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| Pokemon Mystery Dungeon Discussion Discuss the Pokemon Mystery Dungeon games here! |
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(READ BEFORE THINKING ABOUT MAKING A POST) just a few notes:
This is not the PMD help thread. This is not the Wonder Mail request thread. This is not the Recent Happenings thread. In fact, this is to lessen the amount of "help" posts in this forum. yarly, anyone will report you if they have to because we have threads for these! USE THE CORRECT THREAD INSTEAD! Let's not spam this thread up like back in 2006 with Meganium Ex's and my PMD1 Strategy Guide. It's the main reason why Erik closed it. The Recruit Dex is incomplete. The new 4th generation Spin-Off dex made this section obsolete because it lolcame out before I could complete this. But, oh well, lazy person's reference. Sorry, the official guide isn't that generous, so we're not 100% accurate on our lists. The rest is based on what I and your generous fellow SPPf members experienced from game play. There may be a few things to add to the guide, so notify me via PM. INDEX Introductory and Miscellaneous things Miscellaneous continued, Personality Quiz Guide, Boss Battle Strategies, Attack Dex(IMAGE FILE WARNING) Recruit Dex by Dungeon *INCOMPLETE* and Wonder Mail section(PLEASE READ) Starting the Game With Your Partner When beginning your game, you start out with a personality quiz. You are requested to answer them honestly, but not all people would do so! Especially when the results of the test lean towards the Pokemon you will become in the game. In this game, there are no gender exclusive Pokemon. That means all 16 starter Pokemon are available to males and females. You get to choose your partner. The partners are apparently the other starters. You may not choose any Pokemon of your type or of a Normal type. Also, there seems to be changes in options with choosing partners as well. Quote:
After you are told who you are most like, you will be asked to place your finger on the touch screen and hold it there so they can get your aura. However, the stylus would work fine as it will all do the same thing. Your aura is [most of the time, but not always] based on the color of the main menu of your DS start-up screen. Bonuses will be granted if you have a colored ribbon matching your aura. Others will be useless. List of Auras: A Refreshing Green A Vivid Pink A Mystic Purple A Subdued Brown A Cool Sky Blue A Clear Aqua Blue A Gentle Mint Blue A Stunning Orange An Uplifting Pink An Energetic Yellow An Elegant Violet A Brilliant Green A Stately Silver A Deep Green A Smart Marine Blue A Fiery Red Rescue Missions and Your Team Rank When you begin the game you’ll be at Normal Rank, the lowest rank possible because you just started your rescue team. There will also be a low amount of items you are allowed to hold in the Kangaskhan Storage. You can then begin getting missions from the bulletin boards located in the Guild’s first Sublevel. The left board is just like PMD1: rescue missions, escorts and possibly new dungeons to be unlocked. The right one are missions where you find and defeat outlaws and receive the bounty on their head. The Poke money prizes may seem a lot, but you only get ten percent of the money. Completing a mission will always earn you “Rescue Points”. The more points you earn the higher in rank your rescue team will become. Rank: Points needed | items allowed in Storage Normal Rank: - | 64 items Bronze: 100 rescue points | 96 items Silver: 400 rescue points | 200 items Gold: 1600 rescue points | 320 items Diamond: 3200 rescue points | 480 items Super: 6000 rescue points | 560 items Ultra: 10000 rescue points | 640 items Hyper: 15000 rescue points | 800 items Master: ? | 1000 items Secret Rank: After you graduate, do a job and then go on to the second morning. Then, talk to Mr. Mime and rescue Scizor from the Crevice Cave to be granted Secret Rank. Dungeon Information Each dungeon has a set amount of floors each. When you go into the same dungeon several times, you notice that the layout is different even though they were in the same dungeon. That's because the floors are changed each time to add challenge to the game. Each space that you move onto is considered a turn. Your foes will then take their turn. If you meet and then have to fight against an enemy Pokemon, you will take turns just like previous games except you always go first. However, between each turn you can take a moment to think of what you’ll do next, whether to move during the fight, or use an item. Attacking, moving, and item using uses up a turn. Partners can also be set to a certain tactic. If you go and select your Pokemon through the menu under the “Team” section", you then go to “Tactics” and choose what you want them to do. They can go and chase enemy Pokemon, stay where they are, or more. Another part to maneuvering through dungeons is the hunger which is displayed on the opening section of your menu. Moving around too much can make your Belly drop down. When your “Belly” status starts to get low, you will be told you’re getting hungry and that you need to eat. Otherwise you’ll begin to lose 1 HP per turn and eventually could faint in the dungeon. Certain items are essential when traveling through a dungeon. Items like the Oran Berry to heal your HP and Apples are essential for filling the “Belly” of your Pokemon. Pecha, Rawst, and Cheri Berries can heal certain status like paralysis while Gravelrocks and Blast Seeds can harm other Pokemon. Rare items like Reviver Seeds and Max Elixirs are also crucial in certain situations, so it is important to stock up before entering a dungeon. If the rescue team leader faints in the dungeon, then you will be immediately transported out of the dungeon with a failure. This will result in you losing half your items and all your money that you have with you, so save your game often. However, the SOS option allows you to prevent this and will become available soon after starting the game. Recruiting Pokemon At your Guild’s first Sublevel, there is a desk at the bottom right. After you complete the mission at Waterfall Cave, Chimecho will open a “Chimecho Assembly” where you will be able to put Pokemon you have recruited on your team or on standby. With the release of PMD2, there is a new system of recruiting Pokemon. Sadly, it has become quite easier. As some people notice, evolutions of Pokemon can now be recruited at an easier rate than in PMD1. No Friend Areas are required as well. You do not need any spaces in your party as the Team Badge will return them to Treasure Town. If you do have a slot and recruit a Pokemon, they will accompany you for the rest of the dungeon. Even if they faint, they will go back to Treasure Town and they will still be on your team. However, things have not changed still. You, as the leader, must land the final blow on the Pokemon for there to even be a chance for it to be recruited. You also must be adjacent to the Pokemon whether it be diagonal or directly in front. SOS Process If you happen to faint in a dungeon, you would normally lose some items and all your money. You can prevent that situation by sending an SOS distress call. Your game will be Quicksaved then you'll be at the main menu. When being rescued by someone, DO NOT resume gameplay, because that is only for when you're giving up on being rescued. When sending an SOS, go to "Friend Rescue" then choose “Get Help”, and you will then be able to choose Wireless, Wi-Fi, or Password. Either way you will be sending an SOS so that somebody may rescue you. When the rescuer receives the mail, they may start rescuing you by going to the “Friend Rescue” option in the main menu, then to “Rescue Mail” and then “Receive SOS Mail.” From there, they will be able to choose their method of receiving mail. The rescuer will then go to “Go Rescue” option in the main menu and perform their duties there. The rescuer must go up the same dungeon with the same floor layout and try to get to the floor you fainted on. When they reach the floor you fainted on, they must find a "Rescue Point" which is a red flag square tile. When your rescuer sends an A-OK mail via Wireless, Wi-Fi or Password, you are allowed to revive your team by going to "Friend Rescue" then “Get Help” then "Recieve A-OK". If it is by password, you must go to "Friend Rescue" then "Recieve A-OK" then type in the password that was given. You can send a Thank-You mail right away to the rescuer with an item in your Storage or not or you can send it afterwards. When you're done recieving A-OK mail, you may resume your game with all your items and money. Wonder Mail Wonder Mail is the code you can use to obtain or give missions via Password or Wi-Fi. When you start up the game, select "Wonder Mail" and input the code or prepare for communication, then you immediately receive a new mission added to your job list. There are a few missions that can only be obtained through Wonder Mail and these special missions come with unique rewards like unlocked Pokemon, or unlocked dungeons. If you want to give someone the Wondermail code to a mission, just copy down the Wondermail password of the mission by looking at the Mission Info before accepting the mail. Then give that code to the person. They can put it in and receive the mission too. Evolution Process You are not able to evolve until after graduating from the guild. After you accomplish that, you continue on as you stumble upon a pond where the evolution processes take place. Apparently, your starter and partner will not be able to evolve until you unlock Marine Resort. That is only part of the storyline. Gummis Gummis play an important role in the game. It makes the Pokemon eating the Gummi smarter, thus raising IQ. You might even gain IQ skills. If you want to switch IQ skills, you go to the Pokemon's information then go to the IQ List, then set an IQ skill. Dual type Pokemon gain IQ much faster than single type Pokemon. Also, benefits of feeding a Pokemon a Gummi will raise stat point(s) as well as IQ and Belly. Pokemon Types that like certain Gummis Black: Dark Blue: Water Brown: Ground Clear: Ice Gold: Psychic Grass: Grass (Ironic) Gray: Rock Green: Bug Orange: Fighting Pink: Poison Purple: Ghost Red: Fire Royal: Dragon Silver: Steel Sky: Flying White: Normal Yellow: Electric *Note: Wonder Gummis raise the IQ of all types PMD2 and PMD1 Differences As some of you may have [obviously] noticed, there are differences in PMD2 compared to PMD1. This will be split up into subsections explaining these differences. lulz. My Torchips