more quiet one, as he prefers his actions over words. Plus, to him, they don't take as long. Despite that, he's not one to back down from a battle of words (one out of the two times he's louder and more talkative than usual), especially ones with his brother (although those usually end without being concluded as something important has happened). In fact, he isn't one to back out of any kind of battle (with certain exceptions found in the seventh chaper of this rather long area of description), even if he finds it incredibly stupid like a belching or digging match. And to go along with that, he hates to lose. And if he did lose, then he'd pester and provoke (amazingly with only grunts, growls, and the occasional word or two) that certain opponent for many rematches until either he wins or finally gives up and starts moping about it. And when he mopes, he's like a shell of his former self. This usually lasts until his brother gets tired of his brother's self-degrading and morbid criticisms (the other one out of the two times he's louder and more talkative than usual) and snaps him out of it by saying something stupid that would cause an argument. Such arguments will usually make him revert into his former self. Amazingly, he'll forget his ever losing (purposely or not, Arken doesn't know, nor does he care; he'd just be happy he got his brother back). Loup knows its because of his pride, but he recognizes it as a good kind of pride that makes Muraki strive to better himself. It doesn't take a rocket scientist to know that Muraki is a very hardworking character. He's a bit weary around people he's just met (with the exception of Loup, as he pretty much knew him from the start anyway). However, when he warms up to them, he's as caring and protective of them as he is of his brother (which isn't really obvious, since they only interact within their head). He doesn't tend to show it a lot, but it's pretty much obvious by the way his eyes stray towards them in a protective manner. He's a bit prone to the attack-now-ask-questions-later tactic, especially when it involves the safety of those around him. He's not one to ask questions anyway. He's a bit like his brother wherein he's a bit reckless in battle, although he'd never purposely put his allies in danger...with the emphasis on 'purposely'. If he did, then he'd do anything and everything in order to correct it. Of course, everything bar choosing between two or more people he cares about. Mikhail does have one strange quirk. He's a real softie when it comes to children and the opposite gender, and he's often teased by his brother because of it. As implied before, he's not a tiger/lion of words, and it really shows when confronted with people of such category. When forced to talk, he's most likely to stutter about something random. He seems particularly vulnerable to the shy types of either case. He's also quite susceptible to the puppy-dog eyes (something Loup remembers later on and takes advantage of frequently). Heaven-forbid he ever has to fight such enemies alone; he'd most likely run (possibly the only times he's willing to lose a fight or battle). However, on the bright side, he's more than willing to give his life if it meant protecting them; especially the children. In what was aimed for in Dennis' mind, Mikhail is definitely grouped into the tough-guy-but-softie archetype. Now, as stated before, they are two entirely different individuals. Also, they are both presumbaly always conscious, regardless of who's dominant( Hence, explaining the one-sided sounding arguments that sometimes occur). There are rare times, however, when both personalities are dominant at the same time. How this is possible, even they're not sure (a glitch in the system, maybe), but it does make quite a humorous scene. It's usually told by awkward movements, a dual-tone voice, and two different eye colors: a golden right eye and an aqua blue left eye. When they're in tune with each other, it's a different matter entirely...just hope that you can find a safe and far place to hide and that the destruction they unknowingly cause is minimal... Origins: As stated before, Loup has a great love for writing stories, and some of them are fanfictions. Coincidentally, Arken and Muraki are the characters of his longest story yet, which was about, you guessed it, Final Fantasy VII, the greatest game of all time (in Loup's opinion anyway). He had designed Arken And Mikhail to be Red XIII's, or should I say, Nanaki's two children as seen in the ending of the game when they got older. Weapon/Magic: Although adept at fighting with their body alone, they seem to have access to magic of the temperate variety. However, their magic seem to manifest in different forms depending on whose in control of the body. Arken manifests it by increasing the temperature around him. This lets him create heat and flames. He best uses this to his advantage by surrounding himself and his allies in flames (though that may be dangerous when Arken isn't really paying attention). He can create small fireballs, but his aim...let's just say it often goes the opposite direction he wants it to. It's great evasion and counter training with Loup during battle. With Mikhail, it manifests as the decrease of temperature, allowing him to form chilling air and frosty objects. However, he seems to be able to utilize it best as projectiles shaped in various sharp objects like a spear or, quite strangely, a fork. These projectiles are a great combo to be used in conjunction with Loup's tennis racquet. However, he doesn't seem very good at controlling how much power, and may end up overpowering Loup's strength or unable to even tickle his opponent. There is one flaw in their magic, however. Or rather, a condition. In order to use it, the brothers have to be in complete equilibrium with each other (meaning they should be aiming to do the same thing), or else they can't access the magic. Either that, or expect get either a barbequed kitty or a cat-sicle. It has something to do about magic being in link with the spirit, but Arken (the one explaining it at the time) wanted to make a long story short. Other: Arken can't swim. Thusly, he has a fear of water that he doesn't intend to drink. Also, Mikhail can't hit anyone or anything remotely femenine or child-like. One oddity both personalities have in common is the love of taking catnaps in rather large trees (often wanting to do so in the middle of a fight, although Arken is more prone to do so). RPG Sample: Spoiler:- RP Samp:
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![]() “...I'm Dunkelheit, but you can call me Dunk... ...I don’t want to be sad anymore...I want to protect everyone... ...if no one can smile when this is over, then why is anyone even doing this... ...I just want to see everyone smile... ...I love you...little brother..." - Dunkelheit Schattenlicht Twin Brother, Son, Apprentice, Friend, Peacemaker R.I.P. *credit for banner belongs to Kamotz* Last edited by Tundra_Wolfmane; 30th December 2009 at 1:06 AM. |
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#23
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Totally in. Expect a Sign-Up by the weekend. I really need to do more RPing on these forums...
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Reverse of Reverse (my fic) - Will anything ever be as it seems? |
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#24
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I had the sign-up finished, but something happened and it vanished before I could post it... -_-
-------------------------------------------------------------------- Name: Will Stevens Username: Kyro Age: 17 Gender: Male Description: Kyro has a slightly odd look to him. He stands at exactly 5'9'', and not a millimeter more or less than that. He has jet black hair that is about mid-length, and his hair has silver streaks in it. His skin is pale, not a sickly pale, just a really light tone. Kyro's eyes are a bright, almost luminous blue, but they seem to lighten or darken based on his mood. He has soft facial features, and he always seems to have a weak smile, almost a grin, on his face. His outfit is a little odd as well, consisting of two layers. The first layer is a white robe-like garment that seems to be made of a silky material. The robe itself has thin, golden lines that spread out over the robe in in curving, branching pattern with lots of loops and graceful curving lines. The robe seems to be pristine and flawless, having no damage or dirt anywhere on it. The second layer is a black cloak that covers most of his body, except for the front where the robe is visible. The cloak has a long trailing tail that extends all the way down to his feet. The end of the cloak is ragged, almost like it was torn. The sleeves of the cloak go down to just before his elbows, and they too end in ragged edges. The robe underneath does not extend past his elbows either, so his forearms are bare. The cloak itself does have a hood, but Kyro rarely wears it. The cloak is also covered in thin white lines that start at the neck seam and branch outward like lightning bolts before ending at the tail of the cloak. The lines are really thin, and are pretty hard to see from a distance. the cloak also seems to have taken some damage, as it is covered in small tears and holes, the pristine white robe visible through most of them. Kyro also wears black sandals and white Tabi style socks. (basically ninja-style socks). The white robe goes all the way down to his feet, so it is hard to tell if he wears pants or something else under the robe. Personality: Kyro has a particular way of speaking, but he doesn't seem to have trouble getting his point across. He is generally straight to the point, but if he wishes to avoid an issue, he will talk circles around it. He always seem to have a slight smile on his face, making it hard to tell his current mood. Unless he is feeling some strong feelings at the time, the smile doesn't leave. Kyro also treats people he meets pretty well, unless of course they prove that they don't deserve it. However, he will stick to his own plan of action, regardless of what his companions say. He will only listen to those whom he has grown to trust. Kyro is pretty passive most of the time. If something doesn't involve him, he is just fine with leaving it alone. Is is also not very decisive, and is prone to hesitation in certain circumstances. He will often over think things as well. In battle situations, he will usually just follow his instincts, knowing that if he tries to formulate a plan he'll over think it and end up hesitating. He likes to use teamwork, but his lack of planning can sometimes cause problems with that. Kyro usually relies on his companion to aid his battle strategies. Origins: Will is from a small suburb near Phoenix, Arizona. Some friends and himself were planning to party up on one of their favorite MMORPGs later that night. Will was preparing to log