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Old 14th January 2010, 6:46 AM
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Default Witch Bane

Witch Bane

Rated PG-13 for alcohol, violence and occasional adult references, m'kay?

1475. In Europe, the Renaissance movement was in full swing, and even as great leaps in artistic, literary, scientific and political realms were made, the use of the old ways began to stagnate, even to the point that they were actively persecuted. This is to be expected during any advance in society, but when these advances spurn some of the most powerful people in the world, it does not come without a price.

For during those bright and optimistic years, the users of magic, whether good or evil, were hunted. Witches burned at the stake, sorcerers were slain. All across Europe, the use of magic was being snuffed out, which was alarming because there was so very little to begin with. As such, all users of the art, in any form, were forced to unite for the cause of preserving their own way of life. Certain rulers that would be considered otherwise benevolent (Edward IV, Louis XI, and Frederick III) all met in secret to draw up a set of laws that would allow their law enforcement to actively hunt magic users. This hunt, of course, had viable reasons for it's execution, as magic users often muscled their way into political power, and manipulated officials for their own greedy ends.

In the following months of March and April, covert wars erupted all over Europe and certain Eastern nations between the governments and the persecuted mages. There was one problem, however. The more powerful magic users proved almost impossible to defeat amongst the common authorities. Thus it was Lorenzo de' Medici's revolutionary idea to recruit special help from outside the guard. Often referring assassins, mercenaries and anti-mages to the captain of Florence's polizia. Other leaders and officials took a leaf out of Italy's book and began to recruit their own specialists. As the magic population began to wain, the officials began to recruit more and more freelancers, so that soon professional killers began to swarm all over the countryside. Obviously, some of these mercenaries had more unscrupulous methods, and crime rates began to rise. Once again, it was Italy that brought about change.

Upon seeing the rise in crime, Frederick III began to pass certain laws and contracts under which outside help was recruited. These laws bound the hired hands to certain laws, either if they were just or not. Such laws kept the crime rates under control while allowing the men to do their jobs. It was now just a matter of time before the disruptive magic users were snuffed out entirely. It was at this time, that magic users started to escape to the east. Though magic was not exactly endorsed in nations such as China, it was not looked upon as evil, and many mages saw these countries as havens. The rulers of Europe were not about to let their problems sit and multiply outside of their jurisdictions, so now the Witch Hunt became a race against time as more and more magic users trickled out of Europe.

Your Role: In this RP, you can play either a mage or a mercenary. These roles will be expanded upon later, but for now it's important to identify that while players can fight in this RP, no one gets bumped off unless I okay it.

Rules:

1.No Godmoding: This is the Renaissance we're talking about.
2.Keep a period mindset: Not everyone in the Renaissance knew medicine, let alone how to read. Also, there's no way you could travel from Spain to Germany in just a day.
3.No cursing, unless it's the magical kind.
4.Bunnying is between you and who you're bunnying.
5.No this, on either side. You know what I'm talking about.
6.Follow all SPPF rules, por favor.

Signing Up:

Name: Good names please. No one from this time was named Cody. No fru fru token anime names either.
Age: 50 is really old in this time.
Sex: Up to you.
Nationality: More important than you'd think. Least of all, it dictates your language. More detail on nationality down the page.
Class: Classes are listed down the page.
Appearance: You can give me an image if you like, but still provide me with at least two paragraphs. (This is easy if you break it down into body then clothes)
Personality: Give me the outside and the inside. Gary Stus will be eliminated.
Schools: Unless stated otherwise, each mage gets two schools they can cast from, unless stated otherwise. For mercenaries, put two weapon types they are proficient with here.
Spells: Mages pull these spells from their schools, you get three for each school, unless otherwise stated. This does not mean you have to split available spell slots evenly.
Weapons/Equipment: Carry however much you want, but keep in mind that wearing or carrying too much can make you slower, or even make you sink like a stone. Also, only non-mage classes can carry weapons and wear armor unless otherwise stated. (Unless the mage is carrying a staff or wand. List it here.)
History: This doesn't have to be too elaborate, but make sure I know your motivations and past.
RP Sample: Not necessary, but it'll definitely help your case.
Other: Do they like kittens? Do YOU like kittens? Put anything else you want here.