follows my Treekipz. After you finish the storyline in PMD1, your partner does not follow you anymore and you may walk as your current team leader in town. However, in PMD2, your partner follows you every time and even though you may have team leaders changed, you will still be your starter. Well, there's the evolution place, but I can't evolve yet! When Luminous Cave came out in PMD1, you could just evolve any Pokemon under the qualifications. In PMD2, you can't evolve your starter and partner for a reason and you must recruit Palkia Sentry Duty! PMD2 has a minigame! A mediocre one at best, lulz. There are six Pokemons' footprints you have to identify. Four choices are presented to you and you are pressed under a time limit. Sure, you can look up the footprints in a Pokedex or something, but there's still a time limit and more points would be rewarded. Just keep practicing. Sentry duty is a great way to gather up some Poke or Reviver Seeds you may need. I want that IQ skill! ): There's the possibility that you know it takes 'x' stars of IQ to get that IQ skill you've wanted, and you're already there! However, each Pokemon falls under a specific IQ group which means they will only learn certain IQ skills. In total, there are ten groups. Miscellaneous Dungeon Floors Beach Cave: 4 + 1 Drenched Bluff: 6 Mt. Bristle: 9 + 1 Waterfall Cave: 8 Apple Woods: 12 Side Path: 5 Craggy Coast: 9 Rock Path: 5 Mt. Horn: 14 Forest Path: 5 Foggy Forest: 11 Steam Cave: 8 + 7 + 1 Amp Plains: 10 + 9 + 1 Northern Desert: 15 Quicksand Cave: 10 + 10 + 1 Crystal Cave: 11 Crystal Crossing: 13 + 1 Chasm Cave: 8 Dark Hill: 15 Sealed Ruin: 8 + 6 + 1 Dusk Forest: 8 Deep Dusk Forest: 12 Treeshroud Forest: 20 Brine Cave: 9 + 5 + 1 Hidden Land: 15 + 8 + 1 Temporal Tower: 13 + 10 + 1 Serenity River: 7 + 1 Landslide Cave: 12 + 1 Lush Prairie: 5 + 1 Tiny Meadow: 4 + 1 Oran Forest: 4 + 1 Mystifying Forest: 13 + 1 Blizzard Island: 20 Crevice Cave: 10 + 4 + 1 Surrounded Sea: 19 + 1 Miracle Sea: 18 + 4 + 1 Aegis Cave: 3 + 1 + 3 + 1 + 4 + 1 + 5 + 1 Mt. Travail: 19 The Nightmare: 17 Spacial Rift: 15 + 9 + 1 Dark Crater: 15 + 14 + 1 Concealed Ruins: 29 + 1 Marine Resort: 18 + 1 Lake Afar: 24 + 1 Happy Outlook: 19 + 1 Mt. Mistral: 19 + 1 Shimmer Hill: 17 + 1 Lost Wilderness: 17 + 1 Midnight Forest: 24 + 1 Last Maze: 48 Zero Isle North: 74 + 1 Zero Isle East: 39 + 1 Zero Isle West: 39 + 1 Zero Isle South: 98 + 1 Chapter Log *SPOILER WARNING* Chapter 1 Spoiler:- Chapter 1: Chapter 2 Spoiler:- Chapter 2: Chapter 3 Spoiler:- Chapter 3: Chapter 4 Spoiler:- Chapter 4: Chapter 5 Spoiler:- Chapter 5: Chapter 6 Spoiler:- Chapter 6: Chapter 7 Spoiler:- Chapter 7: Chapter 8 Spoiler:- Chapter 8: Chapter 9 Spoiler:- Chapter 9: Chapter 10 Spoiler:- Chapter 10: Chapter 11 Spoiler:- Chapter 11: Chapter 12 Spoiler:- Chapter 12: Chapter 13 Spoiler:- Chapter 13: Chapter 14 Spoiler:- Chapter 14: Chapter 15 Spoiler:- Chapter 15: Chapter 16 Spoiler:- Chapter 16: Chapter 17 Spoiler:- Chapter 17: Chapter 18 Spoiler:- Chapter 18: Chapter 19 Spoiler:- Chapter 19: Final Chapter Spoiler:- Final Chapter: Post-Ending 1 Spoiler:- Post-Ending 1: Post-Ending 2 Spoiler:- Post-Ending 2: Post-Ending 3 Spoiler:- Post-Ending 3: Post-Ending 4 Spoiler:- Post-Ending 4: Post-Ending 5 Spoiler:- Post-Ending 5: Post-Ending 6 Spoiler:- Post-Ending 6: Post-Ending 7 Spoiler:- Post-Ending 7: Adventure Log List *SPOILER WARNING* 1/6 ? Pokemon that joined you. ? Kinds of Pokemon battled. ? Moves were learned. ? Kinds of items acquired. ? Dungeons cleared. ? Times fainted in dungeons. ? Friends were helped. ? Thieving attempts succeeded. 2/6 ? Pokemon evolved. ? Pokemon Eggs hatched. ? Record # of one-floor victories. Discovered the Hot Spring. Discovered the Fogbound Lake. Returned from the future. Prevented the planet's paralysis. Graduated from Wigglytuff's Guild. 3/6 Solved the mystery of the Aegis Cave. Stopped the evil ambition of Darkrai. All training completed. Zapdos joined the team. Moltres joined the team. Unown joined the team. Raikou joined the team. Entei joined the team. 4/6 Suicune joined the team. Lugia joined the team. Ho-Oh joined the team. Regirock joined the team. Regice joined the team. Registeel joined the team. Latias joined the team. Latios joined the team. 5/6 Jirachi joined the team. Deoxys joined the team. Uxie joined the team. Mesprit joined the team. Azelf joined the team. Dialga joined the team. Palkia joined the team. Regigigas joined the team. 6/6 Cresselia joined the team. Fione joined the team. Manaphy joined the team. Darkrai joined the team. Some of these were picked up from people that translated the Japanese version, so they may or may not be word-for-word. Just a note. Traps Mud Trap: Randomly lowers any stat except Speed by 1 Sticky Trap: Makes one of the items being held or in the Treasure Bag sticky and unusable. Grimy Trap: The food in your Treasure Bag may become grimy. Summon Trap: Enemy Pokemon are randomly placed in the room Pitfall Trap: Receive damage and sent to the next floor Warp Trap: You are warped to a random spot on the floor Gust Trap: You're blown in a random direction in a set number of tiles Spin Trap: Confused status Slumber Trap: Sleeping status Slow Trap: Lowers Speed by 1 Seal Trap: One of the moves cannot be used on the floor Poison Trap: Poisoned status Selfdestruct Trap: Inflicts half of your current HP as damage for the 8 tiles it covers Explosion Trap: Inflicts half of your current HP as damage for the 24 tiles it covers PP-Zero Trap: A random move of yours gets drained to 0 PP Chestnut Trap: Receive 10 damage Pokemon Trap: All items in the room turn into Pokemon Spiked Tile: Receive 20 damage Stealth Rock: Up to 1/8 of max HP is inflicted as damage Toxic Spikes: Receive 10 damage and poisoned status Trip Trap: Your held item is dropped Weather Conditions Cloudy: All moves except Normal-type deal 3/4 damage. Fog: Damage from Electric moves are halved. Hail: Non-Ice Pokemon receive 3 damage every 10 turns Activates Snow Cloak ability. Rain: 1.5x damage for Water moves. Half for Fire moves. Sasndstorm: Non-ground/rock/steel Pokemon receive 3 damage every 10 turns. Activates Sand Veil ability. Snow: Ice Pokemon gain one Speed. Sunny: 1.5x damage for Fire moves. Half for Water moves. IQ Skills Apparently, Pokemon are fit under different IQ groups which mean that they have certain IQ skills that some other Pokemon do not have access to. There are new IQ skills as well. IQ skills common to all groups: Course Checker (Base): Does not use attacks when a wall or ally is in the way. Escapist (Base): The Explorer Badge can be used to leave the dungeon. Item Catcher (Base): Can catch a thrown item to hold. Item Master (Base): Can use and throw held item. Exclusive Move-User (Base): Uses moves and not regular attack. Nontraitor (0.5*): When confused or cowering, Pokemon will not attack friends. Status Checker (0.5*): Does not use moves that inflict status that a foe may already have. The Others: Dedicated Traveler (Base): Moving is first priority over using attacks and items. PP Saver (0.5*): Sometimes gets to use a move without draining PP. Cheerleader (0.5*): Raises Attack and Special Attack of friends by 1. Efficiency Expert (0.5*): Attacks Pokemon with the lowest HP first. Acute Sniffer (0.5*): Lets you know the number of items on the floor. Type-Advantage Master (1*): Raises critical hit rate of type-effective moves. Brick Tough (1*): Permanently adds 10 to max HP. Self-Curer (1*): Shortens required turns for Pokemon to heal from status. Bodyguard (1*): Takes damage in place of friends who are low on HP. Power Pitcher (1.5*): 1.5x damage inflicted with throwing items excluding Gravelrocks. Survivalist (1.5*): Restores more Belly stat with foods and may not be affected by Grimy Foods. Weak-Type Picker (1.5*): Targets foes with good type compatibility. Wise Healer (1.5*): Raises effectiveness of HP-recovery moves/items. Coin Watcher (1.5*): When Poke is picked up, 1.2x will be received instead. Deep Breather (2*): Recovers 1PP to a random move upon entering the next floor. Wary Fighter (2*): Steps back one tile when it misses a move. Practice Swinger (2*): Raises attacks stats by 1 only for the turn after a move misses. Hit-and-Runner (2*): Sometimes cancels foe's counter-attacks. Concentrator(2*): Raises accuracy by 1 and reduces evasion by 1. Exp. Go-Getter(2*): Targets foes that give more experience. Nonsleeper (2*): Immune to all sleep-inducing/related moves. Gap Prober (2*): Ranged moves and throwing items can pass allies without causing damage. Energy Saver (2.5*): Belly lowers slower. Defender (2.5*): Raises Defense and Special Defense by 1 but lowers Attack and Special Attack by 1. Aggressor (2.5*): Attack and Sp. Attack raises by 1 and Defense and Sp. Defense are lowered by 1. Trap Avoider (2.5*): Avoids visible traps only. Lava Evader (3*): Avoids walking on lava. Counter Basher (3*): Lowers Defense by 1, but sometimes counters the damage received back to the adjacent opponent. Quick Healer (3*): Raises natural HP recovery. Counter Hitter (3.5*): Sometimes counters 1/4 of the damage received back to the adjacent opponent. Multitalent (3.5*): Adds 5 to Pokemon's max PP. Exp. Elite (3.5*): Earns more experience when defeating foes. Sharp Shooter (3*): Raises critical-hit ratio. Erratic Player (3.5*): Increases multiplier effect of type-effective damage. Clutch Performer (4*): Raises evasion by 2 when under 25% of max HP. All-Terrain Hiker (4*): Can walk on water, lava and valleys. Critical Dodger (4.5*): Immunity to critical hits. Trap Buster (4.5*): Sometimes destroys traps by stepping on them. Sure-Hit Attacker (5*): Regular attacks do not miss. Stair Sensor (5*): Learns the location of stairs when changing floors. Extra Striker (5.5*): Sometimes strikes again following an attack. Quick Dodger (5.5*): Raises likelihood of dodging attacks. Fast Friend (5.5*): Raises chances of recruiting foes. Trap Seer (6*): Able to step on traps without setting off. Intimidator (6*): Sometimes makes foe cringe when they attack. No-Charger (6*): Automatically uses charged attack without delay at the cost of 2PP. Map Surveyor (6*): Knows the floor layout. Quick Striker (7.5*): Can do two regular attacks in one turn in a row. House Avoider (8*): Will not enter Monster Houses. Pierce Hurler (8.5*): Throwing items penetrate Pokemon and keep flying. Natural Gifter (9*): Extends effects of seeds and berries to Pokemon's allies. Only for leader. Time Tripper (9.5*): Raises initial Speed by 1. Absolute Mover (10*): Can move through water, lava, and valleys. Walls can be crushed. Please remember: Individual Pokemon do not learn all of these IQ skills as they are placed under an IQ group that only has some of these IQ skills. IQ Groups *COMPLETE* Group A: Spoiler:- Group A: Group B: Spoiler:- Group B: Group C: Spoiler:- Group C: Group D: Spoiler:- Group D: Group E: Spoiler:- Group E: Group F: Spoiler:- Group F: Group G: Spoiler:- Group G: Group H: Spoiler:- Group H: Group I: Spoiler:- Group I: Group J: Spoiler:- Group J: Tactics Let's go together (Level 1) - Follows the leader Go after foes (Level 1) - Follows the leader but not when enemies are nearby. Avoid the first hit (Level 1) - Follows leader; stays one tile from enemies. Wait there (Level 10) - Does not move. Get away from here (Level 15) - Avoids enemies and won't attack. Go the other way (Level 20) - Wanders and approaches seen enemies. Be patient (Level 30) - Follows leader but does not move when under 50% of max HP. Avoid trouble (Level 35) - Follows leader but flees enemies when under 50% of max HP. Last edited by Warfare; 28th July 2008 at 2:37 PM. |