on an hour or so early, to get his character ready. That was when he saw the link. Wondering if it was a new MMORPG, Will clicked the link to check it out and was sucked into the game. Weapon/Magic: Kyro's abilities are like night and day, literally. His powers change depending on the time of day. Kyro's daytime powers harness sunlight. He can use this power to create barriers of solid light. However, Kyro can't deal much damage with these barriers so he usually relies on hand to hand skills during the day. At night, he uses shadows. He can mold shadows into usable weapons. However, his night time attacks have a similar weakness to his daytime attacks. His night time attacks have no defensive powers, so he must rely on brute force or his companion for defense. There must also be enough light to cast shadows, so he can't use his nighttime powers without a light source. At sunrise or sunset, he has the potential to use both abilities, but they will be weaker than normal as one power is fading while the other is getting stronger. Other: N/A ~ Companion ~ Name: Hama (during the day) / Mudo (during the night) Age: seems to be child-like, but has a mature face. Age is hard to tell. Gender: Female Description: Hama has the appearance of a small doll, being only about a foot tall. She has long, flowing, golden hair with just slight curls on the end an sparky blue eyes. Despite the doll-like size, she is pretty human-like as far as appearance goes. Her skin is as smooth and flawless as porcelain. Her face is very serene most of the time, and she is always smiling. She wears a long white dress that is pretty simple looking, appearing almost like a single piece of cloth. (no seams or anything except for the really short sleeves). She doesn't seem to have legs, as her dress is really long and there is no indication of legs sticking out nor does she ever stop flying. She flies using two small angel wings on her back, even though she rarely ever flaps them. The wings are rather small compared to her body, and they are covered in pure white feathers. At night, Hama goes to sleep and transforms with a burst of shadow. At night, Mudo takes over. Mudo looks like a ragdoll. Her body is a smooth white cloth, and her eyes are two polished, black buttons. Her mouth is a series of stitches that are just loose enough to allow her to speak. She wears a black cloak that looks ragged at all the edges, with a hood that she always wears over her head. Her arms end in a roundish shape, and three short black claws puncture through the cloth skin from her body underneath. these claws are the only indication that the ragdoll skin may not be her real body. Mudo flies using two wings that stick through two small tears in the cloak. The wings look like strips of cloth, with one rising out fro each wing and several trailing off of them. Mudo also carries a lantern that is chained to her arm, and is therefore irremovable. Mudo seems to be missing legs as well. Come sunrise, Mudo goes to sleep and changes back into Hama with a flash of light. Personality: Hama is basically everything her appearance would indicate. She is kind, loving, and most of all cheerful. Almost nothing gets her down, and she will constantly talk about love or friendship. Hama believes in the power of love, and claims to be looking for a girlfriend for Kyro, causing her to embarrass him in front of every girl they meet. She gets excited easily, and often interprets things the wrong way, especially when it comes to something that would indicate a relationship. She always tries to get Kyro to help those in need, or to take a relationship to the next level. Hama, despite her best efforts, can't seem to stay quiet. She is always talking about something. She is also completely unaware of sarcasm, and believes what most people tell her (unless she has a good reason not to believe them). Hama will protect not only Kyro, but pretty much anyone under attack with the best of her abilities, even if Kyro warns her not to. Despite thier differences, Hama refers to Mudo with respect, and calls Mudo her "sister." Mudo couldn't be any more different from Hama. Mudo is rough and harsh. She always speaks her mind, and she sees even the smallest mistreatment as an insult. Seeing as how she takes an insult on Kyro to be an insult on herself, she is almost always angry when around other people. The only exceptions are the people that Kyro trusts, but she still keeps a close eye on them. Mudo is the type to snap at even the smallest remark, yet she herself isn't afraid to toss around insults. Despite her anger issues, Mudo does still care about Kyro, and always looks out for his best interest, unless of course it conflicts with her own. She will also pressure Kyro to get back at those who "insult" them. Mudo really can't stand Hama, even though Hama refers to Mudo as her sister. She sees the little angel as being too naive of the reality of things. Mudo could care less about protecting anyone besides Kyro and herself. She also has a rather bad habit of pickpocketing. Mudo rarely ever takes what anyone says for face value, and she often tells them so. Origins: Hama and Mudo are the two aspects of Will's (or Kyro's) personality that he kept bottled up, his romantic side and his temper respectively. Weapon/Magic: Hama carries a small golden harp. Using this harp, she can sing songs that can heal minor injuries or ailments. However, she lacks any damage inducing moves, and so must rely on Kyro for protection. Mudo can extend the small claws on her hands to almost a good two inches in length, giving her a good set of weapons. The lantern she carries is also a good source of light, thus creating shadows so that Kyro can more easily use his night-time powers. Other than the claws, Mudo can only make small shields with a dark energy, but the shields are weak and wouldn't stand up to a direct attack, so she too must rely on Kyro for protection (much to her dismay). Other: Both Hama and Mudo are aware of the other's activities. RPG Sample: Spoiler:- From: The Legend of Zelda: The Missing Link:
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'''''''''''''''''''''''''''''''''''''''''''''''''' - Current Fan-Fic Projects - Vision ~ (Chapter 1 is up!) ~ After escaping the lab they grew up in, seven kids with Pokemon DNA set out to find their freedom, and what it means to be free. - Current RP Projects - Drone Tactics: Rise of the Black Queen Persona ~ Velvet Twilight - (Sign-Ups) Greenhouse of the Dead (Sign-Ups now open!) - Future RP Projects - The Legend of Dragoon: The Dragon Campaign The Afterlife Battlefront Mosaic Three Days Last edited by TheSequelReturns; 29th December 2009 at 8:24 AM. |
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#25
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Still taking reservations? I'm going to start working on my SU today.
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![]() ~Iareto~ |
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#26
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WHEEEEE! This looks like a ton of fun; didn't end up involved in the last one, but I'll throw my hand in at this. Sorry, but it ended up a bit short... still meets all standards, though, I hope.
USER Name: Marcus Scott Raffel ("Mark") Username: Data_Error (if you must shorten it, I am "Error") Age: 26 Gender: Male Description: Mark's new look is... not pleasing, to say the least. For starters, the lower half of his body is simply a metal, mechanical base with four metal, spiderlike legs protruding from it, with wires running along the base and on the inside of the legs like nerves. These legs are have two-foot-long upper sections with the lower lengths three feet long, and in his typical ambient position, this leaves Error with two feet of clearance between the bottom of his body and the ground, though with effort he can reach so that he is elevated four and a half feet (though this is an unbalanced position for him). The ends of these spindly legs are flat, with three claws around the end that can be extended into the ground to secure Data_Error in place. The rest of his body seems mostly human, with strong arms and grey chest armor with attached shoulder plates over his body. A swath of cords run from his mechanical thorax into his back through appropriately-made holes in the armor. His head is mostly obscured by an irremovable helmet that appears to have latched on and begun to visibly assimilate into his skin about the neck, leaving only his mouth, cheeks and rough jawline visible. The helmet itself is mostly rounded, with a pitch-black visor in a v-shape that comes to a point at the nose and follows his cheek-bones slightly upward, being wide enough to cover his face up to the eyebrows, while the rest of the head is simply covered in the grey helmet. There are black coverings over his ears with vents to let in sound (though these can be closed off if needed) and a black stripe runs from the top of his visor, over the center of his head and down the back of his helmet. Finally, his lower right arm is covered by a large, black gauntlet with a cord running from it to his back. Personality: Mark was brought up by his parents to show respect to others, and is in the habit of calling people "sir" or "ma'am," often even when he's already on a first-name basis and particularly to those older than he. He tends to assume that people are good-natured until proven otherwise, and is thus fairly friendly, willing to offer a hand or join a group. Since entering the game, however, he has become more wary of others, and is begrudgingly prepared for the worst. Mark believes in having a job done correctly the first time, and and thus has a habit of planning things in advance, though the common breaking of physics and conventional sense can leave him completely stuck when his logic fails. He is very particular about how things are done, to ensure that a job will not be failed or require repair later, making him come off as a bit uptight. By extension, this means that he'll work hard during challenges, but at other times he's about as relaxed as everybody else, ready to sit down with a mug of drink and swap stories. He keeps in mind that his ultimate goal is to beat whatever challenges come up so that he can be sent back to reality as quickly as possible. Mark has a high affinity for coffee and cats, though he dislikes spicy food and is terrified of heights. Origins: Mark Raffel was born and raised in a small town in Ireland, where his mother worked as a part-time doctor and his father as an architect. To put it bluntly, his childhood was actually fairly normal. He was a respectable student, though he wasn't exactly grade-A material, and had a couple of friends through video gaming and the internet, several of whom lived overseas. His parents supported him and taught him, and he had his head in the right place most of the time. He graduated from high school with respectable marks and enrolled in a