Nationalities- You may pick any country for your character to originate from, keeping in mind the impact that will have on their status in the game. For example, it is unlikely a character from Morocco will speak fluent german. Likewise, an English character is liable to have more money than others. If your character has an outstandingly bizarre nationality (i.e. Aztec or Japanese), you'd better make a good case for it in your History.

Classes- Classes in this game are broken down into two main categories: Mercenaries and Mages

Mercenaries
    Spoiler:- They hit stuff:


Mages

    Spoiler:- They zap stuff:





Schools

    Spoiler:- Not elementary schools.:



Final Words: Now, it may seem like the mages have quite the upper hand in this RP. While they do have access to magic, one must understand that they are a.) quite helpless without it, and b.) they are hated and feared by pretty much everyone in society. Mercenaries have a massive edge when it comes to public relations, not to mention raw strength and armor. Trust me, everything is balanced. Besides, I am allowing you guys to customize your characters pretty much any way you want, so go crazy.

Game Master: Tearen the Absol
Assistant Game Master: We'll see...
Accepted:


Pending:


Please go away:



My Sign Up(s)!

Name: Emanuel Bannestra II
Age: 37
Nationality: Spanish
Class: Assassin
Appearance: Emmanuel's Mediterranean heritage shows very strongly from the tone of the skin to the glint in his eye. He is a smaller man, standing at about 4'5”, but that makes the toned muscles of his forearms seem all the more prevalent. He has a roundish, proud face with a firm jaw and a stout brow. A light beard garnishes his smooth skin, and just a tiny dash of wrinkle is beginning to manifest around his eyes and dimples. Emmanuel keeps his shining black hair long, its loose curls draping haphazardly over his collar. His dark eyes are often drawn into a squint, but they are in fact a vibrant green. His left ear is pierced with a small silver ring.

Emmanuel's favorite outfit is a light, bleached cotton shirt with ruffled cuffs and collar. Over this, he wears a black leather vest with iron thorns laid into the toughened leather. He wears a rust colored cravat around his neck along with a beaded egyptian necklace and a solid gold locket with his daughter Suzanna sketched on a small scrap of parchment inside. He wears vambrace black leather gloves on his hands. His belt is of soft woven leather, with a simple brass buckle containing a hidden compartment, worn at his left hip. On his legs, his pants are padded, light grey trousers with knee high leather grieves on his feet, decorated with similar patterning as the vest. He wears his falchion sword proudly on his right hip, with his dagger strapped to the hilt of the sword. A small crossbow hangs on his back, with a rack of bolts wedged into his belt.

Personality: Emmanuel is very much an elitist, as his long successful career as an assassin has given him leeway to be cocky. This display of confidence is somewhat of a facade, since Emmanuel is very cautious and calculating in reality. He is somewhat anal retentive, never resting until the smallest of annoyances or problems have been resolved. Socially, he has a flamboyant flair to everything he does, spinning and bowing out of doors even as he counts the amount of steps it would take to get to the building next door. Emmanuel is very secure with himself, largely because he knows that he is so cautious, but also because he tends to eliminate everyone who would want to kill him. After all, tying up loose ends is his credo.

Schools: Short Sword and Crossbow

Weapons/Equipment: Emmanuel carries a persian Falchion Sword, a large dagger, and a one handed crossbow, with six bolts. His leather vest and grieves are internally reinforced with a thin layer of iron, which effectively saves him from stabbing attacks, but won't hold up against heavier assault. The secret compartment in his belt contains a vial of cobra venom.

History: As a younger boy, Emmanuel's sea side village was pillaged and attacked by an overconfident band of pirates bent on looting the town's well known market district. At the time Emmanuel was a street urchin, surviving off killing and eating any small animal he could find, aside from cats, as he had a fondness for them. It is from the cats that he learned to sneak and hunt, and it was thus how he avoided being slain by the rampaging pirates. As Emmanuel sat atop a small villa, he saw cavalry of the spanish government coming to quell the attack, and Emmanuel saw his chance to escape both is life as a poor boy and the town itself. Seeking out the first mate of the pirate crew, Emmanuel reported what he'd seen, allowing the pirates to escape with a significant amount of goods. Emmanuel was adopted as the first mate's son in “law”, and Emmanuel grew up reveling and rioting with his pirate family.