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Miscellaneous (continued)
The Exclusives Pokemon Version Exclusives Time Held items: Bounce Band Curve Band Detect Band Heal Ribbon Joy Ribbon Lock-on Specs Mobile Scarf Pass Scarf Pierce Band Racket Band Tight Belt Warp Scarf Evolution items: Sun Ribbon TMs: Iron Tail Dark Pulse Rock Slide Return Giga Drain Silver Wind Grass Knot Psychic Shadow Claw Safeguard Wide Slash Skill Swap Stone Edge Solarbeam Bullet Seed Charge Beam Pluck U-turn Fling Rest Steel Wing Light Screen Flash Roar False Swipe Calm Mind Attract Avalanche Flash Cannon Recycle Reflect Dragon Pulse Ice Beam Orbs: All-Mach Orb Foe-Hold Orb Spurn Orb Seeds: Vile Seed Darkness Held items: Dodge Scarf Goggle Specs Insomniscope No-Aim Scope Patsy Band Scope Lens Sneak Scarf Trap Scarf Twist Band Weather Band Whiff Specs Evolution items: Lunar Ribbon TMs: Torment Swagger Energy Ball Will-O-Wisp Brick Break Focus Blast Focus Punch Endure Earthquake Natural Gift Gyro Ball Shadow Ball Explosion Dive Taunt Aerial Ace Thunder Wave Toxic Dragon Claw Trick Room Drain Punch Thief Bulk Up Sludge Bomb Protect Substitute Water Pulse Frustration Captivate Dream Eater Orbs: All-Hit Orb Foe-Fear Orb Foe-Seal Orb Pierce Orb Seeds: Hunger Seed Vanish Seed Violent Seed PMD2 Starters Guide To determine which Starting Pokemon you will be, you will be given 8 questions with answers that leans towards a certain personality. Then the last question will just ask for your gender. When the questions are answered, the answers a tallied and your personality description and Pokemon comes up. When there is a tie between two personalities, one of them will randomly be chosen. Unlike PMD1, there are no gender-specific Pokemon which means all starters are available to males and females. Now you can have a male Chikorita (Chelc, lulz) or Skitty and that female Cyndaquil or Meowth some of you have wanted for a while. Pokemon: Boy | Girl Bulbasaur: Lonely | Docile Charmander: Docile | Brave Squirtle: Quirky | Bold Pikachu: Brave | Hasty Meowth: Sassy | Relaxed Chikorita: Calm | Quiet Cyndaquil : Timid | Calm Totodile: Jolly | Sassy Treecko: Quiet | Hardy Torchic: Hardy | Rash Mudkip: Rash | Lonely Skitty: Hasty | Naive Turtwig: Bold | Timid Chimchar: Naive | Impish Piplup: Impish | Quirky Munchlax: Relaxed | Jolly The Questions and Answers You're in the final mile of a marathon, but the last stretch is exhausting! What will you do? - Hang in here and finish! (+4 Hardy, +2 Brave) - Stop running. (+4 Quirky) - Find a shortcut. (+4 Bold, +2 Rash) Would you even consider sticking to a plan to do ten sit-ups a day? - Yes! That's easy! (+4 Impish, +2 Sassy) - Yes. Hard work, though. (+4 Hardy) - No! Who'd want to do that?! (+4 Quirky) What do you do with your allowance? - Save it! (+4 Hardy) - Spend it! (+4 Quirky, +2 Hasty) - Spend half, save half. (+2 Calm) - I don't get an allowance! (+4 Lonely) You have a heavy suitcase. What will you do? - Carry it by myself. (+4 Hardy, +2 Brave) - Ask someone to help. (+2 Docile) - Make someone else do it! (+4 Bold, +2 Sassy) If you don't know something, do you come clean and admit it? - Of course. (+4 Docile, +2 Bold) - That's not easy to admit! (+4 Timid, +2 Lonely) You're on a walk when you smell something delicious. What do you do? - Try to imagine what it is. (+4 Docile) - Find out what it is! (+4 Naive, +2 Rash) - Think about how hungry I am... (+4 Impish) A fortune-teller says that you have a bad future ahead of you. How do you react? - Worry about it (+4 Docile, +2 Timid) - Forget about it. (+4 Jolly, +2 Relaxed, +2 Bold) You hear a rumor that might make you rich! What do you do? - Keep it all to myself. (+4 Bold, +2 Timid) - Share it with friends. (+4 Docile, +4 Rash) How do you blow up a balloon? - As close to breaking as possible! (+4 Brave, +4 Impish) - Big... but not too big! I don't... It could pop! (+2 Quiet, +4 Timid, +2 Docile) Do you state your opinion even when it's not what everyone else thinks? - Yes! (+4 Brave, +2 Bold) - No. (+4 Lonely, +2 Timid) - It depends on the situation. (+2 Calm, +2 Quirky) You want to reveal that you like someone a whole bunch! What do you do? - Show it a little by playing together. (+4 Jolly, +2 Calm) - Make it obvious by... playing a prank! (+4 Lonely, +2 Naive) - State it clearly for all to hear! (+4 Brave, +4 Impish, +2 Bold) - Keep it to myself! It's too risky! (+2 Timid) You're on a stroll when a TV crew pounces on you for an interview. What do you do? - Run away! How embarrassing! (+4 Timid) - Answer questions properly. (+4 Brave, +4 Sassy) - Yuck it up! Woo-hoo! I'm on TV! (+4 Naive, +2 Bold) You feel a burst of happiness! How about expressing it with a little dance? - Yes! (+4 Jolly, +2 Lonely) - No. (+2 Calm) You see a parade coming from down the street. What do you do? - Stay on the sidelines. (+2 Calm) - Join the parade! (+4 Jolly, +4 Naive) - Walk away. (+4 Sassy, +2 Lonely) Your friend tells a joke that's horribly corny! How do you react? - Roll around the floor laughing! (+4 Jolly, +2 Naive) - Just let it go by... (+2 Impish, +2 Docile) - Slap my forehead and groan. (+4 Brave) Can you strike up conversations with new people easily? - Yes! (+4 Jolly) - No. (+4 Bold, +2 Timid, +2 Docile) Do you get injured a lot? - Yes! (+4 Impish, +4 Rash) - No. (+2 Calm) You see a ball on the ground. What do you do? - Kick it! (+2 Hasty, +2 Sassy) - Throw it! (+4 Impish) - Spiff it up, shiny and new! (+4 Lonely) What do you think of jungle exploration? - Sounds fun! (+4 Impish, +2 Naive) - Not interested. (+4 Quirky, +2 Timid) You discover a secret passage in a basement. What do you do? - Go through it! (+4 Impish, +4 Brave, +2 Rash, +4 Hasty) - Stay away from it. (+2 Timid) You're daydreaming... when your friend sprays you with water! What do you do? - Get mad! (+4 Hasty) - Get sad. (+4 Lonely) - Woo-hoo! Water fight! (+4 Jolly, +4 Impish, +4 Naive) Have you ever wanted to communicate with aliens from another planet? - Yes! (+4 Naive) - No. (+2 Quiet) Have you ever upset a friend when you were just kidding around? - Yes. (+4 Naive, +2 Impish) - No. (+4 Calm) Hey, what's that? There's someone behind you! So... did you look just now? - Don't do that! It scared me! (+4 Timid) - OK, I admit it. You tricked me. (+4 Docile) - No way. I didn't fall for it. (+4 Sassy, +4 Lonely) - Huh? What? (+4 Relaxed) Someone who works at a store suggests an item that isn't quite what you're looking for. But you like this person. What do you do? - Say you don't want it. (+2 Brave, +2 Quiet) - Say thanks... but say no. (+4 Calm, +2 Lonely) - Cave in and buy it. (+2 Rash, +2 Timid) You run into a new person that you haven't talked to very much before. What do you do? - Make small talk. (+2 Calm) - Say nothing! (+2 Quirky) - Make an excuse to get away! (+4 Timid) You think you hear someone call your name. But no one's around... so what was it? - Just my imagination. (+4 Relaxed) - Someone fooling around. (+4 Naive, +2 Bold) - A ghost! (+4 Timid) Do you find yourself jumping to the wrong conclusion a lot of the time? - Yes. (+4 Hasty, +4 Rash) - No. (+2 Docile, +2 Quiet) Do you change the channels often while watching TV? - Yes! (+4 Hasty) - No. (+2 Calm) You find something at a great bargain! What do you do! - Buy it right away! (+4 Hasty) - Think about whether you need it. (+2 Quiet) - Demand and even bigger discount! (+4 Bold) You're packing you classroom's snack for a picnic when you get hungry. What do you do? - Eat just a tiny bit. (+4 Hasty) - Hold myself back and pack it all up. (+4 Hardy) - What snacks? They're in my belly! (+4 Rash) Are you a rebel at heart? - Totally! (+4 Sassy) - Of course not. (+2 Calm) When walking around in a group, do you tend to be the one at the front? - Of course! (+4 Sassy, +2 Lonely) - No. (+4 Calm, +2 Quirky) Do you think that you might be a genius? - Certainly! (+4 Sassy +2 Naive, +2 Jolly) - Well, not really... (+2 Hardy) Would you feel comfortable stating your opinion to a very important person? - Of course! (+4 Sassy, +4 Brave, +2 Bold) - Not really. (+2 Timid) Are you a city person or a country person? - I like the city! (+4 Lonely, +2 Sassy) - I like the country! (+4 Calm) - I like them both! (+4 Quirky) You're about to take the last cookie when your friend wolfs it down! What do you do? - Whatever. It's just a cookie. (+4 Calm) - I unleash my cookie fury! (+4 Relaxed, +4 Jolly) - I weep for my lost cookie. (+4 Lonely) You've spent forever stacking dominoes... One more and you're done... OH NO! You've knocked them over! What do you do? - I'm too crushed to start again. (+4 Hardy) - I unleash my full fury! (+4 Docile) - I set up the dominoes again... (+4 Calm, +4 Bold) Do you get bothered by noise and ruckus around you? - Yes! (+4 Bold, +2 Relaxed) - Not at all. (+4 Lonely, +2 Hasty) You've just stuffed yourself with a good meal when a great dessert arrives. What do you do? - Eat it. Who cares if I'm stuffed? (+4 Hasty, +2 Rash) - Turn it down. It's too fattening! (+2 Hardy) - Yum! I love dessert the most! (+4 Bold, +4 Jolly, +2 Relaxed) You have a really important test tomorrow! What do you do? - Study all night long. (+4 Hardy) - Wing it! I'm sure it will be fine! (+4 Relaxed) - Test?! I think I have a fever... (+4 Naive) You're eating at a restaurant when you abruptly realize that everyone's gone! What do you do? - Alone?! I look for an employee! (+4 Lonely, +4 Docile) - Who's worried? I keep eating. (+4 Jolly, +4 Relaxed) - I swipe food from other tables! (+4 Bold) Do you find yourself humming or singing often? - All the time! (+4 Relaxed, +2 Jolly) - Never. (+2 Quiet) The