local university for a degree in tech services, and shortly before he graduated, he was offered to become the new manager of the local shop where he had worked throughout college, which sold comic book, anime and video game merchandises. The shop has remained successful enough ever since to allow him to make a comfortable living. He is currently seeing another woman, to whom he hopes to get engaged. Weapon/Magic: Data_Error wields a large, black mechanical gauntlet on his right arm, with a cord extending from the gauntlet sleeve to his back so that he can mentally control the gauntlet's function. While a metal glove would be excellent for crushing and battering certain Noobs and obstacles, Mark's obtrusive legs prevent such an action. Luckily, the glove has a greater function, allowing him a limited control of gravity. Using the glove, he can pick up and throw Noobs and objects from a distance, allowing him to either safely dispatch enemies before they can get close or temporarily disable them so that an ally can dispose of the enemy more quickly. However, this power is limited to a single target at a time, and tires him out only slightly less than would lifting and holding the same object manually. Additionally, Error is a poor close-range fighter, unable to move nimbly or physically defend himself well. Other: Cannon fodder? Try the Red Shirts. They manage to always get hit. Alternatively, Stormtroopers never hit anything, anyway. Try them. Wait, what if a Stormtrooper opened fire on a Red Shirt? *brain breakage* COMPANION Name: L'nari Age: 388 Gender: Female Description: L'nari's general shape is that of an impressive, jade green twenty-foot-long snake with three sets of four leathery, bat-like wings spaced at five-foot increments, starting five feet from her head. Her scaly body is 3 feet in diameter at the head end, maintaining its width down to her second set of wings, at which point the body begins to gradually thin down to end in a barbed tail. The wings themselves are roughly four feet long and two feet wide apiece, arranged around her body so that they make an "x" when viewed from the front or behind, which flap simultaneously as she moves through the air. Her head appears to resemble that of a bird, albeit covered in scales rather than feathers, and with a more blunted beak. She maintains a forked, serpentine tongue and her eyes are yellow with tall, slitted pupils. The way her head is build makes her look perpetually annoyed, yet if she is pleased enough, she will relax to the point where she looks almost affable. Personality: L'nari don't take no sass, and you'd better get that straight here and now. She is almost brutally straightforward and honest with a dark, sarcastic humor, causing her to come off as rude at first glance. While she doesn't have a lot of patience, as long as you stay on her good side, she'll treat you with the proper fairness and respect. She is highly defensive and seems to insist on doing things herself, which seems to make her seem strong and independent, though it mostly makes her headstrong and leaves her looking like a bit of an idiot and hurts her pride when she fails. Most of the time, though, L'nari will keep to herself, merely acting as a presence and providing interjections where she sees fit. While Error finds her quips and tendencies mpre than a bit annoying, she proves herself to be reliable time and time again, which is probably the main reason why he keeps her around. L'nari seems to lack the need to sleep and is fond of having her wing joints massaged, which she claims get sore easily. Origins: Back in his middle school days, Marc had taken a high fascination with dragons, particularly those of Eastern design. Thus, his notes and sketchbook were inevitably filled with plenty of drawings of such creatures. Over time, he started to draw dragons differently from the traditional models. L'nari is a creature of one of these very designs, and one of the dragons he drew repeatedly, even into his early high school years. Weapon/Magic: Being essentially a giant flying snake, L'nari has many physical advantages, such as biting and generally being able to crush things to death using her sheer size. But besides her physical attributes, L'nari can also eat most Noobs that are of less-than-human size. Her mysterious digestive system can cause some interesting side effects, however. Depending on the type of Noob eaten, L'nari might gain limited telekinesis, emit lobsters through her breath or even simply have bad gas for the next hour or so. However, these effects are very temporary (theis usefulness is typically fifteen seconds), and additionally, there are certain types of Noobs that, upon eating, will have severely negative effects on her health. L'nari doesn't have the physical ability to pick up or carry anything, and is comically ineffective as a "steed". Other: 01011001011011110111010100100000011011100110010101 1100100110010000101110 RPG Sample(s): Spoiler:- Prologue from "Revenge of Mewtwo" RP: Spoiler:- Round One of Pokémon Battle Island Revolution: Last edited by Blivsey; 29th December 2009 at 12:16 AM. |
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#27
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Buah! Too many signups. Sorry, no detailed comments this time. Ahahahaha. Not that anyone cares about those anyhow...
Hazel_Nut: ..but...but... the old Nonsense Game never got full. o.O Oh well. That's rather irrelevant P: Overall, your character isn't bad, and your writing is pretty good. However I have a few issues. For one, that berserk "personality" is almost another power in itself. It bothers me altogether... is she like this in real-life? I don't think Nonsense should truly change your personality, though it may change the way you choose to display it--inner anger becomes outward rage, general confusion becomes pure absentmindedness, whatever. But Mabel doesn't seem to have that, either. Crow and Mabel are essentially the same person; bear that in mind, as you often seem to separate them. While Dit wouldn't be a problem usually, the description is blaringly short and confuses me. He's a black blob with a halo, wings, and a tail... but somehow, trying to sort that out gave me a headache. Does he have feet or arms, or just wings? I'd prefer that you made this section a bit more clear. Also, even if he's dull as dishwater, I'd rather the personality be just a bit longer. Somehow, he seems... two-dimensional. I'd like a little more of an idea of what Dit is and how he looks. Your sample is good too. However, I'm going to have to give you a Pending based on these things. If you could make it less of that Crow and Mabel are two different people, better explain that berserk state, and elaborate Dit a bit, you'll be Accepted. =) Tundra_Wolfmane: A nice spin on your old character, though I see RaBiD's name still hanging about in parts of the form. Doesn't bother me too bad but you should fix that. P: More than satisfactory; and having a dog User should definately prove interesting. Accepted, of course, and I look forward to playing with you again. Son_of_Shadows: I'll be waiting on it, but there aren't any reservations in this Game... TheSequelReturns: Hm. Well, I was pretty cool with your character until the powers came up. That's just a few too many abilities. You can have two weak-ish magic effects, but you have three in each... and they're pretty powerful effects. Find a way too tone that now neatly. The night-and-day thing is pretty cool, though. Your companion is interesting, not a lot of information though. If you could expand their personalities and descriptions a bit, that'd be nice; you don't have to though. Again, too many powers there (particularly on Hama, Mudo's not a real issue); I need you to tone them down a little. Remember, you can learn more as the story progresses. Overall, your sample is passable, though I see it's split among several characters. No real issue here. I just need you to tone down your abilties. I think it'll be fun to mess with you... night and day aren't exactly "even" in Nonsense, so you'll definately be interesting. Pending, just a few edits needed. Iareto: No, I'm not taking reservations. Just work on your signup. =) Blivsey: ...while some of these characters made me laugh in hysteria, yours made me cackle darkly. o.O I don't know. Barring that, I love it. It seems short, but I have a very clear picture of your characters, and I'm excited by L'nari's sheer size and the uniqueness of them both. Very balanced powers, and amusing. Your "other", by the way, made me laugh in confusion. And then L'nari's made me say, wait, does that mean something in binary? *splode* Apologies for the weird comments. It's late. xD Great sample and in short Accepted, and it's good to have you on board. I like to recieve questions in PM, as a general note. It makes life easier.
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I am a procrastinator. Beware. You're all fbffmelpwcegtrsopwsontb's. Yes, you are. .Alice in Wonderland Addict. .RPG Lover. There's a zombie in the RPG forum. It's me. x3 I <3 grammar. Proud twin to PokémonBreederChris 8P
Proudly GenericUserName's big sister <3 |
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#28
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Alright, I've made a few adjustments. I may have gone a bit crazy with the powers, but I just wanted to show everything he could do at full strength. I guess he'll have to gain those powers later on.
Anyway, I had a better sign-up at first but it kind of got erased on me before I could post it and I'm not not entirely satisfied with my re-write.
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'''''''''''''''''''''''''''''''''''''''''''''''''' - Current Fan-Fic Projects - Vision ~ (Chapter 1 is up!) ~ After escaping the lab they grew up in, seven kids with Pokemon DNA set out to find their freedom, and what it means to be free. - Current RP Projects - Drone Tactics: Rise of the Black Queen Persona ~ Velvet Twilight - (Sign-Ups) Greenhouse of the Dead (Sign-Ups now open!) - Future RP Projects - The Legend of Dragoon: The Dragon Campaign The Afterlife Battlefront Mosaic Three Days |
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#29
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I would love you forever if you didn't close the off Sign-ups before I finish mine! Not to be a suck-up or anything...
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"I remind myself of all that You’ve done
And the life I have because of Your son." Love Came Down by Brian Johnson Sandblast Highlights But you can't capture the best part on film... ![]() Banner Credit- Shigeru-kun 98% OF TEENS WON'T STAND UP FOR GOD... REPOST THIS IN YOUR SIGNATURE IF YOU'RE ONE OF THE 2% WHO WILL |
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#30
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Mang, I really need to think of a companion. I think I have one too, it should be fun.