However, as security in the mediterranean began to increase, the pirate crew was eventually defeated in naval combat, and Emmanuel was taken prisoner along with some twenty other survivors. Since Emmanuel was a child, the Governor of the port city spared his life, but committed him as an indentured servant in his mansion. As Emmanuel was force to watch his family killed, one snapped neck at a time, he swore revenge by death. Emmanuel's feral instincts began to take over one night, as he awoke from sleeping in the dungeon of the mansion. Slipping his wrists out of the large manacles, Emmanuel first killed the guard of the dungeon by stuffing straw down his throat. Seizing the guard's club, Emmanuel began to sneak up the levels of the mansion to the Governers room, and brutally cleaved the man's head in two and drove the sharp edge of the club into the mistress's chest. Feeling all the satisfaction that is wrong with a death, Emmanuel escaped from the mansion, and began his life as a killer for hire.

Over the years, as he grew to the edge he is now, Emmanuel has decided to start to settle down and make a family, while he still has time. With the last of his enemies underground, he moved to Barcelona and wed his beautiful wife. Soon thereafter, she had a baby girl and Emmanuel became a consultant to the city's financial office. However, as the order to kill mages went out over Europe, Emmanuel was eventually contacted by King John II himself, who knew of Emmanuel's actions as an assassin very well. When Emmanuel refused to help the country, King John threatened to imprison both him, his wife, and daughter if he did not comply. Having no choice but to obey, Emmanuel nodded sullenly and began to hunt down any mage he could find. He is considering putting the king on his personal hit list...

Other: Emmanuel likes cats. Especially kittens. He also speaks Portugese, Italian, broken french and some pidgin German.

I may have more characters up later...
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  #2  
Old 14th January 2010, 8:48 AM
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Seems interesting, I shall reserve if it is possible
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  #3  
Old 14th January 2010, 8:11 PM
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Sure, I can do that.
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  #4  
Old 14th January 2010, 9:35 PM
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reserve me please. how many characters can i make?
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  #5  
Old 14th January 2010, 10:15 PM
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REserve Please- (I may take a while Im making a Japanese Chracter from the Sengoku Period)
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Last edited by Dusk Sweep 0x9; 15th January 2010 at 3:50 AM.
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Old 14th January 2010, 10:45 PM
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This seem quite fascinating, please reserve me if you can.
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  #7  
Old 14th January 2010, 11:28 PM
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Name: Takamaru, but called as Bob, Rob, or Deep Freeze by some.
Age: 17
Sex: Male
Nationality: Korea, but mostly raised in America.
Class: Shaman
Appearance:"DF has black eyes, and skin of an Asian. He also has Black hair, except for some parts, which are yellow. Bob has short hair, which are all spread down. His body is just plain, not like all mascular, fat, or skinny. Still, this helps DF, for it helps him of being fast, yet still have alot of stamina. He always has a smile on his face, unless he is passing the blame, which he does alot. He looks innocent, until you are a boy who annoys him. Then, he becomes the MASTER PRANKSTER.

Bob always wears a black, white, and red vest. He wears glasses, Bob always has torn Blue jeans and a black belt, Bob never takes off his red Bandana, unless taking a shower, going swimming or taking a bath. He always wears wooden sandals, but never a normal shoe. He has a shirt with a Ice Crystal Logo, on top of a sentence. The sentence says "I will freeze your heart with my personality", which is exactly the opposite of his personality.

Personality: Bob is sort of Over Hyperactive, and has many things that he likes. Bob loves to freak people out, and annoy them. He is very childish and loves candies, and is not afraid of most things. He hates high places, and loves scary-looking places. Bob might be annoying and sort of abnoctious, but he loves justice, and he hates anything evil. His happyness never seems to stop. DF is the kind that you would get in a fight easily. Still, when a girl older than him is near, he acts all innocent. Whenever he acts innocent, girls think that he is just a cute boy, who is being bullied.