phone's ringing! What do you do? - Answer right away! (+4 Hasty, +4 Lonely) - Wait a bit before answering. (+2 Quiet) - Ignore it and let it ring. (+2 Timid) Your friends seem to be having a fun chat out of earshot. What do you do? - Join them and chat along! (+4 Naive) - Nothing... I'm not interested. (+4 Lonely) - Eavesdrop from a distance! (+2 Timid) Do you like being the center of attention? - Yes. (+4 Lonely, +4 Sassy) - No. (+2 Relaxed) You're told to wait in a big, empty room. What do you do? - Wait quietly. (+4 Docile) - Search for something to do. (+4 Naive) - Wander outside. (+4 Rash) - Cradle my knees and sit in the corner. (+4 Lonely) Do you have lots of stuff you bought, thinking it was all cool, but don't use anymore? - Yes. (+4 Quirky, +2 Rash, +2 Hasty) - No. (+2 Quiet) Have you had any hobbies for a long time? - Yes. (+4 Hardy) - No. (+4 Quirky, +2 Hasty) Do you often cancel plans to meet others at the last second? - Yes. (+4 Quirky, +4 Rash) - No. (+2 Calm) Do you like to do things according to plan? - Of course! (+4 Hardy) - I'm not good at planning. (+4 Quirky, +2 Rash) - Plans? Who needs plans? (+4 Relaxed) Do you think that lies are sometimes necessary? - Yes. (+4 Quiet, +4 Bold) - No. (+4 Brave) - I don't know. (+4 Docile) You spot a deserted ship on the high seas! What do you think the ship holds? - Precious loot! (+4 Naive, +2 Jolly) - Ghosts! (+2 Timid) - Nothing! The ship is merely a mirage! (+4 Quiet) Do you think that anything goes when it comes to winning? - Of course! (+4 Quiet, +4 Sassy) - No way! (+4 Brave) Your friend is crying in front of you! What made that happen? - Someone bullied my friend! (+4 Hasty) - My friend fell down, no doubt! (+4 Quiet) - I wonder if it's my fault? (+2 Timid) Your friend says that your shirt is inside out. What do you do? - Get embarrassed! (+4 Docile) - Laugh out loud! (+4 Rash) - Say that it's the latest fashion! (+4 Jolly) You muster your courage and go to a graveyard at night... and see a woman soaked to the skin just standing there! What do you do? - Run away at full speed! (+2 Timid) - So what? It's just a lady. (+4 Naive, +2 Sassy) - Drop down and play dead! (+4 Rash) Do you often forget to lock the door when you go out? - Yes (+4 Rash, +2 Bold) - No. (+2 Quiet) Have you ever accidentally revealed a personal secret that someone shared with you? - Yes. (+4 Rash, +4 Lonely) - No. (+2 Hardy) You're in class when you realize that you really have to go to the restroom! What do you do? - Ask for permission to leave. (+4 Brave, +4 Bold) - Sneak out. (+2 Hasty) - Hold on until class ends! (+2 Timid) You're in a play with friends. What kind of role do you prefer? - Starring tole! (+4 Bold) - Supporting role. (+4 Jolly) - Just a bit part. (+4 Quirky) You see a cake that is past its expiration date, but only by one day. What do you do? - Not a problem! Chow time! (+4 Brave, +2 Relaxed) - Think about it briefly, then decide. (+2 Timid) - Get someone to try it first. (+4 Bold) You attend a fine dinner at a friend's house. How do you behave? - Devour the food heartily! (+4 Impish, +4 Naive) - Enjoy the meal in polite moderation. (+2 Hardy) - Ask to take the leftovers home! (+4 Bold) Boss Battle Strategy Guide The [obvious] items and moves for every boss battle (so nothing shall be repeated): Items: Reviver Seeds Sleep Seeds Stun Seeds Oran Berries Vile Seeds (Time) Violent Seeds (Darkness) X-Eye Seeds Heal Seeds Moves: Protect/Detect Mirror Move Agility Quick Attack Reflect/Light Screen Sleep Power/Stun Spore/Thunder Wave Double Team SmokeScreen Scary Face Koffing (Lv. 6) and Zubat (Lv. 3): Quite an annoying group. Poison Gas, Smog and Supersonic will prove as such. Since super-effective attacks are limited at this point of the game, try the most powerful attacks you have and use support moves as well. Drowzee (Lv. 12): Again with the poison and confusion status, Drowzee can be annoying. To add on, it will nullify sleep-inducing moves with Insomnia and can avoid more attacks with Forewarn. Same strategy with Koffing and Zubat. Groudon (Lv. 30): Don't bother using Water-type moves. Alternate with your next strongest moves as Drought will make it extremely weak. Fire attacks get a boost, however, and Grass and Ice moves will deal good super-effective hits. Fire Blast can be annoying for you though. Luxray (Lv. 33) and 8 Luxios (Lv. 18 all): Electrike has the Lightningrod ability, so recruit one on your way here. Mareep can provide support with Thunder Wave and/or Cotton Spore. Geodude can also be a choice because of Magnitude. However, damage will be dealt to your own team. Mesprit (Lv. 18): Ground attacks are useless. Ghost, Dark and Bug attacks (although limited) are obvious choices. Mesprit has access to Rest so take advantage while it's asleep or put it to sleep on your own. Grovyle (Lv. 44): Target Grovyle's weaknesses... and quickly. Its Overgrow ability can be powerful when it's under 25% HP. Status is also helpful. Take advantage of it when it uses Dig to rearrange yourself into position. It may have Quick Attack, however. Spiritomb (Lv. 37): Attack Spiritomb with neutral attacks until it faints. Just beware of its status moves and Pressure ability. Its level isn't extremely high for this point of the game. Kabutops (Lv. 42) and 2 Omastars (Lv. 35 all): Shut down Kabutops' attacking capabilities and start targeting the Omastars. Protect will be annoying for you. Avoid using Rain Dance as they have Swift Swim. Grass attacks are the best options. If they are unavailable, go for Electric, Fighting and Ground. Thunderbolt and Discharge work nicely. Dusknoir (Lv. 45) and 6 Sableye (Lv. 38): The Sableye may not be as powerful, but they will get in the way. Put Dusknoir to sleep and target the Sableye first. Keep using Discharge or Thunderbolt if available. Vacuum-Cut is the best alternative. 18 damage per Pokemon may seem measly, but against seven opponents, 18x7 will most likely be more damage than your neutral attacks. Primal Dialga (Lv. 48): Don't allow yourself to even get hit once. Roar of Time is bad. Fighting and Ground moves will be your best bet for taking down Dialga, but you need to rely on Sleep Seeds or X-Eye Seeds. Wigglytuff (Lv. 50) and the Guild (Chatot Lv. 45; Guild Apprentices L. 35 all): Again, Discharge and Vacuum-Cut. Heal moves/items and Reviver Seeds will do. The opponents vary in type so scout for weaknesses so you know who to target first. Beware of Wigglytuff's status moves, Sunflora's Petal Dance, Corphish's Bubblebeam and especially Dugtrio's Earth Power. Do not aim Water attacks at Croagunk. Froslass (Lv. 41): Immobilize Froslass with whatever you can use. She can freeze you and also has access to Ominous Wind. It hits the whole room and may raise all of her stats by 1 point. Gyarados (Lv. 46): Electric and Rock moves are best. Try the recommended things, et cetera. Regice, Regirock, Registeel (Lv. 46): Damnit, just target the weaknesses. Regigigas (Lv. 49), 4 Hitmonlee and 4 Bronzong (Lv. 35 all): You'll be fighting with Team Charm, but make sure they don't faint too early. Lopunny's Healing Wish can provide more HP for everyone and Gardevoir provides great support like Imprison. If you have to rely on Protect and Detect, target the Hitmonlees first since they have Feint. However, since the Bronzong have the Bodyguard IQ skill, you may want to target both at the same time. They can also use Imprison and Block, so beware. Since Regigigas has Slow Start, you can ignore it for a few turns. Again, Discharge is useful. Palkia (Lv. 48): Spacial Rend is bad. Use the strategy with Dialga except for the fact that you need to use neutral moves this time unless your starter or partner knows Dragon moves (unlikely). Darkrai (Lv. 53), Arbok, Rhyperior, Aggron, and Magcargo (Lv. 36 all), Mismagius (Lv. 35): Best strategy is a stall battle. Put Darkrai to sleep then proceed with attacking the other Pokemon. Beware of Darkrai's Quick Attack and Night Shade. It also has Double Team, but so does Cresselia. Since Cresselia lacks the Dedicated Traveler IQ skill, she will mostly keep using attack moves rather than follow you when adjacent to Darkrai. Avoid and let them keep attempting a stall battle while keeping Cresselia's HP fresh with Oran Berries. Then, approach them when Darkrai has run out of PP. Set your partner's Exclusive Move User IQ off then keep using regular attacks. Yes, it will take long as you will miss many times. Attack Dex *Warning: image files inside spoilers are large. Spoiler:- Attack Dex:
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Recruit Dex by Dungeon *INCOMPLETE*
The Format Dungeon name: Pokemon name (requirements): recruit rate [IQ group(for all Pokemon) / floors found on(for legendaries only)] *NOTE: Mewtwo, Celebi, Zapdos, Latias, Latios and Darkrai require you to unlock Marine Resort as well as have the Mystery Part or Secret Slab to be able to be recruited. To go to what Pokemon you want to recruit, use Ctrl + F and search for it. Drenched Bluff: Lileep: easy [F] Anorith: easy [E] Shellos (west): easy [E] Chingling:easy [B] Mt. Bristle: Machop: easy [D] Geodude: easy [E] Doduo: easy [D] Spinarak: easy [F] Starly: easy [D] Nidorina: easy [C] Nidorino: easy [C] Waterfall Cave: Psyduck: easy [C] Poliwag: easy [F] Grimer: easy [G] Tangela: easy [G] Wooper: easy [G] Lotad: easy [G] Surskit: easy [D] Barbroach: easy [B] Whiscash: easy [B] Apple Woods: Caterpie: easy [A] Butterfree (Time): easy [A] Oddish: easy [B] Paras: easy [A] Hoppip: easy [H] Budew: easy [H] Burmy (Sand Cloak / Darkness): easy [G] Weedle: easy [A] Exeggutor: easy [B] Combee (Time): easy [A] Gloom: easy [B] Kakuna: Easy [A] Beedrill (Darkness): easy [A] Craggy Coast: Krabby: easy [B] Dratini: easy [D] Wingull: easy [D] Spheal: easy [E] Gastrodon (east): easy [E] Sealeo: easy [E] Mt. Horn: Parasect: hard [A] Ariados: easy [F] Natu: easy [F] Beautifly: easy [A] Shroomish: easy [C] Cascoon: very hard [A] Venomoth: hard [A] Aerodactyl: easy [D] Pineco: easy [E] Bonsly: easy [E] Foggy Forest: Hoothoot: easy [A] Skiploom: easy [H] Dunsparce: easy [A] Smeargle: easy [F] Zigzagoon: easy [D] Pachirisu (Time): easy [B] Cherubi: easy [B] Noctowl: very hard [A] Buneary (Darkness): easy [D] Stantler: easy [G] Pinsir: easy [C] Breloom: easy [C] Steam Cave: Farfetch'd: easy [G] Yanma: easy [D] Snubbull: easy [B] Slugma: easy [E] Magby: easy [C] Numel: easy [E] Kricketune: easy [G] Granbull: easy [B] Shuckle: easy [E] Volbeat: easy [F] Illumise: easy [F] Magmar: easy [C] Amp Plains: Mareep: easy [F] Phanpy: easy [E] Elekid: easy [C] Plusle: easy [B] Minun: easy [B] Shinx: easy [C] Girafarig: easy [F] Zapdos (Secret Slab/Mystery Part): very easy [C / 7F] Flaaffy: easy [F] Pikachu (after graduation): easy [D] Pichu (after graduation): easy [D] Yanmega: hard [D] Electabuzz: easy [C] Tauros: easy [C] Dodrio: easy [D] Electrike: easy [F] Luxio: easy [C] Luxray (Chapter 16+): very hard [C] Ampharos: hard [F] Northern Desert: Sandshrew: easy [D] Cubone: easy [F] Larvitar: easy [C] Aron: easy [E] Trapinch: easy [D] Cacnea: easy [C] Baltoy: easy [F] Carnivine: easy [A] Rhyhorn: easy [E] Lairon: easy [E] Cacturne: easy [C] Quicksand Cave: Sandslash: easy [D] Pupitar: easy [C] Nincada: easy [D] Vibrava: easy [D] Skorupi: easy [C] Mawile: easy [C] Tyranitar: very hard [C] Hippopotas: easy [E] Ninjask: easy [D] Crystal Cave: Graveler: easy [E] Seviper: easy [C] Beldum: easy [E] Wormadam (Sand Cloak): easy [G] Riolu (Time): easy [C] Cranidos: easy [C] Donphan: easy [E] Shieldon: easy [E] Golem: easy [E] Crystal Crossing: Bagon: easy [E] Wormadam (Grass Cloak): easy [G] Floatzel: easy [F] Glameow: easy [G] Absol: easy [C] Glalie: easy [A] Froslass (after graduation): very hard [A] Treeshroud Forest: Kadabra: hard [F] Houndoom: hard [C] Ralts: easy [F] Cherrim: easy [B] Ninetales: hard [F] Vespiquen: hard [A] Kirlia: easy [F] Alakazam: very hard [F] Brine Cave: Seel: easy [H] Kingler: hard [B] Omanyte: easy [E] Pelipper: very hard [D] Gastrodon (west): easy [E] Tentacool: easy [C] Dewgong: hard [H] Staryu: easy [C] Dragonair: hard [D] Walrein: easy [E] Mystifying Forest: Bulbasaur: easy [F] Ivysaur: very hard [F] Metapod: very hard [A] Ratata: easy [F] Raticate: hard [F] Spearow: easy [D] Nidoran (female): easy [C] Nidoran (male): easy [C] Venonat: easy [A] Bellsprout: easy [G] Weepinbell: very hard [G] Exeggcute: easy [B] Koffing: easy [E] Scyther: easy [D] Eevee: easy [F] Chikorita: easy [H] Bayleef: very hard [H] Aipom:: easy [F] Teddiursa: easy [B] Wurmple: easy [A] Seedot: easy [C] Nuzleaf: easy [C] Roselia: easy [H] Gulpin: easy [G] Flygon: very hard [D] Turtwig: easy [E] Grotle: very hard [E] Torterra: very hard [E] Bidoof: easy [F] Stunky: easy [G] Skuntank: easy [G] Munchlax: easy [E] Celebi (Time): very easy [B / 10F] Darkrai (Secret Slab/Mystery Part): very hard [I / 13F] Blizzard Island: Golduck: very hard [C] Marill: easy [D] Azumarill: easy [D] Sneasel: easy [F] Piloswine: very hard [A] Delibird: easy [B] Smoochum: easy [G] Vigoroth: very hard [C] Azurill: easy [D] Nosepass: easy [E] Swablu: easy [H] Snorunt: easy [A] Piplup: easy [F] Castform: easy [G] Crevice Cave: Golduck: very hard [C] Jynx: hard [G] Marill: easy [D] Azumarill: easy [D] Sneasel: easy [F] Swinub: easy [A] Piloswine: very hard [A] Delibird: easy [B] Smoochum: easy [G] Slakoth: easy [C] Vigoroth: very hard [C] Slaking: very hard [C] Azurill: easy [D] Nosepass: easy [E] Swablu: easy [H] Altaria: very hard [H] Zangoose: easy [C] Snorunt: easy [A] Piplup: easy [F] Prinplup: very hard [F] Empoleon: very hard [F] Snover: easy [E] Weavile: very hard [F] Glaceon: very hard [F] Mamoswine: very hard [A] Surrounded Sea: Tentacool: easy [C] Slowbro: very hard [B] Shellder: easy [E] Horsea: easy [C] Seadra: very hard [C] Starmie: hard [C] Slowking: very hard [B] Qwilfish: easy [C] Remoraid: easy [C] Octillery: very hard [C] Kingdra: very hard [C] Carvanha: easy [G] Wailmer: easy [E] Wailord: very hard [E] Clamperl: easy [F] Finneon: easy [A] Lapras: easy [B] Lugia (Secret Slab/Mystery Part): very easy [F / 18F] Miracle Sea: Tentacool: easy [C] Slowbro: very hard [B] Cloyster: hard [E] Horsea: easy [C] Seadra: very hard [C] Starmie: hard [C] Chinchou: easy [A] Lanturn: hard [A] Slowking: very hard [B] Qwilfish: easy [C] Remoraid: easy [C] Octillery: very hard [C] Mantine: easy [H] Kingdra: very hard [C] Sharpedo: very hard [G] Wailmer: easy [E] Cradily: hard [F] Clamperl: easy [F] Huntail: very hard [F] Gorebyss: very hard [F] Relicanth: easy [E] Luvdisc: easy [[D] Shellos (east): easy [E] Finneon: easy [A] Lumineon: easy [A] Mantyke: easy [H] Lapras: easy [B] Darkrai (Secret Slab/Mystery Part): very hard [I / B3F] Aegis Cave: Unown (All): easy [A] Zubat: easy [D] Golbat: hard [D] Machoke: hard [D] Machamp: very hard [D] Crobat: very hard [D] Mewtwo (Darkness): very hard [C/Pit B5F] Regice: easy [E] Regirock: easy [E] Registeel: easy [E] Regigigas: 100% [E] Mt. Travail Fearow: hard [D] Mankey: easy [C] Primeape: hard [C] Marowak: hard [F] Hitmonchan: very hard [C] Kangaskhan: easy [B] Mr. Mime: hard [F] Sentret: easy [D] Furret: hard [D] Ledyba: easy [F] Ledian: hard [F] Scizor: very hard [D] Heracross: easy [C] Ursaring: very hard [B] Tyrogue: easy [C] Shedinja: very hard [D] Meditite: easy [C] Medicham: very hard [C] Bibarel: easy [F] Onix: easy [E] Darkrai (Secret Slab/Mystery Part): very hard [I /17F] Spacial Rift: Charizard: very hard [C] Kadabra: hard [F] Jolteon: very hard [F] Xatu: hard [F] Sableye: easy [C] Honchkrow: very hard [D] Chatot: very hard [B] Drapion: very hard [C] Magnezone: very hard [A] Electivire: very hard [C] Gallade: very hard [F] Solrock: easy [F] Chimecho: easy [B] Gligar: easy [C] Bronzor: easy [E] Toxicroak: very hard [F] Tropius: easy [E] Dusknoir: very hard [F] Drowzee: easy [F] Spiritomb: very hard [G] Porygon: easy [E] Hypno: hard [F] Lunatone: easy [F] Darkrai (Secret Slab/Mystery Part): very hard [I / B14F] Latias (Secret Slab/Mystery Part): easy [D / B10F] Latios (Secret Slab/Mystery Part): easy [D / Deep B5F] Palkia: 100% [J] Dark Crater: Charmander: easy [C] Charmeleon: very hard [C] Growlithe: easy [C] Ponyta: easy [D] Flareon: very hard [F] Cyndaquil: easy [C] Slugma: easy [E] Torchic: easy [C] Combusken: very hard [C] Numel: easy [E] Chimchar: easy [C] Monferno: very hard [C] Hippowdon: easy [E] Camerupt: very hard [E] Rapidash: hard [D] Arcanine: very hard [C] Mewtwo (Secret Slab/Mystery Part; Darkness): very hard [C / B6F] Quilava: very hard [C] Macargo: easy [E] Rhyperior: very hard [E] Magmortar: very hard [C] Charizard: very hard [C] Blaziken: very hard [C] Typhlosion: very hard [C] Infernape: very hard [C] Torkoal: easy [E] Mismagius: easy [G] Aggron: very hard [E] Concealed Ruins: Pidgey: easy [D] Nidoqueen: very hard [C] Voltorb: easy [C] Weezing: very hard [E] Umbreon: very hard [F] Murkrow: easy [D] Poochyena: easy [D] Taillow: easy [D] Loudred: very hard [B] Delcatty: very hard [G] Pidgeotto: hard [D] Electrode: hard [C] Shuppet: easy [F] Swellow: easy [D] Mightyena: hard [D] Exploud: very hard [B] Pidgeot: very hard [D] Raikou (Secret Slab/Mystery Part): easy [D / B29F] Marine Resort: Clefairy: hard [B] Jigglypuff: easy [B] Slowbro: very hard [B] Krabby: easy [B] Lickitung: easy [G] Kabuto: easy [E] Kabutops: easy [E] Dratini: easy [D] Bellossom: hard [B] Espeon: very hard [F] Wobbuffet: very hard [E] Snubbull: easy [B] Corsola: easy [E] Phanpy: easy [E] Smeargle: easy [F] Miltank: easy [H] Wingull: easy [D] Pelipper: very hard [D] Whismur: easy [B] Spoink: easy [F] Spinda: easy [G] Wynaut: easy [E] Croagunk: easy [F] Cleffa: easy [B] Buizel: easy [F] Lickilicky: very hard [G] Igglybuff: easy [B] Swalot: very hard [G] Ambipom: easy [F] Clefable: very hard [B] Wigglytuff: very hard [B] Lake Afar: Squirtle: easy [E] Poliwhirl: easy [F] Slowpoke: easy [B] Goldeen: easy [A] Magikarp: easy [C] Croconaw: very hard [E] Politoed: very hard [F] Quagsire: easy [G] Mudkip: easy [F] Lombre: hard [G] Ludicolo: very hard [G] Corphish: easy [B] Feebas: easy [H] Totodile: easy [E] Seaking: hard [A] Wartortle: very hard [E] Marshtomp: very hard [F] Vaporeon: very hard [F] Crawdaunt: very hard [B] Poliwrath: hard [F] Feraligatr: very hard [E] Blastoise: very hard [E] Swampert: very hard [F] Milotic: very hard [H] Happy Outlook: Metapod: very hard [A] Oddish: easy [B] Persian: very hard [G] Exeggutor: easy [B] Chikorita: easy [H] Togepi: easy [H] Togetic: very hard [H] Sunkern: easy [B] Sunflora: very hard [B] Seedot: easy [C] Skitty: easy [G] Gulpin: easy [G] Cacturne: easy [C] Turtwig: easy [E] Budew: easy [H] Happiny: easy [H] Mime Jr.: easy [F] Meowth: very hard [G] Blissey: very hard [H] Chansey: easy [H] Latias (Secret Slab/Mystery Part): easy [D / B19F] Mt. Mistral: Pidgeot: very hard [D] Fearow: hard [D] Venomoth: hard [A] Aerodactyl: easy [D] Jumpluff: very hard [H] Swellow: easy [D] Flygon: very hard [D] Staraptor: easy [D] Mothim: easy [G] Drifblim: easy [G] Mismagius: easy [G] Gliscor: hard [C] Ho-Oh (Secret Slab/Mystery Part): very easy [D / 19F] Shimmer Hill: Primeape: hard [C] Arcanine: very hard [C] Rhyhorn: easy [E] Tauros: easy [C] Sentret: easy [D] Mareep: easy [F] Espeon: very hard [F] Girafarig: easy [F] Ursaring: very hard [B] Houndour: easy [C] Stantler: easy [G] Miltank: easy [H] Linoone: easy [D] Camerupt: very hard [E] Castform: easy [G] Skuntank: easy [G] Deoxys (Secret Slab/Mystery Part): very hard [F / 17F] Lost Wilderness: Abra: easy [F] Kadabra: hard [F] Lickitung: easy [G] Mr. Mime: hard [F] Magmar: easy [C] Tyrogue: easy [C] Hitmontop: very hard [C] Shiftry: very hard [C] Hariyama: very hard [E] Meditite: easy [C] Medicham: very hard [C] Spinda: easy [G] Croagunk: easy [F] Makuhita: easy [E] Lucario (Time): very hard [C] Midnight Forest: Beedrill (Darkness): easy [A] Raticate: hard [F] Venonat: easy [A] Venomoth: hard [A] Bellsprout: easy [G] Scyther: easy [D] Ledyba: easy [F] Ledian: hard [F] Wurmple: easy [A] Beautifly: easy [A] Nuzleaf: easy [C] Nincada: easy [D] Roselia: easy [H] Rotom (Darkness): very hard [G] Latios (Secret Slab/Mystery Part): easy [D / B24F] Marowak Dojo - Last Maze: Doduo: easy [D] Staravia: easy [D] Houndour: easy [C] Magby: easy [C] Poochyena: easy [D] Omanyte: easy [E] Kabuto: easy [E] Shroomish: easy [C] Carnivine: easy [A] Magnemite: easy [A] Mareep: easy [F] Mawile: easy [C] Swinub: easy [A] Phanpy: easy [E] Machop: easy [D] Spinarak: easy [F] Skorupi easy [C] Bagon: easy [E] Misdreavus: easy [G] Jirachi (Marine Resort): very hard [B / B23F] Suicune (Marine Resort): very easy [D / B29F] Moltres (Marine Resort): very easy [C / B40F] The Wonder Mail Section [READ IF YOU WANT TO CONTRIBUTE] What is a Wonder Mail? Wonder Mails are Rescue Jobs you find in the Guild's first Sublevel on both of the boards on the left and right. These Missions have a Code on them so you could give the same mission to someone else so they could use the same mission as you. Now as PMD2 is a recently released game, let’s all keep an updated list by posting our Wonder Mail codes in either THIS thread or the following thread: http://www.serebiiforums.com/showthread.php?t=316183 (if that thread has not been posted in longer than thirty days, post here instead) Now why would I update this thread from another thread? Because we don’t