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#31
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TheSequelReturns: I understand that completely. But I need newbie powers for now, and we can discuss stronger ones later. P: What you have now is good, so Accepted, welcome on board.
Skillfulness: I'm not closing signups until I start the game, which won't happen until maybe a week after New Year's. greywolf123: I would prefer you not to post like this. This is technically spam, though I won't get angry, I don't want my thread full of pointless commentary. pokemonmaster001: This is technically spam... *sigh* It's not that I don't have a limit at all, it's that I haven't set one. I should think it won't be an issue, but should it become one, then I'll have to do so. I don't want a whole lot of players, but a good number is healthy. At 15 or so, it gets really hard to control... Again I doubt this will be an issue which is why I haven't stated it. Other than that, what I mean by there not being a limit is that it's not a strict one.
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I am a procrastinator. Beware. You're all fbffmelpwcegtrsopwsontb's. Yes, you are. .Alice in Wonderland Addict. .RPG Lover. There's a zombie in the RPG forum. It's me. x3 I <3 grammar. Proud twin to PokémonBreederChris 8P
Proudly GenericUserName's big sister <3 |
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#32
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Heheh. I knew something'd be wrong with Dit. ^ ^ And I changed my mind about him right after writing up the signup. See, all of this--Mabel, Crow and Dit--are mixed-up fan thoughts of digimon in my mind. Mabel was built out from Kouichi from digimon frontier with a gender switch and a few more twists to make her interesting. Dit was originally Ditmon, a fandigimon of mine. Anyway, none of that was necessary. XD I'm going to repost the said confusions with my signup either here or where it'll fit. I'm going to change Dit altogether.
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Marco says: Awesome sig under construction <3 Please do stand by~ (Yeah, for like how many weeks?)
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#33
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Name: Tristan Shimizu
Username: Judgement Age: 20 Gender: Male Description: Tristan is half British and half Japanese. He stands at about 6'0 (tall mother) and is fairly skinny. His skin is a nice creamy brown color (a result of his mixed race) and his hair is dark brown like his father's. His eyes are a little “Asian”, but not totally squinty. They are also dark brown, nigh on black (he hates them). His voice is a tad on the higher side, but it's extremely lyrical and kind of melodic. He wears only in style/popular clothing because he wouldn't be caught dead in anything less. He occasionally wears a tux when performing. Enter Judgement: A blonde haired, blue eyed all-American surfer dude. He's about 5'9 and “has a bloody gut!” which is actually just not the typical six pack he's used to. Judgement's face is round and he has a pretty sizeable nose. When he entered Nonsense Game, all he was wearing was a pair of black and turquoise hibiscus print swim trunks, a tight gray wife beater and brown flip flops. His voice is low and gruff and to his great horror, he is tone deaf. In short, everything about him kind of got reversed. Except for his personality. Personality: Stone cold jerk. He is arrogant, entitled and has absolutely no sympathy for anyone but himself. He has been told that he is “beautiful”, “prodigious”, “genius”, etc since he was a child and assumes that to prove he's better than anyone else. Tristan does not get along well with others. Women, as far as he's concerned, are things to be conquered. He doesn't really believe in love anymore, but lust works just fine for him. He is a driven perfectionist and refuses to accept any sort of excuses. A tightly wound schedule and strict rules make him happy. Spontaneity is not a talent of his. Outside of himself, music is his life. He is a violinist and it is his only way of releasing tension besides his one “dorky, stupid” secret obsession: the manga/anime Bleach. He is absolutely not a fan of what is going on in this Nonsense Game. Considering his vanity, it's not shocking that he's pretty disappointed with the way he currently looks. “The Orchestrator” might as well be Satan himself to Tristan/Judgement. He doesn't want to work with the others because he honestly doesn't want to do anything, but admits to needing their help to escape. He needs to feel like he is in control, so as one can imagine this is pretty much his worst nightmare. Origins: Tristan was born in Osaka, Japan and lived there five years before moving to England. His parents then forced him to move to America at twelve to pursue a modeling career. His success in that well into his teens is the source of his arrogance. At least in terms of his looks. The other source? Music. He took up the violin about the time he moved to America and is “quite the prodigy”. He gave up modeling at 18 to pursue his violin career more extensively. He was on the verge of graduating college with loads of symphony offers lined up when he was sucked into NoNsEnSe GaMe. He had been camping out at midnight, waiting for the latest spoilers on his favorite Bleach forum when he decided to click on the side ad that changed everything. Weapon/Magic: An indestructible violin that acts as a shield. He can still pluck the strings to make music, but instead of a bow, he was given a short sword (which pisses him off as all he'd really like to do is “play some damn Tchaikovsky”). Other: Hates asparagus. Has only really loved one girl, who was (ironically) the one girl that demanded more of him than being attractive. Hates the name Christine. Claims atheism, but is actually very spiritual and believes very strongly in a higher power. __________________________________________________ _________________________________ Companion: Name: Sister Marie Christine Age: 400, as far as she can guess. Gender: Female Description: Sister Marie Christine is a stone statue of a Catholic nun. She stands about 7'2 and is pretty dang heavy. The stone Sister Marie Christine is made from is a very rare, extremely durable Italian marble. It is lightly speckled and appears to shine in the right light. Her face is more on the old side in terms of detail. She has loads of wrinkles on any part of her skin that shows (which basically includes her face and her hands). Her mouth, oddly, is in an “ooo” position. Pupils were not carved into her eyes, so they wear an eternally blank stare. Her nose is a little longer than normal, but not a total beak. Her clothing consists of typical nun garb. She doesn't have legs as nuns wear dresses and whoever sculpted her simply gave her that. Instead of walking, she simply slides around and can float a little with some concentration. When talking, her thoughts simply project into space and her eyeballs can move inside and see through her head, giving her 360 degree sight in all directions. The only part of her that can move freely is her arms. She is pretty fast for a huge clump of stone, able to easily keep up with Tristan and be useful in challenges/battles. Personality: Nun-ly. Through and through. She treats everyone kindly, but is very firm about what she believes in. Marie Christine does not tolerate disrespect, taking the Lord's name in vain or vanity. Anything one does that is against some code of conduct will be pointed out by the good sister. Often it will include a stone smack to the back of the head as well. She doesn't do well with cursing in particular. She is always level-headed and never raises her voice. Sister Marie Christine is about as confused about her existence as Tristan is about his inclusion in the Nonsense Game. She has absolutely no memory about her life before waking up with Tristan on that first day. That said, she does have many instincts about people and has an incredible amount of knowledge about the workings of the normal world. She also seems to have memories of someone else's in her head. A young red headed girl's memories occasionally appear in her dreams. Her placement with Tristan is the only thing more confusing than her existence. She is upset at the notion of being paired with someone so disrespectful and self-centered. However, she settles upon the idea that she has been placed in his life to help him. Tristan is hiding something behind the bravado and arrogance...or so she thinks. Only time will tell. Origins: “Ridiculous”. The last word Tristan thought before being sucked into NoNsEnSe GaMe. Sister Marie Christine is a representation of everything he finds stupid about people. And everything he needs to learn how to be. There is a part of Tristan that is still an innocent little boy that needs to be nurtured. Marie Christine is there to guide that part of him. Without either of their knowledge of course. It's a pretty rough relationship most of the time. Weapon/Magic: Marie Christine has laser vision. She shoots beams of pure white out of her eyes. Other: Seems to be convinced of the fact that she was carved by a great master because of the great detail of her design. She can speak with all sculptures and has memorized (and often quotes) the bible. She does sleep, but only by choice. It isn't necessary and “sleeping” for her is really more of an inward thought session. RPG Sample Spoiler:- :
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![]() ~Iareto~ Last edited by Iareto; 3rd January 2010 at 7:33 PM. Reason: New and improved |
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#34
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Name: Roderick Raleigh