Schools: Summoning, Empathy
Spells:

Summon Giant Hawk: summons a big hawk. (about the size of Takamaru.)
1.Components!:Takamaru needs to cut himself a bit, and offer a bit of his blood. Summoning Circle
2.Cost!: Takamaru's blood, which is used to make the summoning circle.
3.Time!: Ten seconds. An animal spirit is not really a hard thing to summon
4.Be fair now!: The hawk can talk, but jokes around too much.

Solid: Turns anything that the spell was used on solid for a few seconds.
1.Components!: Wand needed
2.Cost!: Makes Takamaru tired.
3.Time!: A day of storing energy, but after that, Takamaru can use it five times before being able to use it again.
4.Be fair now!: Takamaru can use it one one thing at a time. ^^'

Heal:Heals a partner
1.Components!: Wand needed
2.Cost!: Makes Takamaru Tired
3.Time!: about fifteen minutes
4.Be fair now!: He can't use it on himself. ^^'

Combination:Combines something with his clothes, causing the summoning to become a armour/weapon.
1.Components!: Wand
2.Cost!: Bit of Blood
3.Time!: five Seconds.
4.Be fair now!: Unable to use unless both combinee agrees. ^^'

Summon Ogre swordsman: Summons an Ogre who is talented in sword.
1.Components!: Blood, Magic circle.
2.Cost!: Bit of Takamaru's blood.
3.Time!: ten seconds.
4.Be fair now!: The Ogre hates Takamaru, but listens to him sometimes.

Resserection:uses seven candles, in order to resserect something or someone.
1.Components!: Wand, seven candles, dead person's body
2.Cost!: Takamaru cannot leave the candles until the person is fully resserected.
3.Time!: five days
4.Be fair now!: If anyone touches the candles while the spell is being cast, the reserectee will never be able to be revived again.

Weapons/Equipment:
Wand
Blood holder (Takamaru's blood in a bottle)
History: Takamaru was a cold, selfish boy who was born in Korea with his rich parents, sister, brother, and his grandparents. He moved to Britain when Takamaru's parents needed to move there, because of a job reason. He never thought about anyone other than himself, until... IT happened.

Takamaru's parents, siblings, grandparents, cousins, aunt, uncle, and even his girlfriend was killed mysteriously. To make matters worse, The last thing he ever said to his family was "I hate you!". His family always spoiled him, so Takamaru was sadder even more. He decided to be the biggest do-gooder in the world. He traveled the world, trying to help those in need. He found out from a homeless man he helped that if he studies Shamanery, Takamaru could revive his girlfriend. Takamaru quickly started studying it, and joined the school of Empathy.

Takamaru met a man in the school, who knew how to revive people. He taught Takamaru how to do it, even though it took a long time. Once Takamaru learned how to revive his girlfriend, he used it. Sadly, The man who taught Takamaru how to use this technique came in, and accedentally knocked over one of the candles. Takamaru, in sadness and rage, Takamaru joined the school of Summoning as well, in order to get strong enough to kill that man. The reason why Takamaru did not kill the man right away is because the man fled, quitting the school as well. That was when the Witch hunt started.

RP Sample: Not necessary, but it'll definitely help your case.
Other: Really sentimental. ^^'

Nationalities- Korea, but can also speak English.
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Last edited by lxdarknessxl; 15th January 2010 at 10:00 PM.
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  #8  
Old 15th January 2010, 12:33 AM
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Alright, the reservees are reserved, for whatever it's worth, since there's no real upwards limit of characters in this RP, but it's nice to know some people take interest!