want cluttered posts that contain Wonder Mails and Wonder Mail requests all in one. Might as well have an organized list rather than people looking through ten pages with half of the posts asking for mail! Please use this form: Client: Objective: Place: Restrictions: Difficulty: Reward: Wonder Mail: If anything is placed in “???”, please complete the mission and specify what it is in parenthesis. Of course, not all rewards have to be specified if the point of the Wonder Mail is to unlock a dungeon, or if it’s unimportant, but please try to anyway. Example: Client: Carnivine Objective: Explore with Carnivine. Place: ??? (Oran Forest) Restrictions: None Difficulty: C (20) Reward: 200 Poke + ? Wonder Mail : 61X& @6+H X##C P33% H4J9 4#%N Only post Wonder Mail if it’s useful. TMs, rare items, dungeon unlockables, Pokemon unlockables, et cetera. I will be checking the threads and updating. (: Check here for more Wonder Mail too: http://spreadsheets.google.com/pub?k...MlhaQzdxmxNADA (there are some codes that are incorrect; do not PM me telling me it is wrong, I did not create that page) Unlockable Dungeons: http://serebii.net/dungeon2/event.shtml Client: Carnivine Objective: Explore with Carnivine. Place: ??? (Oran Forest) Restrictions: None Difficulty: C (20) Reward: 200P + ? Wonder Mail : 61X& @6+H X##C P33% H4J9 4#%N Client: Seedot Objective: Explore with Seedot Place: ??? (Lake Afar) Restrictions: None Difficulty: 5* (500) Reward: 600P + ? Wonder Mail: J0%W =PM& 0Y+M @JR5 292# +=1T Client: Tyranitar Objective: Explore with Tyranitar Place: ??? (Landslide Cave) Restrictions: None Difficulty: B (30) Reward: 250P Wonder Mail: %H#N 33@F 66#5 6%CT 2H9W =4QF Client: Nosepass Objective: Explore with Nosepass Place: ??? (Lost Wilderness) Restrictions: None Difficulty: 5* (500) Wonder Mail: YNP5 Q&%9 HP5+ SWK5 60P0 W1%W Client: Shroomish Objective: Explore with Shroomish Place: ??? (Midnight Forest) Restrictions: With Poison-type partner Difficulty: 5* (500) Reward: Explosion TM Wonder Mail: X7=C J8+3 FRWK +919 H%09 Y+F+ Client: Magcargo Objective: Explore with Magcargo Place: ??? (Shimmer Hill) Restrictions: None Difficulty: 4* (400) Reward: ??? Wonder Mail: MP55 10F4 26HT TP1S 4FMF &KSJ Client: Shellder Objective: Explore with Shellder Place: ??? (Serenity River) Restrictions: None Difficulty: B (30) Reward: X-Scissor + ? Wonder Mail: S6P& 198+ -5QY R&22 FJMK W1XF Client: Cranidos Objective: Explore with Cranidos Place: ??? (Happy Outlook) Restrictions: None Difficulty: 5* (500) Reward: 600P Wonder Mail: 92MK QF2X M#HQ 9T#1 &KJ# W1K9 Client: Hariyama Objective: Explore with Hariyama Place: ??? (Tiny Meadow) Restrictions: None Difficulty: D (15) Reward: 150P Wonder Mail: ##4- +2RY +M2N CRX@ 5PC4 6KN2 Client: Grumpig Objective: Explore with Grumpig Place: ??? (Mt. Mistral) Restrictions: None Difficulty: 5* (500) Reward: 600P + ? Wonder Mail: K3#2 -Q1& C8&W 3FW8 &&P8 CRSS Client: Aipom Objective: Explore with Aipom. Place: ??? (Lush Prairie) Restrictions: With Xatu Difficulty: B (30) Reward: 250P + ? Wonder Mail: J#5@ H9&J 02W8 FN@Y 6%CS +X6C Unlockable Version Exclusive Pokemon: Client: Pachirisu Objective: Take Item from Baltoy Place: Waterfall Cave B8F Restrictions : None Difficulty: A (50) Reward: Power Band + ? #S%K +NS8 =3=F 89@Q 3C%5 56&4 Client: Ampharos Objective: Rescue Combee Place: Foggy Forest 11F Restrictions : None Difficulty: A (50) Reward: 300P 962& 5@91 Y-8H 212X FC@5 WK9- Client: Riolu Objective: Guide Riolu Place: Labyrinth Cave B5F Restrictions: None Difficulty: C (20) Reward: ??? (Riolu recruit) Wonder Mail: 6@YW ST%H +TN& C0K7 Y7#& SQ-7 Client: Rotom Objective: Take item from Foretress Place: Mystifying Forest B11F Restrictions: None Difficulty: 4* (400) Reward: ??? (Rotom recruit) Wonder Mail: 0K3% 1Y&W H3M4 4P6R &RW0 +-PW Client: Combee Objective: Rescue Combee Place: Apple Woods 8F Restrictions: None Difficulty: B (30) Reward: 250 Poké Wonder Mail: M@X2 4K46 JXS@ +@&7 -HP8 %S76 Items: Client: Magnezone Objective: Arrest Kricketune Place: Waterfall Cave B5F Restrictions : With Fighting-type Partner Difficulty: B (30) Reward: Reviver Seed Wonder Mail: W+P0 MYKJ FNN3 &Q%& -J12 J2QH Client: Ratata Objective: Prospect with Ratata (Mystery Part) Place: Beach Cave B2F Restrictions: With Pichu Difficulty: D (15) Reward: 150P Wonder Mail: PXJ6 34F4 4Q3F QW&K YRX5 38+= Client: Houndoom Objective: Prospect with Houndoom (Secret Slab) Place: Crevice Cave B8F Restrictions: None Difficulty: 5* (500) Reward: 600P + ? Wonder Mail: S=W7 3&8S 2CSQ 0-7Y HP3+ H260 Client: Mime Jr. Objective: Prospect with Mime Jr. (Secret Slab) Place: Beach Cave B3F Restrictions: None Difficulty: D (15) Reward: Green Gummi + ? Wonder Mail: K=&4 Q=@9 08N7 =X&X HQ+Q 1-CS Client: Scyther Objective: Take item from Bronzor Place: Blizzard Island 10F Restrictions: None Difficulty: 6* (700) Reward: Sun Ribbon + ? Wonder Mail: %1T7 #TWY J+96 0-47 &W@= J+Q@ Client: Rampardos Objective: Rescue Rampardos Place: Zero Isle East B36F Restrictions: None Difficulty: 6* (700) Reward: Dawn Stone Wonder Mail: P@SJ WJ@N 945Y 22-5 P@95 Y6FQ Client: Gastly Objective: Explore with Gastly (Golden Chamber) Place: Beach Cave B2F Restrictions: None Difficulty: D (15) Reward: 150P + ? Wonder Mail: F7MC XQ7- #CS8 S+QS N@F5 QTRW Client: Sandslash Objective: Prospect with Sandslash Place: Midnight Forest B19F Restrictions: None Difficulty: 5* (500) Reward: Deepseatooth + ? Wonder Mail:: WQCM 0-H= QH&- W+JP 7FKT 4CP+ Client: Magnezone Objective: Arrest Ditto Place: Mt. Mistral 13F Restrictions: None Difficulty: 5* (500) Reward: Calcium + ? Wonder Mail: Y=59 NRNS -#M2 %C25 725N JMQQ Client: Numel Objective: Take item from Fearow Place: Lake Afar B16F Restrictions: None Difficulty: 5* (500) Reward: Iron + ? Wonder Mail: 7#ST 9WF5 YQ@6 Q+K@ #QTR F78R Client: Pichu Objective: Explore with Pichu (Golden Chamber) Place: Treeshroud Forest 14F Restrictions: None Reward: 450 + ? Wonder Mail: Q#85 N8X2 #%J+ CY=2 4%H1 P286 Client: Cubone Objective: Take item from Cubone Place: Concealed Ruins B24F Restrictions: None Dificullty: 5* (500) Reward: Electrilizer Wonder Mail: 4SJY CFNX 0-N@ JN%N Q#+7 -Q7# Client: Forrestress Objective: Rescue Finneon Place: Crevice Cave 8F Restrictions: None Difficulty: 4* (400) Reward: Shiny Stone Wonder Mail: %%2K 7KP5 QKXT PSC7 53-F FNT9 Client: Magnezone Objective: Arrest Bagon Place: Concealed Ruins B16F Restrictions: None Difficulty: 5* (500) Reward: Fire Stone Wonder Mail: 8+@W 9J%# 8453 #RJ8 3=67 SJ77 Client: Rapidash Objective: Explore with Rapidash (Golden Chamber) Place: Steam Cave 6F Restrictions: None Difficulty: S (70) Reward: ??? (Rapidash recruit) Wonder Mail: J1W9 @X%9 33M4 T122 9N#9 7%4% Client: Nidorina Objective: Explore with Nidorina (Golden Chamber) Place: Steam Cave 6F Restrictions: None Difficulty: S (70) Reward: Energy Ball TM Wonder Mail: #CWW @J4J X7X= &W#T FNY1 M19% Client: Tropius Objective: Search for Kadabra Place: Surrounded Sea Restrictions: None Difficulty: 6* (700) Reward: Joy Seed + ? Wonder Mail: PQS3 9&-7 WC+R &QJQ M2Y@ @1KN Client: Magnezone Objective: Arrest Staryu Place: Lost Wilderness B17F Restrictions: None Difficulty: 5* (500) Reward: Beauty Scarf + ? Wonder Mail: ++3W #@6T @38& =J4N N&RR CHPH Client: Snorunt Objective: Guide Snorunt Place: Marine Resort 13F Restrictions: With Turtwig Difficulty: 5* (500) Reward: Lunar Ribbon + ? Wonder Mail: -SX2 #F#@ 20T4 =H1Y 3P=N 0#PN Client: Tropius Objective: Take item from Kricketune Place: Surrounded Sea B10F Restrictions: None Difficulty: 5* (500) Reward: Dawn Stone Wonder Mail: N&-8 XRSY 27JR TM+M N0XT 518W Client: Magnemite Objective: Arrest Mime Jr. Place: Midnight Forest B18F Restrictions : None Difficulty: 5* (500) Reward: Upgrade + ? Wonder Mail: HK@9 N==7 T#@8 JQFH &3+9 H2@- Client: Shedinja Objective: Prospect with Shedinja (Weather Band) Place: Mt. Avalanche 14F Restrictions: None Difficulty: 6* (700) Reward: Protector + ? Wonder Mail: @QSM FJR# 7593 K7C= 1Y2Y F@KT Client: Magnezone Objective: Arrest Venemoth Place: Beach Cave B2F Restrictions: None Difficulty: D (15) Reward: Golden Seed Wonder Mail: =+2W 989Y 2+-N 5J79 CX#N 8P34 Client: Magnezone Objective: Arrest Venemoth Place: Beach Cave B4F Restrictions: None Difficulty: D (15) Reward: Miracle Chest Wonder Mail: FX19 9P@C W@-X K54Q %462 8XT# Client: Magnezone Objective: Arrest Venemoth Place: Beach Cave B3F Restrictions: None Difficulty: D (15) Reward: Wonder Chest Wonder Mail: 0@R# 3-+& 7SC2 K3@4 NQ0- JQX9 Client: Magnezone Objective: Arrest Yanma Place: Shimmer Desert 9F Restrictions: None Difficulty: 5* (500) Reward: ??? (Wonder Dust) Wonder Mail: 7F4H P6@S PX&F WRM6 F2R5 KRHW Client: Magnezone Objective: Arrest Wailmer Place: Giant Volcano 19F Restrictions: With Dragon-type partner Difficulty: 7* (1000) Reward: Razor Fang + ? Wonder Mail: K@55 P-6@ =NYN KYQ2 9YNM YK#4 Client: Wooper Objective: Rescue Wooper Place: Surrounded Sea B18F Restrictions: None Difficulty: 6* (700) Reward: Beauty Scarf Wonder Mail: T#10 P7RP JH3% P7@N 8R2R RY8W Client: Mismagius Objective: Take item from Houndour Place: Zero Isle North B57F Restrictions: None Difficulty: 9* (1500) Reward: Oval Stone + ? Wonder Mail: %&QC 4%P3 XJ8P H60N X&-6 R4&+ Client: Magnezone Objective: Arrest Beldum Place: Blizzard Island 10F Restrictions: None Difficulty: 6* (700) Reward: Frozen Rock + ? Wonder Mail: P+WY W&KF JM4C JC85 H=K% QFM0 Client: Solrock Objective: Search for Gastrodon Place: Midnight Forest Restrictions: None Difficulty: 4* (400) Reward: Dubious Disc Wonder Mail: JF7X QC92 K0WM 8KM& &7JN H558 Client: Rapidash Objective: Take Special Band from Hitmonchan Place: Mystifying Forest 7F Restrictions: None Difficulty: 4* (400) Reward: Mossy Rock + ? 