Username: Renaldo Age: 16 Gender: Male Description: Roderick looks very interesting in the nonsense game, surprisingly so. First off, he has a hat, a long one, that casts a shadow over his face. It’s black, the wide brim shadowing his eyes, while a bandana, black, covers his mouth, leaving only his nose and eyes, which are blue, out to the light. It gives him an air of mystery about him, as you can’t see who he is. Sown on top of his hat in red letters, is the name Renaldo, and on the back, it says “Man of Mystery.” He stands around six foot three, much taller than he’s used to. His other clothing doesn’t help to dispel that look. He has a cape on, black on the outside, velvet red on the inside, a dark red, which flaps around at his heels whenever he walks. A black suit jacket is on him, along with pants, and his undershirt is velvet red, though not actually made of velvet. His pants, as mentioned earlier, are black, loose fitting around him. His shoes go halfway up his calf, and are kind of like boots, though not quite as heavy, with several buckles and laces. As for other features, he does happen to have a sword strapped around his waist, though when drawn, you find that its broken, and not even in a jagged edge, its smooth. He keeps it anyway, as it doesn’t seem to want to come off of the outfit. Personality: Roderick – likes to make people laugh, dependable, smart, creative, considers himself plain and boring, and also is never satisfied with his own work. Loyal, and hates to see others hurt. Roderick himself however, does not live up to his own appearance. He’s not a man of mystery, and in fact is rather more of a jokester. He likes to make people laugh as he finds that people who laugh are not nearly as mean as people who don’t. Besides, he’s rather clever, and can turn a phrase well, so why not use it to make people laugh? It disarmed people, made them far friendlier, and he liked to meet new people. Roderick also stands out as dependable. If you ask him to do something, it is going to get done, no matter how long it may take him, and how tiring it is. He prides himself on his own determination to stick though things no matter how unpleasant they are at time, and persevere. If he’s helping you move, he won’t shirk his work, he’ll do his fair share, and more. He may complain, as a joke, but he’ll still do it, and make you laugh all the while. He’s also smart. There’s a reason why he is so witty, that’s because he knows whats going on around him. He’s very aware of his surroundings, and a quick thinker, most of the time. When he can keep calm, and cool, he’s also a great tactician, as he likes to play war games for fun. He also tends to strategize in his free time, imagining fantastic scenario’s, and what he would do in case he was stuck in that scenario. Also, he has an insatiable thirst for knowledge, meaning he reads basically everything he can get his hands on. This leads to another trait, he’s very creative. He likes to think things up, and enjoys drawing out what he imagines, or writing down said things. He’s drawn many things, from dragons, to birds, and written a few stories as well, though he never shows anyone this. He likes to challenge himself, and draw new things, whatever may come to him. This leads into a personality problem of his, however, he considers all of his work horrible. While sometimes he’ll consider his work okay, or even good, he rarely does so, and is embarrassed to even be doing it. Many drawings have been done over and over again, simply because he thought they were horrible. While this helps his drawing skills, perhaps, it also means he considers almost all his work crap, and throws it away, or hides it, not showing anyone, who might be able to tell him that its not half bad. Along with disliking all of his work, he also considers himself amazingly boring. This comes on from reading so much, perhaps, but after hearing all these stories about world changers, and great people, his life always seemed boring to him, bland, pointless. It inspired a kind of self loathing in him, mild perhaps, but he never really considers himself that cool, or interesting. This is the main reason his alter ego, Renaldo, exists. Renaldo came about when he wanted to pretend to be someone exciting, interesting, and cool, on the internet. He’s a personality he made up, and now that he’s in the nonsense game, tends to put on at times, at least until something reveals that he’s not quite who he pretends to be. Renaldo is a mysterious guy. The man of mystery was something he called himself while in it, mainly because he likes to swoop in undetected. He tries not to do anything to give himself away, swooping in, saving the day, then leaving, without any sign of who he is but his hat, which says Renaldo. He even shifts his voice lower, so others won’t think its him. Renaldo is also chivalrous. Roderick is too, but in this personality he puts on, he acts like the knights of old, protecting the weak, fighting for the innocent, and helping all who need it. Its almost exaggerated, in that he will not break the code of conduct at all, even if it might bring him pain, as he doesn’t want to break his role. Roderick is fond of justice too, but Renaldo goes it to an extreme. And what would a chivalrous man of mystery be without his dramatics? Everything Renaldo does has to be larger than life. He doesn’t just walk into a room, he bursts in dramatically, or sneaks in quietly. If he’s to rescue someone, it will be with catlike stealth, sneaking behind enemy lines like a shadow, or flashy, riding in, fighting off the guards and picking up the girl, before swinging out of the window to his steed, and riding away. It doesn’t matter that its highly impractical, or pointless, he has to do it, which tends to lead to bad situations. As well, Renaldo simply isn’t Roderick. He’s too flashy, too mysterious. Roderick can’t always pull him off, and even when he can, sometimes he simply forgets to lower his voice, or he forgets to call himself Renaldo, or a million other things. As he’s not Renaldo, he can sometimes completely forget to act as well, being his normal, jokester self. Origins: He was born on May 28, in a sleepy town known as Pendleton. Nothing big happened in this town of around 15,000, and that contributed to his dislike of his own life. He wasn’t ever a big deal in school, at least throughout elementary, kind of nerdy, but friendly enough, and managing to stay away from bullies. He didn’t have any past trauma, in fact, his life was just about as normal as you could get. His family was a little crazy, but that was about it. Middle school was the first sign of change for him. First off, he was introduced to art. While he’d liked drawing in elementary school, taking an art class in sixth grade really opened his eyes to how he could draw so many cool things, and gave bloom to his creativity. With it came the though that everything he did was unoriginal however, and overdone. It infuriated him, how he couldn’t ever capture what he really wanted. He hated that fact. So, his room started to be littered with drawings, from dragons, to griffons, to trees. A few drawings even got hung up, that he liked enough, but many of them, decent drawings, were thrown away, because he felt they weren’t any good at all. No major changes were found in seventh grade, just continuing to draw, and write now, enjoying playing around with his imagination, but never liking his work, again considering it no good. Eighth grade however, was when he first was introduced to the internet, and invented Renaldo, his alter persona. It came about when a friend introduced to a writing forum, where you could create a character, and pretend to be them. He loved it. At first, he played around with a few characters, but it was halfway through the year when he hit upon Renaldo. Renaldo stuck, after his creation, and continued to grow, becoming half of how he acted online, even registering under a few forums as the name. It was ninth grade that he first got the assignment to draw an example of a cultures mythical creature. He figured he’d draw some sort of dragon or something, but he found out to his surprise they would have to draw from one he chose. He got Japan. Researching, he found to his surprise a rather odd creature, a Kitsune. It seemed interesting, so he chose to draw it. He never really stopped drawing it after this point. He barely turned the assignment in on time, never feeling it was quite good enough, not what he wanted. From that moment on, his drawing was almost always a Kitsune, as he wanted to get it perfect. He knew what he wanted to draw; he just couldn’t put life to it like he wanted. During this time, after having been Renaldo for so long, he thought he’d try something. He thought perhaps, he could try and make over his own personality, and be someone else here. As he’d seen a few of these guys, and thought them rather cool, he decided he’d become an otaku, even coming up with a name, Tomaru-san. It didn’t go well. Everyone figured he was just joking around, and eventually he was, not able to take his own self seriously when everyone else thought he was joking. He was rather sad about this, feeling he could have been really cool, but got over it, pushing said name to the corners of his mind, not really thinking about it. Over the next two years, his drawing and writing increased dramatically, yet he still couldn’t draw it like he wanted. He’d tried different colors; different styles, everything, yet the drawing still evaded him. He couldn’t get it drawn, even though he knew what he wanted, he could see it quite clearly. Weapon/Magic: His most important form of attack is a book. Not just any book however, this was a very big book. It’s around 2000 pages, hard bound too, and weighing more than he thought any one object could weigh and still lift. It’s also a bit longer than your average book, which means it’s definitely heavy. On the front, it says “A magical guide to spells, tricks, and other assorted japery.” On the inside, its complete gibberish to anyone but him, and even to him, only the first page makes sense. His other is magic, however, her as of yet knows one spell, from the one page of the book that makes any sense. It’s a lighting spell, shoots out a weak bolt of lightning at his enemy, shocking them. Other: As he increases in skill, more of the book will make sense. He also is normally in his Renaldo persona when his hat is on, and not when its off. Companion: Name:Vanessa Age: 4 years Gender: Female Description: Vanessa is a interesting creature. First off, she stands at a considerable height, four feet tall when on all fours, and taller than Roderick should she rear up on two paws. Her fur is a base creamy tan, flowing down her sides to her , which she has nine of. They fan out, behind her, each one about three feet long, while she herself is four feet long. Each tail goes from the creamy tan of her color, to a more dark tan at the tip. On the top of her head, there is a bunch of hair, which flies backwards, as if her hair was styled that way. As well, she has an almost