Darkness, your character looks pretty good (I like Combination), but I don't think you know what time period we're in. This is the Renaissance, 1475 to be exact, so America doesn't really exist yet. Revise that and it should be good, m'kay? Oh, and Dusk Sweep, this would be during the Sengoku period, unless your character is a time traveler.
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Last edited by Tearen the Absol; 15th January 2010 at 12:46 AM.
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Old 15th January 2010, 2:04 AM
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May I reserve, I'm doing a shaman-gone-assasinesque-anti-mage.
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Old 15th January 2010, 2:47 AM
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Sounds good, go for it. Oh, and Darkness, now that I look at it, since most of your spells require blood, you can probably reduce the casting time on some of them, especially solid.


Here's my second character.

Name: Annabelle Landon “The Bone Lady”
Age: 23
Sex: Female
Nationality: English
Class: Necromancer

Appearance: If there's a precedent that all arch evil necromancers are the very literal personifications of ugliness and horror, then they're only half right. At first glance, Annabelle appears to be a very elite, well set English bachelorette. On her face she wears a reinforced porcelain mask set with gold leaf and real gilded vines attached to the rims of the mask. She wears a fuchsia pill hat with a mane of dark red feathers cascading from the brim. Her silvery blonde hair falls to about her chest, and ends in long, looping curves. Her gown is made of silver silk for the dress, with red ties for the lifting hems. A skintight undershirt covers her entire neck, with red lace garnishes at the hems. The bodice is black with more red lace edging. She wears white cotton gloves with several silver rings.

While, with the dress on, she has a rather stunning figure. This is of course rather overcome in terms of attractiveness when one finds that her skin is grey and withered. Since she has entered into Lichdom, Annabelle's body has slowly decayed. Despite her attempts to quell the rate of decay, it is, none the less, emaciated. She has pronounced wrinkles all over her body. Her lips are thin, and her nose has grown shallow. Her eyes are milky and blank, but upon close observation, one can see that they were once blue. This is obviously why she keeps all of her skin covered up. People who are very close to her have seen her chest wound, which compelled her to become a lich.

Personality: Annabelle is not entirely the quintessential warm snake. She is, in reality, a loving and affectionate person. She has a large amount of compassion with which she dotes on even the smallest animals. Many people are very loyal to her, and she has many underground connections because of this.

Despite this warm personality, like most other Necromancers, Annabelle craves more power. Though this power is primarily used for good, Annabelle has her own ends to meet. She is a very skilled manipulator, remarkable considering she has no Charm spells. She has very little shame, and does not have any qualms about coercing people into uncomfortable situations to meet her own ends. While she sees herself as selfless, her depravity clouds her actions to a certain extent.

Schools: Necromancy and Empathy

Spells:

Drain Life: This spell will siphon energy from the target to Annabelle's body. The target can be killed if Annabelle maintains the spell long enough. This spell requires physical contact with the target, so Annabelle must remove her gloves to operate the spell. Annabelle exposes herself to the power of the dark realm when using this spell, and can become mad if it's used too much. The incantation for this spell takes about a minute.

Animate Bones: With this spell, Annabelle is able create an undead servant of pure bone. When Annabelle animates the skeleton, only the skeleton rises, often tearing out of the corpse it recently occupied. Annabelle can program the skeleton with basic commands such as fight, guard, or patrol, but not much more. The more servants Annabelle animates at the same time, or the longer she keeps them active, the more insane she becomes. Animating Skeletons is instantaneous when she touches the corpse, but will wear off after a few minutes unless she purposely keeps them up longer.

Warp Bone: Warp Bone is another touch spell, that works specifically with skeleton specialists. This can shape any kind of bone to any shape Annabelle desires, allowing her to create skeleton monstrosities. Annabelle must visualize the shape in her mind while warping the bone, so concentrating on this spell can take up to ten minutes if it is a particularly complicated shape. Once the bone is warped, it stays that way. This spell does not work on living bodies.

Cure Disease: This is a simple spell that will cure a body any kind of pathogenic disease, caused by a virus or bacteria. It will not cure damage already done by the affliction, but the body will immediately be rid of the disease. Curing a disease can take up to an hour, at the cost of the amount of energy it would normally take a body to cure the disease.

Regenerate: This ornate spell requires Annabelle to trace a circle of healing on the specific injury in question with the tip of a scalpel. This intricate circle can take almost half a day to inscribe. After a short five minute ritual, the wound and the markings will regenerate almost instantly. The beautiful aspect of this spell is that it will cure any size wound at the same energy cost, because of the length of time it takes to create the crest.