8#&R 8J66 78+N 0&2+ 6FKR FWFJ Client: Stantler Objective: Deliver Sleep Seed Place: Crevice Cave B9F Restrictions: None Difficulty: 4* (400) Reward: Dawn Stone Wonder Mail: N54= MK=F SH1F CR8= R@HN 14#Y Client: Ledian Objective: Escort to Gengar Place: Crevice Cave B10F Restrictions: None Difficulty: 6* (700) Reward: Moon Stone Wonder Mail: &+8+ =QX= -6M% 7M4+ +-PS QP%K Client: Kirlia Objective: Explore with Kirlia (Golden Chamber) Place: Quicksand Cave B8F Restrictions: None Difficulty 1* (100) Reward: Attract TM Wonder Mail: 4P-P WWSJ 48YX 59H2 MP6K 35#N Client: Dragonite Objective: Explore with Dragonite (Golden Chamber) Place: Lush Prairie 3F Restrictions: None Difficulty: B (30) Reward: 250P Wonder Mail: C#5- %J&H 9-R2 F7@2 2=2S 9=QM Client: Clamperl Objective: Rescue Clamperl Place: Mt. Travail F15 Restrictions: None Difficulty: 4* (400) Reward: Dusk Stone + ? Wonder Mail: =KNF 7#&0 4F6P KSY+ +=94 9#TC Client: Magnezone Objective: Arrest Kabuto Place: Drenched Bluff B1F Restrictions: None Difficulty: D (15) Reward: 150P + ? (Golden Seed) Wonder Mail: Y9QW 0RSX 2+JR TN@4 0MF5 T1CY Client: Luvdisc Objective: Escort to Luvdisc Place: Marine Resort 12F Restrictions: None Difficulty: 5* (500) Reward: Friend Bow Wonder Mail: CQ@8 TMN- M46X 2CFM 9YXH X5WK Eggs and Recruits: Client: Lairon Objective: Rescue Starly Place: Apple Woods 10F Restrictions: None Reward: ??? (Egg) Wonder Mail: 7J-2 #PC& &9#7 73C9 1#QF FQ&M Client: Kingler Objective: Deliver Oran Berry Place: Beach Cave B3F Restrictions: None Difficulty: E Reward: ??? (Egg) Wonder Mail: S7K% -JQ0 %H-6 Q=M3 NQ45 K#C# Client: Farfetch'd Objective: Rescue Wooper Place: Mt. Bristle Restrictions: None Difficulty: C (20) Reward: ??? (Farfetch'd recruit) Wonder Mail: C4RF CMYS 5NN6 4RTJ 8Y#- 1SXC Client: Electrike Objective: Rescue Hoothoot Place: Amp Plains Restrictions: None Difficulty: A (50) Reward: ??? (Electrike recruit) Wonder Mail: Y1TX 7T+% T97% 9#5# %002 3JPS Client: Beedrill Objective: Arrest Wingull Place: Drenched Bluff B6F Restrictions: None Difficulty: C (20) Reward: ??? (Beedrill recruit) Wonder Mail: J7J& F@TF 7MH7 52+3 =P@7 +66Y Client: Magby Objective: Deliver Max Elixir Place: Amp Plains 8F Restrictions: None Difficulty: A (50) Reward: ??? (Magby recruit) Wonder Mail: #Q05 C&NM Q-HR 622Y QCJJ R-N+ Client: Leafeon Objective: Take item from Stunky Place: Serenity River B4F Retrictions: None Difficulty: B (30) Reward: ??? (Leafeon recruit) Wonder Mail: F=4X T7SH M8+3 #C62 Q37H 3JJ3 Client: Magmortar Objective: Rescue Magmortar Place: Tiny Meadow 4F Restrictions: None Difficulty: E (10) Reward: ??? (Magmortar recruit) Wonder Mail: RRX7 5&96 M@=- K=NR 43MC T6Y0 Client: Electivire Objective: Explore with Electivire Place: Landslide Cave B12F Restrictions: None Difficulty: B (30) Reward: ??? (Electivire recruit) Wonder Mail: 10S0 -J#@ 1-N+ =+38 -PM% J289 Client: Alakazam Objective: Explore with Alakazam Place: Landslide Cave 8F Restrictions: None Difficulty: B (30) Reward: ??? (Alakazam recruit) Wonder Mail: N=PK CCS8 %Y-F 8=MF 0222 @76F Client: Eevee Objective: Search for Starly Place: Mt. Bristle Restrictions: None Difficulty: C (20) Reward: ??? (Eevee recruit) Wonder Mail: M&7J SK6X &FCW 51JX HHM# =RS- Client: Walrein Objective: Save Spheal Place: Oran Forest 4F Restrictions: None Difficulty: D (15) Reward: ??? (Walrein recruit) Wonder Mail: 1P1K T8M- @H4H Y0H8 N%4& TMK7 Client: Pichu Objective: Explore with Pichu Place: Lost Wilderness B12F Restrictions: None Difficulty: 5* (500) Reward: ??? (Pichu recruit) Wonder Mail: 242P CW&W 2QX4 4SXQ THJ5 +-+P Client: Aggron Objective: Save Vigoroth Place: Mt. Bristle Difficlty: C (20) Restrictions: None Reward: ??? (Aggron recruit) Wonder Mail: 7@QW S9FY %775 XK&4 C5R# NM6C Client: Yanmega Objective: Rescue Yanmega Place: Waterfall Cave B4F Restrictions: None Difficulty: C (20) Reward: ??? (Yanmega recruit) Wonder Mail: Y&+N MR@6 9HFY 2%WK 3YH5 &N#M Client: Slowking Objective: Take item from Rapidash Place: Crystal Cave B9F Restrictions: None Difficulty: 2* (200) Reward: ??? (Slowking recruit) Wonder Mail: JCT7 45K7 &-X& 95#R CNY9 549X Client: Breloom Objective: Take item from Barboach Place: Foggy Forest 6F Restrictions: None Difficulty: S Reward: ??? (Breloom recruit) Wonder Mail: 4F6% QWF& 5+4T W26X T#J% 0R&# Client: Seaking Objective: Rescue Seaking Place: Blizzard Island 11F Restrictions: None Difficulty: 5* (500) Reward: ??? (Seaking recruit) Wonder Mail: 0JWF =1CH S5Y8 &&-4 %WX4 8T6R Client: Lanturn Objective: Search for Hippowdon Place: Quicksand Cave Restrictions: None Difficulty: S (70) Reward: ??? (Lanturn recruit) Wonder Mail: &&+X %6%+ 7YS2 +S78 X%+% P&MX Client: Chinchou Objective: Rescue Chinchou Place: Drenched Bluff B3F Restrictions: None Difficulty: D (15) Reward: ??? (Egg) Wonder Mail: H0-# MKH6 1&1J N%H= 1Q%S TYQF Client: Metagross Objective: Rescue Lunatone Place: Lake Afar B21F Restrictions: None Difficulty: 4* (400) Reward: ??? (Egg) Wonder Mail: XJNS 9R%# 8F+3 #7=+ 975@ 2JF% Client: Kangaskhan Objective: Search for Glameow Place: Drenched Bluff Restrictions: None Difficulty: D (15) Reward: ??? (Kangaskhan recruit) Wonder Mail: MFQ& Q@Q2 53W- 0&0& #43S =7YF Client: Slaking Objective: Rescue Slaking Place: Mt. Horn 10F Restrictions: None Difficulty: B (30) Reward: ??? (Slaking recruit) Wonder Mail: 20S# +6+J 0&0C PKFC CTF% RS9T Client: Tyranitar Objective: Rescue Tyranitar Place: Mt. Bristle 6F Difficulty: C (20) Rewards: ??? (Egg) Wonder Mail: @YTK 259W 49W0 MRRH X79& 1W1T Client: Charizard Objective: Escort to Qwilfish Place: Tiny Meadow 3F Restrictions: None Difficulty: D (15) Reward: ??? (Charizard recruit) Wonder Mail: 7CW@ 01CC S2K8 &Q66 K=S1 8TM5 Client: Swalot Objective: Take item from Breloom Place: Crystal Crossing B11F Restrictions: None Difficulty: 2* (200) Reward: ??? (Swalot recruit) Wonder Mail: &TKQ 6@%9 1864 TX36 MN5W N%=9 Client: Ninjask Objective: Rescue Ninjask Place: Brine Cave B8F Restrictions: None Difficulty: 2* (200) Reward: ??? (Ninjask recruit) Wonder Mail: X&MN -N5Q WF7# QH0J %2K- R-J1 Client: Parasect Objective: Explore with Parasect Place: Crevice Cave B8F Restrictions: None Difficulty: 5* (500) Reward: ??? (Parasect recruit) Wonder Mail: HY44 T43P 02H5 6#3W -P-5 P5&P Client: Clefable Objective: Take item from Machamp Place: Landslide Cave B9F Restrictions: None Difficulty: B (30) Reward: ??? (Egg) Wonder Mail: #15J TWJ5 &20+ NKCR 6Q0Y 5HR8 Client: Persian Objective: Take item from Piloswine Place: Oran Forest 3F Restrictions: None Difficulty: C (20) Reward: ??? (Persian recruit) Wonder Mail: QMJ% 8Q+= TSH% 97PJ Y35Q 3HQ4 Client: Onix Objective: Take item from Manectric Place: Mt. Horn 8F Restrictions: None Difficulty: A (50) Reward: ??? (Onix recruit) Wonder Mail: 7F+= 6W2& FXP= 126P 2QYK 7J&= Client: Volbeat Objective: Guide Volbeat Place: Oran Forest 3F Restrictions: None Difficulty: C (20) Reward: ??? (Volbeat recruit) Wonder Mail: T3=H %9FX =@T5 XP-M X-NW 75%7 Client: Croconaw Objective: Take item from Electabuzz Place: Dark Crater B10F Restrictions: None Difficulty: 4* (400) Reward: ??? (Croconaw recruit) Wonder Mail: 8782 P0RY R8HN C&FX 6RYF 21Y7 Client: Ninetales Objective: Rescue Ninetales Place: Quicksand Cave B5F Restrictions: None Difficulty: S (70) Reward: ??? (Ninetales recruit) Wonder Mail: 0SF7 2X6S @-8% =8QW WQPQ &HYW Client: Sandslash Objective: Escort to Kirlia Place: Lush Prairie 3F Restrictions: None Difficulty: B (30) Reward: ??? (Sandslash recruit) Wonder Mail: -5JJ 4X@K 828F 1XTN #-1F NN88 Client: Muk Objective: Take item from Lanturn Place: Foggy Forest 10F Restrictions: None Difficulty: S (70) Reward: ??? (Muk recruit) Wonder Mail: @-R4 2=2N 1424 %&C7 QNKT K%T2 Client: Sneasel Objective: Take item from Buizel Place: Lake Afar B16F Restrictions: None Difficulty: 5* (500) Reward: ??? (Sneasel recruit) Wonder Mail: KF#1 4YMJ NJHF FKQ# Y3W+ T@XR Client: Metagross Objective: Rescue Lunatone Place: Lake Afar B21F Restrictions: None Difficulty: 4* (400) Reward: ??? (Egg) Wonder Mail: XJNS 9R%# 8F+3 #7=+ 975@ 2JF% Client: Chansey Objective: Take Item from Tropius Place: Drenched Bluff B6F Restrictions: None Difficulty: C (20) Reward: ??? (Chansey Recruit) Wonder Mail: 3PP1 95@+ 0RCK +HW# 0KYK 7&1= Client: Weavile Objective: Save Weavile Place: Tiny Meadow 5F Restrictions: None Difficulty: D (15) Reward: ??? (Weavile recruit) Wonder Mail: =H65 5THJ T%%M QFT& KKN1 @F## Client: Dusclops Objective: Take item from Hariyama Place: Quicksand Cave B8F Restrictions: None Difficulty: 1* (100) Reward: ??? (Dusknoir recruit) Wonder Mail: @#%N 1X91 XC6H 25%2 QSN5 K16# Client: Purugly Objective: Search for Pinsir Place: Serenity River Restrictions: None Difficulty: C (20) Reward: ??? (Purugly recruit) Wonder Mail: R5#P -3Y5 K+@8 HWQX X79P =+-H Client: Hippowdon Objective: Rescue Hippowdon Place: Mt. Travail 15F Restrictions: None Difficulty: 4* (400) Reward: ??? (Hippowdon recruit) Wonder Mail: 6JXF YT%J #T6& C04F #T5S SQ+5 Client: Monferno Objective: Search for Ledian Place: Foggy Forest Restrictions: None Difficulty: A (50) Reward: ??? (Monferno recruit) Wonder Mail: 6XX+ K8H2 %30- W-&1 76TQ 3HH= Client: Charmeleon Objective: Take item from Shroomish Place: Midnight Forest B16F Restrictions: None Difficulty: 5* (500) Reward: ??? (Egg) Wonder Mail: T=HT 8KPW 92MR 7PM0 W4T@ 8HMJ Client: Sentret Objective: Search for Grumpig Place: Spacial Rift Restrictions: None Difficulty: 4* (400) Reward: ??? (Sentret recruit) Wonder Mail: 6MPP TTX= KS5% 7&H7 6HRP TPJ5 Client: Skuntank Objective: Take item from Hitmonchan Place: Crevice Cave B9F Restrictions: None Difficulty: 5* (500) Reward: ??? (Skuntank recruit) Wonder Mail: QRFK 05@S PFNF WP#J P=5T @PH2 Client: Bulbasaur Objective: Search for Tangela Place: Shimmer Hill Restrictions: None Difficulty: 3* (300) Reward: ??? (Bulbasaur recruit) Wonder Mail: J@M+ N%N- CP9@ M94& PNJ+ 6@JY Client: Gorebyss Objective: Guide Gorebyss Place: Marine Resort 10F Restrictions: None Difficulty: 5* (500) Reward: ??? (Egg) Wonder Mail: QNFQ +K46 J+3@ +Q5- RJR= YS87 Client: Alakazam Objective: Take item from Electabuzz Place: Amp Plains 5F Restrictions: None Difficulty: S (70) Reward: ??? (Alakazam recruit) Wonder Mail: HC5& P@X2 2SM% F-32 =13Q FR#Y Client: Bibarel Objective: Rescue Bibarel Place: Brine Cave B5F Restrictions: None Difficulty: 2* (200) Reward: ??? (Bibarel recruit) Wonder Mail: 8Y1+ QWKJ 977W &%73 8FT5 P7@- Client: Magnezone Objective: Arrest Stantler Place: Surrounded Sea B14F Restrictions: None Difficulty: 6* (700) Reward: ??? (Egg) Wonder Mail: 0-61 #RQ+ %P+6 Q9@5 ST3Q 1#0% Client: Gorebyss Objective: Find Escape Orb Place: Steam Cave 6F Restrictions: None Difficulty: A (50) Reward: ??? (Gorebyss recruit) Wonder Mail: TKR1 HQC- Q9PT MFQY JF-N HJS3 Client: Minun Objective: Take item from Cloyster Place: Drenched Bluff B4F Restrictions: None Difficulty: C (20) Reward: ??? (Egg) Wonder Mail: -C8R &T%9 XF78 4N65 HHW0 X&36 Client: Wailmer Objective: Deliver Sleep Seed Place: Oran Forest 3F Restrictions: None Difficulty: D (15) Reward: ??? (Wailmer recruit) Wonder Mail: 5YN1 RKP@ 9-QR 7357 +JY- +HHC TMs and HMs: Client: Corsola Objective: Arrest Sealeo Place: Craggy Coast B5F Restrictions: None Difficulty: A (50) Reward: Gyro Ball TM Wonder Mail: C#S@ Y4%9 YFQ+ SQ6W RK36 @1N0 Client: Magnezone Outlaw: Yanma Place: Craggy Coast B8F Restrictions: None Difficulty: A (50) Reward: Flamethrower TM + ? Wonder Mail: JQ78 %-CK %1PT P-77 M740 =F98 Client: Magnezone Objective: Arrest Flareon Place: Apple Woods 6F Restrictions: None Difficulty: A (50) Reward: Sleep Talk TM + ? Wonder Mail: N2H1 