mane like thing, flowing down to the bottom of her chest. However, If you look closely, she seems to almost shift colors in places. Parts of her fur coat shift from the tan base, to a darker color, or even blue, or even red or geen, seemingly at random. It does seem to be mildly connected to her moods, as she shifts to reds and blacks when more angry, and blues and greens when happy, you can’t really tell. Rarely is this ever more than a minor thing, though in times of extreme emotions, such as being very angry, or jubilant, she can shift to a red, in the case of anger, or a blue or blinding white, in the case of joy. Rarely does she ever do this however, as she seems to rather like her coloring. Personality: Vanessa is sarcastic, that’s to be sure. If you manage to act or do something stupid she will not only call you out on it, but will often make a cutting remark at your expense. Its normally nothing too harsh, but it is enough to both show you why its stupid, and why that was a horrible idea. She can also simply be sarcastic, even if its not a bad idea, just for the heck of it, though this normally only happens to Roderick, who she knows can take it. These sarcastic remarks are often very witty too, as she’s got a wit sharper than any sword. Roderick and her have often spent the entire time fighting making fun of each other, or remarking icily what they were doing wrong. He likes to be more funny when he jokes, and she likes to be more sarcastic, but with her wit, its normally funny enough to slide by anyway. Also, if she knows you can take it, she’s going to push you. She expects everyone to give their all, and she won’t take anything less from anyone. She simply demands everyone give their all, because she sure as heck is. Don’t expect her to give in ever, because she will push herself to the point of collapse before she gives up, even then, collapsing is normally the only thing that can stop her from reaching her goal. Despite all this toughness on the outside, she’s actually very caring for people she trusts, and holds dear Roderick, for obvious reasons. While she may sound downright venomous to him at times, she only does that because of the simple fact that she knows he can take it. She would hate to actually hurt him, and has even apologized when she’s felt she’s said something far too sharp even for her own liking. When in private, she can be downright affectionate, smiling and being close to him. However, she hates to display affection in the presence of people she doesn’t really trust. Its one of her fears, she fears people will think less of her if she shows her true emotions, and so she hides under a cynical sarcastic shell, as she knows people won’t think she’s weak if she sounds like that, as such, she’s not worried. She also can have a temper problem. Its not a temper problem as in she yells at people too often, it’s a temper problem as she bottles up her anger, and rage, until it explodes violently. Its like shaking a pop bottle, it fizzes, bubbles, but doesn’t show any real signs of danger, until it simply explodes in a frothing rage. Do not be around during one of her rages. She is unpredictable, and likely to lash out at anything near. This normally only comes into play when people make fun of Roderick. She’ s highly defensive of Roderick as well, not about to let anyone make fun of him at all. Sure, you can joke and tease, but if you start to make him feel bad, you’ve gained her animosity, and if you continue, well, said anger may just be unleashed on you. She’ll give you fair warning, but if you ignore, expect her to lash out. And most of all, do not physically hurt him. That will bring out the fight in her like no other. Origins: As his most drawn drawing, she’s the most common thing he’d picturing in his head, so its no surprise the game would draw upon her as the source of his companion. Due to how many styles and colors she’s been done in, and how her colors reflected her emotion, her appearance can shift with her emotions. Weapon/Magic: Her magic is flame related, both a white sort of healing fire, which soothed wounds, and energized those it burned, while the other is regular fire magic. She can also use her teeth, if push comes to shove, very pointy and painful if bitten. Other: Cannon fodder is yum. Vanessa likes to call him Tomaru-san as a joke, which he dislikes, for historical reasons. RPG Sample: Spoiler:- RP Sample: Last edited by greywolf123; 2nd January 2010 at 2:33 AM. |
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#35
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BRAAAAAAINS. /risefromdead. Now that that’s out of my system, it was pretty fun translating my D&D character to this one from her character sheet. I decided to go the double rp route and should be rather entertaining for me. I think I've covered most everything.
User: Name: Morrigan Callahan Username: Nuuruhuine, though since most can’t even begin to pronounce it, Nuuru. Age: 22 Gender: female Description Nuuruhuine’s base creature is that of a gnoll, a hyena-like biped, standing just over seven and a half feet in height. Her legs are articulated differently from that of a human, taking after that of a hyena. The coarse fur on her body is a grayish-tan hue with some underlying reddish-tan tones along the top of her skull, down her back to just above her tail and down her arms to her elbows. Darker gray fur is present around her muzzle and along the underside of her chin and throat. Her eyes are a pale yellow. Nuuru’s hyena ears have been pierced – one ear has one simple copper earring at the base while her other ear has one copper earring at the base and two additional smaller earrings further up around the middle. Though her body is covered in fur, dull brass-hued scales can be faintly seen under the fur of her forearms and shins. At first glance from far away, an observer might think she has an outlandish cape. In truth, it’s the blessing of a brass dragon she chose to be her totem dragon. Unlike the bat-like wings of many dragons, the wing supports connect all along her body, perpendicularly to her spine, down to just above the beginning of her tail. This gives them a distinctive ray-like shape when flared and rippling motion when it flight. When at rest, they fold towards her body, much akin to an oriental fan, and the tips drag on the ground. Her ragged armor doubles as her clothing. The armor for her upper body is made from cured hide. The breastplate is made from several different wide v-shaped sections that disappear underneath the armor for her lower body. For her lower body, she wears a war kilt. From a bit above her beltline down, two dusky leather chaps cover the top and sides of her thighs. Covering her frontside from the belt level down is a pair of overlapping leaf blade-shaped flaps of equal length to her side chaps that join the two chaps together for a more kilt-ish look. Personality There’s one thing Morrigan can’t help since coming to the Nonsense world and that is roleplaying her gnoll character. She figures if she’s going to be stuck here, she might as well have some fun in the meantime with her most favorite of D&D characters. Given her heritage and most of Faerűn believing her race to be nothing more than blood-thirsty savages, it’s hard for her to get along with people. She regards others with suspicion until she can discern their true intentions. Though she does have a mistrust of others, if one does gain her trust, she will consider them like a brother or sister. Once named a packbrother or packsister, they will always have Nuuru’s trust. Cityscapes are one of her greatest banes and she refuses to move through any sort of city or large encampment of humanoids without an escort. Though she is not as savage as others of her species, it doesn’t mean she’ll lie down and take all the abuse that comes for her – survival comes first and if it means the need to eliminate something threatening her, then so be it. In her culture, phrasing a request in the form of a command is considered polite as it is a sign of strength. While she understands not everyone is like her culture, and she does try to cut back, there are times where she slips back into her norm. Those unfamiliar with her ways may see her form of requesting a task as being overly arrogant or commanding. For those who constantly need to ask for help, she views them as weak and not worthy of respect. She tries to keep her personal requests for help to a minimum, not wanting to appear weak. The one habit she has managed to break is the need to be in command all the time thanks to her old adventuring party. However, if she is around someone who spends more time sitting around and not doing anything, she will “help” them make a decision. She doesn’t appreciate being called “doggie” or any other adorable word for canines or being treated like she is a domesticated animal. It doesn’t help matters much when she occasionally falls back into speaking Gnoll, which tends to have a more growling tone. As much as Morrigan loves to role play her character, even she needs a break sometimes from playing a character that is her opposite in several ways. However, she will never take that break in front of others and to maintain her image, will find somewhere quiet for her break time and tries to ensure only her companion is the one to view her out of character. When she’s not in character, Morrigan is pretty amicable towards others and she loves to be treated like one of the guys rather than some sort of princess. Fitting in with the mainstream social scene isn’t her cup of tea. Morrigan is more than content to sit back, grab a soda, and point and laugh at all the fake people on campus with her friends. She loves discussing science, current events, or the latest in video games as opposed to the latest fashion and celebrity screw ups. She adores taking things apart to find their inner workings and will usually put them back together how she found them. She doesn’t handle stress very well and given her field of study, she always feels stressed out over her exams as well as the always present pressure she feels to do well. Being able to rp someone else or hide in the digital world is how she best “copes” with her stress. She’d rather say she’s fine when she’s really not. She’s an avid video game player, for both consoles and computers after being introduced to them, and plays a variety of online games. Once she found the player