Give Life: This spell functions almost exactly the same as Drain Life, aside from the fact that this spell imbues the the target with Annabelle's personal life force as opposed to draining it. This can save the lives of people in critical states, giving her more time to treat them with one of her other medical spells. She often uses Drain and Give life in concert.

Weapons/Equipment: Annabelle's phylactery is her porcelain face mask, which really has a solid steel framing, preventing it from shattering. Her medical bag is made of bone beads and white leather. She also carries around a small bat skeleton, with thin paper wings attached so it can fly. The bag also has medical tools, candles and flint in it, among other basic supplies.

History:

Annabelle Landon grew up in the rural country of England, living in the secluded yet bright and cheery forest. Her father, Leomund Landon was a wealthy lumber merchant who liked to associate with the woodsmen he had under his employ. Annabelle's mother was the actual owner of the forest land, and she'd been there since Annabelle's father had first discovered the valuable Yew trees in that forest. Initially, her mother had threatened to lay a curse upon the uppity merchant, but after Leomund promised her a daughter, the lady relented.

Annabelle's life of luxury was a constant source of guilt for her, as she often visited the lumber yards where the downtrodden and ill fated workers hacked away at trees. She would often create pretend remedies for these men if they fell ill, made of forest berries and the like. She grew up learning how to perform many different medical treatments. At the age of eight, her mother considered her ready to learn the black art of necromancy. She studied the art eagerly, accessing the power of death with ease. Taking what she knew from the death art however, she began to apply to the art of giving life. As such, she learned both necromancy and empathy magic. As she grew into her twenties, she was treating the wounds of an axeman, when the local constable stopped by the camp. He carried her mother in a carriage, accusing her of being a witch. Stunned, Annabelle tried to run, but was pierced through the chest by a crossbow bolt. As she started to die, her mother, in a final act of love and desperation, killed herself as the sacrifice for Annabelle's lichdom. Her mother's corpse took the shape of an elegant porcelain mask, into which Annabelle's soul was transferred. In a fit of rage, Annabelle killed the entire group of witch hunters, and fled to London. Becoming her father's correspondent, she became a wealthy merchant lady and doctor, even treating royalty with her uncanny powers.

However, once word of her magical abilities got out after the start of the witch hunt, Annabelle fled once again, this time to France. She's gradually making her way East, helping many people along the way. Her current plans are to try to create her own sovereign land where all mages can go for refuge.

Other: Annabelle's insanity often causes her to personify her skeletons as people, and has recently begun to create skeletons simply for the company.
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Oh, and if'n you can't be bothered to put some bumper sticker message in your sig, stay awesome!

Last edited by Tearen the Absol; 15th January 2010 at 5:57 AM.
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  #11  
Old 15th January 2010, 9:39 PM
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lxdarknessxl lxdarknessxl is offline
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thanks. anyway, i fixed it, and because they also speak english in britain, (kind of) i moved Takamaru there.

Spells are also fixed. XD
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Be one of the 2% that will, copy this in your signature.

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  #12  
Old 15th January 2010, 9:55 PM
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Darkness, I tentatively accept you under the assumption that you know the fact that you don't have a cellphone in 1475. Make me proud, m'kay?

Shinichi Misao I like your character and he has great potential, but there are a few things you need to touch up before you're good.

1. Exactly what element does Hypno-Surge manipulate? It seems like a definitive Charm spell.

2. Your history is just a bit meager. If you could expand it a bit, that'd be great.

3. This isn't a huge problem, but in general, it'd be good if you read over your signup posts before posting them. Some of your information is a tad disorganized.