X06W PTTN XX24 XR5R S@JF Client: Gloom Objective: Rescue Oddish Place: Foggy Forest 9F Restrictions: None Difficulty: A (50) Reward: Embargo TM + ? Wonder Mail: 1PQ7 K%JX #4=H FHXP PK%7 K04H Client: Magnemite Objective: Arrest Surskit Place: Lost Wilderness B14F Restrictions: None Difficulty: 5* (500) Reward: Protect TM + ? Wonder Mail: Q#67 62JK @967 H#CM X#RQ 3&M3 Client: Magnezone Objective: Arrest Gloom Place: Treeshroud Forest 10F Restrictions: None Difficulty: 2* (200) Reward: Blizzard TM + ? Wonder Mail: HXN% 1S#C RXPW N9S% S%J1 9J69 Client: Magnezone Objective: Arrest Onix Place: Northern Desert 9F Restrictions: None Difficulty: 1* (100) Reward: Rock Slide TM Wonder Mail: CN%+ TMSH M0&3 #&5Y C4M1 #C@2 Client: Zangoose Objective: Escort to Mankey Place: Shimmer Desert 7F Restrictions: None Difficulty: 4* (400) Reward: Fire Blast TM + ? Wonder Mail: 7KJ6 &09= #N&6 YWRN 96-# YQTJ Client: Magnezone Objective: Arrest Carvanha Place: Treeshroud Forest 15F Restrictions: None Difficulty: 2* (200) Reward: Bullet Seed TM Wonder Mail: %9N@ 2XTF 7Y-7 5JM3 0828 %&CM Client: Lileep Objective: Take item from Ledian Place: Marine Resort 14F Restrictions: None Difficulty: 5* (500) Reward: Grass Knot TM + ? Wonder Mail: &39% XXTF 7+&7 5P%R @%Q7 W65W Client: Hoothoot Objective: Rescue Crobat Place: Lush Prairie 3F Restrictions: None Difficulty: C (20) Reward: Solarbeam TM Wonder Mail: 823H HJSX 1S-R T1C0 R34T 51H7 Client: Magnezone Objective: Arrest Parasect Place: Zero Isle North B59F Restrictions: None Difficulty: 9* (1500) Reward: Dark Pulse TM Wonder Mail: 295% +JC8 H0Y5 5935 1HT3 RFW3 Client: Nidorina Objective: Rescue Nidorina Place: Brine Cave B5F Restrictions: None Difficulty: 2* (200) Reward: Poison Jab TM + ? Wonder Mail: R-#5 N1@C &&XS 5K9+ MFY7 N&%T Credits The Prima Official Game Guide (for the lists) Meganium Ex (for inspiration from back in '06 with the PMD1 Strategy Guide; for the Adventure Log list) raglflagl (for being awesome by helping me write this. lawl.) Garmmon (for helping me write Recruit Dex parts) Shuam (for helping me post this) Wonder Mail contributors: Garmmon (29) iPokeYou (23) Wiimote (10) piasora (9) Sparkleo (8) >Entei< (5) Quanyails (3) Shuam (3) S2DarkraiS2 (3) ~Jeremy~ (2) Ghost Dialga (2) Pink Parka Girl (2) Haru (2) Shrine Sprite (2) Tony the Awesome (2) Herr Rotom (1) Zaurfen (1) Rikuox (1) spiral potato (1) angel4u185 (1) pikasaur (1) Jonah (1) Sundance (1) Eternal The Fox (1) PurpleMew (1) Clamps (1) Delcatty (1) M. Espeon (1) Chosen of Mana (1) lugia2000 (1) BlueStar (1) kjb dragon (1) Other Links: Coronis' PMD2 Discovery Thread *CONTAINS SPOILERS* Last edited by Warfare; 28th May 2008 at 8:41 PM. |
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#4
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Thanks for the guide.
Can I request that you talk about the base for all the people who haven't bought this game yet? thanks. |
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#5
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Bravo! ^_^
It would be very useful if this was stickied. Here's a wonder Mail code to recruit an Alakazam. Client: Alakazam Goal: Explore with Alakazam Place: Landslide Cave (8F) Difficulty: B (30) I'm guessing (To be blunt, I don't really remember... >_> 10secmemorylimit) Restrictions: None Reward: ??? (Alakazam recruit) Wonder Mail: N=PK CCS8 %Y-F 8=MF 0222 @76F Old edit:Here's an Aggron recruit Client: Aggron Objective: Save Vigoroth Place: Mt. Bristle Difficlty: C Restrictions: None Reward: ??? (Aggron recruit) Wonder Mail: 7@QW S9FY %775 XK&4 C5R# NM6C Old edit: This has to be one of the easiest Yanmega recruits ever. XP Client: Yanmega Objective: Rescue Yanmega Place: Waterfall Cave B4F Restrictions: None Difficulty: C (20) Reward: ??? Wonder Mail: Y&+N MR@6 9HFY 2%WK 3YH5 &N#M Tiny edit: almost forgot to say thanks for crediting me for the wondermails. That doesn't mean I'll stop, though. ^_^ Old edit (4/27/08):Here's a good Slowking recruit. (; Client: Slowking Objective: Take item from Rapidash Place: Crystal Cave B9F Restrictions: None Difficulty: *2 (200) Reward: ??? (Slowking recruit) Wonder Mail: JCT7 45K7 &-X& 95#R CNY9 549X Old edit (4/27/08): Read the quote for more recruits. :3 Quote:
Client: Charizard Objective: Escort to Qwilfish Place: Tiny Meadow 3F Restrictions: None Difficulty: D (15) Reward: Charizard recruit Wonder Mail: 7CW@ 01CC S2K8 &Q66 K=S1 8TM5
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![]() Click Shaymin to go to my All is Brawl profile! Brawl Friend Codes: 3137-0097-6156 (MN~S) | 0560-4676-1166 (シェイミ) Skype name: midnitemns (If you add me on Skype, please specify who you are, and I'll most likely accept.) Claims: Legend of Zelda: A Link to the Past (VG), Taokaka from Blazblue (character) Last edited by Wiimote; 28th April 2008 at 9:06 PM. Reason: I hope you're not fed up with all the edits! O_o |
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#6
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IPokeYou, can you add Gold Chambers to the WonderMail?
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Platinum FC: 3824 2476 8788 ![]() Spoiler:- PASBL Stuff & Credits: |
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#7
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nice guide!
veyr good compilation of the information... but i have a question. do you know what pokemon can learn what IQ skills? and if so,can empoleon learn absolute mover, quick striker and time tripper? i would love it if you coudl answer ^.^ (btw, thanks for the recruitment piece. may i suggest adding a section for legends and starters, just so peopel wishing to collect can do so withotu searchign ainlessly? just a thought ^.^) |
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#8
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Thanks for crediting me.
This must be stickied!
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#9
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Very helpful! Thank you so much!
Here's a reasonably easy Pichu recruit for that Mystery Part requirement: Client: Pichu Objective: Explore with Pichu Place: Lost Wilderness B12F Restrictions: None Difficulty: *5 (500) Reward: ??? (Pichu joins you) 242P CW&W 2QX4 4SXQ THJ5 +-+P Edit: And I'm pretty sure Master Rank is in the vicinity of 65000-70000 points. Last edited by piasora; 27th April 2008 at 9:28 AM. |
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#11
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Very nice!
I hope that you're planning on adding a more detailed section on these 'IQ groups': what pokemon belongs to a group, which IQ skills go with a particaular group, ect.
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Team Ecruteak: |
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#12
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For those who have the official guide:
If you want to help me with the Recruit Dex and IQ groupings, please PM me, I'd be glad to have assistance. But please look at the examples/formats to do it correctly. And always check for typos! (: Don't post it here; just PM. Also, updated the list. Quote:
I would if it wasn't so hard for people to put them in the correct format. I can't go through every single Wonder Mail unless I had the time. Quote:
Quote:
I can contact Erik via MSN. But he hasn't been on MSN or SPPf for two days.
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#13
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Client: Kingler
Objective: Deliver Oran Berry Place: Beach Cave B3F Restrictions: None Difficulty: E Reward: ??? (Egg) Wonder Mail: S7K% -JQ0 %H-6 Q=M3 NQ45 K#C# Client: Breloom Objective: Take item from Barboach Place: Foggy Forest 6F Restrictions: None Difficulty: S Reward: ??? (Breloom Recruitment) Wonder Mail: 4F6% QWF& 5+4T W26X T#J% 0R&# Just postin' wondermail.
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![]() Last edited by Shuam; 27th April 2008 at 4:17 PM. |
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#14
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Hey Gang,
This concept of Item Exclusives really has me ticked off! Some of those are just such basic staple items! My question, if anybody has figured this out, if I get one of the other version's exclusive items via a Wonder Mail Code, is that item now unlocked or still ONLY obtainable via Wonder Mails or direct wireless trades? |
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#15
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Quote:
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#16
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There is no trading over Wi-Fi, per se, but these exclusive items are often given as random rewards from rescues of folk from the other version and can be included specifically in a thank you gift from that player.
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#17
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Yeah, that's what I'm talking about :x
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#18
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This needs sticky.GJ
Hey, I know the guide says "Very Hard", "Hard", etc., but do you know what those percentages are? Like .01%, -10%, etc. Also, do you know how much of a % boost does level 50/90/100/etc and the Golden Mask/FBow/Amber Tear give? I want to recruit fully evolved Pokemon, but I dun want them to start at level 1... |
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#19
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Client:Mothim Objective:Find Max Elixir Place:Beach Cave B4F Restrictions:None Dificulty:E (10) Reward:??? (Mothim recruit) Wonder Mail:1KH+ 3JTT +C76 M4CH M&%Q 1Q=+ That was just a Wonder Mail code that gets you a Mothim recruit.
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![]() ![]() ![]() ![]() ![]() ![]() FEAR MY FIREMONKEY POKEMON! http://sneaselplushie.legends-statio...s/flareon1.jpg :"I'm warning you, I have pizza and parmesan cheese, and I'm not afraid to use it! Now give me that ice and Luigi cap! That's it, I'm using Ember and throwing the pizza and parmesan cheese and this atomic bomb that I found on a deserted island!" There is a moral to this: Give me ice and a Luigi cap if I am in a woodland area and you are near me,because I would maybe be starving if I am lost and nobody becomes hurt. Guess who that Infernape is.
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#20
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Quote:
I wish I could update it with percentiles, though.
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