versus player fights of her games, PVPing became one of her greatest joys when she needed to get away for a little venting, but she has a habit of getting fairly extreme. On several occasions her friends have wandered into her dorm to be greeted by her yelling at her monitor because of some player being a total idiot more than once. It’s one of the few things that really gets her riled up; the amount of sheer stupidity she’s had the misfortune to encounter in her battlegrounds makes her weep for humanity. There are a few instances in which the two are quite similar. The first revolves fights. Nuuru’s natural aggression and fighting ability pairs well with Morrigan’s PVP zeal, perhaps a little too well. Though her companion may remind her they are likely just NPCs, she can’t help but treat them like an actual player, only because she can imagine a real human being on the other end screaming a bunch of Leetspeak back. A second is the fact both of them share the same fear of spiders. For Morrigan it just creeps her out to no end and as for Nuuru… three words: huge monstrous spiders because nothing beats getting chased by a giant spider the size of a large pickup truck. Origins Morrigan is from Nome, Alaska, where she lives with her family and a pair of Alaskan Malamutes. Every year her family go out to welcome the Iditarod racers at the finish line, but she’s missed the past four years due to college. Currently, she’s attending UC Irvine for her major in engineering. She was introduced to the tabletop rpg, Dungeons & Dragons, her freshman year by her new friends in her engineering classes. One of her friends lent her the Player’s Handbook and Monster Manual for her to check out and from there her love affair with the monster races began, her favorite being her gnoll ranger/dragon shaman which she labeled as “cute” and “adorable.” They also introduced her to video games and the PVP arena, sometimes they regret introducing her to games with PVP aspects. Weapon/Magic Nuuruhuine’s weapon is a composite longbow. The original wood of the bow is made from yew wood with the back of the bow reinforced with hickory. The bow itself is six and a half feet in height. The tips of her longbow are curved forward to store more energy. The grip is bound in tan leather with a copper arrow rest held in place by the grip. Dangling from the top limb of the bow, she has tied two raven feathers for decoration. She doesn’t fire it perpendicularly to the ground, rather, she holds the bow at an angle or even horizontally. Other It seems only parts of her character have been created that she knows of, namely her physique and a few of her ranger skills. Whether her former melee weapons and dragon shaman abilities are locked away somewhere, she doesn’t know. Companion: Name: Uakaixos or simply Kai Age: 35, still a juvenile Gender: male Description Uakaixos is very reminiscent of a devilish little imp. He stands at little more than a foot tall with coppery red skin. His face resembles that of a goat with a mouth rowed by little pointed teeth. His ears are also swept back into points. Instead of hair, he’s got a low burning fire that runs from the top of his head down to the middle of his back. On his eye ridge above his cat-like yellow eyes, his horns start and sweep out – one part branches off and curls under like a ram’s while the other portion dips downward a little before curling back up to be flush with the top of his head. His upper body is humanoid in appearance with a whip-like arrowhead tail coming from his backside. His hands have four digits and end in little claws. His lower body is similar to that of a goat with terracotta hued fur and cloven hooves. Sprouting from his back is a pair of leathery bat-like wings with three fingers each. At the wrist of each wing, he has three little finger-claws. When at rest, he latches the claws onto his shoulders and lets his wings just hang limp, almost like a cloak. As far as clothing, he just wears a pair of dark red breeches that reach to his mid calf and a set of leather guards around his wrists and ankles. Personality He’s a mischievous little bugger. It’s never a good idea to leave things unattended around him – one never knows where he might take or do with them. He prides himself in his small stature and his ability to go places where larger allies are unable to. Uakaixos loves to annoy others, but he thoroughly enjoys bothering Nuuru the most, seeing her as more of an older sister. He can be strangely affectionate, but only because he’s up to something and wants something from the target, whether it’s Nuuru or someone else. Uakaixos will never take the blame when he does something wrong and will either deny it or shift it to someone else. He’s a scrappy little fellow and likes to fight, though his definition of “fight” is very loose. By fight it means he’ll be hiding behind Nuuru, letting her do most of the work with a couple of his spells woven in. This is despite the fact he’s usually the one who starts the fight to begin with. When given orders, the orders need to be very precise and with little room for interpretation. Uakaixos will still follow through with the command, but he adds his own take and the results may not be of the highest quality. He’ll often tug on Nuuru’s ears when he wants her to do something, sometimes to fight and other times to get her attention. He doesn’t like to travel under his own power when he can hitch a ride on someone else. In addition, he shares Morrigan’s love of taking things apart, just not the whole putting it back together thing. Origins Morrigan always wondered what it would have been like to have an annoying little brother like one of her friends. Her friend labeled his little brother an “imp” at one point and that thought as always stuck with her. He’s also a reflection of her love of PVP the way he likes to make her fight. Weapon/Magic If Nuuru provides the physical portion of the team, Uakaixos is her magical counterpart. The school of magic he’s more proficient in is that of fire with being able to conjure up a small flame. He also is learning how to use air based (lightning) magic. However, given his natural alignment with fire, air magic doesn’t come as easy and he needs a bit of a “boost.” Thankfully Nuuru’s furry enough he can shuffle his hands and feet on her to generate a bit of static electricity. He’s still an aspiring air magus and as such, can only weakly jolt an opponent. Uakaixos is seeking a way to develop both forms of elemental magic and stop needing Nuuru nearby for his air domain magic. Other None RPG Sample: Older, but still relevant. I haven’t changed all that much. Spoiler:- Rp sample - Clones: Spoiler:- RP sample - F.R.E.E.: Spoiler:- RP sample - Tales of Memoria:
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Graphing Calculator - School provided device for cheating on tests and playing tetris and mario. Real life - Something rumored to exist outside of the internet. Its existence has yet to be proven. Turn signals (outmoded technology) - Outmoded form of car-to-car communication once used for safety, now considered giving away your position to the enemy -140pedia.com |
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#36
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Hazel_Nut: I'll be waiting. P:
Iareto: Hmmm. Well, your description and personality fields are a bit short. Did Tristan change at all physically when he became Judgement? Or is he exactly the same? Also you're probably never going to change clothes in Nonsense (it's Nonsensical of course)... hm. It's just a bit short, not really bad. The history's fine as it is. I like the fact that he's a jerk, actually. His weapon, however, I find confusing. Is it a normal sized violin, or a huge one that he flies on? And how does he use the bow as a, well, bow? Also, your explanation for the weapon is a bit odd; if he had a violin because it was his passion, sure, but you make it sound a bit like it came with him. Sister Marie Christine amuses me, actually, but it's the same issue. It feels... simplistic, and too short altogether. She needs more description and personality as well. I find her origins pretty funny, really, but it does seem like a decent fit. Haha. I have a slight issue with her power--there are two of them. Icicles or force fields, or both with thinner fields I guess could slide. Your sample... I'm not sure, it somehow bothers me. Do you have an RP post you could add on there, to make me feel better? I can't quite explain my issue here, it's just off. Overall, Denied, and you have two more chances. It's just lacking rather heavily. I would have given you an in-depth review but I'm sick... so I don't really have the energy. greywolf123: Wait, I got confused here. He's Renaldo, but he's Roderick, but he's Tomaru-san, but then he's Greywolf. What's his Username? (which he was assigned when he entered Nonsense, whatever he calls himself is his business). This multiple persona switch-back-and-forth thing isn't very well explained. Also, considering the multiple personas in the personality section, each one becomes rather lacking. You need to explain this a bit better, and elaborate each if you're going to keep them. No issue with the history, but I don't feel like it explains everything. The book is neat, actually. I like the concept. Vanessa's the same way, kinda. Her description's pretty short. I know it's hard to describe a fox/wolf, but a little more detail would be nice. The personality, again, with the two personas, is a bit confusing, and each personality is a bit short. I sort of get the origins, but... I feel like you have too many characters packed into two here. Maybe if Vanessa was just Tomaru-san, and Roderick acted like Renaldo, this would make more sense. But everyone's everyone, which confuses me greatly. Vanessa's power is fine as long as it's not overpowered. Your sample amused me somewhat, not bad there. But your characters I find confusing and somewhat lacking, especially in the many personas they display. Overall, Denied, I think you can fix this but I'd rather not be confused by your signup quite so much. e-e;; Hakerius: Very cool, very unique idea as I said. Awesome character, great signup and great samples... I've always liked your writing. x3 You very clearly explained both the IC and OOC personalities, so good job there, and your Companion is funny. Most definitely Accepted, welcome to the Nonsense Game.