Other than that, I really like Alexander, and I look forward to your edits. For now though, it's Pending, m'kay?
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  #13  
Old 15th January 2010, 10:00 PM
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Forgot that. XD i'll get rid of the phone.
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  #14  
Old 15th January 2010, 10:01 PM
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Awesome! XD

I would also like to take this opportunity to reiterate the fact that I'm not a real hard-*** GM when it comes to RPGs. I won't make fun of poor posters, and I tend to encourage them rather than berate them. Some writers aren't as good as others, I understand that. As long as folks have fun, write well and play nice, it's aalll good bruddah!
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Last edited by Tearen the Absol; 15th January 2010 at 10:04 PM.
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  #15  
Old 15th January 2010, 10:02 PM
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Now can you put me on the accepted list? or if your going somewhere, i can be jr.master.
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  #16  
Old 15th January 2010, 10:06 PM
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Ah, well, see that's the thing. Whenever I try to edit the first post I get a server error, so while it may not show up top, if I say you're accepted, you're accepted, m'kay?
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  #17  
Old 15th January 2010, 10:09 PM
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kays. that happens to me alot as well.
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  #18  
Old 16th January 2010, 3:22 AM
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OK here we go, hope you want to read a history, cos i got one for you...

Name: Tōriama “The Devil Fuki” Fukishima

Age: 23

Sex: Male

Nationality: Japanese

Class: Mercenary- Gladiator- (I prefer to be recognized as a Samurai)

Appearance:
Clothes/Armour- When Fuki go to battle he wear the traditional Ō-Yoroi armour (Samurai Armour), which is dark black, with golden Dragon Head decoratives for shoulder protection. When he is at home, he wears a light grey Kimono, which is tied around his back with a decorative golden bow.
He normally wears ninja sandles, whether he is at battle or not.

Physical Appearance- He is about 5.8 ft tall (which may I add is quite tall for 1475), and has a slight chubby tummy. He has long neck-length black hair, but he always has it tied in a kind of ponytail at the back. His eyes are milk chocolate brown, and his eyebrows are considerably furry. His lips are thin and red. His skin tone isn’t exactly ghost white, but he would probably have to stay in the sun 24hrs straight to get some colour in him. He has a faint scare above his right shoulder.

Accessories- His hair is tied back with fine golden string. And of course he always has his Katana by his side which is called- Oni (demon).
His Yari is slung in its sheath on his back.

Personality: Fuki absolutely loves children, and is very generous to them all, normally teaching young children how to wield their weapon. He is sometimes hated by women, as he is not very good at lying, and normally ends up calling women fatty or Buta (pig). He loves to talk about his triumphs in war, but normally exaggerates to the point to when you’d think he was God. Fuki is an absolute sucker for money; hence he became a Samurai for hire. He isn’t fond of those who call him a loner, often retorting in a stupid phrase, which leads to him getting in a fight, leading to him getting kicked out of the village. Since a young boy he was always fond of magical tricks his father could do such as, pulling coins from Fuki’s ear, or lighting his thumb on fire, and he wouldn’t get hurt. Fuki is always up for adventure, but may chose to do wrong if it has a big enough price tag on it.

Schools: The yari (spear), and Katana.

Weapons/Equipment: Among his array of weapons and equipment, he has a yari (worn on his back) a katana (by his side), wakizashi (small knife), and a retractable bō (Wooden staff) which he rarely uses.
Equipment- As said before he wears Ō-Yoroi, but however has modereated it to become lighter, by refining the iron made to use it, allowing easier travel for him. He never brings a kimono with him, but if he reaches a town he normally buys one, and then discards it or gives it away before he leaves.