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I am a procrastinator. Beware. You're all fbffmelpwcegtrsopwsontb's. Yes, you are. .Alice in Wonderland Addict. .RPG Lover. There's a zombie in the RPG forum. It's me. x3 I <3 grammar. Proud twin to PokémonBreederChris 8P
Proudly GenericUserName's big sister <3 Last edited by cdra1617; 31st December 2009 at 7:19 AM. |
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#37
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Okay, here, the edits. Good thing I saw my Shugo Chara and thought of the phrase "would-be self," followed by the manga's "self-that-you-want-to-be," otherwise Fennix wouldn't come to mind. *wink* Only posting parts that needed editing:
Personality: Mabel is a shy girl, period. There’s not really much to it. She spaces out a lot, but is quite smart in school and in common sense, though since she’s so quiet, she is underappreciated. Mabel has several hidden talents, including drawing, writing and practically anything that doesn’t involve self-expression in public. In fact, you’d be surprised by the amount of doodles in her math notebook and the length of her diary entries. Other than that, though, like her looks, Mabel is plain and average. Although, despite these imperfections, Mabel is friendly when approached, and in this manner she has made a few friends; usually, these friends are those girls who like to know absolutely everyone they come across, because these sorts of people are those who speak up first. Eventually they discover Mabel’s soft side; the loyal friend side of Mabel. As you can imagine from a shy girl, though, Mabel does not speak up or act to defend herself. She is often picked on because of this. It doesn’t go without notice, though, if the bullies threaten her friends. If this happens, Mabel usually wishes she’d be brave enough to fight back herself, but will instead report it to a teacher or another higher power. When it’s an emergency, though, Mabel is willing to and has stood up for her friends on the spot. Because seeing the quiet girl fight back is surprising (even if it has never been through physical assault), this always causes a large commotion therefore nobody is ever hurt in these incidents, since teachers always get there before the bullies get to do anything. But generally Mabel would pick telling a teacher any day rather than fighting back. However, seeing her friend picked on has seeded an inner hatred towards those who think they are higher than anyone else. Once more, in the Nonsense game, the shy girl with hidden skills isn’t quite her role. She is still generally secretive and prefers to keep to herself (except to Fen whom she knows understands), but there is more to Crow than that. Crow has quite a split personality, grown from Mabel’s bravery to stand up for her friends. When an outside force threatens or outright hurts a friend, Crow is known to go berserk. Not the insane kind of berserk, but rather the I-shall-kill-you-all berserk. Her eyes even turn red as she glares menacingly at her foes. With this personality, she is known to mercilessly annihilate those who have harmed her comrade. After which, her expression is often something like…oops. Crow doesn’t feel guilty about it, though, because she knows those she has killed are simply threats to her friends. In this way she is alike to the original inner Mabel—holding cold hatred towards those who hurt her friends. Crow generally abides strictly to rules and regulations, but if it concerns friends (as usual), she’s prepared to smash them all to bits. ----------- Companion: Name: Fennix Age: Fen is not human and his age is unsure, but he is a bit immature and can be attributed to a nine or ten-year-old. Gender: Male Description: Fennix displays a likeness to ferrets; a thin, slender agile body with smooth, slick fur, curious round eyes and rows of small sharp teeth. However, for starters, Fennix has twelve long tails. Also, his ears are long and can be compared to those of a rabbit’s, and two small wings sprout from his back, allowing a small amount of flight. His dozen tails each come in a different color scheme representing an emotion. One of the tails is always longer and thicker, this tail being the representative of Fennix’s current mood. These twelve moods are namely happy, sad, angry, infatuated (in the in-love way), in pain, defensive (whether on hidden secrets or hidden chocolates), worried, mischievous (whether in planting a whoopee cushion or planting a nuclear bomb), curious (being clueless also fits under this category), calm, proud and indifferent. This, however, makes Fennix easier to read and is oftentimes a disadvantage. Fennix’s entire color scheme changes depending on the dominant tail. Personality: Fennix has what you would like to call a bad case of split personality. Generally, Fennix is a carefree, immature brat who knows lots about the Nonsense Game but practically nothing about the real world. This causes him to have already a second personality—the amazingly clueless personality. It seems as though he is smart and stupid at the same time. Fennix however, mostly displays the same personality as the emotion Crow is feeling but hiding due to his origins, except he isn’t afraid to show it. For example, if Crow is exceptionally annoyed by someone but is still trying to be nice, Fennix will sense her emotions buried within fake interest and will switch to his “angry” tail, and will not be afraid or reluctant to snap back to this annoying person with as many insults as he can muster, or simply through physical attack, much to Crow’s dismay. This only works without fail, however, if Crow and Fennix share physical contact. If Fennix is simply sitting beside Crow, he will still sense her emotions but it is up to him whether he would like to display these himself or not. The farther the distance between the partners, the less Fennix can sense Crow’s inner feelings. Origins: Fennix’s twelve tails concept is grown from the feelings that Mabel hides inside her and never lets out. Mabel is not the expressive type, as you can tell, and these bottled up feelings caused the birth of Fennix’s dozen different personalities. If Mabel let out her feelings more, she would probably be a lot like Fennix. What contributed most to Fennix’s creation, however, were Mabel’s strong wishes. All the time, Mabel wishes, hopes and prays that she will someday learn to express herself more, and Fennix’s main concept rose from these wishes. Fennix himself came from a doodle Mabel made when she was five. Mabel had just visited the zoo with her family, and Mabel absolutely loved the ferrets, and she couldn’t stop thinking about them for the next few days. She had countless papers scattered about in her room (Mabel was quite a litterbug back then) with crayon drawings of ferrets. The first one she drew had exceptionally long ears and Mabel’s memory was failing her on whether or not ferrets had tails, and she kept drawing and erasing tails, leaving twelve messy scribbles on her ferret. The name Fennix sprouted from the five-year-old’s messy handwriting and misspelling; the R’s tilting until becoming N’s, the T tilting as to becoming an X and the I was simply an awful misspelling. Mabel lost interest in ferrets after awhile, though, but the doodle still lies in her room somewhere, and became the Nonsense Game’s way of interpreting Mabel’s bottled emotions. Weapon/Magic: Although Fennix is small, he prefers physical assault, as in jump-into-someone’s-face-and-claw-their-eyes-out sort of thing, but Crow thinks that’s a careless move and tells him to use magic or something else with elemental value instead. Fennix’s powers also stem out from his mood. For example, if Fennix is feeling excited for a battle, his “happy” tail will be dominant and the corresponding element is light. He will be able to shoot beams of light, or perhaps, blind his foes or hit them with his dominant tail which will also be filled with light power, opposing to if he feels naughty, wherein he will harness the power of darkness and will be able to shoot beams of darkness, surround his foes in a dark haze, hit them with his tail…so on, so forth. Other: Fennix inherits the love of chocolate, but more in the I-am-hiding-chocolates-under-the-bed,-that-is-why-they-are-missing-from-the-fridge sort of way. He is also prone to outbursts of random statements such as blurting out, “My favorite ice cream flavors are chocolate and bubblegum, and I absolutely hate strawberry ice cream” in the middle of a battle against Noobs. P.S. I was watching Fruits Basket before I typed this, and I kept thinking about the turn-into-an-animal concept. Now I'm wondering if I can make Crow turn into a cat (no matter how ironic that is) under certain circumstances. Is it allowed?
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Marco says: Awesome sig under construction <3 Please do stand by~ (Yeah, for like how many weeks?)
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#38
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Hazel_Nut: This is fine. I get it now. P: I also like Fennix quite a bit better than Dit; he's lively. Accepted, welcome aboard. Also would you edit that into your earlier signup form, so it'll all be in one place? P:
A GENERAL NOTE OF THINGS RELATIVELY UNEXPLAINED So, I realized this RPG has no rating. I don't usually put real ratings on RPGs, but I think I owe you guys a little explaining so things don't get fuddled. The Game allows for some blood (no gore preferably), minor romance (though I doubt you'll get around to it), and in-character swearing. So it's sort of PG. However, what I haven't rightly explained is the only mature element to this story. I can't explain it to you completely, but I feel obligated to provide a heads-up. The Nonsense Game is not a child's world. It is a device of The Orchestrator, a madman with a goal. While it makes no sense, it has a purpose, one which I obviously cannot reveal (and The Orchestrator won't easily say). There is a slight psychological element here of staying sane in the mind of a madman. It's not all about running around slaying Noobs, though that is the fun part and the hook. This is just a warning that serious characters are fine and dandy. This Game isn't serious. It's very strange and silly. But The Orchestrator is a serious man, beneath his flamboyance and silly demeanor. I hadn't edited this bit into the plot, but I realize now that I should at least note you guys on it. I think you can all handle it--this isn't a new development on my part, so I'm picking RPers who can handle the serious end of the Nonsense Game. Sorry that I'm rambling here, but I felt like you guys needed to hear this bit. P:
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I am a procrastinator. Beware. You're all fbffmelpwcegtrsopwsontb's. Yes, you are. .Alice in Wonderland Addict. .RPG Lover. There's a zombie in the RPG forum. It's me. x3 I <3 grammar. Proud twin to PokémonBreederChris 8P
Proudly GenericUserName's big sister <3 |
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#39
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Done. ^ ^
For the edits on the transformation, I'll edit my signup maybe tomorrow or so because I'm quite busy today, and haven't decided as to what exactly makes Crow transform yet.
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Marco says: Awesome sig under construction <3 Please do stand by~ (Yeah, for like how many weeks?)
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#40
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Hazel_Nut: That's fine. P: Just PM me when you do it so I can look at it.
EDIT: greywolf123: The edits are all good. Accepted, welcome to Nonsense.
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I am a procrastinator. Beware. You're all fbffmelpwcegtrsopwsontb's. Yes, you are. .Alice in Wonderland Addict. .RPG Lover. There's a zombie in the RPG forum. It's me. x3 I <3 grammar. Proud twin to PokémonBreederChris 8P
Proudly GenericUserName's big sister <3 Last edited by cdra1617; 2nd January 2010 at 2:50 AM. |
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