History: Fuki had always wanted to be a great Samurai, like his father, but was always told that he wouldn’t surpass being a foot soldier. Of course when he became a ‘man’, he was given his katana which he called Oni, as it sometimes omitted a dark energy around the blade. He and his family had always been poor, even though his father was among the best fighter’s in his village. When he was 18 he had begun to use the yari with great technique. This led him to his first mission for the Fukishima Clan, by attempting to assassinate a rival clan’s leader. Even though Fuki preferred the heavier types of armour, he was given a light set of hard leather, and his yari. Fuki was surprised at how fast he could move with light armour, and soon enough the entire Fukishima Clan had cornered the rival clan leader, and his last 500 man. Fuki went with haste to the rival Bushido, and drew his blade to finish off his mission. However, he was seduced by the Bushido’s begging of him to let him live, and Fuki jokingly said- “Only for 1000 gold” and went for the kill, but when the rival leader agreed to the price, Fuki stopped and told him he had a deal if he chucked in that Dragon Head decorative, and of course the Rival said yes. Fuki was disappointed in himself, but yet at the same time he was happy, of the way hew as able to gain so much power in so little time. Fuki left with the rebel leader, to his own village and that is where he stayed for 3 months, until he had assassinated the rebel himself, to take even more riches, however he was dealt a blow while leaving the village on horseback, he got skimmed with an arrow on his right shoulder, hence from there he only wore his Ō-Yoroi armour, with the added Dragon head decorative. He went to many villages doing sneaky raids, which lead to his nickname the Devil Fuki. He however would always hold mercy on children, and their mothers, never harming them at all, and sometimes would give them gold to keep quiet. By his next birthday he had become a wanted Samurai, for theft, assassination and treason, however the offers for his services never stopped, and Fuki became a very rich man. Until (of course) he was getting chased by rogue nin wanting the bounty on his head (50,000 gold). He came upon many crates and hid in one, keeping watch through the the holes in the box. By nightfall he assumed the nin had gone so he went out to retreive his weapons (which he had hid in other crates as he couldn’t fit everything in), but to his surprise many of the crates had gotten loaded into a ship (which of course he hadn’t seen while he was getting chased), so when he boarded the ship with the hope of retreiving his special katana and yari, he was confused, and intrigued by the weird symbols he would see on the ship. After stumbling around for about 30 minutes, he encountered his first European, (which he didn’t know was a non-Japanese person) and when he tried to explain that his weapons got loaded upon ship, the confused European, grabbed his arm and led him to the Captain’s Quarters. Fuki tried protesting that he only wanted his weapons, but the Captain couldn’t understand him. However the Captain turned to one of his men and said- “so this is the fabled Samurai is it, good maybe we can use him in our fight against those wretched mages”. Fuki gave a strange look to all the men in the Captain’s cabin, but when he spotted his weapons standing up against the ship’s walls, he yelled in glee and went to get them only to be held back by a very large Portugese man. He struggled and struggled but to no prevail, so the man simply struck him on the head rendering him unconcious… The next day Fuki woke up in a bed, with European clothes on, and no idea what he had gotten himself into.

*Sorry for making history so long, better then a small one right????

RP Sample:
Fuki drew back his katana in disbelief; he couldn’t believe he was getting paid to do this. He dashed through the crowd of enemy Samurai, ducking the attempts of his murder, and then finally his target, Hiro Asakura. Fuki glared at his target with money-bags in his eyes, and ran screaming at him his katana raised high in the air, Fuki only wanting one blow to finish his enemy off, but he put on the brakes when Asakura bellowed-
“Now, Rain of Death” and to that came the reply of approximately 100 arrows all aimed at Fuki. He put his katana back in its sheath and scurried away trying his best to out run the army of arrows following him. Fuki then got tripped by an enemy Samurai, and as he looked up to see his defeat, he was saved by the planned reply, of the exact same amount of arrows fired, except all the arrows were fired at the other arrows, rendering everything useless.
“Damn’t Hanzo, how bout’ next time you execute the plan before I trip over, so that way I don’t crap my pants thinking I’m bout’ to die, you moron” Fuki screamed at his temp-ally Samurai Hanzo, sitting atop a hill with his bowman cheering of their masterful hits.
“How bout’ next time we don’t pay you 3000 gold for a simple assassination plot” Hanzo jeered back.
“Whatever” Fuki murmured to himself, and with that he resumed his mission of killing Hiro Asakura.

*I know it’s not the best, but I’ve never done an action rpg before.




Other: His favourite colour is gold, and he hasn’t got the courage to return home to his home village.
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  #19  
Old 16th January 2010, 4:07 AM
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Dusk Sweep. I'd like a bit more description, but I'll accept it none the less. Accepted.
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  #20  
Old 17th January 2010, 7:09 PM
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Wait, Asakura? Do you happen to read or watch shaman king?
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